Modifier and Type | Interface and Description |
---|---|
interface |
IVertexConsumer |
Modifier and Type | Class and Description |
---|---|
class |
DefaultColorVertexBuilder |
class |
MatrixApplyingVertexBuilder |
(package private) static class |
VertexBuilderUtils.DelegatingVertexBuilder |
Modifier and Type | Field and Description |
---|---|
private IVertexBuilder |
MatrixApplyingVertexBuilder.field_227808_g_ |
private IVertexBuilder |
VertexBuilderUtils.DelegatingVertexBuilder.field_227916_a_ |
private IVertexBuilder |
VertexBuilderUtils.DelegatingVertexBuilder.field_227917_b_ |
Modifier and Type | Method and Description |
---|---|
default IVertexBuilder |
IVertexBuilder.color(float red,
float green,
float blue,
float alpha) |
IVertexBuilder |
VertexBuilderUtils.DelegatingVertexBuilder.color(int red,
int green,
int blue,
int alpha) |
default IVertexBuilder |
IVertexConsumer.color(int red,
int green,
int blue,
int alpha) |
IVertexBuilder |
IVertexBuilder.color(int red,
int green,
int blue,
int alpha) |
IVertexBuilder |
MatrixApplyingVertexBuilder.color(int red,
int green,
int blue,
int alpha) |
default IVertexBuilder |
IVertexBuilder.lightmap(int lightmapUV) |
IVertexBuilder |
VertexBuilderUtils.DelegatingVertexBuilder.lightmap(int u,
int v) |
default IVertexBuilder |
IVertexConsumer.lightmap(int u,
int v) |
IVertexBuilder |
IVertexBuilder.lightmap(int u,
int v) |
IVertexBuilder |
MatrixApplyingVertexBuilder.lightmap(int u,
int v) |
static IVertexBuilder |
VertexBuilderUtils.newDelegate(IVertexBuilder p_227915_0_,
IVertexBuilder p_227915_1_) |
IVertexBuilder |
VertexBuilderUtils.DelegatingVertexBuilder.normal(float x,
float y,
float z) |
default IVertexBuilder |
IVertexConsumer.normal(float x,
float y,
float z) |
IVertexBuilder |
IVertexBuilder.normal(float x,
float y,
float z) |
IVertexBuilder |
MatrixApplyingVertexBuilder.normal(float x,
float y,
float z) |
default IVertexBuilder |
IVertexBuilder.normal(Matrix3f matrixIn,
float x,
float y,
float z) |
default IVertexBuilder |
IVertexBuilder.overlay(int overlayUV) |
IVertexBuilder |
VertexBuilderUtils.DelegatingVertexBuilder.overlay(int u,
int v) |
default IVertexBuilder |
IVertexConsumer.overlay(int u,
int v) |
IVertexBuilder |
IVertexBuilder.overlay(int u,
int v) |
IVertexBuilder |
MatrixApplyingVertexBuilder.overlay(int u,
int v) |
IVertexBuilder |
VertexBuilderUtils.DelegatingVertexBuilder.pos(double x,
double y,
double z) |
default IVertexBuilder |
IVertexConsumer.pos(double x,
double y,
double z) |
IVertexBuilder |
IVertexBuilder.pos(double x,
double y,
double z) |
IVertexBuilder |
MatrixApplyingVertexBuilder.pos(double x,
double y,
double z) |
default IVertexBuilder |
IVertexBuilder.pos(Matrix4f matrixIn,
float x,
float y,
float z) |
IVertexBuilder |
VertexBuilderUtils.DelegatingVertexBuilder.tex(float u,
float v) |
default IVertexBuilder |
IVertexConsumer.tex(float u,
float v) |
IVertexBuilder |
IVertexBuilder.tex(float u,
float v) |
IVertexBuilder |
MatrixApplyingVertexBuilder.tex(float u,
float v) |
default IVertexBuilder |
IVertexConsumer.texShort(short p_227847_1_,
short p_227847_2_,
int p_227847_3_) |
Modifier and Type | Method and Description |
---|---|
static IVertexBuilder |
VertexBuilderUtils.newDelegate(IVertexBuilder p_227915_0_,
IVertexBuilder p_227915_1_) |
Constructor and Description |
---|
DelegatingVertexBuilder(IVertexBuilder p_i225913_1_,
IVertexBuilder p_i225913_2_) |
MatrixApplyingVertexBuilder(IVertexBuilder p_i225904_1_,
MatrixStack.Entry p_i225904_2_) |
Modifier and Type | Method and Description |
---|---|
private void |
FontRenderer.drawGlyph(TexturedGlyph glyphIn,
boolean boldIn,
boolean italicIn,
float boldOffsetIn,
float xIn,
float yIn,
Matrix4f matrix,
IVertexBuilder bufferIn,
float redIn,
float greenIn,
float blueIn,
float alphaIn,
int packedLight) |
Modifier and Type | Method and Description |
---|---|
void |
EmptyGlyph.render(boolean italicIn,
float xIn,
float yIn,
Matrix4f matrixIn,
IVertexBuilder bufferIn,
float redIn,
float greenIn,
float blueIn,
float alphaIn,
int packedLight) |
void |
TexturedGlyph.render(boolean italicIn,
float xIn,
float yIn,
Matrix4f matrixIn,
IVertexBuilder bufferIn,
float redIn,
float greenIn,
float blueIn,
float alphaIn,
int packedLight) |
void |
TexturedGlyph.renderEffect(TexturedGlyph.Effect effectIn,
Matrix4f matrixIn,
IVertexBuilder bufferIn,
int packedLightIn) |
Modifier and Type | Method and Description |
---|---|
void |
TexturedParticle.renderParticle(IVertexBuilder buffer,
ActiveRenderInfo renderInfo,
float partialTicks) |
void |
ItemPickupParticle.renderParticle(IVertexBuilder buffer,
ActiveRenderInfo renderInfo,
float partialTicks) |
void |
MobAppearanceParticle.renderParticle(IVertexBuilder buffer,
ActiveRenderInfo renderInfo,
float partialTicks) |
void |
FireworkParticle.Overlay.renderParticle(IVertexBuilder buffer,
ActiveRenderInfo renderInfo,
float partialTicks) |
void |
FireworkParticle.Spark.renderParticle(IVertexBuilder buffer,
ActiveRenderInfo renderInfo,
float partialTicks) |
abstract void |
Particle.renderParticle(IVertexBuilder buffer,
ActiveRenderInfo renderInfo,
float partialTicks) |
void |
MetaParticle.renderParticle(IVertexBuilder buffer,
ActiveRenderInfo renderInfo,
float partialTicks) |
Modifier and Type | Class and Description |
---|---|
class |
BufferBuilder |
(package private) static class |
OutlineLayerBuffer.ColoredOutline |
class |
SpriteAwareVertexBuilder |
Modifier and Type | Field and Description |
---|---|
private IVertexBuilder |
OutlineLayerBuffer.ColoredOutline.coloredBuffer |
private IVertexBuilder |
SpriteAwareVertexBuilder.vertexBuilder |
Modifier and Type | Method and Description |
---|---|
IVertexBuilder |
SpriteAwareVertexBuilder.color(int red,
int green,
int blue,
int alpha) |
IVertexBuilder |
BufferBuilder.color(int red,
int green,
int blue,
int alpha) |
IVertexBuilder |
OutlineLayerBuffer.ColoredOutline.color(int red,
int green,
int blue,
int alpha) |
static IVertexBuilder |
ItemRenderer.getBuffer(IRenderTypeBuffer bufferIn,
RenderType renderTypeIn,
boolean isItemIn,
boolean glintIn) |
IVertexBuilder |
IRenderTypeBuffer.getBuffer(RenderType p_getBuffer_1_) |
IVertexBuilder |
IRenderTypeBuffer.Impl.getBuffer(RenderType p_getBuffer_1_) |
IVertexBuilder |
OutlineLayerBuffer.getBuffer(RenderType p_getBuffer_1_) |
IVertexBuilder |
SpriteAwareVertexBuilder.lightmap(int u,
int v) |
IVertexBuilder |
OutlineLayerBuffer.ColoredOutline.lightmap(int u,
int v) |
IVertexBuilder |
SpriteAwareVertexBuilder.normal(float x,
float y,
float z) |
IVertexBuilder |
OutlineLayerBuffer.ColoredOutline.normal(float x,
float y,
float z) |
IVertexBuilder |
SpriteAwareVertexBuilder.overlay(int u,
int v) |
IVertexBuilder |
OutlineLayerBuffer.ColoredOutline.overlay(int u,
int v) |
IVertexBuilder |
SpriteAwareVertexBuilder.pos(double x,
double y,
double z) |
IVertexBuilder |
OutlineLayerBuffer.ColoredOutline.pos(double x,
double y,
double z) |
IVertexBuilder |
SpriteAwareVertexBuilder.tex(float u,
float v) |
IVertexBuilder |
OutlineLayerBuffer.ColoredOutline.tex(float u,
float v) |
Modifier and Type | Method and Description |
---|---|
private void |
WorldRenderer.addDebugQuad(IVertexBuilder bufferIn,
int vertex1,
int vertex2,
int vertex3,
int vertex4,
int red,
int green,
int blue) |
private void |
WorldRenderer.addDebugVertex(IVertexBuilder bufferIn,
int vertex) |
static void |
WorldRenderer.drawBoundingBox(IVertexBuilder bufferIn,
double minX,
double minY,
double minZ,
double maxX,
double maxY,
double maxZ,
float red,
float green,
float blue,
float alpha) |
static void |
WorldRenderer.drawBoundingBox(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
AxisAlignedBB aabbIn,
float red,
float green,
float blue,
float alpha) |
static void |
WorldRenderer.drawBoundingBox(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
double minX,
double minY,
double minZ,
double maxX,
double maxY,
double maxZ,
float red,
float green,
float blue,
float alpha) |
static void |
WorldRenderer.drawBoundingBox(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
double minX,
double minY,
double minZ,
double maxX,
double maxY,
double maxZ,
float red,
float green,
float blue,
float alpha,
float red2,
float green2,
float blue2) |
private void |
WorldRenderer.drawSelectionBox(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
Entity entityIn,
double xIn,
double yIn,
double zIn,
BlockPos blockPosIn,
BlockState blockStateIn) |
private static void |
WorldRenderer.drawShape(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
VoxelShape shapeIn,
double xIn,
double yIn,
double zIn,
float red,
float green,
float blue,
float alpha) |
static void |
WorldRenderer.drawVoxelShapeParts(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
VoxelShape shapeIn,
double xIn,
double yIn,
double zIn,
float red,
float green,
float blue,
float alpha) |
boolean |
FluidBlockRenderer.render(ILightReader lightReaderIn,
BlockPos posIn,
IVertexBuilder vertexBuilderIn,
IFluidState fluidStateIn) |
void |
BlockRendererDispatcher.renderBlockDamage(BlockState blockStateIn,
BlockPos posIn,
ILightReader lightReaderIn,
MatrixStack matrixStackIn,
IVertexBuilder vertexBuilderIn)
Deprecated.
|
boolean |
BlockRendererDispatcher.renderFluid(BlockPos posIn,
ILightReader lightReaderIn,
IVertexBuilder vertexBuilderIn,
IFluidState fluidStateIn) |
boolean |
BlockRendererDispatcher.renderModel(BlockState blockStateIn,
BlockPos posIn,
ILightReader lightReaderIn,
MatrixStack matrixStackIn,
IVertexBuilder vertexBuilderIn,
boolean checkSides,
java.util.Random rand)
Deprecated.
|
boolean |
BlockRendererDispatcher.renderModel(BlockState blockStateIn,
BlockPos posIn,
ILightReader lightReaderIn,
MatrixStack matrixStackIn,
IVertexBuilder vertexBuilderIn,
boolean checkSides,
java.util.Random rand,
IModelData modelData) |
void |
BlockRendererDispatcher.renderModel(BlockState blockStateIn,
BlockPos posIn,
ILightReader lightReaderIn,
MatrixStack matrixStackIn,
IVertexBuilder vertexBuilderIn,
IModelData modelData) |
private void |
ItemRenderer.renderModel(IBakedModel modelIn,
ItemStack stack,
int combinedLightIn,
int combinedOverlayIn,
MatrixStack matrixStackIn,
IVertexBuilder bufferIn) |
boolean |
BlockModelRenderer.renderModel(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixIn,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn)
Deprecated.
|
boolean |
BlockModelRenderer.renderModel(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixIn,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn,
IModelData modelData) |
void |
BlockModelRenderer.renderModel(MatrixStack.Entry matrixEntry,
IVertexBuilder buffer,
BlockState state,
IBakedModel modelIn,
float red,
float green,
float blue,
int combinedLightIn,
int combinedOverlayIn,
IModelData modelData) |
void |
BlockModelRenderer.renderModelBrightnessColor(MatrixStack.Entry matrixEntry,
IVertexBuilder buffer,
BlockState state,
IBakedModel modelIn,
float red,
float green,
float blue,
int combinedLightIn,
int combinedOverlayIn)
Deprecated.
|
private static void |
BlockModelRenderer.renderModelBrightnessColorQuads(MatrixStack.Entry matrixEntry,
IVertexBuilder buffer,
float red,
float green,
float blue,
java.util.List<BakedQuad> listQuads,
int combinedLightIn,
int combinedOverlayIn) |
boolean |
BlockModelRenderer.renderModelFlat(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixStackIn,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn)
Deprecated.
|
boolean |
BlockModelRenderer.renderModelFlat(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixStackIn,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn,
IModelData modelData) |
boolean |
BlockModelRenderer.renderModelSmooth(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixStackIn,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn)
Deprecated.
|
boolean |
BlockModelRenderer.renderModelSmooth(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixStackIn,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn,
IModelData modelData) |
void |
ItemRenderer.renderQuads(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
java.util.List<BakedQuad> quadsIn,
ItemStack itemStackIn,
int combinedLightIn,
int combinedOverlayIn) |
private void |
BlockModelRenderer.renderQuadsFlat(ILightReader blockAccessIn,
BlockState stateIn,
BlockPos posIn,
int brightnessIn,
int combinedOverlayIn,
boolean ownBrightness,
MatrixStack matrixStackIn,
IVertexBuilder buffer,
java.util.List<BakedQuad> list,
java.util.BitSet bitSet) |
private void |
BlockModelRenderer.renderQuadSmooth(ILightReader blockAccessIn,
BlockState stateIn,
BlockPos posIn,
IVertexBuilder buffer,
MatrixStack.Entry matrixEntry,
BakedQuad quadIn,
float colorMul0,
float colorMul1,
float colorMul2,
float colorMul3,
int brightness0,
int brightness1,
int brightness2,
int brightness3,
int combinedOverlayIn) |
private void |
BlockModelRenderer.renderQuadsSmooth(ILightReader blockAccessIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixStackIn,
IVertexBuilder buffer,
java.util.List<BakedQuad> list,
float[] quadBounds,
java.util.BitSet bitSet,
BlockModelRenderer.AmbientOcclusionFace aoFace,
int combinedOverlayIn) |
private void |
FluidBlockRenderer.vertex(IVertexBuilder vertexBuilderIn,
double x,
double y,
double z,
float red,
float green,
float blue,
float alpha,
float u,
float v,
int packedLight) |
private void |
FluidBlockRenderer.vertexVanilla(IVertexBuilder vertexBuilderIn,
double x,
double y,
double z,
float red,
float green,
float blue,
float u,
float v,
int packedLight)
Deprecated.
|
Constructor and Description |
---|
ColoredOutline(IVertexBuilder bufferIn,
int red,
int green,
int blue,
int alpha) |
SpriteAwareVertexBuilder(IVertexBuilder bufferIn,
TextureAtlasSprite spriteIn) |
Modifier and Type | Method and Description |
---|---|
static void |
MobRenderer.addVertexPair(IVertexBuilder bufferIn,
Matrix4f matrixIn,
int packedLight,
float p_229120_3_,
float p_229120_4_,
float p_229120_5_,
float p_229120_6_,
float p_229120_7_,
int p_229120_8_,
int p_229120_9_,
boolean p_229120_10_,
float p_229120_11_,
float p_229120_12_) |
void |
ArrowRenderer.drawVertex(Matrix4f matrix,
Matrix3f normals,
IVertexBuilder vertexBuilder,
int offsetX,
int offsetY,
int offsetZ,
float textureX,
float textureY,
int p_229039_9_,
int p_229039_10_,
int p_229039_11_,
int packedLightIn) |
private static void |
EntityRendererManager.fireVertex(MatrixStack.Entry matrixEntryIn,
IVertexBuilder bufferIn,
float x,
float y,
float z,
float texU,
float texV) |
private static void |
DragonFireballRenderer.func_229045_a_(IVertexBuilder p_229045_0_,
Matrix4f p_229045_1_,
Matrix3f p_229045_2_,
int p_229045_3_,
float p_229045_4_,
int p_229045_5_,
int p_229045_6_,
int p_229045_7_) |
private static void |
EnderDragonRenderer.func_229060_a_(IVertexBuilder p_229060_0_,
Matrix4f p_229060_1_,
float p_229060_2_,
float p_229060_3_) |
private static void |
EnderDragonRenderer.func_229061_a_(IVertexBuilder p_229061_0_,
Matrix4f p_229061_1_,
int p_229061_2_) |
private static void |
EnderDragonRenderer.func_229062_b_(IVertexBuilder p_229062_0_,
Matrix4f p_229062_1_,
float p_229062_2_,
float p_229062_3_) |
private static void |
EnderDragonRenderer.func_229063_c_(IVertexBuilder p_229063_0_,
Matrix4f p_229063_1_,
float p_229063_2_,
float p_229063_3_) |
private void |
EnderDragonRenderer.EnderDragonModel.func_229081_a_(MatrixStack p_229081_1_,
IVertexBuilder p_229081_2_,
int p_229081_3_,
int p_229081_4_,
float p_229081_5_,
ModelRenderer p_229081_6_,
ModelRenderer p_229081_7_,
ModelRenderer p_229081_8_,
ModelRenderer p_229081_9_,
ModelRenderer p_229081_10_,
ModelRenderer p_229081_11_,
ModelRenderer p_229081_12_) |
private static void |
FishRenderer.func_229104_a_(float p_229104_0_,
float p_229104_1_,
float p_229104_2_,
IVertexBuilder p_229104_3_,
Matrix4f p_229104_4_,
float p_229104_5_) |
private static void |
FishRenderer.func_229106_a_(IVertexBuilder p_229106_0_,
Matrix4f p_229106_1_,
Matrix3f p_229106_2_,
int p_229106_3_,
float p_229106_4_,
int p_229106_5_,
int p_229106_6_,
int p_229106_7_) |
private static void |
GuardianRenderer.func_229108_a_(IVertexBuilder p_229108_0_,
Matrix4f p_229108_1_,
Matrix3f p_229108_2_,
float p_229108_3_,
float p_229108_4_,
float p_229108_5_,
int p_229108_6_,
int p_229108_7_,
int p_229108_8_,
float p_229108_9_,
float p_229108_10_) |
private static void |
LightningBoltRenderer.func_229116_a_(Matrix4f p_229116_0_,
IVertexBuilder p_229116_1_,
float p_229116_2_,
float p_229116_3_,
int p_229116_4_,
float p_229116_5_,
float p_229116_6_,
float p_229116_7_,
float p_229116_8_,
float p_229116_9_,
float p_229116_10_,
float p_229116_11_,
boolean p_229116_12_,
boolean p_229116_13_,
boolean p_229116_14_,
boolean p_229116_15_) |
private void |
PaintingRenderer.func_229121_a_(Matrix4f p_229121_1_,
Matrix3f p_229121_2_,
IVertexBuilder p_229121_3_,
float p_229121_4_,
float p_229121_5_,
float p_229121_6_,
float p_229121_7_,
float p_229121_8_,
int p_229121_9_,
int p_229121_10_,
int p_229121_11_,
int p_229121_12_) |
private void |
PaintingRenderer.func_229122_a_(MatrixStack p_229122_1_,
IVertexBuilder p_229122_2_,
PaintingEntity p_229122_3_,
int p_229122_4_,
int p_229122_5_,
TextureAtlasSprite p_229122_6_,
TextureAtlasSprite p_229122_7_) |
void |
EnderDragonRenderer.EnderDragonModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
private static void |
EntityRendererManager.renderBlockShadow(MatrixStack.Entry matrixEntryIn,
IVertexBuilder bufferIn,
IWorldReader worldIn,
BlockPos blockPosIn,
double xIn,
double yIn,
double zIn,
float sizeIn,
float weightIn) |
private void |
EntityRendererManager.renderBoundingBox(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
Entity entityIn,
float red,
float green,
float blue) |
private void |
EntityRendererManager.renderDebugBoundingBox(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
Entity entityIn,
float partialTicks) |
static void |
MobRenderer.renderSide(IVertexBuilder bufferIn,
Matrix4f matrixIn,
float p_229119_2_,
float p_229119_3_,
float p_229119_4_,
int blockLight,
int holderBlockLight,
int skyLight,
int holderSkyLight,
float p_229119_9_,
float p_229119_10_,
float p_229119_11_,
float p_229119_12_) |
private static void |
EntityRendererManager.shadowVertex(MatrixStack.Entry matrixEntryIn,
IVertexBuilder bufferIn,
float alphaIn,
float xIn,
float yIn,
float zIn,
float texU,
float texV) |
private static void |
ExperienceOrbRenderer.vertex(IVertexBuilder bufferIn,
Matrix4f matrixIn,
Matrix3f matrixNormalIn,
float x,
float y,
int red,
int green,
int blue,
float texU,
float texV,
int packedLight) |
Modifier and Type | Method and Description |
---|---|
private static void |
BeeStingerLayer.func_229132_a_(IVertexBuilder p_229132_0_,
Matrix4f p_229132_1_,
Matrix3f p_229132_2_,
float p_229132_3_,
int p_229132_4_,
float p_229132_5_,
float p_229132_6_,
int p_229132_7_) |
Modifier and Type | Method and Description |
---|---|
void |
BookModel.func_228249_b_(MatrixStack p_228249_1_,
IVertexBuilder p_228249_2_,
int p_228249_3_,
int p_228249_4_,
float p_228249_5_,
float p_228249_6_,
float p_228249_7_,
float p_228249_8_) |
void |
AgeableModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
LlamaModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
TintedAgeableModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
GenericHeadModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
TurtleModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
HumanoidHeadModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
BookModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
TridentModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
ShieldModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
RabbitModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
AbstractTropicalFishModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
SegmentedModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
PlayerModel.renderCape(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn) |
void |
PlayerModel.renderEars(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn) |
void |
ParrotModel.renderOnShoulder(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float p_228284_5_,
float p_228284_6_,
float p_228284_7_,
float p_228284_8_,
int p_228284_9_) |
Modifier and Type | Method and Description |
---|---|
IVertexBuilder |
Material.getBuffer(IRenderTypeBuffer bufferIn,
java.util.function.Function<ResourceLocation,RenderType> renderTypeGetter) |
Modifier and Type | Method and Description |
---|---|
private void |
ModelRenderer.doRender(MatrixStack.Entry matrixEntryIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
ModelRenderer.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn) |
void |
ModelRenderer.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
abstract void |
Model.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
Modifier and Type | Method and Description |
---|---|
IVertexBuilder |
TextureAtlasSprite.wrapBuffer(IVertexBuilder bufferIn) |
Modifier and Type | Method and Description |
---|---|
IVertexBuilder |
TextureAtlasSprite.wrapBuffer(IVertexBuilder bufferIn) |
Modifier and Type | Method and Description |
---|---|
private static void |
BeaconTileEntityRenderer.addQuad(Matrix4f matrixPos,
Matrix3f matrixNormal,
IVertexBuilder bufferIn,
float red,
float green,
float blue,
float alpha,
int yMin,
int yMax,
float x1,
float z1,
float x2,
float z2,
float u1,
float u2,
float v1,
float v2) |
private static void |
BeaconTileEntityRenderer.addVertex(Matrix4f matrixPos,
Matrix3f matrixNormal,
IVertexBuilder bufferIn,
float red,
float green,
float blue,
float alpha,
int y,
float x,
float z,
float texU,
float texV) |
private void |
StructureTileEntityRenderer.func_228880_a_(StructureBlockTileEntity p_228880_1_,
IVertexBuilder p_228880_2_,
BlockPos p_228880_3_,
boolean p_228880_4_,
MatrixStack p_228880_5_) |
void |
SignTileEntityRenderer.SignModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
private void |
EndPortalTileEntityRenderer.renderCube(T tileEntityIn,
float p_228883_2_,
float p_228883_3_,
Matrix4f p_228883_4_,
IVertexBuilder p_228883_5_) |
private void |
EndPortalTileEntityRenderer.renderFace(T tileEntityIn,
Matrix4f p_228884_2_,
IVertexBuilder p_228884_3_,
float p_228884_4_,
float p_228884_5_,
float p_228884_6_,
float p_228884_7_,
float p_228884_8_,
float p_228884_9_,
float p_228884_10_,
float p_228884_11_,
float p_228884_12_,
float p_228884_13_,
float p_228884_14_,
Direction p_228884_15_) |
private void |
ChestTileEntityRenderer.renderModels(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
ModelRenderer chestLid,
ModelRenderer chestLatch,
ModelRenderer chestBottom,
float lidAngle,
int combinedLightIn,
int combinedOverlayIn) |
private static void |
BeaconTileEntityRenderer.renderPart(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
float red,
float green,
float blue,
float alpha,
int yMin,
int yMax,
float p_228840_8_,
float p_228840_9_,
float p_228840_10_,
float p_228840_11_,
float p_228840_12_,
float p_228840_13_,
float p_228840_14_,
float p_228840_15_,
float u1,
float u2,
float v1,
float v2) |
Modifier and Type | Method and Description |
---|---|
void |
DragonHeadModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
Modifier and Type | Method and Description |
---|---|
default IVertexBuilder |
IForgeVertexBuilder.getVertexBuilder() |
Modifier and Type | Field and Description |
---|---|
private IVertexBuilder |
VertexBufferConsumer.renderer |
Modifier and Type | Method and Description |
---|---|
boolean |
ForgeBlockModelRenderer.renderModelFlat(ILightReader world,
IBakedModel model,
BlockState state,
BlockPos pos,
MatrixStack matrixStack,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random rand,
long seed,
int combinedOverlayIn,
IModelData modelData) |
boolean |
ForgeBlockModelRenderer.renderModelSmooth(ILightReader world,
IBakedModel model,
BlockState state,
BlockPos pos,
MatrixStack matrixStack,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random rand,
long seed,
int combinedOverlayIn,
IModelData modelData) |
void |
VertexBufferConsumer.setBuffer(IVertexBuilder buffer) |
Constructor and Description |
---|
VertexBufferConsumer(IVertexBuilder buffer) |