Modifier and Type | Method and Description |
---|---|
boolean |
BlockPredicate.func_226238_a_(ServerWorld p_226238_1_,
BlockPos p_226238_2_) |
boolean |
FluidPredicate.func_226649_a_(ServerWorld p_226649_1_,
BlockPos p_226649_2_) |
boolean |
RightClickBlockWithItemTrigger.Instance.func_226700_a_(BlockState p_226700_1_,
ServerWorld p_226700_2_,
BlockPos p_226700_3_,
ItemStack p_226700_4_) |
boolean |
LightPredicate.func_226858_a_(ServerWorld p_226858_1_,
BlockPos p_226858_2_) |
boolean |
PlacedBlockTrigger.Instance.test(BlockState state,
BlockPos pos,
ServerWorld world,
ItemStack item) |
void |
RightClickBlockWithItemTrigger.test(ServerPlayerEntity p_226695_1_,
BlockPos p_226695_2_,
ItemStack p_226695_3_) |
void |
UsedEnderEyeTrigger.trigger(ServerPlayerEntity player,
BlockPos pos) |
void |
PlacedBlockTrigger.trigger(ServerPlayerEntity player,
BlockPos pos,
ItemStack item) |
Modifier and Type | Field and Description |
---|---|
private BlockPos |
PistonBlockStructureHelper.blockToMove |
private BlockPos |
NetherPortalBlock.Size.bottomLeft |
private BlockPos |
PistonBlockStructureHelper.pistonPos |
private BlockPos |
RedstoneTorchBlock.Toggle.pos |
private BlockPos |
ComposterBlock.FullInventory.pos |
private BlockPos |
ComposterBlock.PartialInventory.pos |
private BlockPos |
RailState.pos |
private BlockPos |
BlockEventData.position |
Modifier and Type | Field and Description |
---|---|
private java.util.Set<BlockPos> |
RedstoneWireBlock.blocksNeedingUpdate |
private java.util.List<BlockPos> |
RailState.connectedRails |
private java.util.List<BlockPos> |
PistonBlockStructureHelper.toDestroy |
private java.util.List<BlockPos> |
PistonBlockStructureHelper.toMove |
Modifier and Type | Method and Description |
---|---|
BlockPos |
BlockEventData.getPosition() |
Modifier and Type | Method and Description |
---|---|
java.util.List<BlockPos> |
PistonBlockStructureHelper.getBlocksToDestroy() |
java.util.List<BlockPos> |
PistonBlockStructureHelper.getBlocksToMove() |
java.util.List<BlockPos> |
RailState.getConnectedRails() |
Modifier and Type | Method and Description |
---|---|
private boolean |
SpongeBlock.absorb(World worldIn,
BlockPos pos) |
private static void |
RedstoneOreBlock.activate(BlockState p_196500_0_,
World p_196500_1_,
BlockPos p_196500_2_) |
private boolean |
PistonBlockStructureHelper.addBlockLine(BlockPos origin,
Direction facingIn) |
private boolean |
PistonBlockStructureHelper.addBranchingBlocks(BlockPos fromPos) |
private void |
BeehiveBlock.addHoneyParticle(World p_226880_1_,
BlockPos p_226880_2_,
VoxelShape p_226880_3_,
double p_226880_4_) |
private static boolean |
ComposterBlock.addItem(BlockState p_220293_0_,
IWorld p_220293_1_,
BlockPos p_220293_2_,
ItemStack p_220293_3_) |
private static void |
LeverBlock.addParticles(BlockState state,
IWorld worldIn,
BlockPos pos,
float alpha) |
boolean |
FarmlandBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
DoorBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
GrassPathBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
CactusBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
BedBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
ComposterBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
EndPortalFrameBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
FourWayBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
MovingPistonBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
ChorusPlantBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
WallBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
HopperBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
PistonHeadBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
EnderChestBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
BellBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
BambooBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
ConduitBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
CampfireBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
AnvilBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
EnchantingTableBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
PistonBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
GrindstoneBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
BrewingStandBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
FenceGateBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
FlowingFluidBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
TrapDoorBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
StairsBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
BushBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
DragonEggBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
SnowBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
CakeBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
Block.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type)
Deprecated.
|
boolean |
LanternBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
SoulSandBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
CauldronBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
FenceBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
StonecutterBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
ChestBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
LecternBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
SlabBlock.allowsMovement(BlockState state,
IBlockReader worldIn,
BlockPos pos,
PathType type) |
boolean |
BlockState.allowsMovement(IBlockReader worldIn,
BlockPos pos,
PathType type) |
private void |
BeehiveBlock.angerNearbyBees(World p_226881_1_,
BlockPos p_226881_2_) |
void |
BeehiveBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
FallingBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BubbleColumnBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
RedstoneTorchBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
LeverBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
EndGatewayBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
WetSpongeBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
RedstoneOreBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
RedstoneWallTorchBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
RepeaterBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlastFurnaceBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
NetherPortalBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
WallTorchBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
EnderChestBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
CampfireBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
EnchantingTableBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BrewingStandBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
EndPortalBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
FurnaceBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
RedstoneWireBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
StairsBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
EndRodBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
FireBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
MyceliumBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
TorchBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
Block.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
SmokerBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
LeavesBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
WitherRoseBlock.animateTick(BlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
private static boolean |
ChorusFlowerBlock.areAllNeighborsEmpty(IWorldReader worldIn,
BlockPos pos,
Direction excludingSide) |
private boolean |
FireBlock.areNeighborsFlammable(IBlockReader worldIn,
BlockPos pos) |
boolean |
BlockState.blockNeedsPostProcessing(IBlockReader worldIn,
BlockPos pos) |
protected int |
RedstoneDiodeBlock.calculateInputStrength(World worldIn,
BlockPos pos,
BlockState state) |
protected int |
ComparatorBlock.calculateInputStrength(World worldIn,
BlockPos pos,
BlockState state) |
private int |
ComparatorBlock.calculateOutput(World worldIn,
BlockPos pos,
BlockState state) |
void |
TripWireHookBlock.calculateState(World worldIn,
BlockPos pos,
BlockState hookState,
boolean p_176260_4_,
boolean p_176260_5_,
int p_176260_6_,
BlockState p_176260_7_) |
static boolean |
VineBlock.canAttachTo(IBlockReader p_196542_0_,
BlockPos worldIn,
Direction neighborPos) |
private boolean |
LadderBlock.canAttachTo(IBlockReader p_196471_1_,
BlockPos p_196471_2_,
Direction p_196471_3_) |
boolean |
FireBlock.canCatchFire(IBlockReader world,
BlockPos pos,
Direction face)
Side sensitive version that calls the block function.
|
protected static boolean |
RedstoneWireBlock.canConnectTo(BlockState blockState,
IBlockReader world,
BlockPos pos,
Direction side) |
boolean |
SeaGrassBlock.canContainFluid(IBlockReader worldIn,
BlockPos pos,
BlockState state,
Fluid fluidIn) |
boolean |
KelpBlock.canContainFluid(IBlockReader worldIn,
BlockPos pos,
BlockState state,
Fluid fluidIn) |
boolean |
KelpTopBlock.canContainFluid(IBlockReader worldIn,
BlockPos pos,
BlockState state,
Fluid fluidIn) |
boolean |
ILiquidContainer.canContainFluid(IBlockReader worldIn,
BlockPos pos,
BlockState state,
Fluid fluidIn) |
boolean |
TallSeaGrassBlock.canContainFluid(IBlockReader worldIn,
BlockPos pos,
BlockState state,
Fluid fluidIn) |
default boolean |
IWaterLoggable.canContainFluid(IBlockReader worldIn,
BlockPos pos,
BlockState state,
Fluid fluidIn) |
boolean |
SlabBlock.canContainFluid(IBlockReader worldIn,
BlockPos pos,
BlockState state,
Fluid fluidIn) |
protected boolean |
FireBlock.canDie(World worldIn,
BlockPos pos) |
boolean |
CarvedPumpkinBlock.canDispenserPlace(IWorldReader p_196354_1_,
BlockPos p_196354_2_) |
boolean |
CarvedPumpkinBlock.canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
boolean |
BedrockBlock.canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
boolean |
RedstoneLampBlock.canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
boolean |
AbstractGlassBlock.canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
boolean |
IceBlock.canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
boolean |
TrapDoorBlock.canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
boolean |
Block.canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type)
Deprecated.
|
boolean |
SoulSandBlock.canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
boolean |
LeavesBlock.canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
boolean |
MagmaBlock.canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
boolean |
BarrierBlock.canEntitySpawn(BlockState state,
IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
boolean |
BlockState.canEntitySpawn(IBlockReader worldIn,
BlockPos pos,
EntityType<?> type) |
boolean |
StemBlock.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
TallFlowerBlock.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
SeaGrassBlock.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
SweetBerryBushBlock.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
SaplingBlock.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
BambooSaplingBlock.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
SeaPickleBlock.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
MushroomBlock.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
BambooBlock.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
TallGrassBlock.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
IGrowable.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
GrassBlock.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
CropsBlock.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
boolean |
CocoaBlock.canGrow(IBlockReader worldIn,
BlockPos pos,
BlockState state,
boolean isClient) |
static boolean |
BubbleColumnBlock.canHoldBubbleColumn(IWorld p_208072_0_,
BlockPos p_208072_1_) |
protected boolean |
CoralBlock.canLive(IBlockReader p_203943_1_,
BlockPos p_203943_2_) |
boolean |
AbstractRailBlock.canMakeSlopes(BlockState state,
IBlockReader world,
BlockPos pos)
Returns true if the rail can make up and down slopes.
|
static boolean |
PistonBlock.canPush(BlockState blockStateIn,
World worldIn,
BlockPos pos,
Direction facing,
boolean destroyBlocks,
Direction p_185646_5_) |
static boolean |
WitherSkeletonSkullBlock.canSpawnMob(World p_196299_0_,
BlockPos p_196299_1_,
ItemStack p_196299_2_) |
boolean |
Block.canSustainPlant(BlockState state,
IBlockReader world,
BlockPos pos,
Direction facing,
IPlantable plantable) |
boolean |
StemBlock.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
boolean |
TallFlowerBlock.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
boolean |
SeaGrassBlock.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
boolean |
SweetBerryBushBlock.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
boolean |
SaplingBlock.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
boolean |
BambooSaplingBlock.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
boolean |
SeaPickleBlock.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
boolean |
MushroomBlock.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
boolean |
BambooBlock.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
boolean |
TallGrassBlock.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
boolean |
IGrowable.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
boolean |
GrassBlock.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
boolean |
CropsBlock.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
boolean |
CocoaBlock.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
TNTBlock.catchFire(BlockState state,
World world,
BlockPos pos,
Direction face,
LivingEntity igniter) |
boolean |
ShulkerBoxBlock.causesSuffocation(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
AbstractGlassBlock.causesSuffocation(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
MovingPistonBlock.causesSuffocation(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
PistonBlock.causesSuffocation(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
Block.causesSuffocation(BlockState state,
IBlockReader worldIn,
BlockPos pos)
Deprecated.
|
boolean |
LeavesBlock.causesSuffocation(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
BlockState.causesSuffocation(IBlockReader worldIn,
BlockPos pos) |
private void |
PistonBlock.checkForMove(World worldIn,
BlockPos pos,
BlockState state) |
private void |
AbstractButtonBlock.checkPressed(BlockState state,
World worldIn,
BlockPos pos) |
static void |
WitherSkeletonSkullBlock.checkWitherSpawn(World worldIn,
BlockPos pos,
SkullTileEntity p_196298_2_) |
private static void |
ComposterBlock.clear(BlockState p_220294_0_,
IWorld p_220294_1_,
BlockPos p_220294_2_) |
protected int |
WeightedPressurePlateBlock.computeRedstoneStrength(World worldIn,
BlockPos pos) |
protected abstract int |
AbstractPressurePlateBlock.computeRedstoneStrength(World worldIn,
BlockPos pos) |
protected int |
PressurePlateBlock.computeRedstoneStrength(World worldIn,
BlockPos pos) |
private RailState |
RailState.createForAdjacent(BlockPos p_196908_1_) |
ISidedInventory |
ComposterBlock.createInventory(BlockState p_219966_1_,
IWorld p_219966_2_,
BlockPos p_219966_3_) |
static BlockPattern.PatternHelper |
NetherPortalBlock.createPatternHelper(IWorld p_181089_0_,
BlockPos worldIn) |
protected void |
DropperBlock.dispense(World worldIn,
BlockPos pos) |
protected void |
DispenserBlock.dispense(World worldIn,
BlockPos pos) |
private boolean |
PistonBlock.doMove(World worldIn,
BlockPos pos,
Direction directionIn,
boolean extending) |
private void |
LecternBlock.dropBook(BlockState p_220150_1_,
World p_220150_2_,
BlockPos p_220150_3_) |
static void |
BeehiveBlock.dropHoneyComb(World p_226878_0_,
BlockPos p_226878_1_) |
private void |
JukeboxBlock.dropRecord(World worldIn,
BlockPos pos) |
void |
Block.dropXpOnBlockBreak(World worldIn,
BlockPos pos,
int amount) |
boolean |
ContainerBlock.eventReceived(BlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
ComparatorBlock.eventReceived(BlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
PistonBlock.eventReceived(BlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
NoteBlock.eventReceived(BlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
Block.eventReceived(BlockState state,
World worldIn,
BlockPos pos,
int id,
int param)
Deprecated.
|
private void |
CommandBlockBlock.execute(BlockState p_193387_1_,
World p_193387_2_,
BlockPos p_193387_3_,
CommandBlockLogic p_193387_4_,
boolean p_193387_5_) |
private static void |
CommandBlockBlock.executeChain(World p_193386_0_,
BlockPos p_193386_1_,
Direction p_193386_2_) |
static void |
TNTBlock.explode(World p_196534_0_,
BlockPos worldIn)
Deprecated.
|
private static void |
TNTBlock.explode(World worldIn,
BlockPos pos,
LivingEntity entityIn)
Deprecated.
|
void |
Block.fillWithRain(World worldIn,
BlockPos pos) |
void |
CauldronBlock.fillWithRain(World worldIn,
BlockPos pos) |
private ItemFrameEntity |
ComparatorBlock.findItemFrame(World worldIn,
Direction facing,
BlockPos pos) |
protected <T extends AbstractMinecartEntity> |
DetectorRailBlock.findMinecarts(World worldIn,
BlockPos pos,
java.lang.Class<T> cartType,
java.util.function.Predicate<Entity> filter) |
protected boolean |
PoweredRailBlock.findPoweredRailSignal(World worldIn,
BlockPos pos,
BlockState state,
boolean p_176566_4_,
int p_176566_5_) |
private boolean |
VineBlock.func_196539_a(IBlockReader p_196539_1_,
BlockPos p_196539_2_) |
private boolean |
VineBlock.func_196541_a(IBlockReader p_196541_1_,
BlockPos p_196541_2_,
Direction p_196541_3_) |
private BlockState |
VineBlock.func_196545_h(BlockState p_196545_1_,
IBlockReader p_196545_2_,
BlockPos p_196545_3_) |
protected boolean |
PoweredRailBlock.func_208071_a(World p_208071_1_,
BlockPos p_208071_2_,
boolean p_208071_3_,
int p_208071_4_,
RailShape p_208071_5_) |
private boolean |
RailState.func_208512_d(BlockPos p_208512_1_) |
protected void |
BambooSaplingBlock.func_220087_a(World p_220087_1_,
BlockPos p_220087_2_) |
private boolean |
ScaffoldingBlock.func_220116_a(IBlockReader p_220116_1_,
BlockPos p_220116_2_,
int p_220116_3_) |
static int |
ScaffoldingBlock.func_220117_a(IBlockReader p_220117_0_,
BlockPos p_220117_1_) |
static java.util.Optional<Vec3d> |
BedBlock.func_220172_a(EntityType<?> p_220172_0_,
IWorldReader p_220172_1_,
BlockPos p_220172_2_,
int p_220172_3_) |
static Direction |
BedBlock.func_220174_a(IBlockReader p_220174_0_,
BlockPos p_220174_1_) |
protected static java.util.Optional<Vec3d> |
BedBlock.func_220175_a(EntityType<?> p_220175_0_,
IWorldReader p_220175_1_,
BlockPos p_220175_2_) |
static boolean |
HorizontalFaceBlock.func_220185_b(IWorldReader p_220185_0_,
BlockPos p_220185_1_,
Direction p_220185_2_) |
private static boolean |
SpreadableSnowyDirtBlock.func_220256_c(BlockState p_220256_0_,
IWorldReader p_220256_1_,
BlockPos p_220256_2_) |
private static boolean |
SpreadableSnowyDirtBlock.func_220257_b(BlockState p_220257_0_,
IWorldReader p_220257_1_,
BlockPos p_220257_2_) |
abstract TileEntityMerger.ICallbackWrapper<? extends ChestTileEntity> |
AbstractChestBlock.func_225536_a_(BlockState p_225536_1_,
World p_225536_2_,
BlockPos p_225536_3_,
boolean p_225536_4_) |
TileEntityMerger.ICallbackWrapper<? extends ChestTileEntity> |
EnderChestBlock.func_225536_a_(BlockState p_225536_1_,
World p_225536_2_,
BlockPos p_225536_3_,
boolean p_225536_4_) |
TileEntityMerger.ICallbackWrapper<? extends ChestTileEntity> |
ChestBlock.func_225536_a_(BlockState p_225536_1_,
World p_225536_2_,
BlockPos p_225536_3_,
boolean p_225536_4_) |
private boolean |
BedBlock.func_226861_a_(World p_226861_1_,
BlockPos p_226861_2_) |
private void |
BeehiveBlock.func_226879_a_(World p_226879_1_,
BlockPos p_226879_2_,
BlockState p_226879_3_) |
boolean |
BellBlock.func_226885_a_(World p_226885_1_,
BlockPos p_226885_2_,
Direction p_226885_3_) |
void |
AbstractButtonBlock.func_226910_d_(BlockState p_226910_1_,
World p_226910_2_,
BlockPos p_226910_3_) |
private ActionResultType |
CakeBlock.func_226911_a_(IWorld p_226911_1_,
BlockPos p_226911_2_,
BlockState p_226911_3_,
PlayerEntity p_226911_4_) |
static IInventory |
ChestBlock.func_226916_a_(ChestBlock p_226916_0_,
BlockState p_226916_1_,
World p_226916_2_,
BlockPos p_226916_3_,
boolean p_226916_4_) |
private void |
HoneyBlock.func_226933_a_(Entity p_226933_1_,
BlockPos p_226933_2_) |
private boolean |
HoneyBlock.func_226935_a_(BlockPos p_226935_1_,
Entity p_226935_2_) |
BlockState |
LeverBlock.func_226939_d_(BlockState p_226939_1_,
World p_226939_2_,
BlockPos p_226939_3_) |
boolean |
MushroomBlock.func_226940_a_(ServerWorld p_226940_1_,
BlockPos p_226940_2_,
BlockState p_226940_3_,
java.util.Random p_226940_4_) |
void |
SaplingBlock.func_226942_a_(ServerWorld p_226942_1_,
BlockPos p_226942_2_,
BlockState p_226942_3_,
java.util.Random p_226942_4_) |
private static boolean |
ConcretePowderBlock.func_230137_b_(IBlockReader p_230137_0_,
BlockPos p_230137_1_,
BlockState p_230137_2_) |
static void |
ChorusFlowerBlock.generatePlant(IWorld worldIn,
BlockPos pos,
java.util.Random rand,
int p_185603_3_) |
protected int |
RedstoneDiodeBlock.getActiveSignal(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
protected int |
ComparatorBlock.getActiveSignal(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
float |
StructureVoidBlock.getAmbientOcclusionLightValue(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
float |
AbstractGlassBlock.getAmbientOcclusionLightValue(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
float |
Block.getAmbientOcclusionLightValue(BlockState state,
IBlockReader worldIn,
BlockPos pos)
Deprecated.
|
float |
BarrierBlock.getAmbientOcclusionLightValue(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
float |
BlockState.getAmbientOcclusionLightValue(IBlockReader reader,
BlockPos pos) |
float |
Block.getBlockHardness(BlockState blockState,
IBlockReader worldIn,
BlockPos pos)
Deprecated.
|
float |
BlockState.getBlockHardness(IBlockReader worldIn,
BlockPos pos) |
VoxelShape |
CactusBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
ComposterBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
ScaffoldingBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
FourWayBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
MovingPistonBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
WallBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
HoneyBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
BellBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
BambooBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
GrindstoneBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
FenceGateBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
SnowBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
Block.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context)
Deprecated.
|
VoxelShape |
SoulSandBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
LecternBlock.getCollisionShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
BlockState.getCollisionShape(IBlockReader worldIn,
BlockPos pos) |
VoxelShape |
BlockState.getCollisionShape(IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
int |
BeehiveBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
CommandBlockBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
ComposterBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
DispenserBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
ShulkerBoxBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
BarrelBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
EndPortalFrameBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
HopperBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
BrewingStandBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
JukeboxBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
CakeBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
Block.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos)
Deprecated.
|
int |
CauldronBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
DetectorRailBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
AbstractFurnaceBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
ChestBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
LecternBlock.getComparatorInputOverride(BlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockState.getComparatorInputOverride(World worldIn,
BlockPos pos) |
INamedContainerProvider |
ContainerBlock.getContainer(BlockState state,
World worldIn,
BlockPos pos) |
INamedContainerProvider |
CraftingTableBlock.getContainer(BlockState state,
World worldIn,
BlockPos pos) |
INamedContainerProvider |
CartographyTableBlock.getContainer(BlockState state,
World worldIn,
BlockPos pos) |
INamedContainerProvider |
AnvilBlock.getContainer(BlockState state,
World worldIn,
BlockPos pos) |
INamedContainerProvider |
EnchantingTableBlock.getContainer(BlockState state,
World worldIn,
BlockPos pos) |
INamedContainerProvider |
GrindstoneBlock.getContainer(BlockState state,
World worldIn,
BlockPos pos) |
INamedContainerProvider |
Block.getContainer(BlockState state,
World worldIn,
BlockPos pos)
Deprecated.
|
INamedContainerProvider |
StonecutterBlock.getContainer(BlockState state,
World worldIn,
BlockPos pos) |
INamedContainerProvider |
LoomBlock.getContainer(BlockState state,
World worldIn,
BlockPos pos) |
INamedContainerProvider |
ChestBlock.getContainer(BlockState state,
World worldIn,
BlockPos pos) |
INamedContainerProvider |
LecternBlock.getContainer(BlockState state,
World worldIn,
BlockPos pos) |
INamedContainerProvider |
BlockState.getContainer(World worldIn,
BlockPos pos) |
private AxisAlignedBB |
DetectorRailBlock.getDectectionBox(BlockPos pos) |
protected int |
NetherPortalBlock.Size.getDistanceUntilEdge(BlockPos pos,
Direction directionIn) |
private static boolean |
BubbleColumnBlock.getDrag(IBlockReader p_203157_0_,
BlockPos p_203157_1_) |
static java.util.List<ItemStack> |
Block.getDrops(BlockState state,
ServerWorld worldIn,
BlockPos pos,
TileEntity tileEntityIn) |
static java.util.List<ItemStack> |
Block.getDrops(BlockState state,
ServerWorld worldIn,
BlockPos pos,
TileEntity tileEntityIn,
Entity entityIn,
ItemStack stack) |
int |
SpawnerBlock.getExpDrop(BlockState state,
IWorldReader world,
BlockPos pos,
int fortune,
int silktouch) |
int |
RedstoneOreBlock.getExpDrop(BlockState state,
IWorldReader world,
BlockPos pos,
int fortune,
int silktouch) |
int |
OreBlock.getExpDrop(BlockState state,
IWorldReader reader,
BlockPos pos,
int fortune,
int silktouch) |
VoxelShape |
BlockState.getFaceOcclusionShape(IBlockReader worldIn,
BlockPos pos,
Direction directionIn) |
protected static float |
CropsBlock.getGrowthChance(Block blockIn,
IBlockReader worldIn,
BlockPos pos) |
ItemStack |
StemBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
NetherWartBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
SweetBerryBushBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
EndGatewayBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
SpawnerBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
AbstractBannerBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
BambooSaplingBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
ShulkerBoxBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
MovingPistonBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
AttachedStemBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
PistonHeadBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
KelpBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
NetherPortalBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
FrostedIceBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
FlowerPotBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
EndPortalBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
CropsBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
ItemStack |
Block.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state)
Deprecated.
|
ItemStack |
TallSeaGrassBlock.getItem(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
MaterialColor |
BedBlock.getMaterialColor(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
MaterialColor |
LogBlock.getMaterialColor(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
MaterialColor |
Block.getMaterialColor(BlockState state,
IBlockReader worldIn,
BlockPos pos)
Deprecated.
|
MaterialColor |
BlockState.getMaterialColor(IBlockReader worldIn,
BlockPos pos)
Deprecated.
use {@link BlockState#rotate(IWorld, BlockPos, Rotation)
|
private int |
FireBlock.getNeighborEncouragement(IWorldReader worldIn,
BlockPos pos) |
protected int |
BambooBlock.getNumBambooBlocksAbove(IBlockReader worldIn,
BlockPos pos) |
protected int |
BambooBlock.getNumBambooBlocksBelow(IBlockReader worldIn,
BlockPos pos) |
Vec3d |
Block.getOffset(BlockState state,
IBlockReader worldIn,
BlockPos pos)
Deprecated.
|
Vec3d |
BlockState.getOffset(IBlockReader access,
BlockPos pos) |
int |
Block.getOpacity(BlockState state,
IBlockReader worldIn,
BlockPos pos)
Deprecated.
|
int |
LeavesBlock.getOpacity(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
int |
BlockState.getOpacity(IBlockReader worldIn,
BlockPos pos) |
BlockState |
CactusBlock.getPlant(IBlockReader world,
BlockPos pos) |
BlockState |
BushBlock.getPlant(IBlockReader world,
BlockPos pos) |
BlockState |
SugarCaneBlock.getPlant(IBlockReader world,
BlockPos pos) |
PlantType |
StemBlock.getPlantType(IBlockReader world,
BlockPos pos) |
PlantType |
CactusBlock.getPlantType(IBlockReader world,
BlockPos pos) |
PlantType |
SugarCaneBlock.getPlantType(IBlockReader world,
BlockPos pos) |
float |
BambooSaplingBlock.getPlayerRelativeBlockHardness(BlockState state,
PlayerEntity player,
IBlockReader worldIn,
BlockPos pos) |
float |
BambooBlock.getPlayerRelativeBlockHardness(BlockState state,
PlayerEntity player,
IBlockReader worldIn,
BlockPos pos) |
float |
Block.getPlayerRelativeBlockHardness(BlockState state,
PlayerEntity player,
IBlockReader worldIn,
BlockPos pos)
Deprecated.
|
float |
BlockState.getPlayerRelativeBlockHardness(PlayerEntity player,
IBlockReader worldIn,
BlockPos pos) |
long |
BlockState.getPositionRandom(BlockPos pos) |
long |
DoorBlock.getPositionRandom(BlockState state,
BlockPos pos) |
long |
BedBlock.getPositionRandom(BlockState state,
BlockPos pos) |
long |
Block.getPositionRandom(BlockState state,
BlockPos pos)
Deprecated.
|
long |
DoublePlantBlock.getPositionRandom(BlockState state,
BlockPos pos) |
protected int |
RedstoneDiodeBlock.getPowerOnSide(IWorldReader worldIn,
BlockPos pos,
Direction side) |
protected int |
RedstoneDiodeBlock.getPowerOnSides(IWorldReader worldIn,
BlockPos pos,
BlockState state) |
RailShape |
AbstractRailBlock.getRailDirection(BlockState state,
IBlockReader world,
BlockPos pos,
AbstractMinecartEntity cart)
Return the rail's direction.
|
float |
AbstractRailBlock.getRailMaxSpeed(BlockState state,
World world,
BlockPos pos,
AbstractMinecartEntity cart)
Returns the max speed of the rail at the specified position.
|
VoxelShape |
ComposterBlock.getRaytraceShape(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
VoxelShape |
ScaffoldingBlock.getRaytraceShape(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
VoxelShape |
HopperBlock.getRaytraceShape(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
VoxelShape |
Block.getRaytraceShape(BlockState state,
IBlockReader worldIn,
BlockPos pos)
Deprecated.
|
VoxelShape |
CauldronBlock.getRaytraceShape(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
VoxelShape |
BlockState.getRaytraceShape(IBlockReader worldIn,
BlockPos pos) |
VoxelShape |
SkullBlock.getRenderShape(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
VoxelShape |
FenceGateBlock.getRenderShape(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
VoxelShape |
Block.getRenderShape(BlockState state,
IBlockReader worldIn,
BlockPos pos)
Deprecated.
|
VoxelShape |
FenceBlock.getRenderShape(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
VoxelShape |
LecternBlock.getRenderShape(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
VoxelShape |
BlockState.getRenderShape(IBlockReader worldIn,
BlockPos pos) |
VoxelShape |
FarmlandBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
BubbleColumnBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
TripWireHookBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
StemBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
StructureVoidBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
NetherWartBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
DoorBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
VineBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
SkullBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
SeaGrassBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
BeetrootBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
SweetBerryBushBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
GrassPathBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
CactusBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
AirBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
LeverBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
CarrotBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
CoralPlantBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
BedBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
SaplingBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
ComposterBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
LilyPadBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
AbstractRailBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
PotatoBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
WallBannerBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
RedstoneWallTorchBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
ScaffoldingBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
BambooSaplingBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
WallSignBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
SeaPickleBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
DeadCoralWallFanBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
ShulkerBoxBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
RedstoneDiodeBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
EndPortalFrameBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
FourWayBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
MushroomBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
TurtleEggBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
MovingPistonBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
WallBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
DeadBushBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
AttachedStemBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
HopperBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
CarpetBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
WallSkullBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
AbstractPressurePlateBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
CoralFanBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
DaylightDetectorBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
PistonHeadBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
NetherPortalBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
WallTorchBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
EnderChestBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
BellBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
SixWayBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
FlowerBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
BambooBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
KelpTopBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
ConduitBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
CampfireBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
AbstractButtonBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
AnvilBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
EnchantingTableBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
PistonBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
GrindstoneBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
FlowerPotBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
BrewingStandBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
TallGrassBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
AbstractCoralPlantBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
FenceGateBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
LadderBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
EndPortalBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
FlowingFluidBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
RedstoneWireBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
TrapDoorBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
StairsBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
EndRodBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
FireBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
TorchBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
AbstractSignBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
DragonEggBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
SnowBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
TripWireBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
CakeBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
CropsBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
DeadCoralPlantBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
SugarCaneBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
Block.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context)
Deprecated.
|
VoxelShape |
LanternBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
CauldronBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
TallSeaGrassBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
StonecutterBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
CocoaBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
BannerBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
ChestBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
LecternBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
SlabBlock.getShape(BlockState state,
IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
VoxelShape |
BlockState.getShape(IBlockReader worldIn,
BlockPos pos) |
VoxelShape |
BlockState.getShape(IBlockReader worldIn,
BlockPos pos,
ISelectionContext context) |
private static StairsShape |
StairsBlock.getShapeProperty(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
private RedstoneSide |
RedstoneWireBlock.getSide(IBlockReader worldIn,
BlockPos pos,
Direction face) |
float |
Block.getSlipperiness(BlockState state,
IWorldReader world,
BlockPos pos,
Entity entity) |
BlockState |
FireBlock.getStateForPlacement(IBlockReader p_196448_1_,
BlockPos p_196448_2_) |
int |
TripWireHookBlock.getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
TrappedChestBlock.getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
RedstoneTorchBlock.getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
LeverBlock.getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
ObserverBlock.getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
RedstoneDiodeBlock.getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
AbstractPressurePlateBlock.getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
AbstractButtonBlock.getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
RedstoneWireBlock.getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
Block.getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side)
Deprecated.
|
int |
DetectorRailBlock.getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
LecternBlock.getStrongPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
BlockState.getStrongPower(IBlockReader blockAccess,
BlockPos pos,
Direction side) |
private PistonTileEntity |
MovingPistonBlock.getTileEntity(IBlockReader p_220170_1_,
BlockPos p_220170_2_) |
protected BlockState |
AbstractRailBlock.getUpdatedState(World worldIn,
BlockPos pos,
BlockState state,
boolean placing) |
static BlockState |
Block.getValidBlockForPosition(BlockState currentState,
IWorld worldIn,
BlockPos pos) |
boolean |
ComparatorBlock.getWeakChanges(BlockState state,
IWorldReader world,
BlockPos pos) |
int |
TripWireHookBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
TrappedChestBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
RedstoneTorchBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
LeverBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
ObserverBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
RedstoneBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
RedstoneWallTorchBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
RedstoneDiodeBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
AbstractPressurePlateBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
DaylightDetectorBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
AbstractButtonBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
RedstoneWireBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
Block.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side)
Deprecated.
|
int |
DetectorRailBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
LecternBlock.getWeakPower(BlockState blockState,
IBlockReader blockAccess,
BlockPos pos,
Direction side) |
int |
BlockState.getWeakPower(IBlockReader blockAccess,
BlockPos pos,
Direction side) |
protected void |
BambooBlock.grow(BlockState blockStateIn,
World worldIn,
BlockPos posIn,
java.util.Random rand,
int p_220258_5_) |
void |
StemBlock.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
TallFlowerBlock.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
SeaGrassBlock.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
SweetBerryBushBlock.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
SaplingBlock.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
BambooSaplingBlock.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
SeaPickleBlock.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
MushroomBlock.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
BambooBlock.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
TallGrassBlock.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
IGrowable.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
GrassBlock.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
CropsBlock.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
CocoaBlock.grow(ServerWorld worldIn,
java.util.Random rand,
BlockPos pos,
BlockState state) |
void |
CropsBlock.grow(World worldIn,
BlockPos pos,
BlockState state) |
private static void |
ChorusFlowerBlock.growTreeRecursive(IWorld worldIn,
BlockPos p_185601_1_,
java.util.Random rand,
BlockPos p_185601_3_,
int p_185601_4_,
int p_185601_5_) |
void |
BeehiveBlock.harvestBlock(World worldIn,
PlayerEntity player,
BlockPos pos,
BlockState state,
TileEntity te,
ItemStack stack) |
void |
DoorBlock.harvestBlock(World worldIn,
PlayerEntity player,
BlockPos pos,
BlockState state,
TileEntity te,
ItemStack stack) |
void |
BedBlock.harvestBlock(World worldIn,
PlayerEntity player,
BlockPos pos,
BlockState state,
TileEntity te,
ItemStack stack) |
void |
TurtleEggBlock.harvestBlock(World worldIn,
PlayerEntity player,
BlockPos pos,
BlockState state,
TileEntity te,
ItemStack stack) |
void |
IceBlock.harvestBlock(World worldIn,
PlayerEntity player,
BlockPos pos,
BlockState state,
TileEntity te,
ItemStack stack) |
void |
Block.harvestBlock(World worldIn,
PlayerEntity player,
BlockPos pos,
BlockState state,
TileEntity te,
ItemStack stack) |
void |
DoublePlantBlock.harvestBlock(World worldIn,
PlayerEntity player,
BlockPos pos,
BlockState state,
TileEntity te,
ItemStack stack) |
private boolean |
BeehiveBlock.hasBees(World p_226882_1_,
BlockPos p_226882_2_) |
private boolean |
FarmlandBlock.hasCrops(IBlockReader worldIn,
BlockPos pos) |
static boolean |
Block.hasEnoughSolidSide(IWorldReader worldIn,
BlockPos pos,
Direction directionIn) |
private boolean |
TurtleEggBlock.hasProperHabitat(IBlockReader p_203168_1_,
BlockPos p_203168_2_) |
static boolean |
Block.hasSolidSide(BlockState state,
IBlockReader worldIn,
BlockPos pos,
Direction side) |
static boolean |
Block.hasSolidSideOnTop(IBlockReader worldIn,
BlockPos pos) |
private static boolean |
FarmlandBlock.hasWater(IWorldReader worldIn,
BlockPos pos) |
void |
JukeboxBlock.insertRecord(IWorld worldIn,
BlockPos pos,
BlockState state,
ItemStack recordStack) |
protected void |
BlastFurnaceBlock.interactWith(World worldIn,
BlockPos pos,
PlayerEntity player) |
protected void |
FurnaceBlock.interactWith(World worldIn,
BlockPos pos,
PlayerEntity player) |
protected void |
SmokerBlock.interactWith(World worldIn,
BlockPos pos,
PlayerEntity player) |
protected abstract void |
AbstractFurnaceBlock.interactWith(World worldIn,
BlockPos pos,
PlayerEntity player) |
private boolean |
RailState.isAdjacentRail(BlockPos p_196902_1_) |
private static boolean |
ChestBlock.isBelowSolidBlock(IBlockReader p_176456_0_,
BlockPos worldIn) |
static boolean |
ChestBlock.isBlocked(IWorld p_220108_0_,
BlockPos p_220108_1_) |
private static boolean |
RedstoneTorchBlock.isBurnedOut(World p_176598_0_,
BlockPos worldIn,
boolean pos) |
private static boolean |
ChestBlock.isCatSittingOn(IWorld p_220107_0_,
BlockPos p_220107_1_) |
boolean |
BlockState.isCollisionShapeOpaque(IBlockReader blockReaderIn,
BlockPos blockPosIn) |
private boolean |
RailState.isConnectedTo(BlockPos p_196904_1_) |
private static boolean |
StairsBlock.isDifferentStairs(BlockState state,
IBlockReader worldIn,
BlockPos pos,
Direction face) |
boolean |
RedstoneDiodeBlock.isFacingTowardsRepeater(IBlockReader worldIn,
BlockPos pos,
BlockState state) |
boolean |
AbstractRailBlock.isFlexibleRail(BlockState state,
IBlockReader world,
BlockPos pos)
Return true if the rail can make corners.
|
protected static boolean |
AbstractCoralPlantBlock.isInWater(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
VineBlock.isLadder(BlockState state,
IWorldReader world,
BlockPos pos,
LivingEntity entity) |
boolean |
ScaffoldingBlock.isLadder(BlockState state,
IWorldReader world,
BlockPos pos,
LivingEntity entity) |
boolean |
LadderBlock.isLadder(BlockState state,
IWorldReader world,
BlockPos pos,
LivingEntity entity) |
boolean |
TrapDoorBlock.isLadder(BlockState state,
IWorldReader world,
BlockPos pos,
LivingEntity entity) |
static boolean |
CampfireBlock.isLitCampfireInRange(World p_226914_0_,
BlockPos p_226914_1_,
int p_226914_2_) |
boolean |
RepeaterBlock.isLocked(IWorldReader worldIn,
BlockPos pos,
BlockState state) |
boolean |
RedstoneDiodeBlock.isLocked(IWorldReader worldIn,
BlockPos pos,
BlockState state) |
boolean |
BeaconBlock.isNormalCube(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
AbstractGlassBlock.isNormalCube(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
MovingPistonBlock.isNormalCube(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
PistonBlock.isNormalCube(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
Block.isNormalCube(BlockState state,
IBlockReader worldIn,
BlockPos pos)
Deprecated.
|
boolean |
SoulSandBlock.isNormalCube(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
BlockState.isNormalCube(IBlockReader reader,
BlockPos pos) |
boolean |
Block.isOpaqueCube(BlockState state,
IBlockReader worldIn,
BlockPos pos)
Deprecated.
|
boolean |
BlockState.isOpaqueCube(IBlockReader worldIn,
BlockPos pos) |
NetherPortalBlock.Size |
NetherPortalBlock.isPortal(IWorld worldIn,
BlockPos pos) |
private boolean |
RedstoneWireBlock.isPowerSourceAt(IBlockReader worldIn,
BlockPos pos,
Direction side) |
static boolean |
AbstractRailBlock.isRail(World worldIn,
BlockPos pos) |
boolean |
BlockState.isSolidSide(IBlockReader blockReaderIn,
BlockPos blockPosIn,
Direction directionIn) |
boolean |
BlockState.isSuffocating(IBlockReader blockReaderIn,
BlockPos blockPosIn) |
boolean |
BlockState.isTopSolid(IBlockReader reader,
BlockPos pos,
Entity entityIn) |
private static boolean |
ConcretePowderBlock.isTouchingLiquid(IBlockReader p_196441_0_,
BlockPos p_196441_1_) |
protected boolean |
StemBlock.isValidGround(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
protected boolean |
NetherWartBlock.isValidGround(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
protected boolean |
SeaGrassBlock.isValidGround(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
protected boolean |
LilyPadBlock.isValidGround(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
protected boolean |
SeaPickleBlock.isValidGround(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
protected boolean |
MushroomBlock.isValidGround(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
protected boolean |
DeadBushBlock.isValidGround(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
protected boolean |
AttachedStemBlock.isValidGround(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
protected boolean |
BushBlock.isValidGround(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
protected boolean |
CropsBlock.isValidGround(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
protected boolean |
TallSeaGrassBlock.isValidGround(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
protected boolean |
WitherRoseBlock.isValidGround(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
FarmlandBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
BubbleColumnBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
TripWireHookBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
DoorBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
VineBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
GrassPathBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
CactusBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
StandingSignBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
HorizontalFaceBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
AbstractRailBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
WallBannerBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
RedstoneWallTorchBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
ScaffoldingBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
BambooSaplingBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
ChorusFlowerBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
WallSignBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
SeaPickleBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
DeadCoralWallFanBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
RedstoneDiodeBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
MushroomBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
ChorusPlantBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
CarpetBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
AbstractPressurePlateBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
PistonHeadBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
KelpBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
WallTorchBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
BellBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
BambooBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
KelpTopBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
GrindstoneBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
AbstractCoralPlantBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
LadderBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
RedstoneWireBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
FireBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
TorchBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
BushBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
SnowBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
CakeBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
CropsBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
SugarCaneBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
Block.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos)
Deprecated.
|
boolean |
LanternBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
TallSeaGrassBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
CocoaBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
BannerBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
DoublePlantBlock.isValidPosition(BlockState state,
IWorldReader worldIn,
BlockPos pos) |
boolean |
BlockState.isValidPosition(IWorldReader worldIn,
BlockPos pos) |
boolean |
FarmlandBlock.isViewBlocking(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
GrassPathBlock.isViewBlocking(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
Block.isViewBlocking(BlockState state,
IBlockReader worldIn,
BlockPos pos)
Deprecated.
|
boolean |
SoulSandBlock.isViewBlocking(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
BlockState |
ChorusPlantBlock.makeConnections(IBlockReader p_196497_1_,
BlockPos pos) |
boolean |
MushroomBlock.needsPostProcessing(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
boolean |
Block.needsPostProcessing(BlockState state,
IBlockReader worldIn,
BlockPos pos)
Deprecated.
|
boolean |
MagmaBlock.needsPostProcessing(BlockState state,
IBlockReader worldIn,
BlockPos pos) |
void |
TNTBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
CommandBlockBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
DoorBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
RedstoneTorchBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
AbstractRailBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
StructureBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
DispenserBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
RedstoneLampBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
RedstoneDiodeBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
HopperBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
PistonHeadBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
BellBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
FrostedIceBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
PistonBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
SpongeBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
FenceGateBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
FlowingFluidBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
RedstoneWireBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
TrapDoorBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
NoteBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
Block.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving)
Deprecated.
|
void |
SoulSandBlock.neighborChanged(BlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos,
boolean isMoving) |
void |
BlockState.neighborChanged(World worldIn,
BlockPos posIn,
Block blockIn,
BlockPos fromPosIn,
boolean isMoving) |
private void |
TripWireBlock.notifyHook(World worldIn,
BlockPos pos,
BlockState state) |
protected void |
RedstoneDiodeBlock.notifyNeighbors(World worldIn,
BlockPos pos,
BlockState state) |
private static void |
LecternBlock.notifyNeighbors(World worldIn,
BlockPos pos,
BlockState state) |
private void |
TripWireHookBlock.notifyNeighbors(World worldIn,
BlockPos pos,
Direction side) |
private void |
RedstoneWireBlock.notifyWireNeighborsOfStateChange(World worldIn,
BlockPos pos) |
static BlockState |
Block.nudgeEntitiesWithNewState(BlockState oldState,
BlockState newState,
World worldIn,
BlockPos pos) |
ActionResultType |
TNTBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
BeehiveBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
CommandBlockBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
BeaconBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
DoorBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
SweetBerryBushBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
LeverBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
BedBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
ComposterBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
CraftingTableBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
RedstoneOreBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
StructureBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
CartographyTableBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
RepeaterBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
DispenserBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
ShulkerBoxBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
BarrelBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
JigsawBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
MovingPistonBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
HopperBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
PumpkinBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
DaylightDetectorBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
EnderChestBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
BellBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
ComparatorBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
CampfireBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
AbstractButtonBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
AnvilBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
EnchantingTableBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
GrindstoneBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
FlowerPotBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
BrewingStandBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
FenceGateBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
FletchingTableBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
TrapDoorBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
StairsBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
NoteBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
AbstractSignBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
DragonEggBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
JukeboxBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
CakeBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
Block.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit)
Deprecated.
|
ActionResultType |
CauldronBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
SmithingTableBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
FenceBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
StonecutterBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
AbstractFurnaceBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
LoomBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
ChestBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
ActionResultType |
LecternBlock.onBlockActivated(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player,
Hand handIn,
BlockRayTraceResult hit) |
void |
CoralWallFanBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
TNTBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
FallingBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
BubbleColumnBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
RedstoneTorchBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
CarvedPumpkinBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
ObserverBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
CoralPlantBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
ComposterBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
AbstractRailBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
WetSpongeBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
CoralFinBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
ScaffoldingBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
RedstoneLampBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
RedstoneDiodeBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
TurtleEggBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
HopperBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
PistonBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
SpongeBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
FlowingFluidBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
RedstoneWireBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
StairsBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
FireBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
TripWireBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
Block.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving)
Deprecated.
|
void |
SoulSandBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
DetectorRailBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
MagmaBlock.onBlockAdded(BlockState state,
World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
BlockState.onBlockAdded(World worldIn,
BlockPos pos,
BlockState oldState,
boolean isMoving) |
void |
RedstoneOreBlock.onBlockClicked(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player) |
void |
StairsBlock.onBlockClicked(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player) |
void |
NoteBlock.onBlockClicked(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player) |
void |
DragonEggBlock.onBlockClicked(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player) |
void |
Block.onBlockClicked(BlockState state,
World worldIn,
BlockPos pos,
PlayerEntity player)
Deprecated.
|
void |
BlockState.onBlockClicked(World worldIn,
BlockPos pos,
PlayerEntity player) |
boolean |
BlockState.onBlockEventReceived(World worldIn,
BlockPos pos,
int id,
int param) |
void |
TNTBlock.onBlockHarvested(World worldIn,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
BeehiveBlock.onBlockHarvested(World worldIn,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
DoorBlock.onBlockHarvested(World worldIn,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
BedBlock.onBlockHarvested(World worldIn,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
ShulkerBoxBlock.onBlockHarvested(World worldIn,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
PistonHeadBlock.onBlockHarvested(World worldIn,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
TripWireBlock.onBlockHarvested(World worldIn,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
Block.onBlockHarvested(World worldIn,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
DoublePlantBlock.onBlockHarvested(World worldIn,
BlockPos pos,
BlockState state,
PlayerEntity player) |
void |
SkullWallPlayerBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
CommandBlockBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
TripWireHookBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
BeaconBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
DoorBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
BedBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
AbstractBannerBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
WitherSkeletonSkullBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
StructureBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
DispenserBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
ShulkerBoxBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
RedstoneDiodeBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
BarrelBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
HopperBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
WitherSkeletonWallSkullBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
ConduitBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
EnchantingTableBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
PistonBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
BrewingStandBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
Block.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
DoublePlantBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
SkullPlayerBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
AbstractFurnaceBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
ChestBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
BlockState state,
LivingEntity placer,
ItemStack stack) |
void |
FallingBlock.onBroken(World worldIn,
BlockPos pos) |
void |
AnvilBlock.onBroken(World worldIn,
BlockPos pos) |
void |
FallingBlock.onEndFalling(World worldIn,
BlockPos pos,
BlockState fallingState,
BlockState hitState) |
void |
ConcretePowderBlock.onEndFalling(World worldIn,
BlockPos pos,
BlockState fallingState,
BlockState hitState) |
void |
AnvilBlock.onEndFalling(World worldIn,
BlockPos pos,
BlockState fallingState,
BlockState hitState) |
void |
BubbleColumnBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
SweetBerryBushBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
CactusBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
LilyPadBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
WebBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
HopperBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
AbstractPressurePlateBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
NetherPortalBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
HoneyBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
CampfireBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
AbstractButtonBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
EndPortalBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
FlowingFluidBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
TripWireBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
CropsBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
Block.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn)
Deprecated.
|
void |
CauldronBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
DetectorRailBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
WitherRoseBlock.onEntityCollision(BlockState state,
World worldIn,
BlockPos pos,
Entity entityIn) |
void |
BlockState.onEntityCollision(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
RedstoneOreBlock.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
SlimeBlock.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
TurtleEggBlock.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
StairsBlock.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
Block.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
MagmaBlock.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
TNTBlock.onExplosionDestroy(World worldIn,
BlockPos pos,
Explosion explosionIn) |
void |
StairsBlock.onExplosionDestroy(World worldIn,
BlockPos pos,
Explosion explosionIn) |
void |
Block.onExplosionDestroy(World worldIn,
BlockPos pos,
Explosion explosionIn) |
void |
FarmlandBlock.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
BedBlock.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
HayBlock.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
SlimeBlock.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
TurtleEggBlock.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
HoneyBlock.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
Block.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
AbstractRailBlock.onMinecartPass(BlockState state,
World world,
BlockPos pos,
AbstractMinecartEntity cart)
This function is called by any minecart that passes over this rail.
|
void |
ComparatorBlock.onNeighborChange(BlockState state,
IWorldReader world,
BlockPos pos,
BlockPos neighbor) |
void |
MovingPistonBlock.onPlayerDestroy(IWorld worldIn,
BlockPos pos,
BlockState state) |
void |
StairsBlock.onPlayerDestroy(IWorld worldIn,
BlockPos pos,
BlockState state) |
void |
Block.onPlayerDestroy(IWorld worldIn,
BlockPos pos,
BlockState state) |
void |
TripWireHookBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
RedstoneTorchBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
LeverBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
ObserverBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
AbstractRailBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
DispenserBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
ShulkerBoxBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
RedstoneDiodeBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
BarrelBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
MovingPistonBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
HopperBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
AbstractPressurePlateBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
PistonHeadBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
CampfireBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
AbstractButtonBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
BrewingStandBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
RedstoneWireBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
StairsBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
JukeboxBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
TripWireBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
Block.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving)
Deprecated.
|
void |
AbstractFurnaceBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
ChestBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
LecternBlock.onReplaced(BlockState state,
World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
void |
BlockState.onReplaced(World worldIn,
BlockPos pos,
BlockState newState,
boolean isMoving) |
private void |
ComparatorBlock.onStateChange(World worldIn,
BlockPos pos,
BlockState state) |
private void |
LecternBlock.openContainer(World p_220152_1_,
BlockPos p_220152_2_,
PlayerEntity p_220152_3_) |
Fluid |
BubbleColumnBlock.pickupFluid(IWorld worldIn,
BlockPos pos,
BlockState state) |
Fluid |
IBucketPickupHandler.pickupFluid(IWorld worldIn,
BlockPos pos,
BlockState state) |
Fluid |
FlowingFluidBlock.pickupFluid(IWorld worldIn,
BlockPos pos,
BlockState state) |
default Fluid |
IWaterLoggable.pickupFluid(IWorld worldIn,
BlockPos pos,
BlockState state) |
void |
DoublePlantBlock.placeAt(IWorld worldIn,
BlockPos pos,
int flags) |
private static void |
LecternBlock.placeBook(World worldIn,
BlockPos pos,
BlockState state,
ItemStack stack) |
static void |
BubbleColumnBlock.placeBubbleColumn(IWorld p_203159_0_,
BlockPos p_203159_1_,
boolean drag) |
private void |
ChorusFlowerBlock.placeDeadFlower(World worldIn,
BlockPos pos) |
private void |
ChorusFlowerBlock.placeGrownFlower(World worldIn,
BlockPos pos,
int age) |
protected void |
WeightedPressurePlateBlock.playClickOffSound(IWorld worldIn,
BlockPos pos) |
protected abstract void |
AbstractPressurePlateBlock.playClickOffSound(IWorld worldIn,
BlockPos pos) |
protected void |
PressurePlateBlock.playClickOffSound(IWorld worldIn,
BlockPos pos) |
protected void |
WeightedPressurePlateBlock.playClickOnSound(IWorld worldIn,
BlockPos pos) |
protected abstract void |
AbstractPressurePlateBlock.playClickOnSound(IWorld worldIn,
BlockPos pos) |
protected void |
PressurePlateBlock.playClickOnSound(IWorld worldIn,
BlockPos pos) |
static void |
ComposterBlock.playEvent(World p_220292_0_,
BlockPos p_220292_1_,
boolean p_220292_2_) |
protected void |
AbstractButtonBlock.playSound(PlayerEntity playerIn,
IWorld worldIn,
BlockPos pos,
boolean p_196367_4_) |
protected void |
TrapDoorBlock.playSound(PlayerEntity player,
World worldIn,
BlockPos pos,
boolean p_185731_4_) |
private void |
DoorBlock.playSound(World worldIn,
BlockPos pos,
boolean isOpening) |
private void |
TripWireHookBlock.playSound(World worldIn,
BlockPos pos,
boolean p_180694_3_,
boolean p_180694_4_,
boolean p_180694_5_,
boolean p_180694_6_) |
boolean |
AbstractGlassBlock.propagatesSkylightDown(BlockState state,
IBlockReader reader,
BlockPos pos) |
boolean |
FourWayBlock.propagatesSkylightDown(BlockState state,
IBlockReader reader,
BlockPos pos) |
boolean |
SixWayBlock.propagatesSkylightDown(BlockState state,
IBlockReader reader,
BlockPos pos) |
boolean |
BambooBlock.propagatesSkylightDown(BlockState state,
IBlockReader reader,
BlockPos pos) |
boolean |
FlowingFluidBlock.propagatesSkylightDown(BlockState state,
IBlockReader reader,
BlockPos pos) |
boolean |
BushBlock.propagatesSkylightDown(BlockState state,
IBlockReader reader,
BlockPos pos) |
boolean |
Block.propagatesSkylightDown(BlockState state,
IBlockReader reader,
BlockPos pos) |
boolean |
BarrierBlock.propagatesSkylightDown(BlockState state,
IBlockReader reader,
BlockPos pos) |
boolean |
BlockState.propagatesSkylightDown(IBlockReader worldIn,
BlockPos pos) |
static void |
LecternBlock.pulse(World worldIn,
BlockPos pos,
BlockState state) |
void |
FlowingFluidBlock.randomTick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random random) |
void |
Block.randomTick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random random)
Deprecated.
|
void |
LeavesBlock.randomTick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random random) |
void |
MagmaBlock.randomTick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random random) |
void |
BlockState.randomTick(ServerWorld worldIn,
BlockPos posIn,
java.util.Random randomIn) |
boolean |
FlowingFluidBlock.reactWithNeighbors(World worldIn,
BlockPos pos,
BlockState state) |
boolean |
SeaGrassBlock.receiveFluid(IWorld worldIn,
BlockPos pos,
BlockState state,
IFluidState fluidStateIn) |
boolean |
KelpBlock.receiveFluid(IWorld worldIn,
BlockPos pos,
BlockState state,
IFluidState fluidStateIn) |
boolean |
KelpTopBlock.receiveFluid(IWorld worldIn,
BlockPos pos,
BlockState state,
IFluidState fluidStateIn) |
boolean |
CampfireBlock.receiveFluid(IWorld worldIn,
BlockPos pos,
BlockState state,
IFluidState fluidStateIn) |
boolean |
ILiquidContainer.receiveFluid(IWorld worldIn,
BlockPos pos,
BlockState state,
IFluidState fluidStateIn) |
boolean |
TallSeaGrassBlock.receiveFluid(IWorld worldIn,
BlockPos pos,
BlockState state,
IFluidState fluidStateIn) |
default boolean |
IWaterLoggable.receiveFluid(IWorld worldIn,
BlockPos pos,
BlockState state,
IFluidState fluidStateIn) |
boolean |
SlabBlock.receiveFluid(IWorld worldIn,
BlockPos pos,
BlockState state,
IFluidState fluidStateIn) |
private void |
TurtleEggBlock.removeOneEgg(World worldIn,
BlockPos pos,
BlockState state) |
static void |
Block.replaceBlock(BlockState oldState,
BlockState newState,
IWorld worldIn,
BlockPos pos,
int flags) |
BlockState |
PistonBlock.rotate(BlockState state,
IWorld world,
BlockPos pos,
Rotation direction) |
static void |
LecternBlock.setHasBook(World worldIn,
BlockPos pos,
BlockState state,
boolean hasBook) |
private static void |
LecternBlock.setPowered(World worldIn,
BlockPos pos,
BlockState state,
boolean powered) |
void |
CauldronBlock.setWaterLevel(World worldIn,
BlockPos pos,
BlockState state,
int level) |
private boolean |
PistonBlock.shouldBeExtended(World worldIn,
BlockPos pos,
Direction facing) |
protected boolean |
RedstoneTorchBlock.shouldBeOff(World worldIn,
BlockPos pos,
BlockState state) |
protected boolean |
RedstoneWallTorchBlock.shouldBeOff(World worldIn,
BlockPos pos,
BlockState state) |
protected boolean |
RedstoneDiodeBlock.shouldBePowered(World worldIn,
BlockPos pos,
BlockState state) |
protected boolean |
ComparatorBlock.shouldBePowered(World worldIn,
BlockPos pos,
BlockState state) |
private boolean |
FrostedIceBlock.shouldMelt(IBlockReader worldIn,
BlockPos pos,
int neighborsRequired) |
static boolean |
Block.shouldSideBeRendered(BlockState adjacentState,
IBlockReader blockState,
BlockPos blockAccess,
Direction pos) |
private boolean |
FrostedIceBlock.slightlyMelt(BlockState state,
World worldIn,
BlockPos pos) |
void |
SpawnerBlock.spawnAdditionalDrops(BlockState state,
World worldIn,
BlockPos pos,
ItemStack stack) |
void |
SilverfishBlock.spawnAdditionalDrops(BlockState state,
World worldIn,
BlockPos pos,
ItemStack stack) |
void |
RedstoneOreBlock.spawnAdditionalDrops(BlockState state,
World worldIn,
BlockPos pos,
ItemStack stack) |
void |
OreBlock.spawnAdditionalDrops(BlockState state,
World worldIn,
BlockPos pos,
ItemStack stack) |
void |
Block.spawnAdditionalDrops(BlockState state,
World worldIn,
BlockPos pos,
ItemStack stack)
Deprecated.
|
void |
BlockState.spawnAdditionalDrops(World worldIn,
BlockPos pos,
ItemStack stack) |
static void |
Block.spawnAsEntity(World worldIn,
BlockPos pos,
ItemStack stack) |
static void |
Block.spawnDrops(BlockState state,
World worldIn,
BlockPos pos) |
static void |
Block.spawnDrops(BlockState state,
World worldIn,
BlockPos pos,
TileEntity tileEntityIn) |
static void |
Block.spawnDrops(BlockState state,
World worldIn,
BlockPos pos,
TileEntity tileEntityIn,
Entity entityIn,
ItemStack stack) |
private static void |
RedstoneOreBlock.spawnParticles(World p_180691_0_,
BlockPos worldIn) |
static void |
CampfireBlock.spawnSmokeParticles(World worldIn,
BlockPos pos,
boolean isSignalFire,
boolean spawnExtraSmoke) |
private void |
ObserverBlock.startSignal(IWorld worldIn,
BlockPos pos) |
void |
BeehiveBlock.takeHoney(World p_226876_1_,
BlockState p_226876_2_,
BlockPos p_226876_3_) |
void |
BeehiveBlock.takeHoney(World p_226877_1_,
BlockState p_226877_2_,
BlockPos p_226877_3_,
PlayerEntity p_226877_4_,
BeehiveTileEntity.State p_226877_5_) |
private void |
DragonEggBlock.teleport(BlockState p_196443_1_,
World p_196443_2_,
BlockPos p_196443_3_) |
void |
CoralWallFanBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
FallingBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
FarmlandBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BubbleColumnBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
CommandBlockBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
TripWireHookBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
StemBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
NetherWartBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
VineBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
RedstoneTorchBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BeetrootBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
SweetBerryBushBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
GrassPathBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
CactusBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
ObserverBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
CoralPlantBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
SaplingBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
ComposterBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
RedstoneOreBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
CoralFinBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
ScaffoldingBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BambooSaplingBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
DispenserBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
ChorusFlowerBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
RedstoneLampBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
RedstoneDiodeBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BarrelBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
MushroomBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
TurtleEggBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
ChorusPlantBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
IceBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
AbstractPressurePlateBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
KelpBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
NetherPortalBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
FrostedIceBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
ComparatorBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BambooBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
KelpTopBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
AbstractButtonBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
SpreadableSnowyDirtBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
StairsBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
FireBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
SnowBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
TripWireBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
CropsBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
SugarCaneBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
Block.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand)
Deprecated.
|
void |
SoulSandBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
DetectorRailBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
CoralBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
LeavesBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
CocoaBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
LecternBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
MagmaBlock.tick(BlockState state,
ServerWorld worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockState.tick(ServerWorld worldIn,
BlockPos posIn,
java.util.Random randomIn) |
void |
DoorBlock.toggleDoor(World worldIn,
BlockPos pos,
boolean open) |
private void |
FlowingFluidBlock.triggerMixEffects(IWorld worldIn,
BlockPos pos) |
private void |
NoteBlock.triggerNote(World worldIn,
BlockPos pos) |
protected void |
SpongeBlock.tryAbsorb(World worldIn,
BlockPos pos) |
private void |
FireBlock.tryCatchFire(World worldIn,
BlockPos pos,
int chance,
java.util.Random random,
int age,
Direction face) |
static boolean |
LecternBlock.tryPlaceBook(World worldIn,
BlockPos pos,
BlockState state,
ItemStack stack) |
private void |
CarvedPumpkinBlock.trySpawnGolem(World p_196358_1_,
BlockPos p_196358_2_) |
boolean |
NetherPortalBlock.trySpawnPortal(IWorld worldIn,
BlockPos pos) |
private void |
TurtleEggBlock.tryTrample(World worldIn,
BlockPos pos,
Entity trampler,
int p_203167_4_) |
protected void |
IceBlock.turnIntoWater(BlockState p_196454_1_,
World p_196454_2_,
BlockPos p_196454_3_) |
static void |
FarmlandBlock.turnToDirt(BlockState state,
World worldIn,
BlockPos pos) |
static void |
RedstoneTorchBlock.update(BlockState state,
World worldIn,
BlockPos pos,
java.util.Random p_196527_3_,
boolean p_196527_4_) |
protected void |
DetectorRailBlock.updateConnectedRails(World worldIn,
BlockPos pos,
BlockState state,
boolean powered) |
void |
RedstoneWireBlock.updateDiagonalNeighbors(BlockState state,
IWorld worldIn,
BlockPos pos,
int flags) |
void |
Block.updateDiagonalNeighbors(BlockState state,
IWorld worldIn,
BlockPos pos,
int flags)
Deprecated.
|
void |
BlockState.updateDiagonalNeighbors(IWorld worldIn,
BlockPos pos,
int flags) |
private static BlockState |
LeavesBlock.updateDistance(BlockState state,
IWorld worldIn,
BlockPos pos) |
protected void |
AbstractCoralPlantBlock.updateIfDry(BlockState state,
IWorld worldIn,
BlockPos pos) |
void |
Block.updateNeighbors(BlockState stateIn,
IWorld worldIn,
BlockPos pos,
int flags)
Deprecated.
|
private void |
LeverBlock.updateNeighbors(BlockState p_196378_1_,
World p_196378_2_,
BlockPos p_196378_3_) |
private void |
AbstractButtonBlock.updateNeighbors(BlockState state,
World worldIn,
BlockPos pos) |
void |
BlockState.updateNeighbors(IWorld worldIn,
BlockPos pos,
int flags) |
protected void |
AbstractPressurePlateBlock.updateNeighbors(World worldIn,
BlockPos pos) |
protected void |
ObserverBlock.updateNeighborsInFront(World worldIn,
BlockPos pos,
BlockState state) |
BlockState |
CoralWallFanBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
BeehiveBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
FallingBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
FarmlandBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
BubbleColumnBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
TripWireHookBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
DoorBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
VineBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
SeaGrassBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
GrassPathBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
CactusBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
ObserverBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
CoralPlantBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
BedBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
StandingSignBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
HorizontalFaceBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
CoralFinBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
WallBannerBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
RedstoneWallTorchBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
ScaffoldingBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
BambooSaplingBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
RepeaterBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
ChorusFlowerBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
WallSignBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
SeaPickleBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
DeadCoralWallFanBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
ChorusPlantBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
WallBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
AttachedStemBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
CarpetBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
AbstractPressurePlateBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
PistonHeadBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
KelpBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
NetherPortalBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
WallTorchBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
EnderChestBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
BellBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
BambooBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
KelpTopBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
ConduitBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
HugeMushroomBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
CampfireBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
ConcretePowderBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
PaneBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
FlowerPotBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
AbstractCoralPlantBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
FenceGateBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
LadderBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
FlowingFluidBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
RedstoneWireBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
SnowyDirtBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
TrapDoorBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
StairsBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
IWorld worldIn,
BlockPos currentPos,
BlockPos facingPos) |
BlockState |
FireBlock.updatePostPlacement(BlockState stateIn,
Direction facing,
BlockState facingState,
|