Modifier and Type | Method and Description |
---|---|
boolean |
PlacedBlockTrigger.Instance.test(IBlockState state,
BlockPos pos,
WorldServer world,
ItemStack item) |
void |
UsedEnderEyeTrigger.trigger(EntityPlayerMP player,
BlockPos pos) |
void |
PlacedBlockTrigger.trigger(EntityPlayerMP player,
BlockPos pos,
ItemStack item) |
void |
PlacedBlockTrigger.Listeners.trigger(IBlockState state,
BlockPos pos,
WorldServer world,
ItemStack item) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
BlockPortal.Size.bottomLeft |
private BlockPos |
BlockSourceImpl.pos |
(package private) BlockPos |
BlockRedstoneTorch.Toggle.pos |
private BlockPos |
BlockRailBase.Rail.pos |
private BlockPos |
BlockWorkbench.InterfaceCraftingTable.position |
private BlockPos |
BlockAnvil.Anvil.position |
private BlockPos |
BlockEventData.position |
Modifier and Type | Field and Description |
---|---|
private java.util.Set<BlockPos> |
BlockRedstoneWire.blocksNeedingUpdate |
private java.util.List<BlockPos> |
BlockRailBase.Rail.connectedRails |
Modifier and Type | Method and Description |
---|---|
BlockPos |
Block.getBedSpawnPosition(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityPlayer player)
Returns the position that the player is moved to upon
waking up, or respawning at the bed.
|
BlockPos |
BlockSourceImpl.getBlockPos() |
BlockPos |
BlockEventData.getPosition() |
static BlockPos |
BlockBed.getSafeExitLocation(World worldIn,
BlockPos pos,
int tries) |
Modifier and Type | Method and Description |
---|---|
java.util.List<BlockPos> |
BlockRailBase.Rail.getConnectedRails() |
Modifier and Type | Method and Description |
---|---|
private boolean |
BlockSponge.absorb(World worldIn,
BlockPos pos) |
private void |
BlockRedstoneOre.activate(World worldIn,
BlockPos pos) |
protected static void |
Block.addCollisionBoxToList(BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
AxisAlignedBB blockBox) |
void |
BlockFence.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockPistonExtension.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockHopper.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockChorusPlant.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockEndPortalFrame.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockPistonBase.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
Block.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState)
Deprecated.
|
void |
BlockPane.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockCauldron.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockBrewingStand.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockEndPortal.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockLilyPad.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockWall.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockStairs.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockPistonMoving.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
boolean |
Block.addDestroyEffects(World world,
BlockPos pos,
ParticleManager manager)
Spawn particles for when the block is destroyed.
|
boolean |
Block.addLandingEffects(IBlockState state,
WorldServer worldObj,
BlockPos blockPosition,
IBlockState iblockstate,
EntityLivingBase entity,
int numberOfParticles)
Allows a block to override the standard EntityLivingBase.updateFallState
particles, this is a server side method that spawns particles with
WorldServer.spawnParticle
|
boolean |
Block.addRunningEffects(IBlockState state,
World world,
BlockPos pos,
Entity entity)
Allows a block to override the standard vanilla running particles.
|
private static boolean |
BlockChorusFlower.areAllNeighborsEmpty(World worldIn,
BlockPos pos,
EnumFacing excludingSide) |
boolean |
BlockPane.attachesTo(IBlockAccess p_193393_1_,
IBlockState state,
BlockPos pos,
EnumFacing facing) |
void |
BlockLeaves.beginLeavesDecay(IBlockState state,
World world,
BlockPos pos) |
void |
Block.beginLeavesDecay(IBlockState state,
World world,
BlockPos pos)
Called when a leaf should start its decay process.
|
void |
BlockChest.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDispenser.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockLog.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockLeaves.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTripWire.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockObserver.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockShulkerBox.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPistonExtension.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockHopper.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockJukebox.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneWire.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockLever.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockSkull.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFlowerPot.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStainedGlassPane.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTripWireHook.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneRepeater.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneTorch.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRailBase.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneComparator.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockContainer.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockButton.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockBasePressurePlate.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFurnace.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStainedGlass.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockBrewingStand.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockBed.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStairs.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPistonMoving.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
private IBlockState |
BlockRedstoneWire.calculateCurrentChanges(World worldIn,
BlockPos pos1,
BlockPos pos2,
IBlockState state) |
protected int |
BlockRedstoneDiode.calculateInputStrength(World worldIn,
BlockPos pos,
IBlockState state) |
protected int |
BlockRedstoneComparator.calculateInputStrength(World worldIn,
BlockPos pos,
IBlockState state) |
private int |
BlockRedstoneComparator.calculateOutput(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTripWireHook.calculateState(World worldIn,
BlockPos pos,
IBlockState hookState,
boolean p_176260_4_,
boolean p_176260_5_,
int p_176260_6_,
IBlockState p_176260_7_) |
protected static boolean |
BlockLever.canAttachTo(World worldIn,
BlockPos p_181090_1_,
EnumFacing p_181090_2_) |
private boolean |
BlockLadder.canAttachTo(World p_193392_1_,
BlockPos p_193392_2_,
EnumFacing p_193392_3_) |
boolean |
BlockVine.canAttachTo(World p_193395_1_,
BlockPos p_193395_2_,
EnumFacing p_193395_3_) |
boolean |
BlockFence.canBeConnectedTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing) |
boolean |
BlockFenceGate.canBeConnectedTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing) |
boolean |
Block.canBeConnectedTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing)
Determines if another block can connect to this block
|
boolean |
BlockPane.canBeConnectedTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing) |
boolean |
BlockWall.canBeConnectedTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing) |
private boolean |
BlockBasePressurePlate.canBePlacedOn(World worldIn,
BlockPos pos) |
boolean |
Block.canBeReplacedByLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos)
Used during tree growth to determine if newly generated leaves can replace this block.
|
boolean |
BlockReed.canBlockStay(World worldIn,
BlockPos pos) |
private boolean |
BlockCake.canBlockStay(World worldIn,
BlockPos pos) |
boolean |
BlockCactus.canBlockStay(World worldIn,
BlockPos pos) |
private boolean |
BlockCarpet.canBlockStay(World worldIn,
BlockPos pos) |
boolean |
BlockRedstoneDiode.canBlockStay(World worldIn,
BlockPos pos) |
boolean |
BlockNetherWart.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockCocoa.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockCrops.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockDoublePlant.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockBush.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockMushroom.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockLilyPad.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockTallGrass.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockFire.canCatchFire(IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
boolean |
BlockFire.canCatchFire(IBlockAccess world,
BlockPos pos,
EnumFacing face)
Side sensitive version that calls the block function.
|
boolean |
Block.canConnectRedstone(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing side)
Determine if this block can make a redstone connection on the side provided,
Useful to control which sides are inputs and outputs for redstone wires.
|
boolean |
BlockFence.canConnectTo(IBlockAccess worldIn,
BlockPos pos,
EnumFacing facing) |
private boolean |
BlockWall.canConnectTo(IBlockAccess worldIn,
BlockPos pos,
EnumFacing p_176253_3_) |
protected static boolean |
BlockRedstoneWire.canConnectTo(IBlockState blockState,
EnumFacing side,
IBlockAccess world,
BlockPos pos) |
protected static boolean |
BlockRedstoneWire.canConnectUpwardsTo(IBlockAccess worldIn,
BlockPos pos) |
boolean |
Block.canCreatureSpawn(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLiving.SpawnPlacementType type)
Determines if a specified mob type can spawn on this block, returning false will
prevent any mob from spawning on the block.
|
protected boolean |
BlockFire.canDie(World worldIn,
BlockPos pos) |
boolean |
BlockPumpkin.canDispenserPlace(World worldIn,
BlockPos pos) |
boolean |
BlockSkull.canDispenserPlace(World worldIn,
BlockPos pos,
ItemStack stack) |
boolean |
Block.canEntityDestroy(IBlockState state,
IBlockAccess world,
BlockPos pos,
Entity entity)
Determines if this block is can be destroyed by the specified entities normal behavior.
|
private boolean |
BlockFence.canFenceConnectTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing) |
private boolean |
BlockDynamicLiquid.canFlowInto(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockCocoa.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockCrops.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockDoublePlant.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockSapling.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockStem.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockMushroom.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockGrass.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockTallGrass.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
IGrowable.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
Block.canHarvestBlock(IBlockAccess world,
BlockPos pos,
EntityPlayer player)
Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
|
boolean |
BlockRailBase.canMakeSlopes(IBlockAccess world,
BlockPos pos)
Returns true if the rail can make up and down slopes.
|
private boolean |
BlockFire.canNeighborCatchFire(World worldIn,
BlockPos pos) |
boolean |
BlockPane.canPaneConnectTo(IBlockAccess world,
BlockPos pos,
EnumFacing dir) |
private boolean |
BlockTorch.canPlaceAt(World worldIn,
BlockPos pos,
EnumFacing facing) |
protected static boolean |
BlockButton.canPlaceBlock(World worldIn,
BlockPos pos,
EnumFacing direction) |
boolean |
BlockChest.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockReed.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockEndRod.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockFire.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockCake.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockCactus.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockBanner.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockFenceGate.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockCarpet.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockChorusFlower.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockPistonExtension.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockChorusPlant.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockRedstoneWire.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockLever.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockDoublePlant.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockFlowerPot.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockTripWireHook.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockRailBase.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockRedstoneDiode.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockDoor.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockBush.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockTorch.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
Block.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockButton.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockSign.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockBasePressurePlate.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockPumpkin.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockMushroom.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockSnow.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockStairs.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockPistonMoving.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockPistonExtension.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockLever.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockTripWireHook.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockLadder.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
Block.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockButton.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockVine.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockTrapDoor.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockPistonMoving.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
private boolean |
BlockTorch.canPlaceOn(World worldIn,
BlockPos pos) |
boolean |
Block.canPlaceTorchOnTop(IBlockState state,
IBlockAccess world,
BlockPos pos)
Determines if a torch can be placed on the top surface of this block.
|
static boolean |
BlockPistonBase.canPush(IBlockState blockStateIn,
World worldIn,
BlockPos pos,
EnumFacing facing,
boolean destroyBlocks,
EnumFacing p_185646_5_) |
boolean |
Block.canSilkHarvest(World world,
BlockPos pos,
IBlockState state,
EntityPlayer player)
Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
|
boolean |
BlockChorusFlower.canSurvive(World worldIn,
BlockPos pos) |
boolean |
BlockChorusPlant.canSurviveAt(World wordIn,
BlockPos pos) |
boolean |
BlockLog.canSustainLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos) |
boolean |
Block.canSustainLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos)
Determines if this block can prevent leaves connected to it from decaying.
|
boolean |
Block.canSustainPlant(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing direction,
IPlantable plantable)
Determines if this block can support the passed in plant, allowing it to be planted and grow.
|
boolean |
BlockCocoa.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockCrops.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockDoublePlant.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockSapling.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockStem.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockMushroom.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockGrass.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockTallGrass.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
IGrowable.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
private boolean |
BlockWall.canWallConnectTo(IBlockAccess world,
BlockPos pos,
EnumFacing facing) |
private void |
BlockFire.catchOnFire(World worldIn,
BlockPos pos,
int chance,
java.util.Random random,
int age)
Deprecated.
|
private boolean |
BlockLiquid.causesDownwardCurrent(IBlockAccess worldIn,
BlockPos pos,
EnumFacing side) |
protected int |
BlockDynamicLiquid.checkAdjacentBlock(World worldIn,
BlockPos pos,
int currentMinLevel) |
protected void |
BlockDoublePlant.checkAndDropBlock(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockBush.checkAndDropBlock(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockSnow.checkAndDropBlock(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockLever.checkCanSurvive(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockDragonEgg.checkFall(World worldIn,
BlockPos pos) |
private void |
BlockFalling.checkFallable(World worldIn,
BlockPos pos) |
protected boolean |
BlockReed.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockCarpet.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockTripWireHook.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
protected boolean |
BlockTorch.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockButton.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockLiquid.checkForMixing(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockPistonBase.checkForMove(World worldIn,
BlockPos pos,
IBlockState state) |
IBlockState |
BlockChest.checkForSurroundingChests(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockButton.checkPressed(IBlockState state,
World worldIn,
BlockPos pos) |
void |
BlockSkull.checkWitherSpawn(World worldIn,
BlockPos pos,
TileEntitySkull te) |
RayTraceResult |
Block.collisionRayTrace(IBlockState blockState,
World worldIn,
BlockPos pos,
Vec3d start,
Vec3d end)
Deprecated.
|
RayTraceResult |
BlockStairs.collisionRayTrace(IBlockState blockState,
World worldIn,
BlockPos pos,
Vec3d start,
Vec3d end) |
RayTraceResult |
BlockPistonMoving.collisionRayTrace(IBlockState blockState,
World worldIn,
BlockPos pos,
Vec3d start,
Vec3d end) |
static int |
BlockDoor.combineMetadata(IBlockAccess worldIn,
BlockPos pos) |
protected int |
BlockPressurePlateWeighted.computeRedstoneStrength(World worldIn,
BlockPos pos) |
protected int |
BlockPressurePlate.computeRedstoneStrength(World worldIn,
BlockPos pos) |
protected abstract int |
BlockBasePressurePlate.computeRedstoneStrength(World worldIn,
BlockPos pos) |
IBlockState |
BlockChest.correctFacing(World worldIn,
BlockPos pos,
IBlockState state) |
private int |
BlockFrostedIce.countNeighbors(World worldIn,
BlockPos pos) |
BlockPattern.PatternHelper |
BlockPortal.createPatternHelper(World worldIn,
BlockPos p_181089_2_) |
private void |
BlockLeaves.destroy(World worldIn,
BlockPos pos) |
protected void |
BlockDispenser.dispense(World worldIn,
BlockPos pos) |
protected void |
BlockDropper.dispense(World worldIn,
BlockPos pos) |
boolean |
Block.doesSideBlockChestOpening(IBlockState blockState,
IBlockAccess world,
BlockPos pos,
EnumFacing side) |
boolean |
Block.doesSideBlockRendering(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing face)
Check if the face of a block should block rendering.
|
boolean |
BlockSlab.doesSideBlockRendering(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing face) |
boolean |
BlockStairs.doesSideBlockRendering(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing face) |
private boolean |
BlockPistonBase.doMove(World worldIn,
BlockPos pos,
EnumFacing direction,
boolean extending) |
protected void |
BlockLeaves.dropApple(World worldIn,
BlockPos pos,
IBlockState state,
int chance) |
protected void |
BlockOldLeaf.dropApple(World worldIn,
BlockPos pos,
IBlockState state,
int chance) |
protected void |
BlockNewLeaf.dropApple(World worldIn,
BlockPos pos,
IBlockState state,
int chance) |
private void |
BlockCocoa.dropBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.dropBlockAsItem(World worldIn,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockNetherWart.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockLeaves.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockBanner.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockRedstoneOre.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockOre.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockShulkerBox.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockPotato.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockCocoa.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockJukebox.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockCrops.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockSilverfish.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
Block.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockMobSpawner.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockBarrier.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockStem.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockBed.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockAir.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockStructureVoid.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockPistonMoving.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
private void |
BlockJukebox.dropRecord(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.dropXpOnBlockBreak(World worldIn,
BlockPos pos,
int amount) |
private boolean |
BlockCake.eatCake(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
boolean |
BlockNote.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
BlockPistonBase.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
BlockRedstoneComparator.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
BlockContainer.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
Block.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param)
Deprecated.
|
private void |
BlockCommandBlock.execute(IBlockState p_193387_1_,
World p_193387_2_,
BlockPos p_193387_3_,
CommandBlockBaseLogic p_193387_4_,
boolean p_193387_5_) |
private static void |
BlockCommandBlock.executeChain(World p_193386_0_,
BlockPos p_193386_1_,
EnumFacing p_193386_2_) |
void |
BlockTNT.explode(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase igniter) |
void |
Block.fillWithRain(World worldIn,
BlockPos pos) |
void |
BlockCauldron.fillWithRain(World worldIn,
BlockPos pos) |
private EntityItemFrame |
BlockRedstoneComparator.findItemFrame(World worldIn,
EnumFacing facing,
BlockPos pos) |
protected <T extends EntityMinecart> |
BlockRailDetector.findMinecarts(World worldIn,
BlockPos pos,
java.lang.Class<T> clazz,
com.google.common.base.Predicate<Entity>... filter) |
protected boolean |
BlockRailPowered.findPoweredRailSignal(World worldIn,
BlockPos pos,
IBlockState state,
boolean p_176566_4_,
int p_176566_5_) |
private BlockRailBase.Rail |
BlockRailBase.Rail.findRailAt(BlockPos pos) |
boolean |
BlockMushroom.generateBigMushroom(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
static void |
BlockChorusFlower.generatePlant(World worldIn,
BlockPos pos,
java.util.Random rand,
int p_185603_3_) |
void |
BlockSapling.generateTree(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
protected int |
BlockRedstoneDiode.getActiveSignal(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
protected int |
BlockRedstoneComparator.getActiveSignal(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
IBlockState |
BlockFence.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockFire.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockTripWire.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockFenceGate.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockChorusPlant.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockRedstoneWire.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockDoublePlant.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockFlowerPot.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockMycelium.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockRedstoneRepeater.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockDoor.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
Block.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
IBlockState |
BlockPane.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockStem.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockVine.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockBed.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockGrass.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockWall.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockStairs.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
IBlockState |
BlockDirt.getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
PathNodeType |
Block.getAiPathNodeType(IBlockState state,
IBlockAccess world,
BlockPos pos)
|
PathNodeType |
Block.getAiPathNodeType(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLiving entity)
Get the
PathNodeType for this block. |
private BlockRedstoneWire.EnumAttachPosition |
BlockRedstoneWire.getAttachPosition(IBlockAccess worldIn,
BlockPos pos,
EnumFacing direction) |
float[] |
Block.getBeaconColorMultiplier(IBlockState state,
World world,
BlockPos pos,
BlockPos beaconPos) |
EnumFacing |
Block.getBedDirection(IBlockState state,
IBlockAccess world,
BlockPos pos)
Returns the direction of the block.
|
BlockPos |
Block.getBedSpawnPosition(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityPlayer player)
Returns the position that the player is moved to upon
waking up, or respawning at the bed.
|
BlockFaceShape |
BlockFence.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockChest.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockReed.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockFarmland.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEndRod.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockDaylightDetector.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockFire.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCake.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockDragonEgg.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCactus.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBanner.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockGrassPath.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockTripWire.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockFenceGate.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCarpet.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockShulkerBox.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockAnvil.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockChorusFlower.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPistonExtension.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCocoa.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockHopper.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockChorusPlant.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockRedstoneWire.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockLever.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockSkull.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockFlowerPot.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEndPortalFrame.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockTripWireHook.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPistonBase.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockRailBase.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockWeb.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockLadder.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockRedstoneDiode.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockDoor.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockLiquid.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEnderChest.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBush.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPortal.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockTorch.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
Block.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face)
Deprecated.
|
BlockFaceShape |
BlockButton.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockSign.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPane.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockCauldron.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockDoubleStoneSlab.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBasePressurePlate.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockVine.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face)
FORGE END
|
BlockFaceShape |
BlockSnow.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockSlab.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBrewingStand.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEndPortal.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockBed.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockAir.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockStructureVoid.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockWall.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockStairs.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEndGateway.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockTrapDoor.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockPistonMoving.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
BlockFaceShape |
BlockEnchantmentTable.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
float |
Block.getBlockHardness(IBlockState blockState,
World worldIn,
BlockPos pos)
Deprecated.
|
static float |
BlockLiquid.getBlockLiquidHeight(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
float |
BlockLiquid.getBlockLiquidHeight(World world,
BlockPos pos,
IBlockState state,
Material material) |
float |
Block.getBlockLiquidHeight(World world,
BlockPos pos,
IBlockState state,
Material material)
Called when entities are swimming in the given liquid and returns the relative height (used by
EntityBoat ) |
AxisAlignedBB |
BlockFence.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockChest.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockReed.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockFarmland.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEndRod.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockNetherWart.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDaylightDetector.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCake.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDragonEgg.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBanner.BlockBannerHanging.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBanner.BlockBannerStanding.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockGrassPath.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTripWire.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockFenceGate.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCarpet.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockShulkerBox.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPotato.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockAnvil.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPistonExtension.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCocoa.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDeadBush.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockHopper.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBeetroot.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockChorusPlant.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCrops.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockRedstoneWire.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockLever.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDoublePlant.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSkull.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockFlowerPot.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEndPortalFrame.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTripWireHook.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPistonBase.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSapling.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockRailBase.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockLadder.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockWallSign.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockRedstoneDiode.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockDoor.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockLiquid.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEnderChest.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockFlower.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBush.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPortal.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTorch.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
Block.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos)
Deprecated.
|
AxisAlignedBB |
BlockButton.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSign.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPane.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCauldron.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockStem.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBasePressurePlate.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockVine.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockMushroom.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSnow.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockSlab.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBrewingStand.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEndPortal.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockLilyPad.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockBed.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockStructureVoid.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockWall.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTallGrass.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockTrapDoor.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockCarrot.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockPistonMoving.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
AxisAlignedBB |
BlockEnchantmentTable.getBoundingBox(IBlockState state,
IBlockAccess source,
BlockPos pos) |
private boolean |
BlockStaticLiquid.getCanBlockBurn(World worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockReed.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockFire.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockCactus.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockBanner.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockTripWire.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockFenceGate.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockSoulSand.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockRedstoneWire.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockLever.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockTripWireHook.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockRailBase.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockWeb.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockLiquid.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockBush.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockPortal.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockTorch.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
Block.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
AxisAlignedBB |
BlockButton.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockSign.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockBasePressurePlate.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockVine.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockSnow.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockAir.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockStructureVoid.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockWall.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockEndGateway.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockPistonMoving.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
int |
BlockCommandBlock.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockChest.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockDispenser.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockCake.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockShulkerBox.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockHopper.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockJukebox.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockEndPortalFrame.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
Block.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos)
Deprecated.
|
int |
BlockCauldron.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockFurnace.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockBrewingStand.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockRailDetector.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
ILockableContainer |
BlockChest.getContainer(World worldIn,
BlockPos pos,
boolean allowBlocking) |
private AxisAlignedBB |
BlockRailDetector.getDectectionBox(BlockPos pos) |
protected int |
BlockPortal.Size.getDistanceUntilEdge(BlockPos p_180120_1_,
EnumFacing p_180120_2_) |
java.util.List<ItemStack> |
Block.getDrops(IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune)
|
void |
BlockNetherWart.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockLeaves.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockBanner.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockPotato.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockCocoa.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockCrops.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockSkull.getDrops(NonNullList<ItemStack> drops,
IBlockAccess worldIn,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockFlowerPot.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
Block.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune)
This gets a complete list of items dropped from this block.
|
void |
BlockStem.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockTallGrass.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockPistonMoving.getDrops(NonNullList<ItemStack> drops,
IBlockAccess world,
BlockPos pos,
IBlockState state,
int fortune) |
float |
Block.getEnchantPowerBonus(World world,
BlockPos pos)
Determines the amount of enchanting power this block can provide to an enchanting table.
|
int |
BlockRedstoneOre.getExpDrop(IBlockState state,
IBlockAccess world,
BlockPos pos,
int fortune) |
int |
BlockOre.getExpDrop(IBlockState state,
IBlockAccess world,
BlockPos pos,
int fortune) |
int |
Block.getExpDrop(IBlockState state,
IBlockAccess world,
BlockPos pos,
int fortune)
Gathers how much experience this block drops when broken.
|
int |
BlockMobSpawner.getExpDrop(IBlockState state,
IBlockAccess world,
BlockPos pos,
int fortune) |
float |
Block.getExplosionResistance(World world,
BlockPos pos,
Entity exploder,
Explosion explosion)
Location sensitive version of getExplosionResistance
|
IBlockState |
Block.getExtendedState(IBlockState state,
IBlockAccess world,
BlockPos pos)
Can return IExtendedBlockState
|
static EnumFacing |
BlockDoor.getFacing(IBlockAccess worldIn,
BlockPos pos) |
int |
Block.getFireSpreadSpeed(IBlockAccess world,
BlockPos pos,
EnumFacing face)
Called when fire is updating on a neighbor block.
|
int |
Block.getFlammability(IBlockAccess world,
BlockPos pos,
EnumFacing face)
Chance that fire will spread and consume this block.
|
protected Vec3d |
BlockLiquid.getFlow(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
Vec3d |
BlockLiquid.getFogColor(World world,
BlockPos pos,
IBlockState state,
Entity entity,
Vec3d originalColor,
float partialTicks) |
Vec3d |
Block.getFogColor(World world,
BlockPos pos,
IBlockState state,
Entity entity,
Vec3d originalColor,
float partialTicks)
Use this to change the fog color used when the entity is "inside" a material.
|
protected static float |
BlockCrops.getGrowthChance(Block blockIn,
World worldIn,
BlockPos pos) |
ItemStack |
BlockReed.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneLight.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockNetherWart.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockDaylightDetector.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockCake.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockBanner.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneOre.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockOre.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockGrassPath.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockTripWire.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockStoneSlab.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockShulkerBox.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockWoodSlab.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockPistonExtension.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockCocoa.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockCrops.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneWire.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockDoublePlant.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockSkull.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockFlowerPot.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockStoneSlabNew.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneRepeater.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneTorch.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockSilverfish.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockPurpurSlab.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneComparator.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockDoor.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockPortal.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockHugeMushroom.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
Block.getItem(World worldIn,
BlockPos pos,
IBlockState state)
Deprecated.
|
ItemStack |
BlockMobSpawner.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockSign.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockCauldron.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockStem.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockFurnace.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockFrostedIce.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockBrewingStand.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockEndPortal.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockBed.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockNewLeaf.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockTallGrass.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockEndGateway.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockPistonMoving.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockDirt.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
int |
Block.getLightOpacity(IBlockState state,
IBlockAccess world,
BlockPos pos)
Location aware and overrideable version of the lightOpacity array,
return the number to subtract from the light value when it passes through this block.
|
int |
Block.getLightValue(IBlockState state,
IBlockAccess world,
BlockPos pos)
Get a light value for this block, taking into account the given state and coordinates, normal ranges are between 0 and 15
|
static float |
BlockLiquid.getLiquidHeight(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
ILockableContainer |
BlockChest.getLockableContainer(World worldIn,
BlockPos pos) |
MapColor |
BlockStone.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockFire.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockNetherBrick.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockPlanks.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockHardenedClay.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStoneSlab.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockCarpet.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockQuartz.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockWoodSlab.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockNetherrack.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockSand.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockPrismarine.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockDeadBush.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockConcretePowder.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockSeaLantern.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStainedGlassPane.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStoneSlabNew.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockSandStone.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockDoor.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockOldLog.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockHugeMushroom.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
Block.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
MapColor |
BlockColored.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockObsidian.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockMagma.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockGravel.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockGlowstone.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStainedGlass.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockEndPortal.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockBed.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStainedHardenedClay.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockStairs.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockEndGateway.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockNewLog.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
MapColor |
BlockDirt.getMapColor(IBlockState state,
IBlockAccess worldIn,
BlockPos pos) |
private int |
BlockRedstoneWire.getMaxCurrentStrength(World worldIn,
BlockPos pos,
int strength) |
private int |
BlockFire.getNeighborEncouragement(World worldIn,
BlockPos pos) |
Vec3d |
Block.getOffset(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Deprecated.
|
int |
BlockLiquid.getPackedLightmapCoords(IBlockState state,
IBlockAccess source,
BlockPos pos) |
int |
Block.getPackedLightmapCoords(IBlockState state,
IBlockAccess source,
BlockPos pos)
Deprecated.
|
int |
BlockMagma.getPackedLightmapCoords(IBlockState state,
IBlockAccess source,
BlockPos pos) |
int |
BlockStairs.getPackedLightmapCoords(IBlockState state,
IBlockAccess source,
BlockPos pos) |
ItemStack |
Block.getPickBlock(IBlockState state,
RayTraceResult target,
World world,
BlockPos pos,
EntityPlayer player)
Called when a user uses the creative pick block button on this block
|
IBlockState |
BlockReed.getPlant(IBlockAccess world,
BlockPos pos) |
IBlockState |
BlockCactus.getPlant(IBlockAccess world,
BlockPos pos) |
IBlockState |
BlockBush.getPlant(IBlockAccess world,
BlockPos pos) |
EnumPlantType |
BlockReed.getPlantType(IBlockAccess world,
BlockPos pos) |
EnumPlantType |
BlockCactus.getPlantType(IBlockAccess world,
BlockPos pos) |
EnumPlantType |
BlockBush.getPlantType(IBlockAccess world,
BlockPos pos) |
private EntityPlayer |
BlockBed.getPlayerInBed(World worldIn,
BlockPos pos) |
float |
Block.getPlayerRelativeBlockHardness(IBlockState state,
EntityPlayer player,
World worldIn,
BlockPos pos)
Deprecated.
|
private java.util.Set<EnumFacing> |
BlockDynamicLiquid.getPossibleFlowDirections(World worldIn,
BlockPos pos) |
protected int |
BlockRedstoneDiode.getPowerOnSide(IBlockAccess worldIn,
BlockPos pos,
EnumFacing side) |
protected int |
BlockRedstoneDiode.getPowerOnSides(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
BlockRailBase.EnumRailDirection |
BlockRailBase.getRailDirection(IBlockAccess world,
BlockPos pos,
IBlockState state,
EntityMinecart cart)
Return the rail's direction.
|
float |
BlockRailBase.getRailMaxSpeed(World world,
EntityMinecart cart,
BlockPos pos)
Returns the max speed of the rail at the specified position.
|
static BlockPos |
BlockBed.getSafeExitLocation(World worldIn,
BlockPos pos,
int tries) |
AxisAlignedBB |
BlockCactus.getSelectedBoundingBox(IBlockState state,
World worldIn,
BlockPos pos) |
AxisAlignedBB |
Block.getSelectedBoundingBox(IBlockState state,
World worldIn,
BlockPos pos)
Deprecated.
|
AxisAlignedBB |
BlockStairs.getSelectedBoundingBox(IBlockState state,
World worldIn,
BlockPos pos) |
float |
Block.getSlipperiness(IBlockState state,
IBlockAccess world,
BlockPos pos,
Entity entity)
Gets the slipperiness at the given location at the given state.
|
static float |
BlockLiquid.getSlopeAngle(IBlockAccess worldIn,
BlockPos pos,
Material materialIn,
IBlockState state) |
private int |
BlockDynamicLiquid.getSlopeDistance(World worldIn,
BlockPos pos,
int distance,
EnumFacing calculateFlowCost) |
SoundType |
Block.getSoundType(IBlockState state,
World world,
BlockPos pos,
Entity entity)
Sensitive version of getSoundType
|
private static BlockStairs.EnumShape |
BlockStairs.getStairsShape(IBlockState p_185706_0_,
IBlockAccess p_185706_1_,
BlockPos p_185706_2_) |
IBlockState |
Block.getStateAtViewpoint(IBlockState state,
IBlockAccess world,
BlockPos pos,
Vec3d viewpoint)
Used to determine the state 'viewed' by an entity (see
ActiveRenderInfo.getBlockStateAtEntityViewpoint(World, Entity, float) ). |
IBlockState |
BlockCommandBlock.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockChest.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockGlazedTerracotta.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockEndRod.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockDispenser.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockLog.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockFenceGate.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockObserver.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockQuartz.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockShulkerBox.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockAnvil.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockCocoa.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockHopper.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockLever.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockSkull.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockEndPortalFrame.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockTripWireHook.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockRotatedPillar.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockPistonBase.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockLadder.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockRedstoneDiode.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockRedstoneComparator.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockEnderChest.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockTorch.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockHugeMushroom.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
Block.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer)
Deprecated.
|
IBlockState |
BlockButton.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockVine.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockPumpkin.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockFurnace.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockSlab.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockStairs.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockStructure.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockTrapDoor.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
Block.getStateForPlacement(World world,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer,
EnumHand hand)
Gets the
IBlockState to place |
int |
BlockChest.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockObserver.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneWire.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockLever.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockTripWireHook.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneTorch.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneDiode.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
Block.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side)
Deprecated.
|
int |
BlockButton.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockBasePressurePlate.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRailDetector.getStrongPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
private ItemStack |
BlockBanner.getTileDataItemStack(World worldIn,
BlockPos pos) |
private TileEntityFlowerPot |
BlockFlowerPot.getTileEntity(World worldIn,
BlockPos pos) |
private TileEntityPiston |
BlockPistonMoving.getTilePistonAt(IBlockAccess iBlockAccessIn,
BlockPos blockPosIn) |
private BlockDoublePlant.EnumPlantType |
BlockDoublePlant.getType(IBlockAccess blockAccess,
BlockPos pos,
IBlockState state) |
EnumFacing[] |
Block.getValidRotations(World world,
BlockPos pos)
Get the rotations that can apply to the block at the specified coordinates.
|
boolean |
BlockRedstoneComparator.getWeakChanges(IBlockAccess world,
BlockPos pos) |
boolean |
Block.getWeakChanges(IBlockAccess world,
BlockPos pos)
If this block should be notified of weak changes.
|
int |
BlockChest.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockDaylightDetector.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockObserver.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneWire.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockLever.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockTripWireHook.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneTorch.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockCompressedPowered.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRedstoneDiode.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
Block.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side)
Deprecated.
|
int |
BlockButton.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockBasePressurePlate.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockRailDetector.getWeakPower(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
void |
BlockCrops.grow(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockSapling.grow(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockCocoa.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockCrops.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockDoublePlant.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockSapling.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockStem.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockMushroom.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockGrass.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockTallGrass.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
IGrowable.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockStem.growStem(World worldIn,
BlockPos pos,
IBlockState state) |
private static void |
BlockChorusFlower.growTreeRecursive(World worldIn,
BlockPos p_185601_1_,
java.util.Random rand,
BlockPos p_185601_3_,
int p_185601_4_,
int p_185601_5_) |
void |
BlockBanner.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockChorusFlower.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockDeadBush.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockDoublePlant.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockFlowerPot.harvestBlock(World world,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack tool) |
void |
BlockIce.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockOldLeaf.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockWeb.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockContainer.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
Block.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockVine.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockSnow.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockBed.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockNewLeaf.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockTallGrass.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
private boolean |
BlockFarmland.hasCrops(World worldIn,
BlockPos pos) |
protected boolean |
BlockContainer.hasInvalidNeighbor(World worldIn,
BlockPos pos) |
private boolean |
BlockRailBase.Rail.hasNeighborRail(BlockPos posIn) |
private boolean |
BlockRailBase.Rail.hasRailAt(BlockPos pos) |
protected static boolean |
BlockBed.hasRoomForPlayer(World worldIn,
BlockPos pos) |
private boolean |
BlockFarmland.hasWater(World worldIn,
BlockPos pos) |
void |
BlockJukebox.insertRecord(World worldIn,
BlockPos pos,
IBlockState state,
ItemStack recordStack) |
java.lang.Boolean |
Block.isAABBInsideLiquid(World world,
BlockPos pos,
AxisAlignedBB boundingBox)
Called when entities are moving to check if they are inside a liquid
|
java.lang.Boolean |
Block.isAABBInsideMaterial(World world,
BlockPos pos,
AxisAlignedBB boundingBox,
Material materialIn)
Called when boats or fishing hooks are inside the block to check if they are inside
the material requested.
|
private boolean |
BlockVine.isAcceptableNeighbor(World p_193396_1_,
BlockPos p_193396_2_,
EnumFacing p_193396_3_) |
boolean |
Block.isAir(IBlockState state,
IBlockAccess world,
BlockPos pos)
Determines this block should be treated as an air block
by the rest of the code.
|
boolean |
Block.isBeaconBase(IBlockAccess worldObj,
BlockPos pos,
BlockPos beacon)
Determines if this block can be used as the base of a beacon.
|
boolean |
Block.isBed(IBlockState state,
IBlockAccess world,
BlockPos pos,
Entity player)
Determines if this block is classified as a Bed, Allowing
players to sleep in it, though the block has to specifically
perform the sleeping functionality in it's activated event.
|
boolean |
Block.isBedFoot(IBlockAccess world,
BlockPos pos)
Determines if the current block is the foot half of the bed.
|
private boolean |
BlockChest.isBelowSolidBlock(World worldIn,
BlockPos pos) |
private boolean |
BlockChest.isBlocked(World worldIn,
BlockPos pos) |
private boolean |
BlockDynamicLiquid.isBlocked(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockRedstoneTorch.isBurnedOut(World worldIn,
BlockPos pos,
boolean turnOff) |
boolean |
Block.isBurning(IBlockAccess world,
BlockPos pos)
Determines if this block should set fire and deal fire damage
to entities coming into contact with it.
|
private boolean |
BlockRailBase.Rail.isConnectedTo(BlockPos posIn) |
static boolean |
BlockTripWire.isConnectedTo(IBlockAccess worldIn,
BlockPos pos,
IBlockState state,
EnumFacing direction) |
private static boolean |
BlockStairs.isDifferentStairs(IBlockState p_185704_0_,
IBlockAccess p_185704_1_,
BlockPos p_185704_2_,
EnumFacing p_185704_3_) |
private boolean |
BlockChest.isDoubleChest(World worldIn,
BlockPos pos) |
java.lang.Boolean |
Block.isEntityInsideMaterial(IBlockAccess world,
BlockPos blockpos,
IBlockState iblockstate,
Entity entity,
double yToTest,
Material materialIn,
boolean testingHead)
Called when the entity is inside this block, may be used to determined if the entity can breathing,
display material overlays, or if the entity can swim inside a block.
|
boolean |
BlockRedstoneDiode.isFacingTowardsRepeater(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
Block.isFertile(World world,
BlockPos pos)
Checks if this soil is fertile, typically this means that growth rates
of plants on this soil will be slightly sped up.
|
boolean |
Block.isFireSource(World world,
BlockPos pos,
EnumFacing side)
Currently only called by fire when it is on top of this block.
|
boolean |
Block.isFlammable(IBlockAccess world,
BlockPos pos,
EnumFacing face)
Called when fire is updating, checks if a block face can catch fire.
|
boolean |
BlockRailBase.isFlexibleRail(IBlockAccess world,
BlockPos pos)
Return true if the rail can make corners.
|
boolean |
Block.isFoliage(IBlockAccess world,
BlockPos pos)
Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
Also used to determine if the player can spawn on this block.
|
protected boolean |
BlockContainer.isInvalidNeighbor(World worldIn,
BlockPos pos,
EnumFacing facing) |
boolean |
BlockLadder.isLadder(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLivingBase entity) |
boolean |
Block.isLadder(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLivingBase entity)
Checks if a player or entity can use this block to 'climb' like a ladder.
|
boolean |
BlockVine.isLadder(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLivingBase entity)
FORGE START
|
boolean |
BlockTrapDoor.isLadder(IBlockState state,
IBlockAccess world,
BlockPos pos,
EntityLivingBase entity) |
boolean |
BlockLeaves.isLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos) |
boolean |
Block.isLeaves(IBlockState state,
IBlockAccess world,
BlockPos pos)
Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
|
boolean |
BlockRedstoneRepeater.isLocked(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockRedstoneDiode.isLocked(IBlockAccess worldIn,
BlockPos pos,
IBlockState state) |
boolean |
Block.isNormalCube(IBlockState state,
IBlockAccess world,
BlockPos pos)
Return true if the block is a normal, solid cube.
|
private boolean |
BlockChest.isOcelotSittingOnChest(World worldIn,
BlockPos pos) |
static boolean |
BlockDoor.isOpen(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockFence.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockBanner.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockFenceGate.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockChorusPlant.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockDoor.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockLiquid.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
Block.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockSign.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockCauldron.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockBasePressurePlate.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockSnow.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockWall.isPassable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockTrapDoor.isPassable(IBlockAccess worldIn,
BlockPos pos) |
private boolean |
BlockRedstoneWire.isPowerSourceAt(IBlockAccess worldIn,
BlockPos pos,
EnumFacing side) |
static boolean |
BlockRailBase.isRailBlock(World worldIn,
BlockPos pos) |
boolean |
BlockDeadBush.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockDoublePlant.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
Block.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockVine.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockSnow.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockAir.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
BlockTallGrass.isReplaceable(IBlockAccess worldIn,
BlockPos pos) |
boolean |
Block.isReplaceableOreGen(IBlockState state,
IBlockAccess world,
BlockPos pos,
com.google.common.base.Predicate<IBlockState> target)
Determines if the current block is replaceable by Ore veins during world generation.
|
protected boolean |
BlockRailPowered.isSameRailWithPower(World worldIn,
BlockPos pos,
boolean p_176567_3_,
int distance,
BlockRailBase.EnumRailDirection p_176567_5_) |
boolean |
BlockLeaves.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
boolean |
BlockDeadBush.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
boolean |
BlockDoublePlant.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
boolean |
BlockWeb.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
boolean |
BlockVine.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
boolean |
BlockTallGrass.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
boolean |
Block.isSideSolid(IBlockState base_state,
IBlockAccess world,
BlockPos pos,
EnumFacing side)
Deprecated.
|
protected boolean |
BlockStaticLiquid.isSurroundingBlockFlammable(World worldIn,
BlockPos pos) |
private boolean |
BlockSapling.isTwoByTwoOfType(World worldIn,
BlockPos pos,
int p_181624_3_,
int p_181624_4_,
BlockPlanks.EnumType type) |
boolean |
BlockSapling.isTypeAt(World worldIn,
BlockPos pos,
BlockPlanks.EnumType type) |
boolean |
BlockLog.isWood(IBlockAccess world,
BlockPos pos) |
boolean |
Block.isWood(IBlockAccess world,
BlockPos pos) |
Vec3d |
BlockLiquid.modifyAcceleration(World worldIn,
BlockPos pos,
Entity entityIn,
Vec3d motion) |
Vec3d |
Block.modifyAcceleration(World worldIn,
BlockPos pos,
Entity entityIn,
Vec3d motion) |
Vec3d |
BlockStairs.modifyAcceleration(World worldIn,
BlockPos pos,
Entity entityIn,
Vec3d motion) |
void |
BlockCommandBlock.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockChest.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockReed.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRedstoneLight.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockTNT.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFarmland.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFire.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockDispenser.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockCake.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockDragonEgg.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockCactus.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBanner.BlockBannerHanging.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBanner.BlockBannerStanding.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockStaticLiquid.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockGrassPath.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFalling.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFenceGate.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockObserver.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockCarpet.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockNote.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockChorusFlower.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockPistonExtension.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockCocoa.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockHopper.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockConcretePowder.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockChorusPlant.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRedstoneWire.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockLever.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFlowerPot.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockTripWireHook.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockPistonBase.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRedstoneTorch.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRailBase.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockLadder.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockWallSign.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRedstoneDiode.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockDoor.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockLiquid.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBush.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockPortal.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockTorch.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
Block.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos)
Deprecated.
|
void |
BlockButton.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockSponge.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBeacon.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBasePressurePlate.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockStandingSign.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockVine.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockSnow.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFrostedIce.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBed.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockStructure.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockTrapDoor.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockPistonMoving.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
private void |
BlockTripWire.notifyHook(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockTripWireHook.notifyNeighbors(World worldIn,
BlockPos pos,
EnumFacing side) |
private void |
BlockButton.notifyNeighbors(World worldIn,
BlockPos pos,
EnumFacing facing) |
protected void |
BlockRedstoneDiode.notifyNeighbors(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockRedstoneWire.notifyWireNeighborsOfStateChange(World worldIn,
BlockPos pos) |
void |
BlockObserver.observedNeighborChange(IBlockState observerState,
World world,
BlockPos observerPos,
Block changedBlock,
BlockPos changedBlockPos) |
void |
Block.observedNeighborChange(IBlockState observerState,
World world,
BlockPos observerPos,
Block changedBlock,
BlockPos changedBlockPos)
Called on an Observer block whenever an update for an Observer is received.
|
void |
BlockObserver.observedNeighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
boolean |
BlockCommandBlock.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockFence.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockChest.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockTNT.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockDaylightDetector.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockDispenser.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockCake.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockDragonEgg.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockWorkbench.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockRedstoneOre.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockFenceGate.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockNote.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockShulkerBox.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockAnvil.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockHopper.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockJukebox.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockLever.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockFlowerPot.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockRedstoneRepeater.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockRedstoneComparator.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockDoor.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockEnderChest.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
Block.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockButton.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockSign.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockCauldron.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockBeacon.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockFurnace.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockBrewingStand.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockBed.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockStairs.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockStructure.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockTrapDoor.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockPistonMoving.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockEnchantmentTable.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
void |
BlockChest.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneLight.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDynamicLiquid.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTNT.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFarmland.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFire.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDispenser.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDragonEgg.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockGrassPath.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFalling.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTripWire.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockObserver.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockHopper.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockConcretePowder.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneWire.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStainedGlassPane.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPistonBase.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneTorch.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRailBase.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneDiode.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneComparator.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockLiquid.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTorch.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockSponge.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPumpkin.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFurnace.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStainedGlass.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRailDetector.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStairs.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDragonEgg.onBlockClicked(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
void |
BlockRedstoneOre.onBlockClicked(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
void |
BlockNote.onBlockClicked(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
void |
Block.onBlockClicked(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
void |
BlockStairs.onBlockClicked(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
void |
BlockTNT.onBlockDestroyedByExplosion(World worldIn,
BlockPos pos,
Explosion explosionIn) |
void |
Block.onBlockDestroyedByExplosion(World worldIn,
BlockPos pos,
Explosion explosionIn) |
void |
BlockStairs.onBlockDestroyedByExplosion(World worldIn,
BlockPos pos,
Explosion explosionIn) |
void |
BlockTNT.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneDiode.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStairs.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPistonMoving.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.onBlockExploded(World world,
BlockPos pos,
Explosion explosion)
Called when the block is destroyed by an explosion.
|
void |
BlockTripWire.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockShulkerBox.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockPistonExtension.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockDoublePlant.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockSkull.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockFlowerPot.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockDoor.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
Block.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockBed.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockCommandBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockChest.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockDispenser.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockShulkerBox.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockCocoa.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockHopper.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockDoublePlant.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockTripWireHook.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockPistonBase.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockRedstoneDiode.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockEnderChest.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
Block.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockBeacon.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockFurnace.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockBrewingStand.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockStructure.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockEnchantmentTable.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockFalling.onBroken(World worldIn,
BlockPos pos) |
void |
BlockAnvil.onBroken(World worldIn,
BlockPos pos) |
void |
BlockFalling.onEndFalling(World worldIn,
BlockPos pos,
IBlockState p_176502_3_,
IBlockState p_176502_4_) |
void |
BlockAnvil.onEndFalling(World worldIn,
BlockPos pos,
IBlockState p_176502_3_,
IBlockState p_176502_4_) |
void |
BlockConcretePowder.onEndFalling(World worldIn,
BlockPos pos,
IBlockState p_176502_3_,
IBlockState p_176502_4_) |
void |
BlockTNT.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockCactus.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockTripWire.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockSoulSand.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockWeb.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockPortal.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
Block.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockButton.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockCauldron.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockBasePressurePlate.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockEndPortal.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockLilyPad.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockRailDetector.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockRedstoneOre.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
BlockSlime.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
Block.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
BlockMagma.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
BlockStairs.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
BlockFarmland.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
BlockSlime.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
BlockHay.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
Block.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
BlockBed.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
private boolean |
BlockDoublePlant.onHarvest(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockRailBase.onMinecartPass(World world,
EntityMinecart cart,
BlockPos pos)
This function is called by any minecart that passes over this rail.
|
void |
BlockRedstoneComparator.onNeighborChange(IBlockAccess world,
BlockPos pos,
BlockPos neighbor) |
void |
Block.onNeighborChange(IBlockAccess world,
BlockPos pos,
BlockPos neighbor)
Called when a tile entity on a side of this block changes is created or is destroyed.
|
protected boolean |
BlockTorch.onNeighborChangeInternal(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.onPlantGrow(IBlockState state,
World world,
BlockPos pos,
BlockPos source)
Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now.
|
java.util.List<ItemStack> |
BlockDeadBush.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
java.util.List<ItemStack> |
BlockDoublePlant.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
NonNullList<ItemStack> |
BlockOldLeaf.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
java.util.List<ItemStack> |
BlockWeb.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
java.util.List<ItemStack> |
BlockVine.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
NonNullList<ItemStack> |
BlockNewLeaf.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
NonNullList<ItemStack> |
BlockTallGrass.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
private void |
BlockRedstoneComparator.onStateChange(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDoublePlant.placeAt(World worldIn,
BlockPos lowerPos,
BlockDoublePlant.EnumPlantType variant,
int flags) |
private void |
BlockChorusFlower.placeDeadFlower(World worldIn,
BlockPos pos) |
private void |
BlockChorusFlower.placeGrownFlower(World worldIn,
BlockPos pos,
int age) |
private void |
BlockDynamicLiquid.placeStaticBlock(World worldIn,
BlockPos pos,
IBlockState currentState) |
protected void |
BlockPressurePlateWeighted.playClickOffSound(World worldIn,
BlockPos pos) |
protected void |
BlockPressurePlate.playClickOffSound(World worldIn,
BlockPos pos) |
protected abstract void |
BlockBasePressurePlate.playClickOffSound(World worldIn,
BlockPos pos) |
protected void |
BlockPressurePlateWeighted.playClickOnSound(World worldIn,
BlockPos color) |
protected void |
BlockPressurePlate.playClickOnSound(World worldIn,
BlockPos color) |
protected abstract void |
BlockBasePressurePlate.playClickOnSound(World worldIn,
BlockPos color) |
protected void |
BlockButtonStone.playClickSound(EntityPlayer player,
World worldIn,
BlockPos pos) |
protected void |
BlockButtonWood.playClickSound(EntityPlayer player,
World worldIn,
BlockPos pos) |
protected abstract void |
BlockButton.playClickSound(EntityPlayer player,
World worldIn,
BlockPos pos) |
protected void |
BlockButtonStone.playReleaseSound(World worldIn,
BlockPos pos) |
protected void |
BlockButtonWood.playReleaseSound(World worldIn,
BlockPos pos) |
protected abstract void |
BlockButton.playReleaseSound(World worldIn,
BlockPos pos) |
protected void |
BlockTrapDoor.playSound(EntityPlayer player,
World worldIn,
BlockPos pos,
boolean p_185731_4_) |
private void |
BlockTripWireHook.playSound(World worldIn,
BlockPos pos,
boolean p_180694_3_,
boolean p_180694_4_,
boolean p_180694_5_,
boolean p_180694_6_) |
void |
BlockEndRod.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockFire.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockLeaves.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockRedstoneOre.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockFalling.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockRedstoneWire.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockMycelium.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockRedstoneRepeater.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockRedstoneTorch.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockLiquid.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockEnderChest.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockPortal.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockTorch.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
Block.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockSponge.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockFurnace.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockBrewingStand.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockEndPortal.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockStairs.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockEndGateway.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockEnchantmentTable.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockTripWire.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockTripWireHook.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockRedstoneTorch.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockRedstoneDiode.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
Block.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockButton.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockBasePressurePlate.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockRailDetector.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
protected RayTraceResult |
Block.rayTrace(BlockPos pos,
Vec3d start,
Vec3d end,
AxisAlignedBB boundingBox) |
private boolean |
BlockVine.recheckGrownSides(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
Block.recolorBlock(World world,
BlockPos pos,
EnumFacing side,
EnumDyeColor color)
Common way to recolor a block with an external tool
|
boolean |
BlockFlowerPot.removedByPlayer(IBlockState state,
World world,
BlockPos pos,
EntityPlayer player,
boolean willHarvest) |
boolean |
Block.removedByPlayer(IBlockState state,
World world,
BlockPos pos,
EntityPlayer player,
boolean willHarvest)
Called when a player removes a block.
|
boolean |
BlockChest.rotateBlock(World world,
BlockPos pos,
EnumFacing axis) |
boolean |
BlockQuartz.rotateBlock(World world,
BlockPos pos,
EnumFacing axis) |
boolean |
BlockRotatedPillar.rotateBlock(World world,
BlockPos pos,
EnumFacing axis) |
boolean |
BlockPistonBase.rotateBlock(World world,
BlockPos pos,
EnumFacing axis) |
boolean |
BlockRailBase.rotateBlock(World world,
BlockPos pos,
EnumFacing axis)
Rotate the block.
|
boolean |
BlockRedstoneDiode.rotateBlock(World world,
BlockPos pos,
EnumFacing axis) |
boolean |
BlockHugeMushroom.rotateBlock(World world,
BlockPos pos,
EnumFacing axis) |
boolean |
Block.rotateBlock(World world,
BlockPos pos,
EnumFacing axis)
Rotate the block.
|
void |
Block.setBedOccupied(IBlockAccess world,
BlockPos pos,
EntityPlayer player,
boolean occupied)
Called when a user either starts or stops sleeping in the bed.
|
private void |
BlockDispenser.setDefaultDirection(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockFurnace.setDefaultFacing(World worldIn,
BlockPos pos,
IBlockState state) |
static void |
BlockFurnace.setState(boolean active,
World worldIn,
BlockPos pos) |
void |
BlockCauldron.setWaterLevel(World worldIn,
BlockPos pos,
IBlockState state,
int level) |
private boolean |
BlockPistonBase.shouldBeExtended(World worldIn,
BlockPos pos,
EnumFacing facing) |
private boolean |
BlockRedstoneTorch.shouldBeOff(World worldIn,
BlockPos pos,
IBlockState state) |
protected boolean |
BlockRedstoneDiode.shouldBePowered(World worldIn,
BlockPos pos,
IBlockState state) |
protected boolean |
BlockRedstoneComparator.shouldBePowered(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
Block.shouldCheckWeakPower(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing side)
Called to determine whether to allow the a block to handle its own indirect power rather than using the default rules.
|
boolean |
BlockLiquid.shouldRenderSides(IBlockAccess blockAccess,
BlockPos pos) |
boolean |
BlockFence.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockFarmland.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockBreakable.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockDragonEgg.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockLeaves.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockGrassPath.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockFenceGate.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockCarpet.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockAnvil.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockPistonExtension.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockHopper.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockChorusPlant.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockRedstoneDiode.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockLiquid.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockPortal.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
Block.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side)
Deprecated.
|
boolean |
BlockPane.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockSnow.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockSlab.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockEndPortal.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockWall.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockEndGateway.shouldSideBeRendered(IBlockState blockState,
IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
protected void |
BlockFrostedIce.slightlyMelt(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand,
boolean meltNeighbors) |
static void |
Block.spawnAsEntity(World worldIn,
BlockPos pos,
ItemStack stack) |
private void |
BlockRedstoneOre.spawnParticles(World worldIn,
BlockPos pos) |
private void |
BlockObserver.startSignal(IBlockState p_190960_1_,
World p_190960_2_,
BlockPos pos) |
private void |
BlockDragonEgg.teleport(World worldIn,
BlockPos pos) |
void |
BlockDoor.toggleDoor(World worldIn,
BlockPos pos,
boolean open) |
protected void |
BlockLiquid.triggerMixEffects(World worldIn,
BlockPos pos) |
protected void |
BlockSponge.tryAbsorb(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockFire.tryCatchFire(World worldIn,
BlockPos pos,
int chance,
java.util.Random random,
int age,
EnumFacing face) |
private void |
BlockDynamicLiquid.tryFlowInto(World worldIn,
BlockPos pos,
IBlockState state,
int level) |
private void |
BlockPumpkin.trySpawnGolem(World worldIn,
BlockPos pos) |
boolean |
BlockPortal.trySpawnPortal(World worldIn,
BlockPos pos) |
protected boolean |
BlockConcretePowder.tryTouchWater(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockIce.turnIntoWater(World worldIn,
BlockPos pos) |
protected static void |
BlockFarmland.turnToDirt(World p_190970_0_,
BlockPos worldIn) |
private void |
BlockGrassPath.updateBlockState(World worldIn,
BlockPos pos) |
static void |
BlockBeacon.updateColorAsync(World worldIn,
BlockPos glassPos) |
protected void |
BlockRailDetector.updateConnectedRails(World worldIn,
BlockPos pos,
IBlockState state,
boolean powered) |
protected IBlockState |
BlockRailBase.updateDir(World worldIn,
BlockPos pos,
IBlockState state,
boolean initialPlacement) |
private void |
BlockStaticLiquid.updateLiquid(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockBasePressurePlate.updateNeighbors(World worldIn,
BlockPos pos) |
protected void |
BlockObserver.updateNeighborsInFront(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDaylightDetector.updatePower(World worldIn,
BlockPos pos) |
private void |
BlockRailDetector.updatePoweredState(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockRailBase.updateState(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn) |
protected void |
BlockRail.updateState(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn) |
protected void |
BlockRailPowered.updateState(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn) |
private void |
BlockTripWire.updateState(World worldIn,
BlockPos pos) |
private void |
BlockHopper.updateState(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockRedstoneDiode.updateState(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockRedstoneComparator.updateState(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockBasePressurePlate.updateState(World worldIn,
BlockPos pos,
IBlockState state,
int oldRedstoneStrength) |
private IBlockState |
BlockRedstoneWire.updateSurroundingRedstone(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockCommandBlock.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockReed.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneLight.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockDynamicLiquid.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFarmland.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockNetherWart.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFire.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockDispenser.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockDragonEgg.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockLeaves.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockCactus.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockStaticLiquid.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneOre.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFalling.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockTripWire.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockObserver.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockChorusFlower.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockCocoa.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockBeetroot.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockChorusPlant.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockCrops.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockIce.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockTripWireHook.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockMycelium.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockSapling.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneTorch.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneDiode.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneComparator.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockBush.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockSnowBlock.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockPortal.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
Block.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockButton.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockMagma.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockStem.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockBasePressurePlate.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockVine.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockMushroom.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockSnow.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFrostedIce.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockGrass.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRailDetector.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockStairs.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
Constructor and Description |
---|
Anvil(World worldIn,
BlockPos pos) |
BlockEventData(BlockPos pos,
Block blockType,
int eventId,
int p_i45756_4_) |
BlockSourceImpl(World worldIn,
BlockPos posIn) |
InterfaceCraftingTable(World worldIn,
BlockPos pos) |
Rail(World worldIn,
BlockPos pos,
IBlockState state) |
Size(World worldIn,
BlockPos p_i45694_2_,
EnumFacing.Axis p_i45694_3_) |
Toggle(BlockPos pos,
long time) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
BlockPistonStructureHelper.blockToMove |
private BlockPos |
BlockPistonStructureHelper.pistonPos |
private BlockPos |
BlockWorldState.pos |
Modifier and Type | Field and Description |
---|---|
private java.util.List<BlockPos> |
BlockPistonStructureHelper.toDestroy |
private java.util.List<BlockPos> |
BlockPistonStructureHelper.toMove |
Modifier and Type | Method and Description |
---|---|
BlockPos |
BlockWorldState.getPos() |
Modifier and Type | Method and Description |
---|---|
java.util.List<BlockPos> |
BlockPistonStructureHelper.getBlocksToDestroy() |
java.util.List<BlockPos> |
BlockPistonStructureHelper.getBlocksToMove() |
Modifier and Type | Method and Description |
---|---|
private boolean |
BlockPistonStructureHelper.addBlockLine(BlockPos origin,
EnumFacing p_177251_2_) |
private boolean |
BlockPistonStructureHelper.addBranchingBlocks(BlockPos fromPos) |
void |
BlockStateContainer.StateImplementation.addCollisionBoxToList(World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean p_185908_6_) |
void |
IBlockProperties.addCollisionBoxToList(World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean p_185908_6_) |
RayTraceResult |
BlockStateContainer.StateImplementation.collisionRayTrace(World worldIn,
BlockPos pos,
Vec3d start,
Vec3d end) |
RayTraceResult |
IBlockProperties.collisionRayTrace(World worldIn,
BlockPos pos,
Vec3d start,
Vec3d end) |
boolean |
BlockStateContainer.StateImplementation.doesSideBlockChestOpening(IBlockAccess world,
BlockPos pos,
EnumFacing side) |
boolean |
IBlockProperties.doesSideBlockChestOpening(IBlockAccess world,
BlockPos pos,
EnumFacing side) |
boolean |
BlockStateContainer.StateImplementation.doesSideBlockRendering(IBlockAccess world,
BlockPos pos,
EnumFacing side) |
boolean |
IBlockProperties.doesSideBlockRendering(IBlockAccess world,
BlockPos pos,
EnumFacing side) |
IBlockState |
BlockStateContainer.StateImplementation.getActualState(IBlockAccess blockAccess,
BlockPos pos) |
IBlockState |
IBlockProperties.getActualState(IBlockAccess blockAccess,
BlockPos pos) |
BlockFaceShape |
BlockStateContainer.StateImplementation.getBlockFaceShape(IBlockAccess worldIn,
BlockPos pos,
EnumFacing facing) |
BlockFaceShape |
IBlockProperties.getBlockFaceShape(IBlockAccess worldIn,
BlockPos pos,
EnumFacing facing) |
float |
BlockStateContainer.StateImplementation.getBlockHardness(World worldIn,
BlockPos pos) |
float |
IBlockProperties.getBlockHardness(World worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockStateContainer.StateImplementation.getBoundingBox(IBlockAccess blockAccess,
BlockPos pos) |
AxisAlignedBB |
IBlockProperties.getBoundingBox(IBlockAccess blockAccess,
BlockPos pos) |
AxisAlignedBB |
BlockStateContainer.StateImplementation.getCollisionBoundingBox(IBlockAccess worldIn,
BlockPos pos) |
AxisAlignedBB |
IBlockProperties.getCollisionBoundingBox(IBlockAccess worldIn,
BlockPos pos) |
int |
BlockStateContainer.StateImplementation.getComparatorInputOverride(World worldIn,
BlockPos pos) |
int |
IBlockProperties.getComparatorInputOverride(World worldIn,
BlockPos pos) |
int |
BlockStateContainer.StateImplementation.getLightOpacity(IBlockAccess world,
BlockPos pos) |
int |
IBlockProperties.getLightOpacity(IBlockAccess world,
BlockPos pos) |
int |
BlockStateContainer.StateImplementation.getLightValue(IBlockAccess world,
BlockPos pos) |
int |
IBlockProperties.getLightValue(IBlockAccess world,
BlockPos pos) |
MapColor |
BlockStateContainer.StateImplementation.getMapColor(IBlockAccess p_185909_1_,
BlockPos p_185909_2_) |
MapColor |
IBlockProperties.getMapColor(IBlockAccess p_185909_1_,
BlockPos p_185909_2_) |
Vec3d |
BlockStateContainer.StateImplementation.getOffset(IBlockAccess access,
BlockPos pos) |
Vec3d |
IBlockProperties.getOffset(IBlockAccess access,
BlockPos pos) |
int |
BlockStateContainer.StateImplementation.getPackedLightmapCoords(IBlockAccess source,
BlockPos pos) |
int |
IBlockProperties.getPackedLightmapCoords(IBlockAccess source,
BlockPos pos) |
float |
BlockStateContainer.StateImplementation.getPlayerRelativeBlockHardness(EntityPlayer player,
World worldIn,
BlockPos pos) |
float |
IBlockProperties.getPlayerRelativeBlockHardness(EntityPlayer player,
World worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockStateContainer.StateImplementation.getSelectedBoundingBox(World worldIn,
BlockPos pos) |
AxisAlignedBB |
IBlockProperties.getSelectedBoundingBox(World worldIn,
BlockPos pos) |
int |
BlockStateContainer.StateImplementation.getStrongPower(IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
IBlockProperties.getStrongPower(IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
BlockStateContainer.StateImplementation.getWeakPower(IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
int |
IBlockProperties.getWeakPower(IBlockAccess blockAccess,
BlockPos pos,
EnumFacing side) |
boolean |
BlockStateContainer.StateImplementation.isSideSolid(IBlockAccess world,
BlockPos pos,
EnumFacing side) |
boolean |
IBlockProperties.isSideSolid(IBlockAccess world,
BlockPos pos,
EnumFacing side) |
void |
BlockStateContainer.StateImplementation.neighborChanged(World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
IBlockBehaviors.neighborChanged(World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
boolean |
BlockStateContainer.StateImplementation.onBlockEventReceived(World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
IBlockBehaviors.onBlockEventReceived(World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
BlockStateContainer.StateImplementation.shouldSideBeRendered(IBlockAccess blockAccess,
BlockPos pos,
EnumFacing facing) |
boolean |
IBlockProperties.shouldSideBeRendered(IBlockAccess blockAccess,
BlockPos pos,
EnumFacing facing) |
Constructor and Description |
---|
BlockPistonStructureHelper(World worldIn,
BlockPos posIn,
EnumFacing pistonFacing,
boolean extending) |
BlockWorldState(World worldIn,
BlockPos posIn,
boolean forceLoadIn) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
BlockPattern.PatternHelper.frontTopLeft |
Modifier and Type | Field and Description |
---|---|
private com.google.common.cache.LoadingCache<BlockPos,BlockWorldState> |
BlockPattern.PatternHelper.lcache |
Modifier and Type | Method and Description |
---|---|
BlockPos |
BlockPattern.PatternHelper.getFrontTopLeft() |
protected static BlockPos |
BlockPattern.translateOffset(BlockPos pos,
EnumFacing finger,
EnumFacing thumb,
int palmOffset,
int thumbOffset,
int fingerOffset) |
Modifier and Type | Method and Description |
---|---|
static com.google.common.cache.LoadingCache<BlockPos,BlockWorldState> |
BlockPattern.createLoadingCache(World worldIn,
boolean forceLoadIn) |
Modifier and Type | Method and Description |
---|---|
private BlockPattern.PatternHelper |
BlockPattern.checkPatternAt(BlockPos pos,
EnumFacing finger,
EnumFacing thumb,
com.google.common.cache.LoadingCache<BlockPos,BlockWorldState> lcache) |
BlockWorldState |
BlockPattern.CacheLoader.load(BlockPos p_load_1_) |
BlockPattern.PatternHelper |
BlockPattern.match(World worldIn,
BlockPos pos) |
protected static BlockPos |
BlockPattern.translateOffset(BlockPos pos,
EnumFacing finger,
EnumFacing thumb,
int palmOffset,
int thumbOffset,
int fingerOffset) |
Modifier and Type | Method and Description |
---|---|
private BlockPattern.PatternHelper |
BlockPattern.checkPatternAt(BlockPos pos,
EnumFacing finger,
EnumFacing thumb,
com.google.common.cache.LoadingCache<BlockPos,BlockWorldState> lcache) |
Constructor and Description |
---|
PatternHelper(BlockPos posIn,
EnumFacing fingerIn,
EnumFacing thumbIn,
com.google.common.cache.LoadingCache<BlockPos,BlockWorldState> lcacheIn,
int widthIn,
int heightIn,
int depthIn) |
Constructor and Description |
---|
PatternHelper(BlockPos posIn,
EnumFacing fingerIn,
EnumFacing thumbIn,
com.google.common.cache.LoadingCache<BlockPos,BlockWorldState> lcacheIn,
int widthIn,
int heightIn,
int depthIn) |
Constructor and Description |
---|
PositionedSoundRecord(SoundEvent soundIn,
SoundCategory categoryIn,
float volumeIn,
float pitchIn,
BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
BlockPos |
EntityOtherPlayerMP.getPosition() |
BlockPos |
EntityPlayerSP.getPosition() |
Modifier and Type | Method and Description |
---|---|
private boolean |
EntityPlayerSP.isHeadspaceFree(BlockPos pos,
int height) |
private boolean |
EntityPlayerSP.isOpenBlockSpace(BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
BlockPos |
GuiChat.ChatTabCompleter.getTargetBlockPos() |
Constructor and Description |
---|
GuiCrafting(InventoryPlayer playerInv,
World worldIn,
BlockPos blockPosition) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
PlayerControllerMP.currentBlock |
Modifier and Type | Method and Description |
---|---|
boolean |
PlayerControllerMP.clickBlock(BlockPos loc,
EnumFacing face) |
static void |
PlayerControllerMP.clickBlockCreative(Minecraft mcIn,
PlayerControllerMP playerController,
BlockPos pos,
EnumFacing facing) |
boolean |
WorldClient.invalidateRegionAndSetBlock(BlockPos pos,
IBlockState state)
Deprecated.
|
private boolean |
PlayerControllerMP.isHittingPosition(BlockPos pos) |
boolean |
PlayerControllerMP.onPlayerDamageBlock(BlockPos posBlock,
EnumFacing directionFacing) |
boolean |
PlayerControllerMP.onPlayerDestroyBlock(BlockPos pos) |
void |
WorldClient.playSound(BlockPos pos,
SoundEvent soundIn,
SoundCategory category,
float volume,
float pitch,
boolean distanceDelay) |
EnumActionResult |
PlayerControllerMP.processRightClickBlock(EntityPlayerSP player,
WorldClient worldIn,
BlockPos pos,
EnumFacing direction,
Vec3d vec,
EnumHand hand) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
ParticleDigging.sourcePos |
Modifier and Type | Method and Description |
---|---|
void |
ParticleManager.addBlockDestroyEffects(BlockPos pos,
IBlockState state) |
void |
ParticleManager.addBlockHitEffects(BlockPos pos,
EnumFacing side) |
void |
ParticleManager.addBlockHitEffects(BlockPos pos,
RayTraceResult target) |
protected void |
ParticleDigging.multiplyColor(BlockPos p_187154_1_) |
ParticleDigging |
ParticleDigging.setBlockPos(BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
DestroyBlockProgress.position |
Modifier and Type | Field and Description |
---|---|
private java.util.Map<BlockPos,ISound> |
RenderGlobal.mapSoundPositions |
private java.util.Set<BlockPos> |
RenderGlobal.setLightUpdates |
Modifier and Type | Method and Description |
---|---|
BlockPos |
DestroyBlockProgress.getPosition() |
Modifier and Type | Method and Description |
---|---|
void |
RenderGlobal.broadcastSound(int soundID,
BlockPos pos,
int data) |
private float |
BlockFluidRenderer.getFluidHeight(IBlockAccess blockAccess,
BlockPos blockPosIn,
Material blockMaterial) |
protected RenderChunk |
ViewFrustum.getRenderChunk(BlockPos pos) |
private RenderChunk |
RenderGlobal.getRenderChunkOffset(BlockPos playerPos,
RenderChunk renderChunkBase,
EnumFacing facing) |
private java.util.Set<EnumFacing> |
RenderGlobal.getVisibleFacings(BlockPos pos) |
void |
RenderGlobal.notifyBlockUpdate(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
void |
RenderGlobal.notifyLightSet(BlockPos pos) |
void |
RenderGlobal.playEvent(EntityPlayer player,
int type,
BlockPos blockPosIn,
int data) |
void |
RenderGlobal.playRecord(SoundEvent soundIn,
BlockPos pos) |
boolean |
BlockRendererDispatcher.renderBlock(IBlockState state,
BlockPos pos,
IBlockAccess blockAccess,
BufferBuilder bufferBuilderIn) |
void |
BlockRendererDispatcher.renderBlockDamage(IBlockState state,
BlockPos pos,
TextureAtlasSprite texture,
IBlockAccess blockAccess) |
boolean |
BlockFluidRenderer.renderFluid(IBlockAccess blockAccess,
IBlockState blockStateIn,
BlockPos blockPosIn,
BufferBuilder bufferBuilderIn) |
boolean |
BlockModelRenderer.renderModel(IBlockAccess blockAccessIn,
IBakedModel modelIn,
IBlockState blockStateIn,
BlockPos blockPosIn,
BufferBuilder buffer,
boolean checkSides) |
boolean |
BlockModelRenderer.renderModel(IBlockAccess worldIn,
IBakedModel modelIn,
IBlockState stateIn,
BlockPos posIn,
BufferBuilder buffer,
boolean checkSides,
long rand) |
boolean |
BlockModelRenderer.renderModelFlat(IBlockAccess worldIn,
IBakedModel modelIn,
IBlockState stateIn,
BlockPos posIn,
BufferBuilder buffer,
boolean checkSides,
long rand) |
boolean |
BlockModelRenderer.renderModelSmooth(IBlockAccess worldIn,
IBakedModel modelIn,
IBlockState stateIn,
BlockPos posIn,
BufferBuilder buffer,
boolean checkSides,
long rand) |
private void |
BlockModelRenderer.renderQuadsFlat(IBlockAccess blockAccessIn,
IBlockState stateIn,
BlockPos posIn,
int brightnessIn,
boolean ownBrightness,
BufferBuilder buffer,
java.util.List<BakedQuad> list,
java.util.BitSet bitSet) |
private void |
BlockModelRenderer.renderQuadsSmooth(IBlockAccess blockAccessIn,
IBlockState stateIn,
BlockPos posIn,
BufferBuilder buffer,
java.util.List<BakedQuad> list,
float[] quadBounds,
java.util.BitSet bitSet,
BlockModelRenderer.AmbientOcclusionFace aoFace) |
void |
RenderGlobal.sendBlockBreakProgress(int breakerId,
BlockPos pos,
int progress) |
private void |
RenderGlobal.setPartying(World p_193054_1_,
BlockPos pos,
boolean p_193054_3_) |
void |
BlockModelRenderer.AmbientOcclusionFace.updateVertexBrightness(IBlockAccess worldIn,
IBlockState state,
BlockPos centerPos,
EnumFacing direction,
float[] faceShape,
java.util.BitSet shapeState) |
Constructor and Description |
---|
DestroyBlockProgress(int miningPlayerEntIdIn,
BlockPos positionIn) |
Constructor and Description |
---|
Builder(IBlockState state,
IBakedModel model,
TextureAtlasSprite texture,
BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
BlockPos |
RenderChunk.getBlockPosOffset16(EnumFacing facing) |
BlockPos |
RenderChunk.getPosition() |
Modifier and Type | Method and Description |
---|---|
protected ChunkCache |
RenderChunk.createRegionRenderCache(World world,
BlockPos from,
BlockPos to,
int subtract)
Creates a new RegionRenderCache instance.
Extending classes can change the behavior of the cache, allowing to visually change blocks (schematics etc). |
private static int |
VisGraph.getIndex(BlockPos pos) |
java.util.Set<EnumFacing> |
VisGraph.getVisibleFacings(BlockPos pos) |
private boolean |
ChunkRenderWorker.isChunkExisting(BlockPos pos,
World worldIn) |
private void |
RenderChunk.preRenderBlocks(BufferBuilder bufferBuilderIn,
BlockPos pos) |
void |
VisGraph.setOpaqueCube(BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
int |
BlockColors.colorMultiplier(IBlockState state,
IBlockAccess blockAccess,
BlockPos pos,
int renderPass) |
int |
IBlockColor.colorMultiplier(IBlockState state,
IBlockAccess worldIn,
BlockPos pos,
int tintIndex) |
int |
BlockColors.getColor(IBlockState state,
World p_189991_2_,
BlockPos p_189991_3_) |
Modifier and Type | Field and Description |
---|---|
private java.util.Map<java.lang.Long,java.util.Map<BlockPos,java.lang.Integer>> |
DebugRendererNeighborsUpdate.lastUpdate |
Modifier and Type | Method and Description |
---|---|
void |
DebugRendererNeighborsUpdate.addUpdate(long worldTime,
BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
private void |
Render.renderShadowSingle(IBlockState state,
double p_188299_2_,
double p_188299_4_,
double p_188299_6_,
BlockPos p_188299_8_,
float p_188299_9_,
float p_188299_10_,
double p_188299_11_,
double p_188299_13_,
double p_188299_15_) |
Modifier and Type | Method and Description |
---|---|
private void |
TileEntityStructureRenderer.renderInvisibleBlocks(TileEntityStructure p_190054_1_,
double p_190054_2_,
double p_190054_4_,
double p_190054_6_,
BlockPos p_190054_8_,
Tessellator p_190054_9_,
BufferBuilder p_190054_10_,
boolean p_190054_11_) |
private boolean |
TileEntityPistonRenderer.renderStateModel(BlockPos pos,
IBlockState state,
BufferBuilder buffer,
World p_188186_4_,
boolean checkSides) |
Modifier and Type | Method and Description |
---|---|
default void |
ITutorialStep.onHitBlock(WorldClient worldIn,
BlockPos pos,
IBlockState state,
float diggingStage) |
void |
PunchTreeStep.onHitBlock(WorldClient worldIn,
BlockPos pos,
IBlockState state,
float diggingStage) |
void |
Tutorial.onHitBlock(WorldClient worldIn,
BlockPos pos,
IBlockState state,
float diggingStage) |
Modifier and Type | Field and Description |
---|---|
BlockPos |
CommandClone.StaticCloneData.pos |
private BlockPos |
CommandSenderWrapper.position |
Modifier and Type | Method and Description |
---|---|
private static BlockPos |
EntitySelector.getBlockPosFromArguments(java.util.Map<java.lang.String,java.lang.String> params,
BlockPos pos) |
default BlockPos |
ICommandSender.getPosition() |
BlockPos |
CommandSenderWrapper.getPosition() |
static BlockPos |
CommandBase.parseBlockPos(ICommandSender sender,
java.lang.String[] args,
int startIndex,
boolean centerBlock) |
Modifier and Type | Method and Description |
---|---|
private static <T extends Entity> |
EntitySelector.filterResults(java.util.Map<java.lang.String,java.lang.String> params,
java.lang.Class<? extends T> entityClass,
java.util.List<com.google.common.base.Predicate<Entity>> inputList,
java.lang.String type,
World worldIn,
BlockPos position) |
private static AxisAlignedBB |
EntitySelector.getAABB(BlockPos pos,
int x,
int y,
int z) |
private static BlockPos |
EntitySelector.getBlockPosFromArguments(java.util.Map<java.lang.String,java.lang.String> params,
BlockPos pos) |
static java.util.List<java.lang.String> |
CommandBase.getTabCompletionCoordinate(java.lang.String[] inputArgs,
int index,
BlockPos pos) |
static java.util.List<java.lang.String> |
CommandBase.getTabCompletionCoordinateXZ(java.lang.String[] inputArgs,
int index,
BlockPos lookedPos) |
java.util.List<java.lang.String> |
ICommandManager.getTabCompletions(ICommandSender sender,
java.lang.String input,
BlockPos pos) |
java.util.List<java.lang.String> |
CommandHandler.getTabCompletions(ICommandSender sender,
java.lang.String input,
BlockPos pos) |
java.util.List<java.lang.String> |
CommandHelp.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandEffect.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandWeather.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandPlaySound.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandTime.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandDebug.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandClone.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandTP.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandReplaceItem.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandEnchant.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandStopSound.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandKill.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandSpreadPlayers.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandServerKick.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandWorldBorder.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
RecipeCommand.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandBase.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandClearInventory.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandTitle.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandStats.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandCompare.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandParticle.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandExecuteAt.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandFunction.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandLocate.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandTrigger.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandGive.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandXP.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
ICommand.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandGameRule.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandGameMode.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandDifficulty.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandFill.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandSetSpawnpoint.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
AdvancementCommand.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandBlockData.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
Constructor and Description |
---|
CommandSenderWrapper(ICommandSender delegateIn,
Vec3d positionVectorIn,
BlockPos positionIn,
java.lang.Integer permissionLevelIn,
Entity entityIn,
java.lang.Boolean sendCommandFeedbackIn) |
StaticCloneData(BlockPos posIn,
IBlockState stateIn,
NBTTagCompound compoundIn) |
Modifier and Type | Method and Description |
---|---|
java.util.List<java.lang.String> |
CommandEmote.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandSummon.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandTestFor.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandMessage.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandSetDefaultSpawnpoint.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandBanIp.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandListBans.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandPardonIp.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandPardonPlayer.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandSetBlock.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandDeOp.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandTestForBlock.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandScoreboard.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandSaveAll.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandWhitelist.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandBroadcast.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandTeleport.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandMessageRaw.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandBanPlayer.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandOp.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
Modifier and Type | Method and Description |
---|---|
static void |
CrashReportCategory.addBlockInfo(CrashReportCategory category,
BlockPos pos,
Block blockIn,
int blockData) |
static void |
CrashReportCategory.addBlockInfo(CrashReportCategory category,
BlockPos pos,
IBlockState state) |
static java.lang.String |
CrashReportCategory.getCoordinateInfo(BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
BlockPos |
IBlockSource.getBlockPos() |
Modifier and Type | Method and Description |
---|---|
static void |
EnchantmentFrostWalker.freezeNearby(EntityLivingBase living,
World worldIn,
BlockPos pos,
int level) |
Modifier and Type | Field and Description |
---|---|
protected BlockPos |
EntityHanging.hangingPosition |
private BlockPos |
EntityCreature.homePosition |
protected BlockPos |
Entity.lastPortalPos |
private BlockPos |
EntityLivingBase.prevBlockpos |
Modifier and Type | Field and Description |
---|---|
private java.util.function.BiPredicate<IBlockAccess,BlockPos> |
EntityLiving.SpawnPlacementType.spawnPredicate |
Modifier and Type | Method and Description |
---|---|
BlockPos |
EntityHanging.getHangingPosition() |
BlockPos |
EntityCreature.getHomePosition() |
BlockPos |
IMerchant.getPos() |
BlockPos |
NpcMerchant.getPos() |
BlockPos |
Entity.getPosition() |
Modifier and Type | Method and Description |
---|---|
boolean |
Entity.canExplosionDestroyBlock(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn,
float p_174816_5_) |
private boolean |
EntityLivingBase.canGoThroughtTrapDoorOnLadder(BlockPos pos,
IBlockState state) |
boolean |
EntityLiving.SpawnPlacementType.canSpawnAt(World world,
BlockPos pos) |
boolean |
Entity.canTrample(World world,
Block block,
BlockPos pos,
float fallDistance)
|
static EntityLeashKnot |
EntityLeashKnot.createKnot(World worldIn,
BlockPos fence) |
protected void |
EntityLivingBase.frostWalk(BlockPos pos) |
float |
EntityCreature.getBlockPathWeight(BlockPos pos) |
double |
Entity.getDistanceSq(BlockPos pos) |
double |
Entity.getDistanceSqToCenter(BlockPos pos) |
float |
Entity.getExplosionResistance(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn) |
static EntityLeashKnot |
EntityLeashKnot.getKnotForPosition(World worldIn,
BlockPos pos) |
boolean |
EntityCreature.isWithinHomeDistanceFromPosition(BlockPos pos) |
void |
Entity.moveToBlockPosAndAngles(BlockPos pos,
float rotationYawIn,
float rotationPitchIn) |
protected void |
Entity.playStepSound(BlockPos pos,
Block blockIn) |
void |
EntityCreature.setHomePosAndDistance(BlockPos pos,
int distance) |
void |
EntityLivingBase.setPartying(BlockPos pos,
boolean p_191987_2_) |
void |
Entity.setPortal(BlockPos pos) |
protected void |
EntityFlying.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
protected void |
Entity.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
protected void |
EntityLivingBase.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
Constructor and Description |
---|
EntityHanging(World worldIn,
BlockPos hangingPositionIn) |
EntityLeashKnot(World worldIn,
BlockPos hangingPositionIn) |
Constructor and Description |
---|
SpawnPlacementType(java.util.function.BiPredicate<IBlockAccess,BlockPos> spawnPredicate) |
Modifier and Type | Field and Description |
---|---|
protected BlockPos |
EntityAIMoveToBlock.destinationBlock |
protected BlockPos |
EntityAIDoorInteract.doorPosition |
Modifier and Type | Method and Description |
---|---|
private BlockPos |
EntityAIPanic.getRandPos(World worldIn,
Entity entityIn,
int horizontalRange,
int verticalRange) |
private static BlockPos |
RandomPositionGenerator.moveAboveSolid(BlockPos p_191378_0_,
EntityCreature p_191378_1_) |
Modifier and Type | Method and Description |
---|---|
private BlockDoor |
EntityAIDoorInteract.getBlockDoor(BlockPos pos) |
private static boolean |
RandomPositionGenerator.isWaterDestination(BlockPos p_191380_0_,
EntityCreature p_191380_1_) |
private static BlockPos |
RandomPositionGenerator.moveAboveSolid(BlockPos p_191378_0_,
EntityCreature p_191378_1_) |
protected abstract boolean |
EntityAIMoveToBlock.shouldMoveTo(World worldIn,
BlockPos pos) |
protected boolean |
EntityAIHarvestFarmland.shouldMoveTo(World worldIn,
BlockPos pos) |
protected boolean |
EntityAIOcelotSit.shouldMoveTo(World worldIn,
BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
void |
EntityDragon.onCrystalDestroyed(EntityEnderCrystal crystal,
BlockPos pos,
DamageSource dmgSrc) |
Modifier and Type | Method and Description |
---|---|
void |
IPhase.onCrystalDestroyed(EntityEnderCrystal crystal,
BlockPos pos,
DamageSource dmgSrc,
EntityPlayer plyr) |
void |
PhaseBase.onCrystalDestroyed(EntityEnderCrystal crystal,
BlockPos pos,
DamageSource dmgSrc,
EntityPlayer plyr) |
void |
PhaseHoldingPattern.onCrystalDestroyed(EntityEnderCrystal crystal,
BlockPos pos,
DamageSource dmgSrc,
EntityPlayer plyr) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
EntityMinecartHopper.lastPosition |
Modifier and Type | Field and Description |
---|---|
private static DataParameter<com.google.common.base.Optional<BlockPos>> |
EntityEnderCrystal.BEAM_TARGET |
protected static DataParameter<BlockPos> |
EntityFallingBlock.ORIGIN |
Modifier and Type | Method and Description |
---|---|
BlockPos |
EntityEnderCrystal.getBeamTarget() |
private BlockPos |
EntityMinecart.getCurrentRailPosition() |
BlockPos |
EntityFallingBlock.getOrigin() |
Modifier and Type | Method and Description |
---|---|
boolean |
EntityMinecartTNT.canExplosionDestroyBlock(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn,
float p_174816_5_) |
float |
EntityMinecartTNT.getExplosionResistance(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn) |
protected void |
EntityMinecartFurnace.moveAlongTrack(BlockPos pos,
IBlockState state) |
protected void |
EntityMinecart.moveAlongTrack(BlockPos pos,
IBlockState state) |
void |
EntityMinecart.moveMinecartOnRail(BlockPos pos)
Moved to allow overrides.
|
void |
EntityEnderEye.moveTowards(BlockPos pos) |
void |
EntityEnderCrystal.setBeamTarget(BlockPos beamTarget) |
void |
EntityFallingBlock.setOrigin(BlockPos p_184530_1_) |
protected void |
EntityBoat.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
Constructor and Description |
---|
EntityItemFrame(World worldIn,
BlockPos p_i45852_2_,
EnumFacing p_i45852_3_) |
EntityPainting(World worldIn,
BlockPos pos,
EnumFacing facing) |
EntityPainting(World worldIn,
BlockPos pos,
EnumFacing facing,
java.lang.String title) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
EntityVex.boundOrigin |
private BlockPos |
EntityShulker.currentAttachmentPosition |
Modifier and Type | Field and Description |
---|---|
protected static DataParameter<com.google.common.base.Optional<BlockPos>> |
EntityShulker.ATTACHED_BLOCK_POS |
Modifier and Type | Method and Description |
---|---|
BlockPos |
EntityShulker.getAttachmentPos() |
BlockPos |
EntityVex.getBoundOrigin() |
BlockPos |
EntityShulker.getOldAttachPos() |
Modifier and Type | Method and Description |
---|---|
private boolean |
EntityEnderman.AIPlaceBlock.canPlaceBlock(World p_188518_1_,
BlockPos p_188518_2_,
Block p_188518_3_,
IBlockState p_188518_4_,
IBlockState p_188518_5_) |
float |
EntityGuardian.getBlockPathWeight(BlockPos pos) |
float |
EntityMob.getBlockPathWeight(BlockPos pos) |
float |
EntityGiantZombie.getBlockPathWeight(BlockPos pos) |
float |
EntitySilverfish.getBlockPathWeight(BlockPos pos) |
boolean |
EntitySnowman.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
java.util.List<ItemStack> |
EntitySnowman.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
protected void |
EntitySpider.playStepSound(BlockPos pos,
Block blockIn) |
protected void |
EntityZombie.playStepSound(BlockPos pos,
Block blockIn) |
protected void |
EntityPolarBear.playStepSound(BlockPos pos,
Block blockIn) |
protected void |
AbstractSkeleton.playStepSound(BlockPos pos,
Block blockIn) |
protected void |
EntityIronGolem.playStepSound(BlockPos pos,
Block blockIn) |
protected void |
EntitySilverfish.playStepSound(BlockPos pos,
Block blockIn) |
protected void |
EntityEndermite.playStepSound(BlockPos pos,
Block blockIn) |
void |
EntityShulker.setAttachmentPos(BlockPos pos) |
void |
EntityVex.setBoundOrigin(BlockPos boundOriginIn) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
EntityParrot.jukeboxPosition |
private BlockPos |
EntityBat.spawnPosition |
Modifier and Type | Method and Description |
---|---|
BlockPos |
EntityVillager.getPos() |
Modifier and Type | Method and Description |
---|---|
float |
EntityAnimal.getBlockPathWeight(BlockPos pos) |
boolean |
EntityMooshroom.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
boolean |
EntitySheep.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos) |
java.util.List<ItemStack> |
EntityMooshroom.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
java.util.List<ItemStack> |
EntitySheep.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune) |
protected void |
AbstractHorse.playStepSound(BlockPos pos,
Block blockIn) |
protected void |
EntityPig.playStepSound(BlockPos pos,
Block blockIn) |
protected void |
EntityChicken.playStepSound(BlockPos pos,
Block blockIn) |
protected void |
EntityCow.playStepSound(BlockPos pos,
Block blockIn) |
protected void |
EntityLlama.playStepSound(BlockPos pos,
Block blockIn) |
protected void |
EntityWolf.playStepSound(BlockPos pos,
Block blockIn) |
protected void |
EntitySheep.playStepSound(BlockPos pos,
Block blockIn) |
protected void |
EntityParrot.playStepSound(BlockPos pos,
Block blockIn) |
void |
EntityParrot.setPartying(BlockPos pos,
boolean p_191987_2_) |
protected boolean |
EntityRabbit.AIRaidFarm.shouldMoveTo(World worldIn,
BlockPos pos) |
protected void |
EntityBat.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
protected void |
EntityParrot.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
BlockPos |
EntityPlayer.bedLocation |
protected BlockPos |
EntityPlayer.spawnPos |
Modifier and Type | Field and Description |
---|---|
protected java.util.HashMap<java.lang.Integer,BlockPos> |
EntityPlayer.spawnChunkMap |
Modifier and Type | Method and Description |
---|---|
BlockPos |
EntityPlayer.getBedLocation() |
BlockPos |
EntityPlayer.getBedLocation(int dimension)
A dimension aware version of getBedLocation.
|
static BlockPos |
EntityPlayer.getBedSpawnLocation(World worldIn,
BlockPos bedLocation,
boolean forceSpawn) |
BlockPos |
EntityPlayerMP.getPosition() |
Modifier and Type | Method and Description |
---|---|
private boolean |
EntityPlayer.bedInRange(BlockPos p_190774_1_,
EnumFacing p_190774_2_) |
boolean |
EntityPlayer.canPlayerEdit(BlockPos pos,
EnumFacing facing,
ItemStack stack) |
protected void |
EntityPlayerMP.frostWalk(BlockPos pos) |
static BlockPos |
EntityPlayer.getBedSpawnLocation(World worldIn,
BlockPos bedLocation,
boolean forceSpawn) |
float |
EntityPlayer.getDigSpeed(IBlockState state,
BlockPos pos) |
void |
EntityPlayer.setSpawnChunk(BlockPos pos,
boolean forced,
int dimension)
A dimension aware version of setSpawnChunk.
|
void |
EntityPlayer.setSpawnPoint(BlockPos pos,
boolean forced) |
EntityPlayer.SleepResult |
EntityPlayer.trySleep(BlockPos bedLocation) |
EntityPlayer.SleepResult |
EntityPlayerMP.trySleep(BlockPos bedLocation) |
protected void |
EntityPlayerMP.updateFallState(double y,
boolean onGroundIn,
IBlockState state,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
EntityShulkerBullet.ownerBlockPos |
private BlockPos |
EntityShulkerBullet.targetBlockPos |
Modifier and Type | Method and Description |
---|---|
private void |
EntityFishHook.catchingFish(BlockPos p_190621_1_) |
private void |
EntityPotion.extinguishFires(BlockPos pos,
EnumFacing p_184542_2_) |
float |
EntityWitherSkull.getExplosionResistance(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
ContainerWorkbench.pos |
private BlockPos |
ContainerEnchantment.position |
private BlockPos |
ContainerRepair.selfPosition |
Modifier and Type | Method and Description |
---|---|
static void |
InventoryHelper.dropInventoryItems(World worldIn,
BlockPos pos,
IInventory inventory) |
Constructor and Description |
---|
ContainerEnchantment(InventoryPlayer playerInv,
World worldIn,
BlockPos pos) |
ContainerRepair(InventoryPlayer playerInventory,
World worldIn,
BlockPos blockPosIn,
EntityPlayer player) |
ContainerWorkbench(InventoryPlayer playerInventory,
World worldIn,
BlockPos posIn) |
Modifier and Type | Method and Description |
---|---|
static boolean |
ItemDye.applyBonemeal(ItemStack stack,
World worldIn,
BlockPos target) |
static boolean |
ItemDye.applyBonemeal(ItemStack stack,
World worldIn,
BlockPos target,
EntityPlayer player,
EnumHand hand) |
static boolean |
ItemLead.attachToFence(EntityPlayer player,
World worldIn,
BlockPos fence) |
boolean |
Item.canDestroyBlockInCreative(World world,
BlockPos pos,
ItemStack stack,
EntityPlayer player)
Checked from
PlayerControllerMP.onPlayerDestroyBlock()
when a creative player left-clicks a block with this item. |
boolean |
ItemSnow.canPlaceBlockOnSide(World world,
BlockPos pos,
EnumFacing side,
EntityPlayer player,
ItemStack stack) |
boolean |
ItemSlab.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side,
EntityPlayer player,
ItemStack stack) |
boolean |
ItemBlock.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side,
EntityPlayer player,
ItemStack stack) |
private EntityHanging |
ItemHangingEntity.createEntity(World worldIn,
BlockPos pos,
EnumFacing clickedSide) |
boolean |
ItemStack.doesSneakBypassUse(IBlockAccess world,
BlockPos pos,
EntityPlayer player)
Should this item, when held, allow sneak-clicks to pass through to the underlying block?
|
boolean |
Item.doesSneakBypassUse(ItemStack stack,
IBlockAccess world,
BlockPos pos,
EntityPlayer player)
Should this item, when held, allow sneak-clicks to pass through to the underlying block?
|
IBlockState |
ItemSeedFood.getPlant(IBlockAccess world,
BlockPos pos) |
IBlockState |
ItemSeeds.getPlant(IBlockAccess world,
BlockPos pos) |
EnumPlantType |
ItemSeedFood.getPlantType(IBlockAccess world,
BlockPos pos) |
EnumPlantType |
ItemSeeds.getPlantType(IBlockAccess world,
BlockPos pos) |
protected double |
ItemMonsterPlacer.getYOffset(World p_190909_1_,
BlockPos p_190909_2_) |
boolean |
Item.onBlockDestroyed(ItemStack stack,
World worldIn,
IBlockState state,
BlockPos pos,
EntityLivingBase entityLiving) |
boolean |
ItemTool.onBlockDestroyed(ItemStack stack,
World worldIn,
IBlockState state,
BlockPos pos,
EntityLivingBase entityLiving) |
boolean |
ItemShears.onBlockDestroyed(ItemStack stack,
World worldIn,
IBlockState state,
BlockPos pos,
EntityLivingBase entityLiving) |
boolean |
ItemSword.onBlockDestroyed(ItemStack stack,
World worldIn,
IBlockState state,
BlockPos pos,
EntityLivingBase entityLiving) |
void |
ItemStack.onBlockDestroyed(World worldIn,
IBlockState blockIn,
BlockPos pos,
EntityPlayer playerIn) |
boolean |
Item.onBlockStartBreak(ItemStack itemstack,
BlockPos pos,
EntityPlayer player)
Called before a block is broken.
|
boolean |
ItemShears.onBlockStartBreak(ItemStack itemstack,
BlockPos pos,
EntityPlayer player) |
EnumActionResult |
ItemSnow.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemSlab.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemBanner.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemRedstone.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemSkull.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemSeedFood.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemStack.onItemUse(EntityPlayer playerIn,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing side,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemSpade.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemBlock.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
Item.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemHoe.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemDye.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemMinecart.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemDoor.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemEnderEye.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemBed.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemFlintAndSteel.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemBlockSpecial.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemFireball.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemSign.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemRecord.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemArmorStand.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemLead.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemSeeds.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemFirework.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemHangingEntity.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemEndCrystal.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemMonsterPlacer.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
Item.onItemUseFirst(EntityPlayer player,
World world,
BlockPos pos,
EnumFacing side,
float hitX,
float hitY,
float hitZ,
EnumHand hand)
This is called when the item is used, before the block is activated.
|
EnumActionResult |
ItemStack.onItemUseFirst(EntityPlayer playerIn,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing side,
float hitX,
float hitY,
float hitZ) |
boolean |
ItemBlock.placeBlockAt(ItemStack stack,
EntityPlayer player,
World world,
BlockPos pos,
EnumFacing side,
float hitX,
float hitY,
float hitZ,
IBlockState newState)
Called to actually place the block, after the location is determined
and all permission checks have been made.
|
static void |
ItemDoor.placeDoor(World worldIn,
BlockPos pos,
EnumFacing facing,
Block door,
boolean isRightHinge) |
protected void |
ItemHoe.setBlock(ItemStack stack,
EntityPlayer player,
World worldIn,
BlockPos pos,
IBlockState state) |
static boolean |
ItemBlock.setTileEntityNBT(World worldIn,
EntityPlayer player,
BlockPos pos,
ItemStack stackIn) |
static void |
ItemDye.spawnBonemealParticles(World worldIn,
BlockPos pos,
int amount) |
private boolean |
ItemSlab.tryPlace(EntityPlayer player,
ItemStack stack,
World worldIn,
BlockPos pos,
java.lang.Object itemSlabType) |
boolean |
ItemBucket.tryPlaceContainedLiquid(EntityPlayer player,
World worldIn,
BlockPos posIn) |
Modifier and Type | Method and Description |
---|---|
static BlockPos |
NBTUtil.getPosFromTag(NBTTagCompound tag) |
Modifier and Type | Method and Description |
---|---|
static NBTTagCompound |
NBTUtil.createPosTag(BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
BlockPos |
PacketBuffer.readBlockPos() |
Modifier and Type | Method and Description |
---|---|
PacketBuffer |
PacketBuffer.writeBlockPos(BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
static DataSerializer<BlockPos> |
DataSerializers.BLOCK_POS |
static DataSerializer<com.google.common.base.Optional<BlockPos>> |
DataSerializers.OPTIONAL_BLOCK_POS |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
CPacketUpdateSign.pos |
private BlockPos |
CPacketPlayerTryUseItemOnBlock.position |
private BlockPos |
CPacketPlayerDigging.position |
private BlockPos |
CPacketTabComplete.targetBlock |
Modifier and Type | Method and Description |
---|---|
BlockPos |
CPacketPlayerTryUseItemOnBlock.getPos() |
BlockPos |
CPacketUpdateSign.getPosition() |
BlockPos |
CPacketPlayerDigging.getPosition() |
BlockPos |
CPacketTabComplete.getTargetBlock() |
Constructor and Description |
---|
CPacketPlayerDigging(CPacketPlayerDigging.Action actionIn,
BlockPos posIn,
EnumFacing facingIn) |
CPacketPlayerTryUseItemOnBlock(BlockPos posIn,
EnumFacing placedBlockDirectionIn,
EnumHand handIn,
float facingXIn,
float facingYIn,
float facingZIn) |
CPacketTabComplete(java.lang.String messageIn,
BlockPos targetBlockIn,
boolean hasTargetBlockIn) |
CPacketUpdateSign(BlockPos posIn,
ITextComponent[] linesIn) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
SPacketUseBed.bedPos |
private BlockPos |
SPacketUpdateTileEntity.blockPos |
private BlockPos |
SPacketBlockChange.blockPosition |
private BlockPos |
SPacketBlockAction.blockPosition |
private BlockPos |
SPacketBlockBreakAnim.position |
private BlockPos |
SPacketSpawnPainting.position |
private BlockPos |
SPacketSignEditorOpen.signPosition |
private BlockPos |
SPacketEffect.soundPos |
private BlockPos |
SPacketSpawnPosition.spawnBlockPos |
Modifier and Type | Field and Description |
---|---|
private java.util.List<BlockPos> |
SPacketExplosion.affectedBlockPositions |
Modifier and Type | Method and Description |
---|---|
BlockPos |
SPacketUseBed.getBedPosition() |
BlockPos |
SPacketBlockChange.getBlockPosition() |
BlockPos |
SPacketBlockAction.getBlockPosition() |
BlockPos |
SPacketMultiBlockChange.BlockUpdateData.getPos() |
BlockPos |
SPacketUpdateTileEntity.getPos() |
BlockPos |
SPacketBlockBreakAnim.getPosition() |
BlockPos |
SPacketSpawnPainting.getPosition() |
BlockPos |
SPacketSignEditorOpen.getSignPosition() |
BlockPos |
SPacketEffect.getSoundPos() |
BlockPos |
SPacketSpawnPosition.getSpawnPos() |
Modifier and Type | Method and Description |
---|---|
java.util.List<BlockPos> |
SPacketExplosion.getAffectedBlockPositions() |
Constructor and Description |
---|
SPacketBlockAction(BlockPos pos,
Block blockIn,
int instrumentIn,
int pitchIn) |
SPacketBlockBreakAnim(int breakerIdIn,
BlockPos positionIn,
int progressIn) |
SPacketBlockChange(World worldIn,
BlockPos posIn) |
SPacketEffect(int soundTypeIn,
BlockPos soundPosIn,
int soundDataIn,
boolean serverWideIn) |
SPacketSignEditorOpen(BlockPos posIn) |
SPacketSpawnObject(Entity entityIn,
int typeIn,
int dataIn,
BlockPos pos) |
SPacketSpawnPosition(BlockPos posIn) |
SPacketUpdateTileEntity(BlockPos blockPosIn,
int tileEntityTypeIn,
NBTTagCompound compoundIn) |
SPacketUseBed(EntityPlayer player,
BlockPos posIn) |
Constructor and Description |
---|
SPacketExplosion(double xIn,
double yIn,
double zIn,
float strengthIn,
java.util.List<BlockPos> affectedBlockPositionsIn,
Vec3d motion) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
PathNavigate.targetPos |
private BlockPos |
PathNavigateClimber.targetPosition |
Modifier and Type | Method and Description |
---|---|
void |
PathWorldListener.broadcastSound(int soundID,
BlockPos pos,
int data) |
boolean |
PathNavigateFlying.canEntityStandOnPos(BlockPos pos) |
boolean |
PathNavigate.canEntityStandOnPos(BlockPos pos) |
boolean |
PathNavigateSwimmer.canEntityStandOnPos(BlockPos pos) |
protected boolean |
PathWorldListener.didBlockChange(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState) |
Path |
PathFinder.findPath(IBlockAccess worldIn,
EntityLiving entitylivingIn,
BlockPos targetPos,
float maxDistance) |
private PathNodeType |
FlyingNodeProcessor.getPathNodeType(EntityLiving p_192559_1_,
BlockPos p_192559_2_) |
private PathNodeType |
WalkNodeProcessor.getPathNodeType(EntityLiving entitylivingIn,
BlockPos pos) |
PathNodeType |
WalkNodeProcessor.getPathNodeType(IBlockAccess p_193577_1_,
int x,
int y,
int z,
int xSize,
int ySize,
int zSize,
boolean canOpenDoorsIn,
boolean canEnterDoorsIn,
java.util.EnumSet<PathNodeType> p_193577_10_,
PathNodeType p_193577_11_,
BlockPos p_193577_12_) |
Path |
PathNavigateClimber.getPathToPos(BlockPos pos) |
Path |
PathNavigate.getPathToPos(BlockPos pos) |
Path |
PathNavigateGround.getPathToPos(BlockPos pos) |
void |
PathWorldListener.notifyBlockUpdate(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
void |
PathWorldListener.notifyLightSet(BlockPos pos) |
void |
PathWorldListener.playEvent(EntityPlayer player,
int type,
BlockPos blockPosIn,
int data) |
void |
PathWorldListener.playRecord(SoundEvent soundIn,
BlockPos pos) |
void |
PathWorldListener.sendBlockBreakProgress(int breakerId,
BlockPos pos,
int progress) |
Modifier and Type | Method and Description |
---|---|
java.util.List<java.lang.String> |
MinecraftServer.getTabCompletions(ICommandSender sender,
java.lang.String input,
BlockPos pos,
boolean hasTargetBlock) |
boolean |
MinecraftServer.isBlockProtected(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
Modifier and Type | Method and Description |
---|---|
boolean |
DedicatedServer.isBlockProtected(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
PlayerInteractionManager.delayedDestroyPos |
private BlockPos |
PlayerInteractionManager.destroyPos |
Modifier and Type | Method and Description |
---|---|
void |
DemoPlayerInteractionManager.blockRemoving(BlockPos pos) |
void |
PlayerInteractionManager.blockRemoving(BlockPos pos) |
void |
PlayerChunkMap.markBlockForUpdate(BlockPos pos) |
void |
DemoPlayerInteractionManager.onBlockClicked(BlockPos pos,
EnumFacing side) |
void |
PlayerInteractionManager.onBlockClicked(BlockPos pos,
EnumFacing side) |
EnumActionResult |
DemoPlayerInteractionManager.processRightClickBlock(EntityPlayer player,
World worldIn,
ItemStack stack,
EnumHand hand,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
PlayerInteractionManager.processRightClickBlock(EntityPlayer player,
World worldIn,
ItemStack stack,
EnumHand hand,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
private boolean |
PlayerInteractionManager.removeBlock(BlockPos pos) |
private boolean |
PlayerInteractionManager.removeBlock(BlockPos pos,
boolean canHarvest) |
boolean |
DemoPlayerInteractionManager.tryHarvestBlock(BlockPos pos) |
boolean |
PlayerInteractionManager.tryHarvestBlock(BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
TileEntityEndGateway.exitPortal |
protected BlockPos |
TileEntity.pos |
private BlockPos |
TileEntityStructure.position |
private BlockPos |
TileEntityStructure.size |
Modifier and Type | Method and Description |
---|---|
private BlockPos |
TileEntityEndGateway.findExitPosition() |
private static BlockPos |
TileEntityEndGateway.findHighestBlock(World p_184308_0_,
BlockPos p_184308_1_,
int p_184308_2_,
boolean p_184308_3_) |
private static BlockPos |
TileEntityEndGateway.findSpawnpointInChunk(Chunk chunkIn) |
BlockPos |
TileEntity.getPos() |
BlockPos |
TileEntityStructure.getPosition() |
abstract BlockPos |
MobSpawnerBaseLogic.getSpawnerPosition() |
BlockPos |
TileEntityStructure.getStructureSize() |
Modifier and Type | Method and Description |
---|---|
void |
TileEntityPiston.addCollissionAABBs(World p_190609_1_,
BlockPos p_190609_2_,
AxisAlignedBB p_190609_3_,
java.util.List<AxisAlignedBB> p_190609_4_,
Entity p_190609_5_) |
private StructureBoundingBox |
TileEntityStructure.calculateEnclosingBoundingBox(BlockPos p_184416_1_,
java.util.List<TileEntityStructure> p_184416_2_) |
private void |
TileEntityEndGateway.createExitPortal(BlockPos posIn) |
private static BlockPos |
TileEntityEndGateway.findHighestBlock(World p_184308_0_,
BlockPos p_184308_1_,
int p_184308_2_,
boolean p_184308_3_) |
AxisAlignedBB |
TileEntityPiston.getAABB(IBlockAccess p_184321_1_,
BlockPos p_184321_2_) |
AxisAlignedBB |
TileEntityPiston.getAABB(IBlockAccess p_184319_1_,
BlockPos p_184319_2_,
float p_184319_3_) |
private java.util.List<TileEntityStructure> |
TileEntityStructure.getNearbyCornerBlocks(BlockPos p_184418_1_,
BlockPos p_184418_2_) |
private boolean |
TileEntityChest.isChestAt(BlockPos posIn) |
void |
TileEntityEndGateway.setExactPosition(BlockPos p_190603_1_) |
void |
TileEntity.setPos(BlockPos posIn) |
void |
TileEntityStructure.setPosition(BlockPos posIn) |
void |
TileEntityStructure.setSize(BlockPos sizeIn) |
boolean |
TileEntity.shouldRefresh(World world,
BlockPos pos,
IBlockState oldState,
IBlockState newSate)
Called from Chunk.setBlockIDWithMetadata and Chunk.fillChunk, determines if this tile entity should be re-created when the ID, or Metadata changes.
|
void |
TileEntityNote.triggerNote(World worldIn,
BlockPos posIn) |
Modifier and Type | Method and Description |
---|---|
abstract BlockPos |
TabCompleter.getTargetBlockPos() |
Modifier and Type | Method and Description |
---|---|
static EnumFacing |
EnumFacing.getDirectionFromEntityLiving(BlockPos pos,
EntityLivingBase placer) |
Modifier and Type | Class and Description |
---|---|
static class |
BlockPos.MutableBlockPos |
static class |
BlockPos.PooledMutableBlockPos |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
RayTraceResult.blockPos |
static BlockPos |
BlockPos.ORIGIN |
Modifier and Type | Method and Description |
---|---|
BlockPos |
BlockPos.add(double x,
double y,
double z) |
BlockPos |
BlockPos.MutableBlockPos.add(double x,
double y,
double z) |
BlockPos |
BlockPos.add(int x,
int y,
int z) |
BlockPos |
BlockPos.MutableBlockPos.add(int x,
int y,
int z) |
BlockPos |
BlockPos.add(Vec3i vec) |
BlockPos |
BlockPos.crossProduct(Vec3i vec) |
BlockPos |
BlockPos.down() |
BlockPos |
BlockPos.down(int n) |
BlockPos |
BlockPos.east() |
BlockPos |
BlockPos.east(int n) |
static BlockPos |
BlockPos.fromLong(long serialized) |
BlockPos |
ChunkPos.getBlock(int x,
int y,
int z) |
BlockPos |
RayTraceResult.getBlockPos() |
BlockPos |
BlockPos.north() |
BlockPos |
BlockPos.north(int n) |
BlockPos |
BlockPos.offset(EnumFacing facing) |
BlockPos |
BlockPos.offset(EnumFacing facing,
int n) |
BlockPos |
BlockPos.MutableBlockPos.offset(EnumFacing facing,
int n) |
BlockPos |
BlockPos.rotate(Rotation rotationIn) |
BlockPos |
BlockPos.MutableBlockPos.rotate(Rotation rotationIn) |
BlockPos |
BlockPos.south() |
BlockPos |
BlockPos.south(int n) |
BlockPos |
BlockPos.subtract(Vec3i vec) |
BlockPos |
BlockPos.toImmutable() |
BlockPos |
BlockPos.MutableBlockPos.toImmutable() |
BlockPos |
BlockPos.up() |
BlockPos |
BlockPos.up(int n) |
BlockPos |
BlockPos.west() |
BlockPos |
BlockPos.west(int n) |
Modifier and Type | Method and Description |
---|---|
static java.lang.Iterable<BlockPos> |
BlockPos.getAllInBox(BlockPos from,
BlockPos to) |
static java.lang.Iterable<BlockPos> |
BlockPos.getAllInBox(int x1,
int y1,
int z1,
int x2,
int y2,
int z2) |
Modifier and Type | Method and Description |
---|---|
static java.lang.Iterable<BlockPos> |
BlockPos.getAllInBox(BlockPos from,
BlockPos to) |
static java.lang.Iterable<BlockPos.MutableBlockPos> |
BlockPos.getAllInBoxMutable(BlockPos from,
BlockPos to) |
AxisAlignedBB |
AxisAlignedBB.offset(BlockPos pos) |
Constructor and Description |
---|
AxisAlignedBB(BlockPos pos) |
AxisAlignedBB(BlockPos pos1,
BlockPos pos2) |
ChunkPos(BlockPos pos) |
MutableBlockPos(BlockPos pos) |
RayTraceResult(RayTraceResult.Type typeIn,
Vec3d hitVecIn,
EnumFacing sideHitIn,
BlockPos blockPosIn) |
RayTraceResult(Vec3d hitVecIn,
EnumFacing sideHitIn,
BlockPos blockPosIn) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
Village.center |
private BlockPos |
Village.centerHelper |
private BlockPos |
VillageDoorInfo.doorBlockPos |
private BlockPos |
VillageDoorInfo.insideBlock |
Modifier and Type | Field and Description |
---|---|
private java.util.List<BlockPos> |
VillageCollection.villagerPositionsList |
Modifier and Type | Method and Description |
---|---|
BlockPos |
Village.getCenter() |
BlockPos |
VillageDoorInfo.getDoorBlockPos() |
BlockPos |
VillageDoorInfo.getInsideBlockPos() |
Modifier and Type | Method and Description |
---|---|
private void |
VillageCollection.addDoorsAround(BlockPos central) |
private void |
VillageCollection.addToNewDoorsList(BlockPos doorBlock) |
void |
VillageCollection.addToVillagerPositionList(BlockPos pos) |
private VillageDoorInfo |
VillageCollection.checkDoorExistence(BlockPos doorBlock) |
private int |
VillageCollection.countBlocksCanSeeSky(BlockPos centerPos,
EnumFacing direction,
int limitation) |
private Vec3d |
VillageSiege.findRandomSpawnPos(BlockPos pos) |
private Vec3d |
Village.findRandomSpawnPos(BlockPos pos,
int x,
int y,
int z) |
int |
VillageDoorInfo.getDistanceToDoorBlockSq(BlockPos pos) |
int |
VillageDoorInfo.getDistanceToInsideBlockSq(BlockPos pos) |
VillageDoorInfo |
Village.getDoorInfo(BlockPos pos) |
VillageDoorInfo |
Village.getExistedDoor(BlockPos doorBlock) |
VillageDoorInfo |
Village.getNearestDoor(BlockPos pos) |
Village |
VillageCollection.getNearestVillage(BlockPos doorBlock,
int radius) |
private boolean |
Village.isAreaClearAround(BlockPos blockSize,
BlockPos blockLocation) |
boolean |
Village.isBlockPosWithinSqVillageRadius(BlockPos pos) |
boolean |
VillageDoorInfo.isInsideSide(BlockPos pos) |
private boolean |
Village.isWoodDoor(BlockPos pos) |
private boolean |
VillageCollection.isWoodDoor(BlockPos doorPos) |
private boolean |
VillageCollection.positionInList(BlockPos pos) |
Constructor and Description |
---|
VillageDoorInfo(BlockPos pos,
EnumFacing facing,
int timestamp) |
VillageDoorInfo(BlockPos pos,
int deltaX,
int deltaZ,
int timestamp) |
Modifier and Type | Class and Description |
---|---|
class |
Teleporter.PortalPosition |
Modifier and Type | Field and Description |
---|---|
BlockPos |
NextTickListEntry.position |
Modifier and Type | Field and Description |
---|---|
private java.util.List<BlockPos> |
Explosion.affectedBlockPositions |
Modifier and Type | Method and Description |
---|---|
protected BlockPos |
WorldServer.adjustPosToNearbyEntity(BlockPos pos) |
BlockPos |
World.findNearestStructure(java.lang.String p_190528_1_,
BlockPos p_190528_2_,
boolean p_190528_3_) |
BlockPos |
WorldServer.findNearestStructure(java.lang.String p_190528_1_,
BlockPos p_190528_2_,
boolean p_190528_3_) |
BlockPos |
World.getHeight(BlockPos pos) |
BlockPos |
World.getPrecipitationHeight(BlockPos pos) |
private static BlockPos |
WorldEntitySpawner.getRandomChunkPosition(World worldIn,
int x,
int z) |
BlockPos |
WorldProvider.getRandomizedSpawnPoint() |
BlockPos |
WorldProvider.getSpawnCoordinate() |
BlockPos |
WorldProviderEnd.getSpawnCoordinate() |
BlockPos |
WorldServer.getSpawnCoordinate() |
BlockPos |
WorldProvider.getSpawnPoint() |
BlockPos |
World.getSpawnPoint() |
BlockPos |
World.getTopSolidOrLiquidBlock(BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
java.util.List<BlockPos> |
Explosion.getAffectedBlockPositions() |
Modifier and Type | Method and Description |
---|---|
void |
World.addBlockEvent(BlockPos pos,
Block blockIn,
int eventID,
int eventParam) |
void |
WorldServer.addBlockEvent(BlockPos pos,
Block blockIn,
int eventID,
int eventParam) |
protected BlockPos |
WorldServer.adjustPosToNearbyEntity(BlockPos pos) |
void |
ServerWorldEventHandler.broadcastSound(int soundID,
BlockPos pos,
int data) |
void |
IWorldEventListener.broadcastSound(int soundID,
BlockPos pos,
int data) |
boolean |
WorldProvider.canBlockFreeze(BlockPos pos,
boolean byWater) |
boolean |
World.canBlockFreeze(BlockPos pos,
boolean noWaterAdj) |
boolean |
World.canBlockFreezeBody(BlockPos pos,
boolean noWaterAdj) |
boolean |
World.canBlockFreezeNoWater(BlockPos pos) |
boolean |
World.canBlockFreezeWater(BlockPos pos) |
boolean |
World.canBlockSeeSky(BlockPos pos) |
static boolean |
WorldEntitySpawner.canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType spawnPlacementTypeIn,
World worldIn,
BlockPos pos) |
static boolean |
WorldEntitySpawner.canCreatureTypeSpawnBody(EntityLiving.SpawnPlacementType spawnPlacementTypeIn,
World worldIn,
BlockPos pos) |
boolean |
WorldServer.canCreatureTypeSpawnHere(EnumCreatureType creatureType,
Biome.SpawnListEntry spawnListEntry,
BlockPos pos) |
boolean |
WorldProvider.canMineBlock(EntityPlayer player,
BlockPos pos) |
boolean |
World.canMineBlockBody(EntityPlayer player,
BlockPos pos) |
boolean |
WorldServer.canMineBlockBody(EntityPlayer player,
BlockPos pos) |
boolean |
World.canSeeSky(BlockPos pos) |
WorldProvider.WorldSleepResult |
WorldProvider.canSleepAt(EntityPlayer player,
BlockPos pos)
Determines if the player can sleep in this world (or if the bed should explode for example).
|
boolean |
WorldProvider.canSnowAt(BlockPos pos,
boolean checkLight) |
boolean |
World.canSnowAt(BlockPos pos,
boolean checkLight) |
boolean |
World.canSnowAtBody(BlockPos pos,
boolean checkLight) |
boolean |
World.checkLight(BlockPos pos) |
boolean |
World.checkLightFor(EnumSkyBlock lightType,
BlockPos pos) |
boolean |
World.destroyBlock(BlockPos pos,
boolean dropBlock) |
boolean |
World.extinguishFire(EntityPlayer player,
BlockPos pos,
EnumFacing side) |
BlockPos |
World.findNearestStructure(java.lang.String p_190528_1_,
BlockPos p_190528_2_,
boolean p_190528_3_) |
BlockPos |
WorldServer.findNearestStructure(java.lang.String p_190528_1_,
BlockPos p_190528_2_,
boolean p_190528_3_) |
Biome |
World.getBiome(BlockPos pos) |
Biome |
ChunkCache.getBiome(BlockPos pos) |
Biome |
IBlockAccess.getBiome(BlockPos pos) |
Biome |
WorldProvider.getBiomeForCoords(BlockPos pos) |
Biome |
World.getBiomeForCoordsBody(BlockPos pos) |
int |
World.getBlockLightOpacity(BlockPos pos)
Readded as it was removed, very useful helper function
|
IBlockState |
World.getBlockState(BlockPos pos) |
IBlockState |
ChunkCache.getBlockState(BlockPos pos) |
IBlockState |
IBlockAccess.getBlockState(BlockPos pos) |
Chunk |
World.getChunkFromBlockCoords(BlockPos pos) |
int |
World.getCombinedLight(BlockPos pos,
int lightValue) |
int |
ChunkCache.getCombinedLight(BlockPos pos,
int lightValue) |
int |
IBlockAccess.getCombinedLight(BlockPos pos,
int lightValue) |
DifficultyInstance |
World.getDifficultyForLocation(BlockPos pos) |
IBlockState |
World.getGroundAboveSeaLevel(BlockPos pos) |
BlockPos |
World.getHeight(BlockPos pos) |
int |
World.getLight(BlockPos pos) |
int |
World.getLight(BlockPos pos,
boolean checkNeighbors) |
float |
World.getLightBrightness(BlockPos pos) |
int |
World.getLightFor(EnumSkyBlock type,
BlockPos pos) |
int |
ChunkCache.getLightFor(EnumSkyBlock type,
BlockPos pos) |
private int |
ChunkCache.getLightForExt(EnumSkyBlock type,
BlockPos pos) |
int |
World.getLightFromNeighbors(BlockPos pos) |
int |
World.getLightFromNeighborsFor(EnumSkyBlock type,
BlockPos pos) |
EntityPlayer |
World.getNearestAttackablePlayer(BlockPos pos,
double maxXZDistance,
double maxYDistance) |
private TileEntity |
World.getPendingTileEntityAt(BlockPos pos) |
BlockPos |
World.getPrecipitationHeight(BlockPos pos) |
private int |
World.getRawLight(BlockPos pos,
EnumSkyBlock lightType) |
int |
World.getRedstonePower(BlockPos pos,
EnumFacing facing) |
Biome.SpawnListEntry |
WorldServer.getSpawnListEntryForTypeAt(EnumCreatureType creatureType,
BlockPos pos) |
int |
World.getStrongPower(BlockPos pos) |
int |
World.getStrongPower(BlockPos pos,
EnumFacing direction) |
int |
ChunkCache.getStrongPower(BlockPos pos,
EnumFacing direction) |
int |
IBlockAccess.getStrongPower(BlockPos pos,
EnumFacing direction) |
TileEntity |
World.getTileEntity(BlockPos pos) |
TileEntity |
ChunkCache.getTileEntity(BlockPos pos) |
TileEntity |
IBlockAccess.getTileEntity(BlockPos pos) |
TileEntity |
ChunkCache.getTileEntity(BlockPos pos,
Chunk.EnumCreateEntityType p_190300_2_) |
BlockPos |
World.getTopSolidOrLiquidBlock(BlockPos pos) |
void |
World.immediateBlockTick(BlockPos pos,
IBlockState state,
java.util.Random random) |
boolean |
World.isAirBlock(BlockPos pos) |
boolean |
ChunkCache.isAirBlock(BlockPos pos) |
boolean |
IBlockAccess.isAirBlock(BlockPos pos) |
boolean |
World.isAreaLoaded(BlockPos from,
BlockPos to) |
boolean |
World.isAreaLoaded(BlockPos from,
BlockPos to,
boolean allowEmpty) |
boolean |
World.isAreaLoaded(BlockPos center,
int radius) |
boolean |
World.isAreaLoaded(BlockPos center,
int radius,
boolean allowEmpty) |
boolean |
World.isBlockFullCube(BlockPos pos) |
boolean |
WorldProvider.isBlockHighHumidity(BlockPos pos) |
int |
World.isBlockIndirectlyGettingPowered(BlockPos pos) |
boolean |
World.isBlockinHighHumidity(BlockPos pos) |
boolean |
World.isBlockLoaded(BlockPos pos) |
boolean |
World.isBlockLoaded(BlockPos pos,
boolean allowEmpty) |
boolean |
World.isBlockModifiable(EntityPlayer player,
BlockPos pos) |
boolean |
WorldServer.isBlockModifiable(EntityPlayer player,
BlockPos pos) |
boolean |
World.isBlockNormalCube(BlockPos pos,
boolean _default) |
boolean |
World.isBlockPowered(BlockPos pos) |
boolean |
World.isBlockTickPending(BlockPos pos,
Block blockType) |
boolean |
WorldServer.isBlockTickPending(BlockPos pos,
Block blockType) |
boolean |
World.isOutsideBuildHeight(BlockPos pos) |
boolean |
World.isRainingAt(BlockPos position) |
boolean |
World.isSidePowered(BlockPos pos,
EnumFacing side) |
boolean |
World.isSideSolid(BlockPos pos,
EnumFacing side)
Determine if the given block is considered solid on the
specified side.
|
boolean |
World.isSideSolid(BlockPos pos,
EnumFacing side,
boolean _default)
Determine if the given block is considered solid on the
specified side.
|
boolean |
ChunkCache.isSideSolid(BlockPos pos,
EnumFacing side,
boolean _default) |
boolean |
IBlockAccess.isSideSolid(BlockPos pos,
EnumFacing side,
boolean _default)
FORGE: isSideSolid, pulled up from
World |
boolean |
World.isUpdateScheduled(BlockPos pos,
Block blk) |
boolean |
WorldServer.isUpdateScheduled(BlockPos pos,
Block blk) |
boolean |
World.isValid(BlockPos pos) |
private boolean |
World.isWater(BlockPos pos) |
void |
World.markAndNotifyBlock(BlockPos pos,
Chunk chunk,
IBlockState iblockstate,
IBlockState newState,
int flags) |
void |
World.markBlockRangeForRenderUpdate(BlockPos rangeMin,
BlockPos rangeMax) |
void |
World.markChunkDirty(BlockPos pos,
TileEntity unusedTileEntity) |
boolean |
World.mayPlace(Block blockIn,
BlockPos pos,
boolean skipCollisionCheck,
EnumFacing sidePlacedOn,
Entity placer) |
void |
World.neighborChanged(BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
World.notifyBlockUpdate(BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
void |
ServerWorldEventHandler.notifyBlockUpdate(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
void |
IWorldEventListener.notifyBlockUpdate(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
void |
World.notifyLightSet(BlockPos pos) |
void |
ServerWorldEventHandler.notifyLightSet(BlockPos pos) |
void |
IWorldEventListener.notifyLightSet(BlockPos pos) |
void |
World.notifyNeighborsOfStateChange(BlockPos pos,
Block blockType,
boolean updateObservers) |
void |
World.notifyNeighborsOfStateExcept(BlockPos pos,
Block blockType,
EnumFacing skipSide) |
void |
World.notifyNeighborsRespectDebug(BlockPos pos,
Block blockType,
boolean p_175722_3_) |
void |
World.observedNeighborChanged(BlockPos pos,
Block p_190529_2_,
BlockPos p_190529_3_) |
void |
World.playBroadcastSound(int id,
BlockPos pos,
int data) |
void |
World.playEvent(EntityPlayer player,
int type,
BlockPos pos,
int data) |
void |
ServerWorldEventHandler.playEvent(EntityPlayer player,
int type,
BlockPos blockPosIn,
int data) |
void |
IWorldEventListener.playEvent(EntityPlayer player,
int type,
BlockPos blockPosIn,
int data) |
void |
World.playEvent(int type,
BlockPos pos,
int data) |
void |
World.playRecord(BlockPos blockPositionIn,
SoundEvent soundEventIn) |
void |
ServerWorldEventHandler.playRecord(SoundEvent soundIn,
BlockPos pos) |
void |
IWorldEventListener.playRecord(SoundEvent soundIn,
BlockPos pos) |
void |
World.playSound(EntityPlayer player,
BlockPos pos,
SoundEvent soundIn,
SoundCategory category,
float volume,
float pitch) |
void |
World.removeTileEntity(BlockPos pos) |
void |
World.scheduleBlockUpdate(BlockPos pos,
Block blockIn,
int delay,
int priority) |
void |
WorldServer.scheduleBlockUpdate(BlockPos pos,
Block blockIn,
int delay,
int priority) |
void |
World.scheduleUpdate(BlockPos pos,
Block blockIn,
int delay) |
void |
WorldServer.scheduleUpdate(BlockPos pos,
Block blockIn,
int delay) |
void |
World.sendBlockBreakProgress(int breakerId,
BlockPos pos,
int progress) |
void |
ServerWorldEventHandler.sendBlockBreakProgress(int breakerId,
BlockPos pos,
int progress) |
void |
IWorldEventListener.sendBlockBreakProgress(int breakerId,
BlockPos pos,
int progress) |
boolean |
World.setBlockState(BlockPos pos,
IBlockState state) |
boolean |
World.setBlockState(BlockPos pos,
IBlockState newState,
int flags) |
boolean |
World.setBlockToAir(BlockPos pos) |
void |
World.setLightFor(EnumSkyBlock type,
BlockPos pos,
int lightValue) |
void |
WorldProvider.setSpawnPoint(BlockPos pos) |
void |
World.setSpawnPoint(BlockPos pos) |
void |
World.setTileEntity(BlockPos pos,
TileEntity tileEntityIn) |
void |
World.updateBlockTick(BlockPos pos,
Block blockIn,
int delay,
int priority) |
void |
WorldServer.updateBlockTick(BlockPos pos,
Block blockIn,
int delay,
int priority) |
void |
World.updateComparatorOutputLevel(BlockPos pos,
Block blockIn) |
void |
World.updateObservingBlocksAt(BlockPos pos,
Block blockType) |
Constructor and Description |
---|
ChunkCache(World worldIn,
BlockPos posFromIn,
BlockPos posToIn,
int subIn) |
NextTickListEntry(BlockPos positionIn,
Block blockIn) |
PortalPosition(BlockPos pos,
long lastUpdate) |
Constructor and Description |
---|
Explosion(World worldIn,
Entity entityIn,
double x,
double y,
double z,
float size,
boolean causesFire,
boolean damagesTerrain,
java.util.List<BlockPos> affectedPositions) |
Explosion(World worldIn,
Entity entityIn,
double x,
double y,
double z,
float size,
java.util.List<BlockPos> affectedPositions) |
Modifier and Type | Field and Description |
---|---|
BlockPos |
BiomeDecorator.chunkPos |
Modifier and Type | Method and Description |
---|---|
BlockPos |
BiomeProvider.findBiomePosition(int x,
int z,
int range,
java.util.List<Biome> biomes,
java.util.Random random) |
BlockPos |
BiomeProviderSingle.findBiomePosition(int x,
int z,
int range,
java.util.List<Biome> biomes,
java.util.Random random) |
Modifier and Type | Method and Description |
---|---|
void |
BiomeForest.addDoublePlants(World p_185378_1_,
java.util.Random p_185378_2_,
BlockPos p_185378_3_,
int p_185378_4_) |
void |
BiomeForest.addMushrooms(World p_185379_1_,
java.util.Random p_185379_2_,
BlockPos p_185379_3_) |
void |
BiomeDecorator.decorate(World worldIn,
java.util.Random random,
Biome biome,
BlockPos pos) |
void |
BiomeHellDecorator.decorate(World worldIn,
java.util.Random random,
Biome biome,
BlockPos pos) |
void |
BiomeVoidDecorator.decorate(World worldIn,
java.util.Random random,
Biome biome,
BlockPos pos) |
void |
BiomeSwamp.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeHills.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeDesert.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
Biome.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeSavannaMutated.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeTaiga.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeJungle.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomePlains.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeSavanna.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeSnow.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeForest.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
boolean |
BiomeHills.EmeraldGenerator.generate(World worldIn,
java.util.Random rand,
BlockPos pos) |
Biome |
BiomeProvider.getBiome(BlockPos pos) |
Biome |
BiomeProviderSingle.getBiome(BlockPos pos) |
Biome |
BiomeProvider.getBiome(BlockPos pos,
Biome defaultBiome) |
int |
BiomeColorHelper.ColorResolver.getColorAtPos(Biome biome,
BlockPos blockPosition) |
private static int |
BiomeColorHelper.getColorAtPos(IBlockAccess blockAccess,
BlockPos pos,
BiomeColorHelper.ColorResolver colorResolver) |
int |
BiomeSwamp.getFoliageColorAtPos(BlockPos pos) |
int |
Biome.getFoliageColorAtPos(BlockPos pos) |
int |
BiomeMesa.getFoliageColorAtPos(BlockPos pos) |
static int |
BiomeColorHelper.getFoliageColorAtPos(IBlockAccess blockAccess,
BlockPos pos) |
int |
BiomeSwamp.getGrassColorAtPos(BlockPos pos) |
int |
Biome.getGrassColorAtPos(BlockPos pos) |
int |
BiomeForest.getGrassColorAtPos(BlockPos pos) |
int |
BiomeMesa.getGrassColorAtPos(BlockPos pos) |
static int |
BiomeColorHelper.getGrassColorAtPos(IBlockAccess blockAccess,
BlockPos pos) |
float |
Biome.getTemperature(BlockPos pos) |
static int |
BiomeColorHelper.getWaterColorAtPos(IBlockAccess blockAccess,
BlockPos pos) |
BlockFlower.EnumFlowerType |
BiomeSwamp.pickRandomFlower(java.util.Random rand,
BlockPos pos) |
BlockFlower.EnumFlowerType |
Biome.pickRandomFlower(java.util.Random rand,
BlockPos pos) |
BlockFlower.EnumFlowerType |
BiomePlains.pickRandomFlower(java.util.Random rand,
BlockPos pos) |
BlockFlower.EnumFlowerType |
BiomeForest.pickRandomFlower(java.util.Random rand,
BlockPos pos) |
void |
Biome.plantFlower(World world,
java.util.Random rand,
BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
boolean |
WorldBorder.contains(BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private java.util.Map<BlockPos,TileEntity> |
Chunk.tileEntities |
private java.util.concurrent.ConcurrentLinkedQueue<BlockPos> |
Chunk.tileEntityPosQueue |
Modifier and Type | Method and Description |
---|---|
BlockPos |
Chunk.getPrecipitationHeight(BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
java.util.Map<BlockPos,TileEntity> |
Chunk.getTileEntityMap() |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
DragonFightManager.exitPortalLocation |
Modifier and Type | Method and Description |
---|---|
private void |
DragonFightManager.generateGateway(BlockPos pos) |
abstract void |
DragonSpawnManager.process(WorldServer worldIn,
DragonFightManager manager,
java.util.List<EntityEnderCrystal> crystals,
int ticks,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
ChunkGeneratorEnd.spawnPoint |
Modifier and Type | Method and Description |
---|---|
BlockPos |
ChunkGeneratorHell.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkGeneratorEnd.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
IChunkGenerator.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkProviderServer.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkGeneratorDebug.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkGeneratorOverworld.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkGeneratorFlat.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
Modifier and Type | Method and Description |
---|---|
BlockPos |
ChunkGeneratorHell.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkGeneratorEnd.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
IChunkGenerator.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkProviderServer.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkGeneratorDebug.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkGeneratorOverworld.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkGeneratorFlat.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
java.util.List<Biome.SpawnListEntry> |
ChunkGeneratorHell.getPossibleCreatures(EnumCreatureType creatureType,
BlockPos pos) |
java.util.List<Biome.SpawnListEntry> |
ChunkGeneratorEnd.getPossibleCreatures(EnumCreatureType creatureType,
BlockPos pos) |
java.util.List<Biome.SpawnListEntry> |
IChunkGenerator.getPossibleCreatures(EnumCreatureType creatureType,
BlockPos pos) |
java.util.List<Biome.SpawnListEntry> |
ChunkProviderServer.getPossibleCreatures(EnumCreatureType creatureType,
BlockPos pos) |
java.util.List<Biome.SpawnListEntry> |
ChunkGeneratorDebug.getPossibleCreatures(EnumCreatureType creatureType,
BlockPos pos) |
java.util.List<Biome.SpawnListEntry> |
ChunkGeneratorOverworld.getPossibleCreatures(EnumCreatureType creatureType,
BlockPos pos) |
java.util.List<Biome.SpawnListEntry> |
ChunkGeneratorFlat.getPossibleCreatures(EnumCreatureType creatureType,
BlockPos pos) |
boolean |
ChunkGeneratorHell.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
boolean |
ChunkGeneratorEnd.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
boolean |
IChunkGenerator.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
boolean |
ChunkProviderServer.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
boolean |
ChunkGeneratorDebug.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
boolean |
ChunkGeneratorOverworld.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
boolean |
ChunkGeneratorFlat.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
Constructor and Description |
---|
ChunkGeneratorEnd(World p_i47241_1_,
boolean p_i47241_2_,
long p_i47241_3_,
BlockPos p_i47241_5_) |
Modifier and Type | Class and Description |
---|---|
(package private) static class |
WorldGenBigTree.FoliageCoordinates |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
WorldGenBigTree.basePos |
private BlockPos |
WorldGenSpikes.beamTarget |
static BlockPos |
WorldGenEndPodium.END_PODIUM_CHUNK_POS |
static BlockPos |
WorldGenEndPodium.END_PODIUM_LOCATION |
Modifier and Type | Method and Description |
---|---|
private void |
WorldGenTrees.addHangingVine(World worldIn,
BlockPos pos,
PropertyBool prop) |
private void |
WorldGenTrees.addVine(World worldIn,
BlockPos pos,
PropertyBool prop) |
private void |
WorldGenSwamp.addVine(World worldIn,
BlockPos pos,
PropertyBool prop) |
(package private) int |
WorldGenBigTree.checkBlockLine(BlockPos posOne,
BlockPos posTwo) |
private void |
WorldGenMegaJungle.createCrown(World worldIn,
BlockPos p_175930_2_,
int p_175930_3_) |
(package private) void |
WorldGenBigTree.crosSection(BlockPos pos,
float p_181631_2_,
IBlockState p_181631_3_) |
boolean |
WorldGenSpikes.EndSpike.doesStartInChunk(BlockPos p_186154_1_) |
private boolean |
WorldGenHugeTrees.ensureDirtsUnderneath(BlockPos pos,
World worldIn) |
protected boolean |
WorldGenHugeTrees.ensureGrowable(World worldIn,
java.util.Random rand,
BlockPos treePos,
int height) |
boolean |
WorldGenEndPodium.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenSpikes.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenBush.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenWaterlily.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenTaiga2.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenBlockBlob.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenHellLava.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenIceSpike.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenGlowStone2.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenIcePath.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenBigMushroom.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenFire.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenPumpkin.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenEndIsland.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
abstract boolean |
WorldGenerator.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenTallGrass.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenGlowStone1.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenSavannaTree.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenCanopyTree.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGeneratorBonusChest.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenFlowers.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenCactus.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenDesertWells.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenTaiga1.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenShrub.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenClay.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenMinable.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenReed.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenFossils.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenSand.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenTrees.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenMegaJungle.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenDungeons.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenEndGateway.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenMegaPineTree.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenLakes.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenVines.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenLiquids.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenMelon.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenDoublePlant.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenDeadBush.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenBirchTree.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenBigTree.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenSwamp.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
(package private) void |
WorldGenBigTree.generateLeafNode(BlockPos pos) |
void |
WorldGenAbstractTree.generateSaplings(World worldIn,
java.util.Random random,
BlockPos pos) |
void |
WorldGenMegaPineTree.generateSaplings(World worldIn,
java.util.Random random,
BlockPos pos) |
private int |
WorldGenBigTree.getGreatestDistance(BlockPos posIn) |
private BlockLog.EnumAxis |
WorldGenBigTree.getLogAxis(BlockPos p_175938_1_,
BlockPos p_175938_2_) |
protected void |
WorldGenHugeTrees.growLeavesLayer(World worldIn,
BlockPos layerCenter,
int width) |
protected void |
WorldGenHugeTrees.growLeavesLayerStrict(World worldIn,
BlockPos layerCenter,
int width) |
private boolean |
WorldGenMegaJungle.isAirLeaves(World world,
BlockPos pos) |
private boolean |
WorldGenMegaPineTree.isAirLeaves(World world,
BlockPos pos) |
boolean |
WorldGenAbstractTree.isReplaceable(World world,
BlockPos pos) |
private boolean |
WorldGenHugeTrees.isSpaceAt(World worldIn,
BlockPos leavesPos,
int height) |
(package private) void |
WorldGenBigTree.limb(BlockPos p_175937_1_,
BlockPos p_175937_2_,
Block p_175937_3_) |
private void |
WorldGenHugeTrees.onPlantGrow(World world,
BlockPos pos,
BlockPos source) |
private void |
WorldGenCanopyTree.onPlantGrow(World world,
BlockPos pos,
BlockPos source) |
private void |
WorldGenTrees.placeCocoa(World worldIn,
int p_181652_2_,
BlockPos pos,
EnumFacing side) |
private void |
WorldGenSavannaTree.placeLeafAt(World worldIn,
BlockPos pos) |
private void |
WorldGenSavannaTree.placeLogAt(World worldIn,
BlockPos pos) |
private void |
WorldGenCanopyTree.placeLogAt(World worldIn,
BlockPos pos) |
private void |
WorldGenMegaPineTree.placePodzolAt(World worldIn,
BlockPos pos) |
private void |
WorldGenMegaPineTree.placePodzolCircle(World worldIn,
BlockPos center) |
private boolean |
WorldGenCanopyTree.placeTreeOfHeight(World worldIn,
BlockPos pos,
int height) |
private void |
WorldGenMegaJungle.placeVine(World p_181632_1_,
java.util.Random p_181632_2_,
BlockPos p_181632_3_,
PropertyBool p_181632_4_) |
void |
WorldGenSpikes.setBeamTarget(BlockPos pos) |
protected void |
WorldGenerator.setBlockAndNotifyAdequately(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
WorldGenAbstractTree.setDirtAt(World worldIn,
BlockPos pos) |
Constructor and Description |
---|
FoliageCoordinates(BlockPos pos,
int p_i45635_2_) |
Modifier and Type | Field and Description |
---|---|
BlockPos |
WoodlandMansionPieces.PlacementData.position |
protected BlockPos |
StructureComponentTemplate.templatePosition |
Modifier and Type | Field and Description |
---|---|
private static java.util.List<Tuple<Rotation,BlockPos>> |
StructureEndCityPieces.FAT_TOWER_BRIDGES |
private static java.util.List<Tuple<Rotation,BlockPos>> |
StructureEndCityPieces.TOWER_BRIDGES |
Modifier and Type | Method and Description |
---|---|
protected static BlockPos |
MapGenStructure.findNearestStructurePosBySpacing(World worldIn,
MapGenStructure p_191069_1_,
BlockPos p_191069_2_,
int p_191069_3_,
int p_191069_4_,
int p_191069_5_,
boolean p_191069_6_,
int p_191069_7_,
boolean findUnexplored) |
BlockPos |
WoodlandMansion.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
abstract BlockPos |
MapGenStructure.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
StructureOceanMonument.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenScatteredFeature.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenVillage.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenEndCity.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenStronghold.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenNetherBridge.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenMineshaft.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
Modifier and Type | Method and Description |
---|---|
private static StructureEndCityPieces.CityTemplate |
StructureEndCityPieces.addPiece(TemplateManager p_191090_0_,
StructureEndCityPieces.CityTemplate p_191090_1_,
BlockPos p_191090_2_,
java.lang.String p_191090_3_,
Rotation p_191090_4_,
boolean owerwrite) |
private void |
WoodlandMansionPieces.Placer.addRoom1x1(java.util.List<WoodlandMansionPieces.MansionTemplate> p_191129_1_,
BlockPos p_191129_2_,
Rotation p_191129_3_,
EnumFacing p_191129_4_,
WoodlandMansionPieces.RoomCollection p_191129_5_) |
private void |
WoodlandMansionPieces.Placer.addRoom1x2(java.util.List<WoodlandMansionPieces.MansionTemplate> p_191132_1_,
BlockPos p_191132_2_,
Rotation p_191132_3_,
EnumFacing p_191132_4_,
EnumFacing p_191132_5_,
WoodlandMansionPieces.RoomCollection p_191132_6_,
boolean p_191132_7_) |
private void |
WoodlandMansionPieces.Placer.addRoom2x2(java.util.List<WoodlandMansionPieces.MansionTemplate> p_191127_1_,
BlockPos p_191127_2_,
Rotation p_191127_3_,
EnumFacing p_191127_4_,
EnumFacing p_191127_5_,
WoodlandMansionPieces.RoomCollection p_191127_6_) |
private void |
WoodlandMansionPieces.Placer.addRoom2x2Secret(java.util.List<WoodlandMansionPieces.MansionTemplate> p_191128_1_,
BlockPos p_191128_2_,
Rotation p_191128_3_,
WoodlandMansionPieces.RoomCollection p_191128_4_) |
void |
WoodlandMansionPieces.Placer.createMansion(BlockPos p_191125_1_,
Rotation p_191125_2_,
java.util.List<WoodlandMansionPieces.MansionTemplate> p_191125_3_,
WoodlandMansionPieces.Grid p_191125_4_) |
private void |
WoodlandMansionPieces.Placer.createRoof(java.util.List<WoodlandMansionPieces.MansionTemplate> p_191123_1_,
BlockPos p_191123_2_,
Rotation p_191123_3_,
WoodlandMansionPieces.SimpleGrid p_191123_4_,
WoodlandMansionPieces.SimpleGrid p_191123_5_) |
protected static BlockPos |
MapGenStructure.findNearestStructurePosBySpacing(World worldIn,
MapGenStructure p_191069_1_,
BlockPos p_191069_2_,
int p_191069_3_,
int p_191069_4_,
int p_191069_5_,
boolean p_191069_6_,
int p_191069_7_,
boolean findUnexplored) |
boolean |
StructureEndCityPieces.IGenerator.generate(TemplateManager p_191086_1_,
int p_191086_2_,
StructureEndCityPieces.CityTemplate p_191086_3_,
BlockPos p_191086_4_,
java.util.List<StructureComponent> p_191086_5_,
java.util.Random p_191086_6_) |
protected boolean |
StructureComponent.generateChest(World p_191080_1_,
StructureBoundingBox p_191080_2_,
java.util.Random p_191080_3_,
BlockPos p_191080_4_,
ResourceLocation p_191080_5_,
IBlockState p_191080_6_) |
static void |
WoodlandMansionPieces.generateMansion(TemplateManager p_191152_0_,
BlockPos p_191152_1_,
Rotation p_191152_2_,
java.util.List<WoodlandMansionPieces.MansionTemplate> p_191152_3_,
java.util.Random p_191152_4_) |
BlockPos |
WoodlandMansion.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
abstract BlockPos |
MapGenStructure.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
StructureOceanMonument.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenScatteredFeature.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenVillage.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenEndCity.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenStronghold.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenNetherBridge.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenMineshaft.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
protected StructureStart |
MapGenStructure.getStructureAt(BlockPos pos) |
protected void |
WoodlandMansionPieces.MansionTemplate.handleDataMarker(java.lang.String function,
BlockPos pos,
World worldIn,
java.util.Random rand,
StructureBoundingBox sbb) |
protected void |
StructureEndCityPieces.CityTemplate.handleDataMarker(java.lang.String function,
BlockPos pos,
World worldIn,
java.util.Random rand,
StructureBoundingBox sbb) |
protected abstract void |
StructureComponentTemplate.handleDataMarker(java.lang.String function,
BlockPos pos,
World worldIn,
java.util.Random rand,
StructureBoundingBox sbb) |
boolean |
MapGenStructure.isInsideStructure(BlockPos pos) |
boolean |
MapGenStructure.isPositionInStructure(World worldIn,
BlockPos pos) |
boolean |
MapGenScatteredFeature.isSwampHut(BlockPos pos) |
private static boolean |
StructureEndCityPieces.recursiveChildren(TemplateManager p_191088_0_,
StructureEndCityPieces.IGenerator p_191088_1_,
int p_191088_2_,
StructureEndCityPieces.CityTemplate p_191088_3_,
BlockPos p_191088_4_,
java.util.List<StructureComponent> p_191088_5_,
java.util.Random p_191088_6_) |
protected void |
StructureComponentTemplate.setup(Template templateIn,
BlockPos pos,
PlacementSettings settings) |
static void |
StructureEndCityPieces.startHouseTower(TemplateManager p_191087_0_,
BlockPos p_191087_1_,
Rotation p_191087_2_,
java.util.List<StructureComponent> p_191087_3_,
java.util.Random p_191087_4_) |
Constructor and Description |
---|
CityTemplate(TemplateManager p_i47214_1_,
java.lang.String p_i47214_2_,
BlockPos p_i47214_3_,
Rotation p_i47214_4_,
boolean overwriteIn) |
MansionTemplate(TemplateManager p_i47355_1_,
java.lang.String p_i47355_2_,
BlockPos p_i47355_3_,
Rotation p_i47355_4_) |
MansionTemplate(TemplateManager p_i47356_1_,
java.lang.String p_i47356_2_,
BlockPos p_i47356_3_,
Rotation p_i47356_4_,
Mirror p_i47356_5_) |
Modifier and Type | Field and Description |
---|---|
BlockPos |
Template.EntityInfo.blockPos |
BlockPos |
Template.BlockInfo.pos |
private BlockPos |
Template.size |
Modifier and Type | Method and Description |
---|---|
BlockPos |
Template.calculateConnectedPos(PlacementSettings placementIn,
BlockPos p_186262_2_,
PlacementSettings p_186262_3_,
BlockPos p_186262_4_) |
BlockPos |
Template.getSize() |
BlockPos |
Template.getZeroPositionWithTransform(BlockPos p_189961_1_,
Mirror p_189961_2_,
Rotation p_189961_3_) |
static BlockPos |
Template.getZeroPositionWithTransform(BlockPos p_191157_0_,
Mirror p_191157_1_,
Rotation p_191157_2_,
int p_191157_3_,
int p_191157_4_) |
private static BlockPos |
Template.transformedBlockPos(BlockPos pos,
Mirror mirrorIn,
Rotation rotationIn) |
static BlockPos |
Template.transformedBlockPos(PlacementSettings placementIn,
BlockPos pos) |
BlockPos |
Template.transformedSize(Rotation rotationIn) |
Modifier and Type | Method and Description |
---|---|
java.util.Map<BlockPos,java.lang.String> |
Template.getDataBlocks(BlockPos pos,
PlacementSettings placementIn) |
Modifier and Type | Method and Description |
---|---|
void |
Template.addBlocksToWorld(World worldIn,
BlockPos pos,
ITemplateProcessor templateProcessor,
PlacementSettings placementIn,
int flags) |
void |
Template.addBlocksToWorld(World worldIn,
BlockPos pos,
PlacementSettings placementIn) |
void |
Template.addBlocksToWorld(World worldIn,
BlockPos pos,
PlacementSettings placementIn,
int flags) |
void |
Template.addBlocksToWorldChunk(World worldIn,
BlockPos pos,
PlacementSettings placementIn) |
private void |
Template.addEntitiesToWorld(World worldIn,
BlockPos pos,
Mirror mirrorIn,
Rotation rotationIn,
StructureBoundingBox aabb) |
BlockPos |
Template.calculateConnectedPos(PlacementSettings placementIn,
BlockPos p_186262_2_,
PlacementSettings p_186262_3_,
BlockPos p_186262_4_) |
java.util.Map<BlockPos,java.lang.String> |
Template.getDataBlocks(BlockPos pos,
PlacementSettings placementIn) |
java.util.Random |
PlacementSettings.getRandom(BlockPos seed) |
BlockPos |
Template.getZeroPositionWithTransform(BlockPos p_189961_1_,
Mirror p_189961_2_,
Rotation p_189961_3_) |
static BlockPos |
Template.getZeroPositionWithTransform(BlockPos p_191157_0_,
Mirror p_191157_1_,
Rotation p_191157_2_,
int p_191157_3_,
int p_191157_4_) |
Template.BlockInfo |
BlockRotationProcessor.processBlock(World worldIn,
BlockPos pos,
Template.BlockInfo blockInfoIn) |
Template.BlockInfo |
ITemplateProcessor.processBlock(World worldIn,
BlockPos pos,
Template.BlockInfo blockInfoIn) |
void |
Template.takeBlocksFromWorld(World worldIn,
BlockPos startPos,
BlockPos endPos,
boolean takeEntities,
Block toIgnore) |
private void |
Template.takeEntitiesFromWorld(World worldIn,
BlockPos startPos,
BlockPos endPos) |
private static BlockPos |
Template.transformedBlockPos(BlockPos pos,
Mirror mirrorIn,
Rotation rotationIn) |
static BlockPos |
Template.transformedBlockPos(PlacementSettings placementIn,
BlockPos pos) |
Constructor and Description |
---|
BlockInfo(BlockPos posIn,
IBlockState stateIn,
NBTTagCompound compoundIn) |
BlockRotationProcessor(BlockPos pos,
PlacementSettings settings) |
EntityInfo(Vec3d vecIn,
BlockPos posIn,
NBTTagCompound compoundIn) |
Modifier and Type | Method and Description |
---|---|
static void |
MapData.addTargetDecoration(ItemStack map,
BlockPos target,
java.lang.String decorationName,
MapDecoration.Type type) |
void |
DerivedWorldInfo.setSpawn(BlockPos spawnPoint) |
void |
WorldInfo.setSpawn(BlockPos spawnPoint) |
Modifier and Type | Field and Description |
---|---|
private static com.google.common.cache.LoadingCache<org.apache.commons.lang3.tuple.Pair<World,BlockPos>,ChunkCache> |
MinecraftForgeClient.regionCache |
Modifier and Type | Method and Description |
---|---|
static IBakedModel |
ForgeHooksClient.getDamageModel(IBakedModel ibakedmodel,
TextureAtlasSprite texture,
IBlockState state,
IBlockAccess world,
BlockPos pos) |
static ChunkCache |
MinecraftForgeClient.getRegionRenderCache(World world,
BlockPos pos) |
static int |
ForgeHooksClient.getSkyBlendColour(World world,
BlockPos center) |
static void |
MinecraftForgeClient.onRebuildChunk(World world,
BlockPos position,
ChunkCache cache) |
static void |
ForgeHooksClient.orientBedCamera(IBlockAccess world,
BlockPos pos,
IBlockState state,
Entity entity) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
RenderBlockOverlayEvent.blockPos |
Modifier and Type | Method and Description |
---|---|
BlockPos |
RenderBlockOverlayEvent.getBlockPos() |
Constructor and Description |
---|
RenderBlockOverlayEvent(EntityPlayer player,
float renderPartialTicks,
RenderBlockOverlayEvent.OverlayType type,
IBlockState block,
BlockPos blockPos) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
BlockInfo.blockPos |
private BlockPos |
VertexBufferConsumer.offset |
Modifier and Type | Method and Description |
---|---|
BlockPos |
BlockInfo.getBlockPos() |
Modifier and Type | Method and Description |
---|---|
static boolean |
ForgeBlockModelRenderer.render(VertexLighterFlat lighter,
IBlockAccess world,
IBakedModel model,
IBlockState state,
BlockPos pos,
BufferBuilder wr,
boolean checkSides,
long rand) |
boolean |
ForgeBlockModelRenderer.renderModelFlat(IBlockAccess world,
IBakedModel model,
IBlockState state,
BlockPos pos,
BufferBuilder buffer,
boolean checkSides,
long rand) |
boolean |
ForgeBlockModelRenderer.renderModelSmooth(IBlockAccess world,
IBakedModel model,
IBlockState state,
BlockPos pos,
BufferBuilder buffer,
boolean checkSides,
long rand) |
void |
VertexLighterFlat.setBlockPos(BlockPos blockPos) |
void |
BlockInfo.setBlockPos(BlockPos blockPos) |
void |
VertexBufferConsumer.setOffset(BlockPos offset) |
Modifier and Type | Method and Description |
---|---|
static float |
ForgeHooks.blockStrength(IBlockState state,
EntityPlayer player,
World world,
BlockPos pos) |
static boolean |
ForgeHooks.canHarvestBlock(Block block,
EntityPlayer player,
IBlockAccess world,
BlockPos pos) |
static boolean |
ForgeHooks.canToolHarvestBlock(IBlockAccess world,
BlockPos pos,
ItemStack stack) |
static float |
ForgeHooks.getEnchantPower(World world,
BlockPos pos) |
IBlockState |
IPlantable.getPlant(IBlockAccess world,
BlockPos pos) |
EnumPlantType |
IPlantable.getPlantType(IBlockAccess world,
BlockPos pos) |
static boolean |
FarmlandWaterManager.hasBlockWaterTicket(World world,
BlockPos pos)
Tests if a block is in a region that is watered by blocks.
|
static boolean |
ForgeHooks.isInsideOfMaterial(Material material,
Entity entity,
BlockPos pos) |
static boolean |
ForgeHooks.isLivingOnLadder(IBlockState state,
World world,
BlockPos pos,
EntityLivingBase entity) |
boolean |
IShearable.isShearable(ItemStack item,
IBlockAccess world,
BlockPos pos)
Checks if the object is currently shearable
Example: Sheep return false when they have no wool
|
static boolean |
ForgeHooks.isToolEffective(IBlockAccess world,
BlockPos pos,
ItemStack stack) |
static int |
ForgeHooks.onBlockBreakEvent(World world,
GameType gameType,
EntityPlayerMP entityPlayer,
BlockPos pos) |
static void |
ForgeHooks.onCropsGrowPost(World worldIn,
BlockPos pos,
IBlockState state,
IBlockState blockState) |
static boolean |
ForgeHooks.onCropsGrowPre(World worldIn,
BlockPos pos,
IBlockState state,
boolean def) |
static boolean |
ForgeHooks.onFarmlandTrample(World world,
BlockPos pos,
IBlockState state,
float fallDistance,
Entity entity) |
static PlayerInteractEvent.LeftClickBlock |
ForgeHooks.onLeftClickBlock(EntityPlayer player,
BlockPos pos,
EnumFacing face,
Vec3d hitVec) |
static EnumActionResult |
ForgeHooks.onPlaceItemIntoWorld(ItemStack itemstack,
EntityPlayer player,
World world,
BlockPos pos,
EnumFacing side,
float hitX,
float hitY,
float hitZ,
EnumHand hand) |
static PlayerInteractEvent.RightClickBlock |
ForgeHooks.onRightClickBlock(EntityPlayer player,
EnumHand hand,
BlockPos pos,
EnumFacing face,
Vec3d hitVec) |
java.util.List<ItemStack> |
IShearable.onSheared(ItemStack item,
IBlockAccess world,
BlockPos pos,
int fortune)
Performs the shear function on this object.
|
Modifier and Type | Field and Description |
---|---|
private BlockPos |
BlockSnapshot.pos |
Modifier and Type | Method and Description |
---|---|
BlockPos |
BlockSnapshot.getPos() |
Modifier and Type | Method and Description |
---|---|
static BlockSnapshot |
BlockSnapshot.getBlockSnapshot(World world,
BlockPos pos) |
static BlockSnapshot |
BlockSnapshot.getBlockSnapshot(World world,
BlockPos pos,
int flag) |
boolean |
BlockSnapshot.restoreToLocation(World world,
BlockPos pos,
boolean force,
boolean notifyNeighbors) |
Modifier and Type | Method and Description |
---|---|
static EntityLiving.SpawnPlacementType |
EnumHelper.addSpawnPlacementType(java.lang.String name,
java.util.function.BiPredicate<IBlockAccess,BlockPos> predicate) |
Constructor and Description |
---|
BlockSnapshot(int dimension,
BlockPos pos,
ResourceLocation registryName,
int meta,
int flag,
NBTTagCompound nbt)
Raw constructor designed for serialization usages.
|
BlockSnapshot(int dimension,
BlockPos pos,
java.lang.String modId,
java.lang.String blockName,
int meta,
int flag,
NBTTagCompound nbt)
|
BlockSnapshot(World world,
BlockPos pos,
IBlockState state) |
BlockSnapshot(World world,
BlockPos pos,
IBlockState state,
int flag) |
BlockSnapshot(World world,
BlockPos pos,
IBlockState state,
NBTTagCompound nbt) |
Modifier and Type | Method and Description |
---|---|
static boolean |
ForgeEventFactory.canCreateFluidSource(World world,
BlockPos pos,
IBlockState state,
boolean def) |
static float |
ForgeEventFactory.fireBlockHarvesting(java.util.List<ItemStack> drops,
World world,
BlockPos pos,
IBlockState state,
int fortune,
float dropChance,
boolean silkTouch,
EntityPlayer player) |
static IBlockState |
ForgeEventFactory.fireFluidPlaceBlockEvent(World world,
BlockPos pos,
BlockPos liquidPos,
IBlockState state) |
static boolean |
ForgeEventFactory.fireSleepingLocationCheck(EntityPlayer player,
BlockPos sleepingLocation) |
static boolean |
ForgeEventFactory.fireSleepingTimeCheck(EntityPlayer player,
BlockPos sleepingLocation) |
static float |
ForgeEventFactory.getBreakSpeed(EntityPlayer player,
IBlockState state,
float original,
BlockPos pos) |
static java.util.List<Biome.SpawnListEntry> |
ForgeEventFactory.getPotentialSpawns(WorldServer world,
EnumCreatureType type,
BlockPos pos,
java.util.List<Biome.SpawnListEntry> oldList) |
static int |
ForgeEventFactory.onApplyBonemeal(EntityPlayer player,
World world,
BlockPos pos,
IBlockState state,
ItemStack stack,
EnumHand hand) |
static int |
ForgeEventFactory.onEnchantmentLevelSet(World world,
BlockPos pos,
int enchantRow,
int power,
ItemStack itemStack,
int level) |
static boolean |
ForgeEventFactory.onEntityDestroyBlock(EntityLivingBase entity,
BlockPos pos,
IBlockState state) |
static int |
ForgeEventFactory.onHoeUse(ItemStack stack,
EntityPlayer player,
World worldIn,
BlockPos pos) |
static BlockEvent.NeighborNotifyEvent |
ForgeEventFactory.onNeighborNotify(World world,
BlockPos pos,
IBlockState state,
java.util.EnumSet<EnumFacing> notifiedSides,
boolean forceRedstoneUpdate) |
static EntityPlayer.SleepResult |
ForgeEventFactory.onPlayerSleepInBed(EntityPlayer player,
BlockPos pos) |
static boolean |
ForgeEventFactory.onPlayerSpawnSet(EntityPlayer player,
BlockPos pos,
boolean forced) |
static boolean |
ForgeEventFactory.onTrySpawnPortal(World world,
BlockPos pos,
BlockPortal.Size size) |
static boolean |
ForgeEventFactory.renderBlockOverlay(EntityPlayer player,
float renderPartialTicks,
RenderBlockOverlayEvent.OverlayType type,
IBlockState block,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
EnchantmentLevelSetEvent.pos |
Modifier and Type | Method and Description |
---|---|
BlockPos |
EnchantmentLevelSetEvent.getPos()
Get the pos of the enchantment table
|
Constructor and Description |
---|
EnchantmentLevelSetEvent(World world,
BlockPos pos,
int enchantRow,
int power,
ItemStack itemStack,
int level) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
LivingDestroyBlockEvent.pos |
Modifier and Type | Method and Description |
---|---|
BlockPos |
LivingDestroyBlockEvent.getPos() |
Constructor and Description |
---|
LivingDestroyBlockEvent(EntityLivingBase entity,
BlockPos pos,
IBlockState state) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
MinecartUpdateEvent.pos |
Modifier and Type | Method and Description |
---|---|
BlockPos |
MinecartUpdateEvent.getPos() |
Constructor and Description |
---|
MinecartUpdateEvent(EntityMinecart minecart,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
PlayerSetSpawnEvent.newSpawn |
private BlockPos |
PlayerSleepInBedEvent.pos |
private BlockPos |
UseHoeEvent.pos |
private BlockPos |
PlayerEvent.BreakSpeed.pos |
private BlockPos |
PlayerInteractEvent.pos |
private BlockPos |
BonemealEvent.pos |
private BlockPos |
SleepingLocationCheckEvent.sleepingLocation |
private BlockPos |
SleepingTimeCheckEvent.sleepingLocation |
Modifier and Type | Method and Description |
---|---|
BlockPos |
PlayerSetSpawnEvent.getNewSpawn() |
BlockPos |
PlayerSleepInBedEvent.getPos() |
BlockPos |
UseHoeEvent.getPos() |
BlockPos |
PlayerEvent.BreakSpeed.getPos() |
BlockPos |
PlayerInteractEvent.getPos()
If the interaction was on an entity, will be a BlockPos centered on the entity.
|
BlockPos |
BonemealEvent.getPos() |
BlockPos |
SleepingLocationCheckEvent.getSleepingLocation() |
BlockPos |
SleepingTimeCheckEvent.getSleepingLocation()
Note that the sleeping location may be an approximated one.
|
Constructor and Description |
---|
BonemealEvent(EntityPlayer player,
World world,
BlockPos pos,
IBlockState block,
EnumHand hand,
ItemStack stack) |
BreakSpeed(EntityPlayer player,
IBlockState state,
float original,
BlockPos pos) |
LeftClickBlock(EntityPlayer player,
BlockPos pos,
EnumFacing face,
Vec3d hitVec) |
PlayerInteractEvent(EntityPlayer player,
EnumHand hand,
BlockPos pos,
EnumFacing face) |
PlayerSetSpawnEvent(EntityPlayer player,
BlockPos newSpawn,
boolean forced) |
PlayerSleepInBedEvent(EntityPlayer player,
BlockPos pos) |
RightClickBlock(EntityPlayer player,
EnumHand hand,
BlockPos pos,
EnumFacing face,
Vec3d hitVec) |
SleepingLocationCheckEvent(EntityPlayer player,
BlockPos sleepingLocation) |
SleepingTimeCheckEvent(EntityPlayer player,
BlockPos sleepingLocation) |
UseHoeEvent(EntityPlayer player,
ItemStack current,
World world,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
DecorateBiomeEvent.Decorate.placementPos |
private BlockPos |
DecorateBiomeEvent.pos
Deprecated.
|
private BlockPos |
OreGenEvent.pos |
private BlockPos |
SaplingGrowTreeEvent.pos |
Modifier and Type | Method and Description |
---|---|
BlockPos |
DecorateBiomeEvent.Decorate.getPlacementPos()
This may be anywhere inside the 2x2 chunk area for generation.
|
BlockPos |
DecorateBiomeEvent.getPos()
Deprecated.
|
BlockPos |
OreGenEvent.getPos() |
BlockPos |
SaplingGrowTreeEvent.getPos() |
Modifier and Type | Method and Description |
---|---|
void |
DeferredBiomeDecorator.decorate(World par1World,
java.util.Random par2Random,
Biome biome,
BlockPos pos) |
static boolean |
TerrainGen.decorate(World world,
java.util.Random rand,
BlockPos pos,
DecorateBiomeEvent.Decorate.EventType type)
Deprecated.
|
static boolean |
TerrainGen.decorate(World world,
java.util.Random rand,
ChunkPos chunkPos,
BlockPos placementPos,
DecorateBiomeEvent.Decorate.EventType type)
Use this method when there is a specific BlockPos location given for decoration.
|
static boolean |
TerrainGen.generateOre(World world,
java.util.Random rand,
WorldGenerator generator,
BlockPos pos,
OreGenEvent.GenerateMinable.EventType type) |
static boolean |
TerrainGen.saplingGrowTree(World world,
java.util.Random rand,
BlockPos pos) |
Constructor and Description |
---|
Decorate(World world,
java.util.Random rand,
BlockPos pos,
DecorateBiomeEvent.Decorate.EventType type)
Deprecated.
|
Decorate(World world,
java.util.Random rand,
ChunkPos chunkPos,
BlockPos placementPos,
DecorateBiomeEvent.Decorate.EventType type) |
DecorateBiomeEvent(World world,
java.util.Random rand,
BlockPos pos)
Deprecated.
|
GenerateMinable(World world,
java.util.Random rand,
WorldGenerator generator,
BlockPos pos,
OreGenEvent.GenerateMinable.EventType type) |
OreGenEvent(World world,
java.util.Random rand,
BlockPos pos) |
Post(World world,
java.util.Random rand,
BlockPos pos)
Deprecated.
|
Post(World world,
java.util.Random rand,
BlockPos pos) |
Pre(World world,
java.util.Random rand,
BlockPos pos)
Deprecated.
|
Pre(World world,
java.util.Random rand,
BlockPos pos) |
SaplingGrowTreeEvent(World world,
java.util.Random rand,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
BlockEvent.FluidPlaceBlockEvent.liquidPos |
private BlockPos |
BlockEvent.pos |
private BlockPos |
WorldEvent.PotentialSpawns.pos |
Modifier and Type | Method and Description |
---|---|
BlockPos |
BlockEvent.FluidPlaceBlockEvent.getLiquidPos() |
BlockPos |
BlockEvent.getPos() |
BlockPos |
WorldEvent.PotentialSpawns.getPos() |
Modifier and Type | Method and Description |
---|---|
java.util.List<BlockPos> |
ExplosionEvent.Detonate.getAffectedBlocks()
return the list of blocks affected by the explosion.
|
Constructor and Description |
---|
BlockEvent(World world,
BlockPos pos,
IBlockState state) |
BreakEvent(World world,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
Change(World world,
BlockPos pos,
IBlockState state,
int oldNote,
int newNote) |
CreateFluidSourceEvent(World world,
BlockPos pos,
IBlockState state) |
CropGrowEvent(World world,
BlockPos pos,
IBlockState state) |
FarmlandTrampleEvent(World world,
BlockPos pos,
IBlockState state,
float fallDistance,
Entity entity) |
FluidPlaceBlockEvent(World world,
BlockPos pos,
BlockPos liquidPos,
IBlockState state) |
HarvestDropsEvent(World world,
BlockPos pos,
IBlockState state,
int fortuneLevel,
float dropChance,
java.util.List<ItemStack> drops,
EntityPlayer harvester,
boolean isSilkTouching) |
NeighborNotifyEvent(World world,
BlockPos pos,
IBlockState state,
java.util.EnumSet<EnumFacing> notifiedSides,
boolean forceRedstoneUpdate) |
NoteBlockEvent(World world,
BlockPos pos,
IBlockState state,
int note) |
Play(World world,
BlockPos pos,
IBlockState state,
int note,
int instrument) |
PortalSpawnEvent(World world,
BlockPos pos,
IBlockState state,
BlockPortal.Size size) |
Post(World world,
BlockPos pos,
IBlockState original,
IBlockState state) |
PotentialSpawns(World world,
EnumCreatureType type,
BlockPos pos,
java.util.List<Biome.SpawnListEntry> oldList) |
Pre(World world,
BlockPos pos,
IBlockState state) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
FluidEvent.pos |
Modifier and Type | Method and Description |
---|---|
BlockPos |
FluidEvent.getPos() |
Modifier and Type | Method and Description |
---|---|
protected int |
BlockFluidClassic.calculateFlowCost(World world,
BlockPos pos,
int recurseDepth,
int side) |
boolean |
BlockFluidBase.canDisplace(IBlockAccess world,
BlockPos pos)
Returns true if the block at (pos) is displaceable.
|
boolean |
BlockFluidClassic.canDrain(World world,
BlockPos pos) |
boolean |
IFluidBlock.canDrain(World world,
BlockPos pos)
Check to see if a block can be drained.
|
boolean |
BlockFluidFinite.canDrain(World world,
BlockPos pos) |
protected boolean |
BlockFluidClassic.canFlowInto(IBlockAccess world,
BlockPos pos) |
protected boolean |
BlockFluidBase.causesDownwardCurrent(IBlockAccess world,
BlockPos pos,
EnumFacing face) |
static void |
FluidUtil.destroyBlockOnFluidPlacement(World world,
BlockPos pos)
Destroys a block when a fluid is placed in the same position.
|
boolean |
BlockFluidBase.displaceIfPossible(World world,
BlockPos pos)
Attempt to displace the block at (pos), return true if it was displaced.
|
FluidStack |
BlockFluidClassic.drain(World world,
BlockPos pos,
boolean doDrain) |
FluidStack |
IFluidBlock.drain(World world,
BlockPos pos,
boolean doDrain)
Attempt to drain the block.
|
FluidStack |
BlockFluidFinite.drain(World world,
BlockPos pos,
boolean doDrain) |
protected void |
BlockFluidClassic.flowIntoBlock(World world,
BlockPos pos,
int meta) |
BlockFaceShape |
BlockFluidBase.getBlockFaceShape(IBlockAccess worldIn,
IBlockState state,
BlockPos pos,
EnumFacing face) |
float |
BlockFluidBase.getBlockLiquidHeight(World world,
BlockPos pos,
IBlockState state,
Material material) |
AxisAlignedBB |
BlockFluidBase.getCollisionBoundingBox(IBlockState blockState,
IBlockAccess worldIn,
BlockPos pos) |
int |
Fluid.getColor(World world,
BlockPos pos) |
static int |
BlockFluidBase.getDensity(IBlockAccess world,
BlockPos pos) |
int |
Fluid.getDensity(World world,
BlockPos pos) |
(package private) int |
BlockFluidBase.getEffectiveQuanta(IBlockAccess world,
BlockPos pos) |
SoundEvent |
Fluid.getEmptySound(World world,
BlockPos pos) |
IBlockState |
BlockFluidBase.getExtendedState(IBlockState oldState,
IBlockAccess world,
BlockPos pos) |
float |
BlockFluidBase.getFilledPercentage(IBlockAccess world,
BlockPos pos) |
float |
IFluidBlock.getFilledPercentage(World world,
BlockPos pos)
Returns the amount of a single block is filled.
|
float |
BlockFluidBase.getFilledPercentage(World world,
BlockPos pos) |
SoundEvent |
Fluid.getFillSound(World world,
BlockPos pos) |
private int |
BlockFluidBase.getFlowDecay(IBlockAccess world,
BlockPos pos) |
static double |
BlockFluidBase.getFlowDirection(IBlockAccess world,
BlockPos pos) |
ResourceLocation |
Fluid.getFlowing(World world,
BlockPos pos) |
Vec3d |
BlockFluidBase.getFlowVector(IBlockAccess world,
BlockPos pos) |
private static IFluidHandler |
FluidUtil.getFluidBlockHandler(Fluid fluid,
World world,
BlockPos pos)
Internal method for getting a fluid block handler for placing a fluid.
|
static IFluidHandler |
FluidUtil.getFluidHandler(World world,
BlockPos blockPos,
EnumFacing side)
Helper method to get an IFluidHandler for at a block position.
|
float |
BlockFluidBase.getFluidHeightForRender(IBlockAccess world,
BlockPos pos,
IBlockState up) |
Vec3d |
BlockFluidBase.getFogColor(World world,
BlockPos pos,
IBlockState state,
Entity entity,
Vec3d originalColor,
float partialTicks) |
protected int |
BlockFluidClassic.getLargerQuanta(IBlockAccess world,
BlockPos pos,
int compare) |
int |
BlockFluidBase.getLightValue(IBlockState state,
IBlockAccess world,
BlockPos pos) |
int |
Fluid.getLuminosity(World world,
BlockPos pos) |
protected boolean[] |
BlockFluidClassic.getOptimalFlowDirections(World world,
BlockPos pos) |
int |
BlockFluidBase.getPackedLightmapCoords(IBlockState state,
IBlockAccess world,
BlockPos pos) |
float |
BlockFluidBase.getQuantaPercentage(IBlockAccess world,
BlockPos pos) |
int |
BlockFluidClassic.getQuantaValue(IBlockAccess world,
BlockPos pos) |
abstract int |
BlockFluidBase.getQuantaValue(IBlockAccess world,
BlockPos pos) |
int |
BlockFluidFinite.getQuantaValue(IBlockAccess world,
BlockPos pos) |
int |
BlockFluidBase.getQuantaValueAbove(IBlockAccess world,
BlockPos pos,
int aboveThis) |
int |
BlockFluidBase.getQuantaValueBelow(IBlockAccess world,
BlockPos pos,
int belowThis) |
EnumRarity |
Fluid.getRarity(World world,
BlockPos pos) |
IBlockState |
BlockFluidBase.getStateAtViewpoint(IBlockState state,
IBlockAccess world,
BlockPos pos,
Vec3d viewpoint) |
ResourceLocation |
Fluid.getStill(World world,
BlockPos pos) |
static int |
BlockFluidBase.getTemperature(IBlockAccess world,
BlockPos pos) |
int |
Fluid.getTemperature(World world,
BlockPos pos) |
int |
Fluid.getViscosity(World world,
BlockPos pos) |
protected boolean |
BlockFluidClassic.hasDownhillFlow(IBlockAccess world,
BlockPos pos,
EnumFacing direction) |
(package private) boolean |
BlockFluidBase.hasVerticalFlow(IBlockAccess world,
BlockPos pos) |
static boolean |
FluidUtil.interactWithFluidHandler(EntityPlayer player,
EnumHand hand,
World world,
BlockPos pos,
EnumFacing side)
Used to handle the common case of a player holding a fluid item and right-clicking on a fluid handler block.
|
boolean |
BlockFluidClassic.isFlowingVertically(IBlockAccess world,
BlockPos pos) |
boolean |
Fluid.isGaseous(World world,
BlockPos pos) |
boolean |
BlockFluidBase.isPassable(IBlockAccess world,
BlockPos pos) |
boolean |
BlockFluidClassic.isSourceBlock(IBlockAccess world,
BlockPos pos) |
private boolean |
BlockFluidBase.isWithinFluid(IBlockAccess world,
BlockPos pos,
Vec3d vec) |
Vec3d |
BlockFluidBase.modifyAcceleration(World world,
BlockPos pos,
Entity entity,
Vec3d vec) |
void |
BlockFluidBase.neighborChanged(IBlockState state,
World world,
BlockPos pos,
Block neighborBlock,
BlockPos neighbourPos) |
void |
BlockFluidBase.onBlockAdded(World world,
BlockPos pos,
IBlockState state) |
int |
BlockFluidClassic.place(World world,
BlockPos pos,
FluidStack fluidStack,
boolean doPlace) |
int |
IFluidBlock.place(World world,
BlockPos pos,
FluidStack fluidStack,
boolean doPlace)
Attempts to place the block at a given position.
|
int |
BlockFluidFinite.place(World world,
BlockPos pos,
FluidStack fluidStack,
boolean doPlace) |
boolean |
BlockFluidBase.shouldSideBeRendered(IBlockState state,
IBlockAccess world,
BlockPos pos,
EnumFacing side) |
static FluidActionResult |
FluidUtil.tryPickUpFluid(ItemStack emptyContainer,
EntityPlayer playerIn,
World worldIn,
BlockPos pos,
EnumFacing side)
Attempts to pick up a fluid in the world and put it in an empty container item.
|
static boolean |
FluidUtil.tryPlaceFluid(EntityPlayer player,
World world,
BlockPos pos,
IFluidHandler fluidSource,
FluidStack resource)
Tries to place a fluid resource into the world as a block and drains the fluidSource.
|
static FluidActionResult |
FluidUtil.tryPlaceFluid(EntityPlayer player,
World world,
BlockPos pos,
ItemStack container,
FluidStack resource)
ItemStack version of
FluidUtil.tryPlaceFluid(EntityPlayer, World, BlockPos, IFluidHandler, FluidStack) . |
int |
BlockFluidFinite.tryToFlowVerticallyInto(World world,
BlockPos pos,
int amtToInput) |
void |
BlockFluidClassic.updateTick(World world,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFluidFinite.updateTick(World world,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
Fluid.vaporize(EntityPlayer player,
World worldIn,
BlockPos pos,
FluidStack fluidStack)
Called instead of placing the fluid block if
WorldProvider.doesWaterVaporize() and Fluid.doesVaporize(FluidStack) are true. |
Constructor and Description |
---|
FluidDrainingEvent(FluidStack fluid,
World world,
BlockPos pos,
IFluidTank tank,
int amount) |
FluidEvent(FluidStack fluid,
World world,
BlockPos pos) |
FluidFillingEvent(FluidStack fluid,
World world,
BlockPos pos,
IFluidTank tank,
int amount) |
FluidMotionEvent(FluidStack fluid,
World world,
BlockPos pos) |
FluidSpilledEvent(FluidStack fluid,
World world,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
protected BlockPos |
BlockWrapper.blockPos |
protected BlockPos |
BlockLiquidWrapper.blockPos |
protected BlockPos |
FluidBlockWrapper.blockPos |
Constructor and Description |
---|
BlockLiquidWrapper(BlockLiquid blockLiquid,
World world,
BlockPos blockPos) |
BlockWrapper(Block block,
World world,
BlockPos blockPos) |
FluidBlockWrapper(IFluidBlock fluidBlock,
World world,
BlockPos blockPos) |
Modifier and Type | Method and Description |
---|---|
static boolean |
VanillaInventoryCodeHooks.dropperInsertHook(World world,
BlockPos pos,
TileEntityDispenser dropper,
int slot,
ItemStack stack)
Copied from BlockDropper#dispense and added capability support
|
Modifier and Type | Field and Description |
---|---|
protected BlockPos |
ChunkGenWorker.start |
private BlockPos |
CommandSetDimension.CommandTeleporter.targetPos |
Modifier and Type | Field and Description |
---|---|
private java.util.Queue<BlockPos> |
ChunkGenWorker.queue |
Modifier and Type | Method and Description |
---|---|
protected java.util.Queue<BlockPos> |
ChunkGenWorker.buildQueue() |
Modifier and Type | Method and Description |
---|---|
java.util.List<java.lang.String> |
CommandTreeBase.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos pos) |
java.util.List<java.lang.String> |
CommandGenerate.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandSetDimension.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandEntity.EntityListCommand.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandTrack.StartTrackingCommand.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
java.util.List<java.lang.String> |
CommandTrack.ResetTrackingCommand.getTabCompletions(MinecraftServer server,
ICommandSender sender,
java.lang.String[] args,
BlockPos targetPos) |
Constructor and Description |
---|
ChunkGenWorker(ICommandSender listener,
BlockPos start,
int total,
int dim,
int interval) |
CommandTeleporter(BlockPos targetPos) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
BlockPosContext.blockPos |
Modifier and Type | Field and Description |
---|---|
static ContextKey<BlockPos> |
ContextKeys.POS
BlockPos for interacting, breaking and other permissions
|
Constructor and Description |
---|
BlockPosContext(EntityPlayer ep,
BlockPos pos,
IBlockState state,
EnumFacing f) |