Modifier and Type | Field and Description |
---|---|
private World |
BlockWorkbench.InterfaceCraftingTable.world |
private World |
BlockSourceImpl.world |
private World |
BlockAnvil.Anvil.world |
private World |
BlockRailBase.Rail.world |
private World |
BlockPortal.Size.world |
Modifier and Type | Field and Description |
---|---|
private static java.util.Map<World,java.util.List<BlockRedstoneTorch.Toggle>> |
BlockRedstoneTorch.toggles |
Modifier and Type | Method and Description |
---|---|
World |
BlockSourceImpl.getWorld() |
Modifier and Type | Method and Description |
---|---|
private boolean |
BlockSponge.absorb(World worldIn,
BlockPos pos) |
private void |
BlockRedstoneOre.activate(World worldIn,
BlockPos pos) |
void |
BlockFence.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockPistonExtension.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockHopper.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockChorusPlant.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockEndPortalFrame.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockPistonBase.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
Block.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState)
Deprecated.
|
void |
BlockPane.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockCauldron.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockBrewingStand.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockEndPortal.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockLilyPad.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockWall.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockStairs.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
void |
BlockPistonMoving.addCollisionBoxToList(IBlockState state,
World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean isActualState) |
boolean |
Block.addDestroyEffects(World world,
BlockPos pos,
ParticleManager manager)
Spawn particles for when the block is destroyed.
|
boolean |
Block.addHitEffects(IBlockState state,
World worldObj,
RayTraceResult target,
ParticleManager manager)
Spawn a digging particle effect in the world, this is a wrapper
around EffectRenderer.addBlockHitEffects to allow the block more
control over the particles.
|
void |
BlockShulkerBox.addInformation(ItemStack stack,
World player,
java.util.List<java.lang.String> tooltip,
ITooltipFlag advanced) |
void |
Block.addInformation(ItemStack stack,
World player,
java.util.List<java.lang.String> tooltip,
ITooltipFlag advanced) |
boolean |
Block.addRunningEffects(IBlockState state,
World world,
BlockPos pos,
Entity entity)
Allows a block to override the standard vanilla running particles.
|
private static boolean |
BlockChorusFlower.areAllNeighborsEmpty(World worldIn,
BlockPos pos,
EnumFacing excludingSide) |
void |
BlockLeaves.beginLeavesDecay(IBlockState state,
World world,
BlockPos pos) |
void |
Block.beginLeavesDecay(IBlockState state,
World world,
BlockPos pos)
Called when a leaf should start its decay process.
|
void |
BlockChest.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDispenser.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockLog.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockLeaves.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTripWire.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockObserver.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockShulkerBox.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPistonExtension.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockHopper.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockJukebox.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneWire.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockLever.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockSkull.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFlowerPot.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStainedGlassPane.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTripWireHook.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneRepeater.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneTorch.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRailBase.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneComparator.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockContainer.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockButton.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockBasePressurePlate.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFurnace.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStainedGlass.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockBrewingStand.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockBed.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStairs.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPistonMoving.breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
private IBlockState |
BlockRedstoneWire.calculateCurrentChanges(World worldIn,
BlockPos pos1,
BlockPos pos2,
IBlockState state) |
protected int |
BlockRedstoneDiode.calculateInputStrength(World worldIn,
BlockPos pos,
IBlockState state) |
protected int |
BlockRedstoneComparator.calculateInputStrength(World worldIn,
BlockPos pos,
IBlockState state) |
private int |
BlockRedstoneComparator.calculateOutput(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTripWireHook.calculateState(World worldIn,
BlockPos pos,
IBlockState hookState,
boolean p_176260_4_,
boolean p_176260_5_,
int p_176260_6_,
IBlockState p_176260_7_) |
protected static boolean |
BlockLever.canAttachTo(World worldIn,
BlockPos p_181090_1_,
EnumFacing p_181090_2_) |
private boolean |
BlockLadder.canAttachTo(World p_193392_1_,
BlockPos p_193392_2_,
EnumFacing p_193392_3_) |
boolean |
BlockVine.canAttachTo(World p_193395_1_,
BlockPos p_193395_2_,
EnumFacing p_193395_3_) |
private boolean |
BlockBasePressurePlate.canBePlacedOn(World worldIn,
BlockPos pos) |
boolean |
BlockReed.canBlockStay(World worldIn,
BlockPos pos) |
private boolean |
BlockCake.canBlockStay(World worldIn,
BlockPos pos) |
boolean |
BlockCactus.canBlockStay(World worldIn,
BlockPos pos) |
private boolean |
BlockCarpet.canBlockStay(World worldIn,
BlockPos pos) |
boolean |
BlockRedstoneDiode.canBlockStay(World worldIn,
BlockPos pos) |
boolean |
BlockNetherWart.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockCocoa.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockCrops.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockDoublePlant.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockBush.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockMushroom.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockLilyPad.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockTallGrass.canBlockStay(World worldIn,
BlockPos pos,
IBlockState state) |
protected boolean |
BlockFire.canDie(World worldIn,
BlockPos pos) |
boolean |
BlockPumpkin.canDispenserPlace(World worldIn,
BlockPos pos) |
boolean |
BlockSkull.canDispenserPlace(World worldIn,
BlockPos pos,
ItemStack stack) |
private boolean |
BlockDynamicLiquid.canFlowInto(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockCocoa.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockCrops.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockDoublePlant.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockSapling.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockStem.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockMushroom.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockGrass.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
BlockTallGrass.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
boolean |
IGrowable.canGrow(World worldIn,
BlockPos pos,
IBlockState state,
boolean isClient) |
private boolean |
BlockFire.canNeighborCatchFire(World worldIn,
BlockPos pos) |
private boolean |
BlockTorch.canPlaceAt(World worldIn,
BlockPos pos,
EnumFacing facing) |
protected static boolean |
BlockButton.canPlaceBlock(World worldIn,
BlockPos pos,
EnumFacing direction) |
boolean |
BlockChest.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockReed.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockEndRod.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockFire.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockCake.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockCactus.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockBanner.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockFenceGate.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockCarpet.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockChorusFlower.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockPistonExtension.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockChorusPlant.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockRedstoneWire.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockLever.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockDoublePlant.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockFlowerPot.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockTripWireHook.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockRailBase.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockRedstoneDiode.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockDoor.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockBush.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockTorch.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
Block.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockButton.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockSign.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockBasePressurePlate.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockPumpkin.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockMushroom.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockSnow.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockStairs.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockPistonMoving.canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
BlockPistonExtension.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockLever.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockTripWireHook.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockLadder.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
Block.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockButton.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockVine.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockTrapDoor.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
boolean |
BlockPistonMoving.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side) |
private boolean |
BlockTorch.canPlaceOn(World worldIn,
BlockPos pos) |
static boolean |
BlockPistonBase.canPush(IBlockState blockStateIn,
World worldIn,
BlockPos pos,
EnumFacing facing,
boolean destroyBlocks,
EnumFacing p_185646_5_) |
boolean |
Block.canSilkHarvest(World world,
BlockPos pos,
IBlockState state,
EntityPlayer player)
Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
|
boolean |
BlockChorusFlower.canSurvive(World worldIn,
BlockPos pos) |
boolean |
BlockChorusPlant.canSurviveAt(World wordIn,
BlockPos pos) |
boolean |
BlockCocoa.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockCrops.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockDoublePlant.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockSapling.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockStem.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockMushroom.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockGrass.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
BlockTallGrass.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
boolean |
IGrowable.canUseBonemeal(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
private void |
BlockFire.catchOnFire(World worldIn,
BlockPos pos,
int chance,
java.util.Random random,
int age)
Deprecated.
|
protected int |
BlockDynamicLiquid.checkAdjacentBlock(World worldIn,
BlockPos pos,
int currentMinLevel) |
protected void |
BlockDoublePlant.checkAndDropBlock(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockBush.checkAndDropBlock(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockSnow.checkAndDropBlock(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockLever.checkCanSurvive(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockDragonEgg.checkFall(World worldIn,
BlockPos pos) |
private void |
BlockFalling.checkFallable(World worldIn,
BlockPos pos) |
protected boolean |
BlockReed.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockCarpet.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockTripWireHook.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
protected boolean |
BlockTorch.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockButton.checkForDrop(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
BlockLiquid.checkForMixing(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockPistonBase.checkForMove(World worldIn,
BlockPos pos,
IBlockState state) |
IBlockState |
BlockChest.checkForSurroundingChests(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockButton.checkPressed(IBlockState state,
World worldIn,
BlockPos pos) |
void |
BlockSkull.checkWitherSpawn(World worldIn,
BlockPos pos,
TileEntitySkull te) |
RayTraceResult |
Block.collisionRayTrace(IBlockState blockState,
World worldIn,
BlockPos pos,
Vec3d start,
Vec3d end)
Deprecated.
|
RayTraceResult |
BlockStairs.collisionRayTrace(IBlockState blockState,
World worldIn,
BlockPos pos,
Vec3d start,
Vec3d end) |
RayTraceResult |
BlockPistonMoving.collisionRayTrace(IBlockState blockState,
World worldIn,
BlockPos pos,
Vec3d start,
Vec3d end) |
protected int |
BlockPressurePlateWeighted.computeRedstoneStrength(World worldIn,
BlockPos pos) |
protected int |
BlockPressurePlate.computeRedstoneStrength(World worldIn,
BlockPos pos) |
protected abstract int |
BlockBasePressurePlate.computeRedstoneStrength(World worldIn,
BlockPos pos) |
IBlockState |
BlockChest.correctFacing(World worldIn,
BlockPos pos,
IBlockState state) |
private int |
BlockFrostedIce.countNeighbors(World worldIn,
BlockPos pos) |
TileEntity |
BlockCommandBlock.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockChest.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockDaylightDetector.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockDispenser.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockBanner.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
ITileEntityProvider.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockNote.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockShulkerBox.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockHopper.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockJukebox.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockSkull.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockFlowerPot.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockDropper.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockRedstoneComparator.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockEnderChest.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockMobSpawner.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockSign.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockBeacon.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockFurnace.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockBrewingStand.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockEndPortal.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockBed.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockStructure.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockEndGateway.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockPistonMoving.createNewTileEntity(World worldIn,
int meta) |
TileEntity |
BlockEnchantmentTable.createNewTileEntity(World worldIn,
int meta) |
BlockPattern.PatternHelper |
BlockPortal.createPatternHelper(World worldIn,
BlockPos p_181089_2_) |
TileEntity |
Block.createTileEntity(World world,
IBlockState state)
Called throughout the code as a replacement for ITileEntityProvider.createNewTileEntity
Return the same thing you would from that function.
|
private void |
BlockLeaves.destroy(World worldIn,
BlockPos pos) |
protected void |
BlockDispenser.dispense(World worldIn,
BlockPos pos) |
protected void |
BlockDropper.dispense(World worldIn,
BlockPos pos) |
private boolean |
BlockPistonBase.doMove(World worldIn,
BlockPos pos,
EnumFacing direction,
boolean extending) |
protected void |
BlockLeaves.dropApple(World worldIn,
BlockPos pos,
IBlockState state,
int chance) |
protected void |
BlockOldLeaf.dropApple(World worldIn,
BlockPos pos,
IBlockState state,
int chance) |
protected void |
BlockNewLeaf.dropApple(World worldIn,
BlockPos pos,
IBlockState state,
int chance) |
private void |
BlockCocoa.dropBlock(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.dropBlockAsItem(World worldIn,
BlockPos pos,
IBlockState state,
int fortune) |
void |
BlockNetherWart.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockLeaves.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockBanner.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockRedstoneOre.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockOre.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockShulkerBox.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockPotato.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockCocoa.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockJukebox.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockCrops.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockSilverfish.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
Block.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockMobSpawner.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockBarrier.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockStem.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockBed.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockAir.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockStructureVoid.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
void |
BlockPistonMoving.dropBlockAsItemWithChance(World worldIn,
BlockPos pos,
IBlockState state,
float chance,
int fortune) |
private void |
BlockJukebox.dropRecord(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.dropXpOnBlockBreak(World worldIn,
BlockPos pos,
int amount) |
private boolean |
BlockCake.eatCake(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
boolean |
BlockNote.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
BlockPistonBase.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
BlockRedstoneComparator.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
BlockContainer.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
Block.eventReceived(IBlockState state,
World worldIn,
BlockPos pos,
int id,
int param)
Deprecated.
|
private void |
BlockCommandBlock.execute(IBlockState p_193387_1_,
World p_193387_2_,
BlockPos p_193387_3_,
CommandBlockBaseLogic p_193387_4_,
boolean p_193387_5_) |
private static void |
BlockCommandBlock.executeChain(World p_193386_0_,
BlockPos p_193386_1_,
EnumFacing p_193386_2_) |
void |
BlockTNT.explode(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase igniter) |
void |
Block.fillWithRain(World worldIn,
BlockPos pos) |
void |
BlockCauldron.fillWithRain(World worldIn,
BlockPos pos) |
private EntityItemFrame |
BlockRedstoneComparator.findItemFrame(World worldIn,
EnumFacing facing,
BlockPos pos) |
protected <T extends EntityMinecart> |
BlockRailDetector.findMinecarts(World worldIn,
BlockPos pos,
java.lang.Class<T> clazz,
com.google.common.base.Predicate<Entity>... filter) |
protected boolean |
BlockRailPowered.findPoweredRailSignal(World worldIn,
BlockPos pos,
IBlockState state,
boolean p_176566_4_,
int p_176566_5_) |
boolean |
BlockMushroom.generateBigMushroom(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
static void |
BlockChorusFlower.generatePlant(World worldIn,
BlockPos pos,
java.util.Random rand,
int p_185603_3_) |
void |
BlockSapling.generateTree(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
float[] |
Block.getBeaconColorMultiplier(IBlockState state,
World world,
BlockPos pos,
BlockPos beaconPos) |
float |
Block.getBlockHardness(IBlockState blockState,
World worldIn,
BlockPos pos)
Deprecated.
|
float |
BlockLiquid.getBlockLiquidHeight(World world,
BlockPos pos,
IBlockState state,
Material material) |
float |
Block.getBlockLiquidHeight(World world,
BlockPos pos,
IBlockState state,
Material material)
Called when entities are swimming in the given liquid and returns the relative height (used by
EntityBoat ) |
protected int |
BlockBeetroot.getBonemealAgeIncrease(World worldIn) |
protected int |
BlockCrops.getBonemealAgeIncrease(World worldIn) |
private boolean |
BlockStaticLiquid.getCanBlockBurn(World worldIn,
BlockPos pos) |
int |
BlockCommandBlock.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockChest.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockDispenser.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockCake.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockShulkerBox.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockHopper.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockJukebox.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockEndPortalFrame.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
Block.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos)
Deprecated.
|
int |
BlockCauldron.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockFurnace.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockBrewingStand.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
int |
BlockRailDetector.getComparatorInputOverride(IBlockState blockState,
World worldIn,
BlockPos pos) |
ILockableContainer |
BlockChest.getContainer(World worldIn,
BlockPos pos,
boolean allowBlocking) |
float |
Block.getEnchantPowerBonus(World world,
BlockPos pos)
Determines the amount of enchanting power this block can provide to an enchanting table.
|
float |
Block.getExplosionResistance(World world,
BlockPos pos,
Entity exploder,
Explosion explosion)
Location sensitive version of getExplosionResistance
|
Vec3d |
BlockLiquid.getFogColor(World world,
BlockPos pos,
IBlockState state,
Entity entity,
Vec3d originalColor,
float partialTicks) |
Vec3d |
Block.getFogColor(World world,
BlockPos pos,
IBlockState state,
Entity entity,
Vec3d originalColor,
float partialTicks)
Use this to change the fog color used when the entity is "inside" a material.
|
protected static float |
BlockCrops.getGrowthChance(Block blockIn,
World worldIn,
BlockPos pos) |
ItemStack |
BlockReed.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneLight.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockNetherWart.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockDaylightDetector.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockCake.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockBanner.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneOre.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockOre.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockGrassPath.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockTripWire.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockStoneSlab.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockShulkerBox.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockWoodSlab.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockPistonExtension.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockCocoa.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockCrops.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneWire.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockDoublePlant.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockSkull.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockFlowerPot.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockStoneSlabNew.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneRepeater.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneTorch.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockSilverfish.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockPurpurSlab.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockRedstoneComparator.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockDoor.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockPortal.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockHugeMushroom.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
Block.getItem(World worldIn,
BlockPos pos,
IBlockState state)
Deprecated.
|
ItemStack |
BlockMobSpawner.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockSign.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockCauldron.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockStem.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockFurnace.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockFrostedIce.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockBrewingStand.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockEndPortal.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockBed.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockNewLeaf.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockTallGrass.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockEndGateway.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockPistonMoving.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ItemStack |
BlockDirt.getItem(World worldIn,
BlockPos pos,
IBlockState state) |
ILockableContainer |
BlockChest.getLockableContainer(World worldIn,
BlockPos pos) |
private int |
BlockRedstoneWire.getMaxCurrentStrength(World worldIn,
BlockPos pos,
int strength) |
private int |
BlockFire.getNeighborEncouragement(World worldIn,
BlockPos pos) |
ItemStack |
Block.getPickBlock(IBlockState state,
RayTraceResult target,
World world,
BlockPos pos,
EntityPlayer player)
Called when a user uses the creative pick block button on this block
|
private EntityPlayer |
BlockBed.getPlayerInBed(World worldIn,
BlockPos pos) |
float |
Block.getPlayerRelativeBlockHardness(IBlockState state,
EntityPlayer player,
World worldIn,
BlockPos pos)
Deprecated.
|
private java.util.Set<EnumFacing> |
BlockDynamicLiquid.getPossibleFlowDirections(World worldIn,
BlockPos pos) |
float |
BlockRailBase.getRailMaxSpeed(World world,
EntityMinecart cart,
BlockPos pos)
Returns the max speed of the rail at the specified position.
|
static BlockPos |
BlockBed.getSafeExitLocation(World worldIn,
BlockPos pos,
int tries) |
AxisAlignedBB |
BlockCactus.getSelectedBoundingBox(IBlockState state,
World worldIn,
BlockPos pos) |
AxisAlignedBB |
Block.getSelectedBoundingBox(IBlockState state,
World worldIn,
BlockPos pos)
Deprecated.
|
AxisAlignedBB |
BlockStairs.getSelectedBoundingBox(IBlockState state,
World worldIn,
BlockPos pos) |
private int |
BlockDynamicLiquid.getSlopeDistance(World worldIn,
BlockPos pos,
int distance,
EnumFacing calculateFlowCost) |
private int |
BlockDynamicLiquid.getSlopeFindDistance(World worldIn) |
SoundType |
Block.getSoundType(IBlockState state,
World world,
BlockPos pos,
Entity entity)
Sensitive version of getSoundType
|
IBlockState |
BlockCommandBlock.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockChest.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockGlazedTerracotta.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockEndRod.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockDispenser.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockLog.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockFenceGate.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockObserver.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockQuartz.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockShulkerBox.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockAnvil.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockCocoa.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockHopper.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockLever.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockSkull.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockEndPortalFrame.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockTripWireHook.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockRotatedPillar.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockPistonBase.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockLadder.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockRedstoneDiode.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockRedstoneComparator.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockEnderChest.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockTorch.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockHugeMushroom.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
Block.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer)
Deprecated.
|
IBlockState |
BlockButton.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockVine.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockPumpkin.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockFurnace.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockSlab.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockStairs.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockStructure.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
BlockTrapDoor.getStateForPlacement(World worldIn,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer) |
IBlockState |
Block.getStateForPlacement(World world,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ,
int meta,
EntityLivingBase placer,
EnumHand hand)
Gets the
IBlockState to place |
private ItemStack |
BlockBanner.getTileDataItemStack(World worldIn,
BlockPos pos) |
private TileEntityFlowerPot |
BlockFlowerPot.getTileEntity(World worldIn,
BlockPos pos) |
EnumFacing[] |
Block.getValidRotations(World world,
BlockPos pos)
Get the rotations that can apply to the block at the specified coordinates.
|
void |
BlockCrops.grow(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockSapling.grow(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockCocoa.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockCrops.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockDoublePlant.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockSapling.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockStem.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockMushroom.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockGrass.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockTallGrass.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
IGrowable.grow(World worldIn,
java.util.Random rand,
BlockPos pos,
IBlockState state) |
void |
BlockStem.growStem(World worldIn,
BlockPos pos,
IBlockState state) |
private static void |
BlockChorusFlower.growTreeRecursive(World worldIn,
BlockPos p_185601_1_,
java.util.Random rand,
BlockPos p_185601_3_,
int p_185601_4_,
int p_185601_5_) |
void |
BlockBanner.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockChorusFlower.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockDeadBush.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockDoublePlant.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockFlowerPot.harvestBlock(World world,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack tool) |
void |
BlockIce.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockOldLeaf.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockWeb.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockContainer.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
Block.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockVine.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockSnow.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockBed.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockNewLeaf.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
void |
BlockTallGrass.harvestBlock(World worldIn,
EntityPlayer player,
BlockPos pos,
IBlockState state,
TileEntity te,
ItemStack stack) |
private boolean |
BlockFarmland.hasCrops(World worldIn,
BlockPos pos) |
protected boolean |
BlockContainer.hasInvalidNeighbor(World worldIn,
BlockPos pos) |
protected static boolean |
BlockBed.hasRoomForPlayer(World worldIn,
BlockPos pos) |
private boolean |
BlockFarmland.hasWater(World worldIn,
BlockPos pos) |
void |
BlockJukebox.insertRecord(World worldIn,
BlockPos pos,
IBlockState state,
ItemStack recordStack) |
java.lang.Boolean |
Block.isAABBInsideLiquid(World world,
BlockPos pos,
AxisAlignedBB boundingBox)
Called when entities are moving to check if they are inside a liquid
|
java.lang.Boolean |
Block.isAABBInsideMaterial(World world,
BlockPos pos,
AxisAlignedBB boundingBox,
Material materialIn)
Called when boats or fishing hooks are inside the block to check if they are inside
the material requested.
|
private boolean |
BlockVine.isAcceptableNeighbor(World p_193396_1_,
BlockPos p_193396_2_,
EnumFacing p_193396_3_) |
private boolean |
BlockChest.isBelowSolidBlock(World worldIn,
BlockPos pos) |
private boolean |
BlockChest.isBlocked(World worldIn,
BlockPos pos) |
private boolean |
BlockDynamicLiquid.isBlocked(World worldIn,
BlockPos pos,
IBlockState state) |
private boolean |
BlockRedstoneTorch.isBurnedOut(World worldIn,
BlockPos pos,
boolean turnOff) |
private boolean |
BlockChest.isDoubleChest(World worldIn,
BlockPos pos) |
boolean |
BlockRedstoneDiode.isFacingTowardsRepeater(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
Block.isFertile(World world,
BlockPos pos)
Checks if this soil is fertile, typically this means that growth rates
of plants on this soil will be slightly sped up.
|
boolean |
Block.isFireSource(World world,
BlockPos pos,
EnumFacing side)
Currently only called by fire when it is on top of this block.
|
protected boolean |
BlockContainer.isInvalidNeighbor(World worldIn,
BlockPos pos,
EnumFacing facing) |
private boolean |
BlockChest.isOcelotSittingOnChest(World worldIn,
BlockPos pos) |
static boolean |
BlockRailBase.isRailBlock(World worldIn,
BlockPos pos) |
protected boolean |
BlockRailPowered.isSameRailWithPower(World worldIn,
BlockPos pos,
boolean p_176567_3_,
int distance,
BlockRailBase.EnumRailDirection p_176567_5_) |
protected boolean |
BlockStaticLiquid.isSurroundingBlockFlammable(World worldIn,
BlockPos pos) |
private boolean |
BlockSapling.isTwoByTwoOfType(World worldIn,
BlockPos pos,
int p_181624_3_,
int p_181624_4_,
BlockPlanks.EnumType type) |
boolean |
BlockSapling.isTypeAt(World worldIn,
BlockPos pos,
BlockPlanks.EnumType type) |
Vec3d |
BlockLiquid.modifyAcceleration(World worldIn,
BlockPos pos,
Entity entityIn,
Vec3d motion) |
Vec3d |
Block.modifyAcceleration(World worldIn,
BlockPos pos,
Entity entityIn,
Vec3d motion) |
Vec3d |
BlockStairs.modifyAcceleration(World worldIn,
BlockPos pos,
Entity entityIn,
Vec3d motion) |
void |
BlockCommandBlock.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockChest.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockReed.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRedstoneLight.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockTNT.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFarmland.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFire.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockDispenser.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockCake.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockDragonEgg.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockCactus.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBanner.BlockBannerHanging.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBanner.BlockBannerStanding.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockStaticLiquid.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockGrassPath.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFalling.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFenceGate.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockObserver.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockCarpet.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockNote.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockChorusFlower.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockPistonExtension.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockCocoa.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockHopper.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockConcretePowder.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockChorusPlant.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRedstoneWire.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockLever.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFlowerPot.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockTripWireHook.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockPistonBase.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRedstoneTorch.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRailBase.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockLadder.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockWallSign.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockRedstoneDiode.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockDoor.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockLiquid.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBush.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockPortal.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockTorch.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
Block.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos)
Deprecated.
|
void |
BlockButton.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockSponge.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBeacon.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBasePressurePlate.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockStandingSign.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockVine.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockSnow.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockFrostedIce.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockBed.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockStructure.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockTrapDoor.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
BlockPistonMoving.neighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
private void |
BlockTripWire.notifyHook(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockTripWireHook.notifyNeighbors(World worldIn,
BlockPos pos,
EnumFacing side) |
private void |
BlockButton.notifyNeighbors(World worldIn,
BlockPos pos,
EnumFacing facing) |
protected void |
BlockRedstoneDiode.notifyNeighbors(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockRedstoneWire.notifyWireNeighborsOfStateChange(World worldIn,
BlockPos pos) |
void |
BlockObserver.observedNeighborChange(IBlockState observerState,
World world,
BlockPos observerPos,
Block changedBlock,
BlockPos changedBlockPos) |
void |
Block.observedNeighborChange(IBlockState observerState,
World world,
BlockPos observerPos,
Block changedBlock,
BlockPos changedBlockPos)
Called on an Observer block whenever an update for an Observer is received.
|
void |
BlockObserver.observedNeighborChanged(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
boolean |
BlockCommandBlock.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockFence.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockChest.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockTNT.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockDaylightDetector.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockDispenser.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockCake.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockDragonEgg.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockWorkbench.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockRedstoneOre.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockFenceGate.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockNote.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockShulkerBox.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockAnvil.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockHopper.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockJukebox.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockLever.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockFlowerPot.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockRedstoneRepeater.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockRedstoneComparator.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockDoor.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockEnderChest.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
Block.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockButton.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockSign.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockCauldron.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockBeacon.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockFurnace.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockBrewingStand.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockBed.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockStairs.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockStructure.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockTrapDoor.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockPistonMoving.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
boolean |
BlockEnchantmentTable.onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
void |
BlockChest.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneLight.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDynamicLiquid.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTNT.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFarmland.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFire.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDispenser.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDragonEgg.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockGrassPath.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFalling.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTripWire.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockObserver.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockHopper.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockConcretePowder.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneWire.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStainedGlassPane.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPistonBase.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneTorch.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRailBase.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneDiode.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneComparator.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockLiquid.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockTorch.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockSponge.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPumpkin.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockFurnace.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStainedGlass.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRailDetector.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStairs.onBlockAdded(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDragonEgg.onBlockClicked(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
void |
BlockRedstoneOre.onBlockClicked(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
void |
BlockNote.onBlockClicked(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
void |
Block.onBlockClicked(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
void |
BlockStairs.onBlockClicked(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
void |
BlockTNT.onBlockDestroyedByExplosion(World worldIn,
BlockPos pos,
Explosion explosionIn) |
void |
Block.onBlockDestroyedByExplosion(World worldIn,
BlockPos pos,
Explosion explosionIn) |
void |
BlockStairs.onBlockDestroyedByExplosion(World worldIn,
BlockPos pos,
Explosion explosionIn) |
void |
BlockTNT.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockRedstoneDiode.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockStairs.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockPistonMoving.onBlockDestroyedByPlayer(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.onBlockExploded(World world,
BlockPos pos,
Explosion explosion)
Called when the block is destroyed by an explosion.
|
void |
BlockTripWire.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockShulkerBox.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockPistonExtension.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockDoublePlant.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockSkull.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockFlowerPot.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockDoor.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
Block.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockBed.onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockCommandBlock.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockChest.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockDispenser.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockShulkerBox.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockCocoa.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockHopper.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockDoublePlant.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockTripWireHook.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockPistonBase.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockRedstoneDiode.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockEnderChest.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
Block.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockBeacon.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockFurnace.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockBrewingStand.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockStructure.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockEnchantmentTable.onBlockPlacedBy(World worldIn,
BlockPos pos,
IBlockState state,
EntityLivingBase placer,
ItemStack stack) |
void |
BlockFalling.onBroken(World worldIn,
BlockPos pos) |
void |
BlockAnvil.onBroken(World worldIn,
BlockPos pos) |
void |
BlockFalling.onEndFalling(World worldIn,
BlockPos pos,
IBlockState p_176502_3_,
IBlockState p_176502_4_) |
void |
BlockAnvil.onEndFalling(World worldIn,
BlockPos pos,
IBlockState p_176502_3_,
IBlockState p_176502_4_) |
void |
BlockConcretePowder.onEndFalling(World worldIn,
BlockPos pos,
IBlockState p_176502_3_,
IBlockState p_176502_4_) |
void |
BlockTNT.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockCactus.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockTripWire.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockSoulSand.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockWeb.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockPortal.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
Block.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockButton.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockCauldron.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockBasePressurePlate.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockEndPortal.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockLilyPad.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockRailDetector.onEntityCollidedWithBlock(World worldIn,
BlockPos pos,
IBlockState state,
Entity entityIn) |
void |
BlockRedstoneOre.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
BlockSlime.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
Block.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
BlockMagma.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
BlockStairs.onEntityWalk(World worldIn,
BlockPos pos,
Entity entityIn) |
void |
BlockFarmland.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
BlockSlime.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
BlockHay.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
Block.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
void |
BlockBed.onFallenUpon(World worldIn,
BlockPos pos,
Entity entityIn,
float fallDistance) |
private boolean |
BlockDoublePlant.onHarvest(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
BlockSlime.onLanded(World worldIn,
Entity entityIn) |
void |
Block.onLanded(World worldIn,
Entity entityIn) |
void |
BlockBed.onLanded(World worldIn,
Entity entityIn) |
void |
BlockRailBase.onMinecartPass(World world,
EntityMinecart cart,
BlockPos pos)
This function is called by any minecart that passes over this rail.
|
protected boolean |
BlockTorch.onNeighborChangeInternal(World worldIn,
BlockPos pos,
IBlockState state) |
void |
Block.onPlantGrow(IBlockState state,
World world,
BlockPos pos,
BlockPos source)
Called when a plant grows on this block, only implemented for saplings using the WorldGen*Trees classes right now.
|
private void |
BlockRedstoneComparator.onStateChange(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDoublePlant.placeAt(World worldIn,
BlockPos lowerPos,
BlockDoublePlant.EnumPlantType variant,
int flags) |
private void |
BlockChorusFlower.placeDeadFlower(World worldIn,
BlockPos pos) |
private void |
BlockChorusFlower.placeGrownFlower(World worldIn,
BlockPos pos,
int age) |
private void |
BlockDynamicLiquid.placeStaticBlock(World worldIn,
BlockPos pos,
IBlockState currentState) |
protected void |
BlockPressurePlateWeighted.playClickOffSound(World worldIn,
BlockPos pos) |
protected void |
BlockPressurePlate.playClickOffSound(World worldIn,
BlockPos pos) |
protected abstract void |
BlockBasePressurePlate.playClickOffSound(World worldIn,
BlockPos pos) |
protected void |
BlockPressurePlateWeighted.playClickOnSound(World worldIn,
BlockPos color) |
protected void |
BlockPressurePlate.playClickOnSound(World worldIn,
BlockPos color) |
protected abstract void |
BlockBasePressurePlate.playClickOnSound(World worldIn,
BlockPos color) |
protected void |
BlockButtonStone.playClickSound(EntityPlayer player,
World worldIn,
BlockPos pos) |
protected void |
BlockButtonWood.playClickSound(EntityPlayer player,
World worldIn,
BlockPos pos) |
protected abstract void |
BlockButton.playClickSound(EntityPlayer player,
World worldIn,
BlockPos pos) |
protected void |
BlockButtonStone.playReleaseSound(World worldIn,
BlockPos pos) |
protected void |
BlockButtonWood.playReleaseSound(World worldIn,
BlockPos pos) |
protected abstract void |
BlockButton.playReleaseSound(World worldIn,
BlockPos pos) |
protected void |
BlockTrapDoor.playSound(EntityPlayer player,
World worldIn,
BlockPos pos,
boolean p_185731_4_) |
private void |
BlockTripWireHook.playSound(World worldIn,
BlockPos pos,
boolean p_180694_3_,
boolean p_180694_4_,
boolean p_180694_5_,
boolean p_180694_6_) |
void |
BlockEndRod.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockFire.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockLeaves.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockRedstoneOre.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockFalling.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockRedstoneWire.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockMycelium.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockRedstoneRepeater.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockRedstoneTorch.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockLiquid.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockEnderChest.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockPortal.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockTorch.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
Block.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockSponge.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockFurnace.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockBrewingStand.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockEndPortal.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockStairs.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockEndGateway.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockEnchantmentTable.randomDisplayTick(IBlockState stateIn,
World worldIn,
BlockPos pos,
java.util.Random rand) |
void |
BlockTripWire.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockTripWireHook.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockRedstoneTorch.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockRedstoneDiode.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
Block.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockButton.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockBasePressurePlate.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
void |
BlockRailDetector.randomTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random random) |
private boolean |
BlockVine.recheckGrownSides(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
Block.recolorBlock(World world,
BlockPos pos,
EnumFacing side,
EnumDyeColor color)
Common way to recolor a block with an external tool
|
boolean |
BlockFlowerPot.removedByPlayer(IBlockState state,
World world,
BlockPos pos,
EntityPlayer player,
boolean willHarvest) |
boolean |
Block.removedByPlayer(IBlockState state,
World world,
BlockPos pos,
EntityPlayer player,
boolean willHarvest)
Called when a player removes a block.
|
boolean |
BlockChest.rotateBlock(World world,
BlockPos pos,
EnumFacing axis) |
boolean |
BlockQuartz.rotateBlock(World world,
BlockPos pos,
EnumFacing axis) |
boolean |
BlockRotatedPillar.rotateBlock(World world,
BlockPos pos,
EnumFacing axis) |
boolean |
BlockPistonBase.rotateBlock(World world,
BlockPos pos,
EnumFacing axis) |
boolean |
BlockRailBase.rotateBlock(World world,
BlockPos pos,
EnumFacing axis)
Rotate the block.
|
boolean |
BlockRedstoneDiode.rotateBlock(World world,
BlockPos pos,
EnumFacing axis) |
boolean |
BlockHugeMushroom.rotateBlock(World world,
BlockPos pos,
EnumFacing axis) |
boolean |
Block.rotateBlock(World world,
BlockPos pos,
EnumFacing axis)
Rotate the block.
|
private void |
BlockDispenser.setDefaultDirection(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockFurnace.setDefaultFacing(World worldIn,
BlockPos pos,
IBlockState state) |
static void |
BlockFurnace.setState(boolean active,
World worldIn,
BlockPos pos) |
void |
BlockCauldron.setWaterLevel(World worldIn,
BlockPos pos,
IBlockState state,
int level) |
private boolean |
BlockPistonBase.shouldBeExtended(World worldIn,
BlockPos pos,
EnumFacing facing) |
private boolean |
BlockRedstoneTorch.shouldBeOff(World worldIn,
BlockPos pos,
IBlockState state) |
protected boolean |
BlockRedstoneDiode.shouldBePowered(World worldIn,
BlockPos pos,
IBlockState state) |
protected boolean |
BlockRedstoneComparator.shouldBePowered(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockFrostedIce.slightlyMelt(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand,
boolean meltNeighbors) |
static void |
Block.spawnAsEntity(World worldIn,
BlockPos pos,
ItemStack stack) |
private void |
BlockRedstoneOre.spawnParticles(World worldIn,
BlockPos pos) |
private void |
BlockObserver.startSignal(IBlockState p_190960_1_,
World p_190960_2_,
BlockPos pos) |
private void |
BlockDragonEgg.teleport(World worldIn,
BlockPos pos) |
int |
BlockCommandBlock.tickRate(World worldIn) |
int |
BlockFire.tickRate(World worldIn) |
int |
BlockDispenser.tickRate(World worldIn) |
int |
BlockDragonEgg.tickRate(World worldIn) |
int |
BlockRedstoneOre.tickRate(World worldIn) |
int |
BlockFalling.tickRate(World worldIn) |
int |
BlockRedstoneTorch.tickRate(World worldIn) |
int |
BlockPressurePlateWeighted.tickRate(World worldIn) |
int |
BlockLiquid.tickRate(World worldIn) |
int |
Block.tickRate(World worldIn) |
int |
BlockButton.tickRate(World worldIn) |
int |
BlockBasePressurePlate.tickRate(World worldIn) |
int |
BlockRailDetector.tickRate(World worldIn) |
int |
BlockStairs.tickRate(World worldIn) |
void |
BlockDoor.toggleDoor(World worldIn,
BlockPos pos,
boolean open) |
protected void |
BlockLiquid.triggerMixEffects(World worldIn,
BlockPos pos) |
protected void |
BlockSponge.tryAbsorb(World worldIn,
BlockPos pos,
IBlockState state) |
private void |
BlockFire.tryCatchFire(World worldIn,
BlockPos pos,
int chance,
java.util.Random random,
int age,
EnumFacing face) |
private void |
BlockDynamicLiquid.tryFlowInto(World worldIn,
BlockPos pos,
IBlockState state,
int level) |
private void |
BlockPumpkin.trySpawnGolem(World worldIn,
BlockPos pos) |
boolean |
BlockPortal.trySpawnPortal(World worldIn,
BlockPos pos) |
protected boolean |
BlockConcretePowder.tryTouchWater(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockIce.turnIntoWater(World worldIn,
BlockPos pos) |
protected static void |
BlockFarmland.turnToDirt(World p_190970_0_,
BlockPos worldIn) |
private void |
BlockGrassPath.updateBlockState(World worldIn,
BlockPos pos) |
static void |
BlockBeacon.updateColorAsync(World worldIn,
BlockPos glassPos) |
protected void |
BlockRailDetector.updateConnectedRails(World worldIn,
BlockPos pos,
IBlockState state,
boolean powered) |
protected IBlockState |
BlockRailBase.updateDir(World worldIn,
BlockPos pos,
IBlockState state,
boolean initialPlacement) |
private void |
BlockStaticLiquid.updateLiquid(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockBasePressurePlate.updateNeighbors(World worldIn,
BlockPos pos) |
protected void |
BlockObserver.updateNeighborsInFront(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockDaylightDetector.updatePower(World worldIn,
BlockPos pos) |
private void |
BlockRailDetector.updatePoweredState(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockRailBase.updateState(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn) |
protected void |
BlockRail.updateState(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn) |
protected void |
BlockRailPowered.updateState(IBlockState state,
World worldIn,
BlockPos pos,
Block blockIn) |
private void |
BlockTripWire.updateState(World worldIn,
BlockPos pos) |
private void |
BlockHopper.updateState(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockRedstoneDiode.updateState(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockRedstoneComparator.updateState(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
BlockBasePressurePlate.updateState(World worldIn,
BlockPos pos,
IBlockState state,
int oldRedstoneStrength) |
private IBlockState |
BlockRedstoneWire.updateSurroundingRedstone(World worldIn,
BlockPos pos,
IBlockState state) |
void |
BlockCommandBlock.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockReed.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneLight.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockDynamicLiquid.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFarmland.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockNetherWart.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFire.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockDispenser.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockDragonEgg.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockLeaves.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockCactus.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockStaticLiquid.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneOre.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFalling.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockTripWire.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockObserver.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockChorusFlower.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockCocoa.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockBeetroot.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockChorusPlant.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockCrops.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockIce.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockTripWireHook.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockMycelium.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockSapling.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneTorch.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneDiode.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRedstoneComparator.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockBush.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockSnowBlock.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockPortal.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
Block.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockButton.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockMagma.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockStem.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockBasePressurePlate.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockVine.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockMushroom.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockSnow.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFrostedIce.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockGrass.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockRailDetector.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockStairs.updateTick(World worldIn,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
Constructor and Description |
---|
Anvil(World worldIn,
BlockPos pos) |
BlockSourceImpl(World worldIn,
BlockPos posIn) |
InterfaceCraftingTable(World worldIn,
BlockPos pos) |
Rail(World worldIn,
BlockPos pos,
IBlockState state) |
Size(World worldIn,
BlockPos p_i45694_2_,
EnumFacing.Axis p_i45694_3_) |
Modifier and Type | Field and Description |
---|---|
private World |
BlockWorldState.world |
private World |
BlockPistonStructureHelper.world |
Modifier and Type | Method and Description |
---|---|
void |
BlockStateContainer.StateImplementation.addCollisionBoxToList(World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean p_185908_6_) |
void |
IBlockProperties.addCollisionBoxToList(World worldIn,
BlockPos pos,
AxisAlignedBB entityBox,
java.util.List<AxisAlignedBB> collidingBoxes,
Entity entityIn,
boolean p_185908_6_) |
RayTraceResult |
BlockStateContainer.StateImplementation.collisionRayTrace(World worldIn,
BlockPos pos,
Vec3d start,
Vec3d end) |
RayTraceResult |
IBlockProperties.collisionRayTrace(World worldIn,
BlockPos pos,
Vec3d start,
Vec3d end) |
float |
BlockStateContainer.StateImplementation.getBlockHardness(World worldIn,
BlockPos pos) |
float |
IBlockProperties.getBlockHardness(World worldIn,
BlockPos pos) |
int |
BlockStateContainer.StateImplementation.getComparatorInputOverride(World worldIn,
BlockPos pos) |
int |
IBlockProperties.getComparatorInputOverride(World worldIn,
BlockPos pos) |
float |
BlockStateContainer.StateImplementation.getPlayerRelativeBlockHardness(EntityPlayer player,
World worldIn,
BlockPos pos) |
float |
IBlockProperties.getPlayerRelativeBlockHardness(EntityPlayer player,
World worldIn,
BlockPos pos) |
AxisAlignedBB |
BlockStateContainer.StateImplementation.getSelectedBoundingBox(World worldIn,
BlockPos pos) |
AxisAlignedBB |
IBlockProperties.getSelectedBoundingBox(World worldIn,
BlockPos pos) |
void |
BlockStateContainer.StateImplementation.neighborChanged(World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
void |
IBlockBehaviors.neighborChanged(World worldIn,
BlockPos pos,
Block blockIn,
BlockPos fromPos) |
boolean |
BlockStateContainer.StateImplementation.onBlockEventReceived(World worldIn,
BlockPos pos,
int id,
int param) |
boolean |
IBlockBehaviors.onBlockEventReceived(World worldIn,
BlockPos pos,
int id,
int param) |
Constructor and Description |
---|
BlockPistonStructureHelper(World worldIn,
BlockPos posIn,
EnumFacing pistonFacing,
boolean extending) |
BlockWorldState(World worldIn,
BlockPos posIn,
boolean forceLoadIn) |
Modifier and Type | Field and Description |
---|---|
private World |
BlockPattern.CacheLoader.world |
Modifier and Type | Method and Description |
---|---|
static com.google.common.cache.LoadingCache<BlockPos,BlockWorldState> |
BlockPattern.createLoadingCache(World worldIn,
boolean forceLoadIn) |
BlockPattern.PatternHelper |
BlockPattern.match(World worldIn,
BlockPos pos) |
Constructor and Description |
---|
CacheLoader(World worldIn,
boolean forceLoadIn) |
Constructor and Description |
---|
AbstractClientPlayer(World worldIn,
com.mojang.authlib.GameProfile playerProfile) |
EntityOtherPlayerMP(World worldIn,
com.mojang.authlib.GameProfile gameProfileIn) |
EntityPlayerSP(Minecraft p_i47378_1_,
World p_i47378_2_,
NetHandlerPlayClient p_i47378_3_,
StatisticsManager p_i47378_4_,
RecipeBook p_i47378_5_) |
Constructor and Description |
---|
GuiEnchantment(InventoryPlayer inventory,
World worldIn,
IWorldNameable nameable) |
GuiMerchant(InventoryPlayer p_i45500_1_,
IMerchant p_i45500_2_,
World worldIn) |
GuiRepair(InventoryPlayer inventoryIn,
World worldIn) |
Constructor and Description |
---|
GuiCrafting(InventoryPlayer playerInv,
World worldIn) |
GuiCrafting(InventoryPlayer playerInv,
World worldIn,
BlockPos blockPosition) |
Modifier and Type | Class and Description |
---|---|
class |
WorldClient |
Modifier and Type | Field and Description |
---|---|
private World |
ChunkProviderClient.world |
Modifier and Type | Method and Description |
---|---|
EntityPlayerSP |
PlayerControllerMP.createPlayer(World p_192830_1_,
StatisticsManager p_192830_2_,
RecipeBook p_192830_3_) |
EnumActionResult |
PlayerControllerMP.processRightClick(EntityPlayer player,
World worldIn,
EnumHand hand) |
Constructor and Description |
---|
ChunkProviderClient(World worldIn) |
Modifier and Type | Field and Description |
---|---|
protected World |
Particle.world |
protected World |
ParticleManager.world |
Modifier and Type | Method and Description |
---|---|
void |
ParticleManager.clearEffects(World worldIn) |
Particle |
ParticleEnchantmentTable.EnchantmentTable.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleFallingDust.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleCrit.DamageIndicatorFactory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleCrit.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleCrit.MagicFactory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleRain.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSuspend.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleTotem.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleBlockDust.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSweepAttack.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleDragonBreath.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleFootStep.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleRedstone.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleFirework.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
Barrier.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleBubble.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleLava.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleBreaking.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleBreaking.SlimeFactory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleBreaking.SnowballFactory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleCloud.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleEndRod.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleFlame.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleDigging.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleExplosionHuge.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleWaterWake.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleMobAppearance.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleDrip.LavaFactory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleDrip.WaterFactory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSnowShovel.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSuspendedTown.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSuspendedTown.HappyVillagerFactory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
IParticleFactory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticlePortal.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleExplosionLarge.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleHeart.AngryVillagerFactory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleHeart.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleNote.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSpit.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleExplosion.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSplash.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSpell.AmbientMobFactory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSpell.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSpell.InstantFactory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSpell.MobFactory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSpell.WitchFactory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSmokeNormal.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Particle |
ParticleSmokeLarge.Factory.createParticle(int particleID,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
int... p_178902_15_) |
Constructor and Description |
---|
Barrier(World worldIn,
double p_i46286_2_,
double p_i46286_4_,
double p_i46286_6_,
Item p_i46286_8_) |
Overlay(World p_i46466_1_,
double p_i46466_2_,
double p_i46466_4_,
double p_i46466_6_) |
Particle(World worldIn,
double posXIn,
double posYIn,
double posZIn) |
Particle(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn) |
ParticleBlockDust(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
IBlockState state) |
ParticleBreaking(World worldIn,
double posXIn,
double posYIn,
double posZIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
Item itemIn,
int meta) |
ParticleBreaking(World worldIn,
double posXIn,
double posYIn,
double posZIn,
Item itemIn) |
ParticleBreaking(World worldIn,
double posXIn,
double posYIn,
double posZIn,
Item itemIn,
int meta) |
ParticleBubble(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn) |
ParticleCloud(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i1221_8_,
double p_i1221_10_,
double p_i1221_12_) |
ParticleCrit(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i46284_8_,
double p_i46284_10_,
double p_i46284_12_) |
ParticleCrit(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i46285_8_,
double p_i46285_10_,
double p_i46285_12_,
float p_i46285_14_) |
ParticleDigging(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
IBlockState state) |
ParticleDragonBreath(World worldIn,
double x,
double y,
double z,
double xSpeed,
double ySpeed,
double zSpeed) |
ParticleDrip(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
Material p_i1203_8_) |
ParticleEmitter(World worldIn,
Entity p_i46279_2_,
EnumParticleTypes particleTypesIn) |
ParticleEmitter(World p_i47219_1_,
Entity p_i47219_2_,
EnumParticleTypes p_i47219_3_,
int p_i47219_4_) |
ParticleEnchantmentTable(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn) |
ParticleEndRod(World p_i46580_1_,
double p_i46580_2_,
double p_i46580_4_,
double p_i46580_6_,
double p_i46580_8_,
double p_i46580_10_,
double p_i46580_12_) |
ParticleExplosion(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn) |
ParticleExplosionHuge(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i1214_8_,
double p_i1214_10_,
double p_i1214_12_) |
ParticleExplosionLarge(TextureManager textureManagerIn,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i1213_9_,
double p_i1213_11_,
double p_i1213_13_) |
ParticleFallingDust(World p_i47135_1_,
double p_i47135_2_,
double p_i47135_4_,
double p_i47135_6_,
float p_i47135_8_,
float p_i47135_9_,
float p_i47135_10_) |
ParticleFlame(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn) |
ParticleFootStep(TextureManager currentFootStepsIn,
World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn) |
ParticleHeart(World worldIn,
double p_i1211_2_,
double p_i1211_4_,
double p_i1211_6_,
double p_i1211_8_,
double p_i1211_10_,
double p_i1211_12_) |
ParticleHeart(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i46354_8_,
double p_i46354_10_,
double p_i46354_12_,
float scale) |
ParticleItemPickup(World worldIn,
Entity p_i1233_2_,
Entity p_i1233_3_,
float p_i1233_4_) |
ParticleLava(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn) |
ParticleManager(World worldIn,
TextureManager rendererIn) |
ParticleMobAppearance(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn) |
ParticleNote(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i46353_8_,
double p_i46353_10_,
double p_i46353_12_) |
ParticleNote(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i1217_8_,
double p_i1217_10_,
double p_i1217_12_,
float p_i1217_14_) |
ParticlePortal(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn) |
ParticleRain(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn) |
ParticleRedstone(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
float p_i46349_8_,
float p_i46349_9_,
float p_i46349_10_) |
ParticleRedstone(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
float scale,
float red,
float green,
float blue) |
ParticleSimpleAnimated(World worldIn,
double x,
double y,
double z,
int textureIdxIn,
int numFrames,
float yAccelIn) |
ParticleSmokeLarge(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i1201_8_,
double p_i1201_10_,
double p_i1201_12_) |
ParticleSmokeNormal(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i46347_8_,
double p_i46347_10_,
double p_i46347_12_) |
ParticleSmokeNormal(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i46348_8_,
double p_i46348_10_,
double p_i46348_12_,
float p_i46348_14_) |
ParticleSnowShovel(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn) |
ParticleSnowShovel(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn,
float p_i1228_14_) |
ParticleSpell(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i1229_8_,
double ySpeed,
double p_i1229_12_) |
ParticleSpit(World p_i47221_1_,
double p_i47221_2_,
double p_i47221_4_,
double p_i47221_6_,
double p_i47221_8_,
double p_i47221_10_,
double p_i47221_12_) |
ParticleSplash(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn) |
ParticleSuspend(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double zSpeedIn) |
ParticleSuspendedTown(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double xSpeedIn,
double ySpeedIn,
double speedIn) |
ParticleSweepAttack(TextureManager textureManagerIn,
World worldIn,
double x,
double y,
double z,
double p_i46582_9_,
double p_i46582_11_,
double p_i46582_13_) |
ParticleTotem(World p_i47220_1_,
double p_i47220_2_,
double p_i47220_4_,
double p_i47220_6_,
double p_i47220_8_,
double p_i47220_10_,
double p_i47220_12_) |
ParticleWaterWake(World worldIn,
double xCoordIn,
double yCoordIn,
double zCoordIn,
double p_i45073_8_,
double p_i45073_10_,
double p_i45073_12_) |
Spark(World p_i46465_1_,
double p_i46465_2_,
double p_i46465_4_,
double p_i46465_6_,
double p_i46465_8_,
double p_i46465_10_,
double p_i46465_12_,
ParticleManager p_i46465_14_) |
Starter(World p_i46464_1_,
double p_i46464_2_,
double p_i46464_4_,
double p_i46464_6_,
double p_i46464_8_,
double p_i46464_10_,
double p_i46464_12_,
ParticleManager p_i46464_14_,
NBTTagCompound p_i46464_15_) |
Modifier and Type | Field and Description |
---|---|
protected World |
ViewFrustum.world |
Modifier and Type | Method and Description |
---|---|
static IBlockState |
ActiveRenderInfo.getBlockStateAtEntityViewpoint(World worldIn,
Entity entityIn,
float p_186703_2_) |
IBakedModel |
RenderItem.getItemModelWithOverrides(ItemStack stack,
World worldIn,
EntityLivingBase entitylivingbaseIn) |
void |
RenderGlobal.notifyBlockUpdate(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
private void |
RenderGlobal.setPartying(World p_193054_1_,
BlockPos pos,
boolean p_193054_3_) |
Constructor and Description |
---|
ViewFrustum(World worldIn,
int renderDistanceChunks,
RenderGlobal renderGlobalIn,
IRenderChunkFactory renderChunkFactory) |
Modifier and Type | Method and Description |
---|---|
ResourceLocation |
ItemOverrideList.applyOverride(ItemStack stack,
World worldIn,
EntityLivingBase entityIn)
Deprecated.
|
IBakedModel |
ItemOverrideList.handleItemState(IBakedModel originalModel,
ItemStack stack,
World world,
EntityLivingBase entity) |
(package private) boolean |
ItemOverride.matchesItemStack(ItemStack stack,
World worldIn,
EntityLivingBase livingEntity) |
Modifier and Type | Field and Description |
---|---|
private World |
RenderChunk.world |
Modifier and Type | Method and Description |
---|---|
World |
RenderChunk.getWorld() |
Modifier and Type | Method and Description |
---|---|
RenderChunk |
VboChunkFactory.create(World worldIn,
RenderGlobal renderGlobalIn,
int index) |
RenderChunk |
IRenderChunkFactory.create(World worldIn,
RenderGlobal renderGlobalIn,
int index) |
RenderChunk |
ListChunkFactory.create(World worldIn,
RenderGlobal renderGlobalIn,
int index) |
protected ChunkCache |
RenderChunk.createRegionRenderCache(World world,
BlockPos from,
BlockPos to,
int subtract)
Creates a new RegionRenderCache instance.
Extending classes can change the behavior of the cache, allowing to visually change blocks (schematics etc). |
private boolean |
ChunkRenderWorker.isChunkExisting(BlockPos pos,
World worldIn) |
Constructor and Description |
---|
ListedRenderChunk(World worldIn,
RenderGlobal renderGlobalIn,
int index) |
RenderChunk(World worldIn,
RenderGlobal renderGlobalIn,
int indexIn) |
Modifier and Type | Method and Description |
---|---|
int |
BlockColors.getColor(IBlockState state,
World p_189991_2_,
BlockPos p_189991_3_) |
Modifier and Type | Field and Description |
---|---|
World |
RenderManager.world |
Modifier and Type | Method and Description |
---|---|
private World |
Render.getWorldFromRenderManager() |
Modifier and Type | Method and Description |
---|---|
void |
RenderManager.cacheActiveRenderInfo(World worldIn,
FontRenderer textRendererIn,
Entity livingPlayerIn,
Entity pointedEntityIn,
GameSettings optionsIn,
float partialTicks) |
void |
RenderManager.setWorld(World worldIn) |
Modifier and Type | Field and Description |
---|---|
World |
TileEntityRendererDispatcher.world |
Modifier and Type | Method and Description |
---|---|
protected World |
TileEntitySpecialRenderer.getWorld() |
Modifier and Type | Method and Description |
---|---|
void |
TileEntityRendererDispatcher.prepare(World worldIn,
TextureManager renderEngineIn,
FontRenderer fontRendererIn,
Entity entityIn,
RayTraceResult cameraHitResultIn,
float p_190056_6_) |
private boolean |
TileEntityPistonRenderer.renderStateModel(BlockPos pos,
IBlockState state,
BufferBuilder buffer,
World p_188186_4_,
boolean checkSides) |
void |
TileEntityRendererDispatcher.setWorld(World worldIn) |
Modifier and Type | Method and Description |
---|---|
World |
ICommandSender.getEntityWorld() |
World |
CommandSenderWrapper.getEntityWorld() |
Modifier and Type | Method and Description |
---|---|
private static java.util.List<World> |
EntitySelector.getWorlds(ICommandSender sender,
java.util.Map<java.lang.String,java.lang.String> argumentMap) |
Modifier and Type | Method and Description |
---|---|
private static <T extends Entity> |
EntitySelector.filterResults(java.util.Map<java.lang.String,java.lang.String> params,
java.lang.Class<? extends T> entityClass,
java.util.List<com.google.common.base.Predicate<Entity>> inputList,
java.lang.String type,
World worldIn,
BlockPos position) |
int |
CommandSpreadPlayers.Position.getSpawnY(World worldIn) |
boolean |
CommandSpreadPlayers.Position.isSafe(World worldIn) |
private double |
CommandSpreadPlayers.setPlayerPositions(java.util.List<Entity> p_110671_1_,
World worldIn,
CommandSpreadPlayers.Position[] p_110671_3_,
boolean p_110671_4_) |
private void |
CommandSpreadPlayers.spread(ICommandSender sender,
java.util.List<Entity> p_110669_2_,
CommandSpreadPlayers.Position pos,
double spreadDistance,
double maxRange,
World worldIn,
boolean respectTeams) |
private int |
CommandSpreadPlayers.spreadPositions(CommandSpreadPlayers.Position p_110668_1_,
double p_110668_2_,
World worldIn,
java.util.Random random,
double minX,
double minZ,
double maxX,
double maxZ,
CommandSpreadPlayers.Position[] p_110668_14_,
boolean respectTeams) |
Modifier and Type | Method and Description |
---|---|
World |
ILocation.getWorld() |
Modifier and Type | Method and Description |
---|---|
static void |
BehaviorDefaultDispenseItem.doDispense(World worldIn,
ItemStack stack,
int speed,
EnumFacing facing,
IPosition position) |
protected abstract IProjectile |
BehaviorProjectileDispense.getProjectileEntity(World worldIn,
IPosition position,
ItemStack stackIn) |
Modifier and Type | Method and Description |
---|---|
static void |
EnchantmentFrostWalker.freezeNearby(EntityLivingBase living,
World worldIn,
BlockPos pos,
int level) |
Modifier and Type | Field and Description |
---|---|
World |
Entity.world |
Modifier and Type | Method and Description |
---|---|
World |
Entity.getEntityWorld() |
World |
IEntityMultiPart.getWorld() |
World |
IMerchant.getWorld() |
World |
NpcMerchant.getWorld() |
Modifier and Type | Method and Description |
---|---|
boolean |
Entity.canExplosionDestroyBlock(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn,
float p_174816_5_) |
boolean |
EntityLiving.SpawnPlacementType.canSpawnAt(World world,
BlockPos pos) |
boolean |
Entity.canTrample(World world,
Block block,
BlockPos pos,
float fallDistance)
|
static Entity |
EntityList.createEntityByID(int entityID,
World worldIn) |
static Entity |
EntityList.createEntityByIDFromName(ResourceLocation name,
World worldIn) |
static Entity |
EntityList.createEntityFromNBT(NBTTagCompound nbt,
World worldIn) |
static EntityLeashKnot |
EntityLeashKnot.createKnot(World worldIn,
BlockPos fence) |
protected PathNavigate |
EntityLiving.createNavigator(World worldIn) |
float |
Entity.getExplosionResistance(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn) |
static EntityLeashKnot |
EntityLeashKnot.getKnotForPosition(World worldIn,
BlockPos pos) |
static Entity |
EntityList.newEntity(java.lang.Class<? extends Entity> clazz,
World worldIn) |
void |
Entity.setWorld(World worldIn) |
Constructor and Description |
---|
Entity(World worldIn) |
EntityAgeable(World worldIn) |
EntityAreaEffectCloud(World worldIn) |
EntityAreaEffectCloud(World worldIn,
double x,
double y,
double z) |
EntityCreature(World worldIn) |
EntityFlying(World worldIn) |
EntityHanging(World worldIn) |
EntityHanging(World worldIn,
BlockPos hangingPositionIn) |
EntityLeashKnot(World worldIn) |
EntityLeashKnot(World worldIn,
BlockPos hangingPositionIn) |
EntityLiving(World worldIn) |
EntityLivingBase(World worldIn) |
Modifier and Type | Field and Description |
---|---|
private World |
EntityAIEatGrass.entityWorld |
private World |
EntityAIFleeSun.world |
private World |
EntityAIBeg.world |
(package private) World |
EntityAIOcelotAttack.world |
(package private) World |
EntityAIAttackMelee.world |
private World |
EntityAIVillagerMate.world |
(package private) World |
EntityAIMate.world |
(package private) World |
EntityAIFollowOwner.world |
Modifier and Type | Method and Description |
---|---|
private BlockPos |
EntityAIPanic.getRandPos(World worldIn,
Entity entityIn,
int horizontalRange,
int verticalRange) |
protected abstract boolean |
EntityAIMoveToBlock.shouldMoveTo(World worldIn,
BlockPos pos) |
protected boolean |
EntityAIHarvestFarmland.shouldMoveTo(World worldIn,
BlockPos pos) |
protected boolean |
EntityAIOcelotSit.shouldMoveTo(World worldIn,
BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
World |
EntityDragon.getWorld() |
Constructor and Description |
---|
EntityDragon(World worldIn) |
EntityWither(World worldIn) |
Constructor and Description |
---|
EntityLightningBolt(World worldIn,
double x,
double y,
double z,
boolean effectOnlyIn) |
EntityWeatherEffect(World worldIn) |
Modifier and Type | Method and Description |
---|---|
World |
EntityMinecartHopper.getWorld() |
World |
EntityFallingBlock.getWorldObj() |
Modifier and Type | Method and Description |
---|---|
boolean |
EntityMinecartTNT.canExplosionDestroyBlock(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn,
float p_174816_5_) |
static EntityMinecart |
EntityMinecart.create(World worldIn,
double x,
double y,
double z,
EntityMinecart.Type typeIn) |
float |
EntityMinecartTNT.getExplosionResistance(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn) |
Constructor and Description |
---|
EntityArmorStand(World worldIn) |
EntityArmorStand(World worldIn,
double posX,
double posY,
double posZ) |
EntityBoat(World worldIn) |
EntityBoat(World worldIn,
double x,
double y,
double z) |
EntityEnderCrystal(World worldIn) |
EntityEnderCrystal(World worldIn,
double x,
double y,
double z) |
EntityEnderEye(World worldIn) |
EntityEnderEye(World worldIn,
double x,
double y,
double z) |
EntityEnderPearl(World worldIn) |
EntityEnderPearl(World worldIn,
double x,
double y,
double z) |
EntityEnderPearl(World worldIn,
EntityLivingBase throwerIn) |
EntityExpBottle(World worldIn) |
EntityExpBottle(World worldIn,
double x,
double y,
double z) |
EntityExpBottle(World worldIn,
EntityLivingBase throwerIn) |
EntityFallingBlock(World worldIn) |
EntityFallingBlock(World worldIn,
double x,
double y,
double z,
IBlockState fallingBlockState) |
EntityFireworkRocket(World worldIn) |
EntityFireworkRocket(World worldIn,
double x,
double y,
double z,
ItemStack givenItem) |
EntityFireworkRocket(World p_i47367_1_,
ItemStack p_i47367_2_,
EntityLivingBase p_i47367_3_) |
EntityItem(World worldIn) |
EntityItem(World worldIn,
double x,
double y,
double z) |
EntityItem(World worldIn,
double x,
double y,
double z,
ItemStack stack) |
EntityItemFrame(World worldIn) |
EntityItemFrame(World worldIn,
BlockPos p_i45852_2_,
EnumFacing p_i45852_3_) |
EntityMinecart(World worldIn) |
EntityMinecart(World worldIn,
double x,
double y,
double z) |
EntityMinecartChest(World worldIn) |
EntityMinecartChest(World worldIn,
double x,
double y,
double z) |
EntityMinecartCommandBlock(World worldIn) |
EntityMinecartCommandBlock(World worldIn,
double x,
double y,
double z) |
EntityMinecartContainer(World worldIn) |
EntityMinecartContainer(World worldIn,
double x,
double y,
double z) |
EntityMinecartEmpty(World worldIn) |
EntityMinecartEmpty(World worldIn,
double x,
double y,
double z) |
EntityMinecartFurnace(World worldIn) |
EntityMinecartFurnace(World worldIn,
double x,
double y,
double z) |
EntityMinecartHopper(World worldIn) |
EntityMinecartHopper(World worldIn,
double x,
double y,
double z) |
EntityMinecartMobSpawner(World worldIn) |
EntityMinecartMobSpawner(World worldIn,
double x,
double y,
double z) |
EntityMinecartTNT(World worldIn) |
EntityMinecartTNT(World worldIn,
double x,
double y,
double z) |
EntityPainting(World worldIn) |
EntityPainting(World worldIn,
BlockPos pos,
EnumFacing facing) |
EntityPainting(World worldIn,
BlockPos pos,
EnumFacing facing,
java.lang.String title) |
EntityTNTPrimed(World worldIn) |
EntityTNTPrimed(World worldIn,
double x,
double y,
double z,
EntityLivingBase igniter) |
EntityXPOrb(World worldIn) |
EntityXPOrb(World worldIn,
double x,
double y,
double z,
int expValue) |
Modifier and Type | Method and Description |
---|---|
private boolean |
EntityEnderman.AIPlaceBlock.canPlaceBlock(World p_188518_1_,
BlockPos p_188518_2_,
Block p_188518_3_,
IBlockState p_188518_4_,
IBlockState p_188518_5_) |
protected PathNavigate |
EntitySpider.createNavigator(World worldIn) |
protected PathNavigate |
EntityGuardian.createNavigator(World worldIn) |
Modifier and Type | Method and Description |
---|---|
World |
EntityVillager.getWorld() |
Modifier and Type | Method and Description |
---|---|
protected PathNavigate |
EntityParrot.createNavigator(World worldIn) |
static void |
EntityParrot.playAmbientSound(World worldIn,
Entity p_192005_1_) |
private static boolean |
EntityParrot.playMimicSound(World worldIn,
Entity p_192006_1_) |
protected boolean |
EntityRabbit.AIRaidFarm.shouldMoveTo(World worldIn,
BlockPos pos) |
Constructor and Description |
---|
AbstractChestHorse(World worldIn) |
AbstractHorse(World worldIn) |
EntityAmbientCreature(World worldIn) |
EntityAnimal(World worldIn) |
EntityBat(World worldIn) |
EntityChicken(World worldIn) |
EntityCow(World worldIn) |
EntityDonkey(World worldIn) |
EntityHorse(World worldIn) |
EntityLlama(World worldIn) |
EntityMooshroom(World worldIn) |
EntityMule(World worldIn) |
EntityOcelot(World worldIn) |
EntityParrot(World worldIn) |
EntityPig(World worldIn) |
EntityRabbit(World worldIn) |
EntitySheep(World worldIn) |
EntityShoulderRiding(World p_i47410_1_) |
EntitySkeletonHorse(World worldIn) |
EntitySquid(World worldIn) |
EntityTameable(World worldIn) |
EntityVillager(World worldIn) |
EntityVillager(World worldIn,
int professionId) |
EntityWaterMob(World worldIn) |
EntityWolf(World worldIn) |
EntityZombieHorse(World worldIn) |
Modifier and Type | Method and Description |
---|---|
static BlockPos |
EntityPlayer.getBedSpawnLocation(World worldIn,
BlockPos bedLocation,
boolean forceSpawn) |
void |
EntityPlayer.openGui(java.lang.Object mod,
int modGuiId,
World world,
int x,
int y,
int z)
Opens a GUI with this player, uses FML's IGuiHandler system.
|
void |
InventoryPlayer.placeItemBackInInventory(World p_191975_1_,
ItemStack p_191975_2_) |
Constructor and Description |
---|
EntityPlayer(World worldIn,
com.mojang.authlib.GameProfile gameProfileIn) |
Modifier and Type | Method and Description |
---|---|
float |
EntityWitherSkull.getExplosionResistance(Explosion explosionIn,
World worldIn,
BlockPos pos,
IBlockState blockStateIn) |
Constructor and Description |
---|
EntityArrow(World worldIn) |
EntityArrow(World worldIn,
double x,
double y,
double z) |
EntityArrow(World worldIn,
EntityLivingBase shooter) |
EntityDragonFireball(World worldIn) |
EntityDragonFireball(World worldIn,
double x,
double y,
double z,
double accelX,
double accelY,
double accelZ) |
EntityDragonFireball(World worldIn,
EntityLivingBase shooter,
double accelX,
double accelY,
double accelZ) |
EntityEgg(World worldIn) |
EntityEgg(World worldIn,
double x,
double y,
double z) |
EntityEgg(World worldIn,
EntityLivingBase throwerIn) |
EntityEvokerFangs(World worldIn) |
EntityEvokerFangs(World worldIn,
double x,
double y,
double z,
float p_i47276_8_,
int p_i47276_9_,
EntityLivingBase casterIn) |
EntityFireball(World worldIn) |
EntityFireball(World worldIn,
double x,
double y,
double z,
double accelX,
double accelY,
double accelZ) |
EntityFireball(World worldIn,
EntityLivingBase shooter,
double accelX,
double accelY,
double accelZ) |
EntityFishHook(World worldIn,
EntityPlayer fishingPlayer) |
EntityFishHook(World worldIn,
EntityPlayer p_i47290_2_,
double x,
double y,
double z) |
EntityLargeFireball(World worldIn) |
EntityLargeFireball(World worldIn,
double x,
double y,
double z,
double accelX,
double accelY,
double accelZ) |
EntityLargeFireball(World worldIn,
EntityLivingBase shooter,
double accelX,
double accelY,
double accelZ) |
EntityLlamaSpit(World worldIn) |
EntityLlamaSpit(World worldIn,
double x,
double y,
double z,
double p_i47274_8_,
double p_i47274_10_,
double p_i47274_12_) |
EntityLlamaSpit(World worldIn,
EntityLlama p_i47273_2_) |
EntityPotion(World worldIn) |
EntityPotion(World worldIn,
double x,
double y,
double z,
ItemStack potionDamageIn) |
EntityPotion(World worldIn,
EntityLivingBase throwerIn,
ItemStack potionDamageIn) |
EntityShulkerBullet(World worldIn) |
EntityShulkerBullet(World worldIn,
double x,
double y,
double z,
double motionXIn,
double motionYIn,
double motionZIn) |
EntityShulkerBullet(World worldIn,
EntityLivingBase ownerIn,
Entity targetIn,
EnumFacing.Axis p_i46772_4_) |
EntitySmallFireball(World worldIn) |
EntitySmallFireball(World worldIn,
double x,
double y,
double z,
double accelX,
double accelY,
double accelZ) |
EntitySmallFireball(World worldIn,
EntityLivingBase shooter,
double accelX,
double accelY,
double accelZ) |
EntitySnowball(World worldIn) |
EntitySnowball(World worldIn,
double x,
double y,
double z) |
EntitySnowball(World worldIn,
EntityLivingBase throwerIn) |
EntitySpectralArrow(World worldIn) |
EntitySpectralArrow(World worldIn,
double x,
double y,
double z) |
EntitySpectralArrow(World worldIn,
EntityLivingBase shooter) |
EntityThrowable(World worldIn) |
EntityThrowable(World worldIn,
double x,
double y,
double z) |
EntityThrowable(World worldIn,
EntityLivingBase throwerIn) |
EntityTippedArrow(World worldIn) |
EntityTippedArrow(World worldIn,
double x,
double y,
double z) |
EntityTippedArrow(World worldIn,
EntityLivingBase shooter) |
EntityWitherSkull(World worldIn) |
EntityWitherSkull(World worldIn,
double x,
double y,
double z,
double accelX,
double accelY,
double accelZ) |
EntityWitherSkull(World worldIn,
EntityLivingBase shooter,
double accelX,
double accelY,
double accelZ) |
Modifier and Type | Field and Description |
---|---|
private World |
ContainerRepair.world |
private World |
ContainerWorkbench.world |
private World |
ContainerMerchant.world |
private World |
ContainerEnchantment.worldPointer |
Modifier and Type | Method and Description |
---|---|
protected void |
Container.clearContainer(EntityPlayer playerIn,
World worldIn,
IInventory inventoryIn) |
static void |
InventoryHelper.dropInventoryItems(World worldIn,
BlockPos pos,
IInventory inventory) |
private static void |
InventoryHelper.dropInventoryItems(World worldIn,
double x,
double y,
double z,
IInventory inventory) |
static void |
InventoryHelper.dropInventoryItems(World worldIn,
Entity entityAt,
IInventory inventory) |
protected void |
Container.slotChangedCraftingGrid(World p_192389_1_,
EntityPlayer p_192389_2_,
InventoryCrafting p_192389_3_,
InventoryCraftResult p_192389_4_) |
static void |
InventoryHelper.spawnItemStack(World worldIn,
double x,
double y,
double z,
ItemStack stack) |
Constructor and Description |
---|
ContainerEnchantment(InventoryPlayer playerInv,
World worldIn) |
ContainerEnchantment(InventoryPlayer playerInv,
World worldIn,
BlockPos pos) |
ContainerMerchant(InventoryPlayer playerInventory,
IMerchant merchant,
World worldIn) |
ContainerRepair(InventoryPlayer playerInventory,
World worldIn,
BlockPos blockPosIn,
EntityPlayer player) |
ContainerRepair(InventoryPlayer playerInventory,
World worldIn,
EntityPlayer player) |
ContainerWorkbench(InventoryPlayer playerInventory,
World worldIn,
BlockPos posIn) |
Modifier and Type | Method and Description |
---|---|
void |
ItemMap.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
void |
ItemPotion.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
void |
ItemFireworkCharge.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
void |
ItemBanner.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
void |
ItemWrittenBook.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
void |
ItemBlock.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
void |
Item.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
void |
ItemAir.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
void |
ItemEnchantedBook.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
void |
ItemTippedArrow.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
void |
ItemRecord.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
void |
ItemLingeringPotion.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
void |
ItemShield.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
void |
ItemFirework.addInformation(ItemStack stack,
World worldIn,
java.util.List<java.lang.String> tooltip,
ITooltipFlag flagIn) |
float |
IItemPropertyGetter.apply(ItemStack stack,
World worldIn,
EntityLivingBase entityIn) |
static boolean |
ItemDye.applyBonemeal(ItemStack stack,
World worldIn,
BlockPos target) |
static boolean |
ItemDye.applyBonemeal(ItemStack stack,
World worldIn,
BlockPos target,
EntityPlayer player,
EnumHand hand) |
static void |
ItemMonsterPlacer.applyItemEntityDataToEntity(World entityWorld,
EntityPlayer player,
ItemStack stack,
Entity targetEntity) |
static boolean |
ItemLead.attachToFence(EntityPlayer player,
World worldIn,
BlockPos fence) |
boolean |
Item.canDestroyBlockInCreative(World world,
BlockPos pos,
ItemStack stack,
EntityPlayer player)
Checked from
PlayerControllerMP.onPlayerDestroyBlock()
when a creative player left-clicks a block with this item. |
boolean |
ItemSnow.canPlaceBlockOnSide(World world,
BlockPos pos,
EnumFacing side,
EntityPlayer player,
ItemStack stack) |
boolean |
ItemSlab.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side,
EntityPlayer player,
ItemStack stack) |
boolean |
ItemBlock.canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side,
EntityPlayer player,
ItemStack stack) |
EntityArrow |
ItemSpectralArrow.createArrow(World worldIn,
ItemStack stack,
EntityLivingBase shooter) |
EntityArrow |
ItemTippedArrow.createArrow(World worldIn,
ItemStack stack,
EntityLivingBase shooter) |
EntityArrow |
ItemArrow.createArrow(World worldIn,
ItemStack stack,
EntityLivingBase shooter) |
private EntityHanging |
ItemHangingEntity.createEntity(World worldIn,
BlockPos pos,
EnumFacing clickedSide) |
Entity |
Item.createEntity(World world,
Entity location,
ItemStack itemstack)
This function should return a new entity to replace the dropped item.
|
Packet<?> |
ItemMap.createMapDataPacket(ItemStack stack,
World worldIn,
EntityPlayer player) |
Packet<?> |
ItemMapBase.createMapDataPacket(ItemStack stack,
World worldIn,
EntityPlayer player) |
protected static void |
ItemMap.enableMapTracking(ItemStack p_185064_0_,
World p_185064_1_) |
com.google.common.collect.ImmutableMap<java.lang.String,ITimeValue> |
Item.getAnimationParameters(ItemStack stack,
World world,
EntityLivingBase entity) |
int |
Item.getEntityLifespan(ItemStack itemStack,
World world)
Retrieves the normal 'lifespan' of this item when it is dropped on the ground as a EntityItem.
|
MapData |
ItemMap.getMapData(ItemStack stack,
World worldIn) |
protected double |
ItemMonsterPlacer.getYOffset(World p_190909_1_,
BlockPos p_190909_2_) |
static MapData |
ItemMap.loadMapData(int mapId,
World worldIn) |
void |
Item.onArmorTick(World world,
EntityPlayer player,
ItemStack itemStack)
Called to tick armor in the armor slot.
|
boolean |
Item.onBlockDestroyed(ItemStack stack,
World worldIn,
IBlockState state,
BlockPos pos,
EntityLivingBase entityLiving) |
boolean |
ItemTool.onBlockDestroyed(ItemStack stack,
World worldIn,
IBlockState state,
BlockPos pos,
EntityLivingBase entityLiving) |
boolean |
ItemShears.onBlockDestroyed(ItemStack stack,
World worldIn,
IBlockState state,
BlockPos pos,
EntityLivingBase entityLiving) |
boolean |
ItemSword.onBlockDestroyed(ItemStack stack,
World worldIn,
IBlockState state,
BlockPos pos,
EntityLivingBase entityLiving) |
void |
ItemStack.onBlockDestroyed(World worldIn,
IBlockState blockIn,
BlockPos pos,
EntityPlayer playerIn) |
void |
ItemStack.onCrafting(World worldIn,
EntityPlayer playerIn,
int amount) |
void |
ItemMap.onCreated(ItemStack stack,
World worldIn,
EntityPlayer playerIn) |
void |
Item.onCreated(ItemStack stack,
World worldIn,
EntityPlayer playerIn) |
protected void |
ItemFood.onFoodEaten(ItemStack stack,
World worldIn,
EntityPlayer player) |
protected void |
ItemFishFood.onFoodEaten(ItemStack stack,
World worldIn,
EntityPlayer player) |
protected void |
ItemAppleGold.onFoodEaten(ItemStack stack,
World worldIn,
EntityPlayer player) |
void |
Item.onHorseArmorTick(World world,
EntityLiving horse,
ItemStack armor)
Called every tick from
EntityHorse#onUpdate() on the item in the armor slot. |
ActionResult<ItemStack> |
ItemGlassBottle.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemPotion.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemEnderPearl.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemWrittenBook.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemArmor.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemExpBottle.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemSplashPotion.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemCarrotOnAStick.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemBoat.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemSnowball.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemEgg.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
Item.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemWritableBook.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemBucketMilk.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemFood.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemEmptyMap.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemEnderEye.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemKnowledgeBook.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemLilyPad.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemBucket.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemElytra.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemFishingRod.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemBow.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemLingeringPotion.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemShield.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemFirework.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
ActionResult<ItemStack> |
ItemMonsterPlacer.onItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand handIn) |
EnumActionResult |
ItemSnow.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemSlab.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemBanner.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemRedstone.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemSkull.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemSeedFood.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemStack.onItemUse(EntityPlayer playerIn,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing side,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemSpade.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemBlock.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
Item.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemHoe.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemDye.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemMinecart.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemDoor.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemEnderEye.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemBed.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemFlintAndSteel.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemBlockSpecial.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemFireball.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemSign.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemRecord.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemArmorStand.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemLead.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemSeeds.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemFirework.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemHangingEntity.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemEndCrystal.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
ItemMonsterPlacer.onItemUse(EntityPlayer player,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
ItemStack |
ItemPotion.onItemUseFinish(ItemStack stack,
World worldIn,
EntityLivingBase entityLiving) |
ItemStack |
ItemChorusFruit.onItemUseFinish(ItemStack stack,
World worldIn,
EntityLivingBase entityLiving) |
ItemStack |
Item.onItemUseFinish(ItemStack stack,
World worldIn,
EntityLivingBase entityLiving) |
ItemStack |
ItemBucketMilk.onItemUseFinish(ItemStack stack,
World worldIn,
EntityLivingBase entityLiving) |
ItemStack |
ItemFood.onItemUseFinish(ItemStack stack,
World worldIn,
EntityLivingBase entityLiving) |
ItemStack |
ItemSoup.onItemUseFinish(ItemStack stack,
World worldIn,
EntityLivingBase entityLiving) |
ItemStack |
ItemStack.onItemUseFinish(World worldIn,
EntityLivingBase entityLiving) |
EnumActionResult |
Item.onItemUseFirst(EntityPlayer player,
World world,
BlockPos pos,
EnumFacing side,
float hitX,
float hitY,
float hitZ,
EnumHand hand)
This is called when the item is used, before the block is activated.
|
EnumActionResult |
ItemStack.onItemUseFirst(EntityPlayer playerIn,
World worldIn,
BlockPos pos,
EnumHand hand,
EnumFacing side,
float hitX,
float hitY,
float hitZ) |
void |
Item.onPlayerStoppedUsing(ItemStack stack,
World worldIn,
EntityLivingBase entityLiving,
int timeLeft) |
void |
ItemBow.onPlayerStoppedUsing(ItemStack stack,
World worldIn,
EntityLivingBase entityLiving,
int timeLeft) |
void |
ItemStack.onPlayerStoppedUsing(World worldIn,
EntityLivingBase entityLiving,
int timeLeft) |
void |
ItemMap.onUpdate(ItemStack stack,
World worldIn,
Entity entityIn,
int itemSlot,
boolean isSelected) |
void |
Item.onUpdate(ItemStack stack,
World worldIn,
Entity entityIn,
int itemSlot,
boolean isSelected) |
boolean |
ItemBlock.placeBlockAt(ItemStack stack,
EntityPlayer player,
World world,
BlockPos pos,
EnumFacing side,
float hitX,
float hitY,
float hitZ,
IBlockState newState)
Called to actually place the block, after the location is determined
and all permission checks have been made.
|
static void |
ItemDoor.placeDoor(World worldIn,
BlockPos pos,
EnumFacing facing,
Block door,
boolean isRightHinge) |
protected RayTraceResult |
Item.rayTrace(World worldIn,
EntityPlayer playerIn,
boolean useLiquids) |
static void |
ItemMap.renderBiomePreviewMap(World worldIn,
ItemStack map) |
protected static void |
ItemMap.scaleMap(ItemStack p_185063_0_,
World p_185063_1_,
int p_185063_2_) |
protected void |
ItemHoe.setBlock(ItemStack stack,
EntityPlayer player,
World worldIn,
BlockPos pos,
IBlockState state) |
static boolean |
ItemBlock.setTileEntityNBT(World worldIn,
EntityPlayer player,
BlockPos pos,
ItemStack stackIn) |
static ItemStack |
ItemMap.setupNewMap(World worldIn,
double worldX,
double worldZ,
byte scale,
boolean trackingPosition,
boolean unlimitedTracking) |
static void |
ItemDye.spawnBonemealParticles(World worldIn,
BlockPos pos,
int amount) |
static Entity |
ItemMonsterPlacer.spawnCreature(World worldIn,
ResourceLocation entityID,
double x,
double y,
double z) |
private boolean |
ItemSlab.tryPlace(EntityPlayer player,
ItemStack stack,
World worldIn,
BlockPos pos,
java.lang.Object itemSlabType) |
boolean |
ItemBucket.tryPlaceContainedLiquid(EntityPlayer player,
World worldIn,
BlockPos posIn) |
void |
ItemStack.updateAnimation(World worldIn,
Entity entityIn,
int inventorySlot,
boolean isCurrentItem) |
void |
ItemMap.updateMapData(World worldIn,
Entity viewer,
MapData data) |
ActionResult<ItemStack> |
ItemStack.useItemRightClick(World worldIn,
EntityPlayer playerIn,
EnumHand hand) |
Modifier and Type | Method and Description |
---|---|
static IRecipe |
CraftingManager.findMatchingRecipe(InventoryCrafting craftMatrix,
World worldIn) |
static ItemStack |
CraftingManager.findMatchingResult(InventoryCrafting craftMatrix,
World worldIn) |
static NonNullList<ItemStack> |
CraftingManager.getRemainingItems(InventoryCrafting craftMatrix,
World worldIn) |
boolean |
RecipesMapCloning.matches(InventoryCrafting inv,
World worldIn) |
boolean |
RecipeBookCloning.matches(InventoryCrafting inv,
World worldIn) |
boolean |
RecipesBanners.RecipeAddPattern.matches(InventoryCrafting inv,
World worldIn) |
boolean |
RecipesBanners.RecipeDuplicatePattern.matches(InventoryCrafting inv,
World worldIn) |
boolean |
ShieldRecipes.Decoration.matches(InventoryCrafting inv,
World worldIn) |
boolean |
ShapedRecipes.matches(InventoryCrafting inv,
World worldIn) |
boolean |
ShapelessRecipes.matches(InventoryCrafting inv,
World worldIn) |
boolean |
ShulkerBoxRecipes.ShulkerBoxColoring.matches(InventoryCrafting inv,
World worldIn) |
boolean |
RecipesArmorDyes.matches(InventoryCrafting inv,
World worldIn) |
boolean |
RecipeRepairItem.matches(InventoryCrafting inv,
World worldIn) |
boolean |
RecipeTippedArrow.matches(InventoryCrafting inv,
World worldIn) |
boolean |
RecipesMapExtending.matches(InventoryCrafting inv,
World worldIn) |
boolean |
RecipeFireworks.matches(InventoryCrafting inv,
World worldIn) |
boolean |
IRecipe.matches(InventoryCrafting inv,
World worldIn) |
Modifier and Type | Method and Description |
---|---|
Entity |
CPacketUseEntity.getEntityFromWorld(World worldIn) |
Modifier and Type | Method and Description |
---|---|
Entity |
SPacketEntity.getEntity(World worldIn) |
Entity |
SPacketEntityHeadLook.getEntity(World worldIn) |
Entity |
SPacketEntityStatus.getEntity(World worldIn) |
Entity |
SPacketCamera.getEntity(World worldIn) |
Entity |
SPacketRemoveEntityEffect.getEntity(World worldIn) |
EntityPlayer |
SPacketUseBed.getPlayer(World worldIn) |
Constructor and Description |
---|
SPacketBlockChange(World worldIn,
BlockPos posIn) |
Modifier and Type | Method and Description |
---|---|
World |
RConConsoleSource.getEntityWorld() |
Modifier and Type | Field and Description |
---|---|
protected World |
PathNavigate.world |
Modifier and Type | Method and Description |
---|---|
protected boolean |
PathWorldListener.didBlockChange(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState) |
void |
PathWorldListener.notifyBlockUpdate(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
Constructor and Description |
---|
PathNavigate(EntityLiving entityIn,
World worldIn) |
PathNavigateClimber(EntityLiving entityLivingIn,
World worldIn) |
PathNavigateFlying(EntityLiving p_i47412_1_,
World p_i47412_2_) |
PathNavigateGround(EntityLiving entitylivingIn,
World worldIn) |
PathNavigateSwimmer(EntityLiving entitylivingIn,
World worldIn) |
Modifier and Type | Method and Description |
---|---|
World |
MinecraftServer.getEntityWorld() |
Modifier and Type | Method and Description |
---|---|
boolean |
MinecraftServer.isBlockProtected(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
Modifier and Type | Method and Description |
---|---|
boolean |
DedicatedServer.isBlockProtected(World worldIn,
BlockPos pos,
EntityPlayer playerIn) |
Modifier and Type | Field and Description |
---|---|
World |
PlayerInteractionManager.world |
Modifier and Type | Method and Description |
---|---|
EnumActionResult |
DemoPlayerInteractionManager.processRightClick(EntityPlayer player,
World worldIn,
ItemStack stack,
EnumHand hand) |
EnumActionResult |
PlayerInteractionManager.processRightClick(EntityPlayer player,
World worldIn,
ItemStack stack,
EnumHand hand) |
EnumActionResult |
DemoPlayerInteractionManager.processRightClickBlock(EntityPlayer player,
World worldIn,
ItemStack stack,
EnumHand hand,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
EnumActionResult |
PlayerInteractionManager.processRightClickBlock(EntityPlayer player,
World worldIn,
ItemStack stack,
EnumHand hand,
BlockPos pos,
EnumFacing facing,
float hitX,
float hitY,
float hitZ) |
private void |
PlayerList.setPlayerGameTypeBasedOnOther(EntityPlayerMP target,
EntityPlayerMP source,
World worldIn) |
Constructor and Description |
---|
DemoPlayerInteractionManager(World worldIn) |
PlayerInteractionManager(World worldIn) |
Modifier and Type | Field and Description |
---|---|
protected World |
TileEntity.world |
Modifier and Type | Method and Description |
---|---|
abstract World |
MobSpawnerBaseLogic.getSpawnerWorld() |
World |
TileEntity.getWorld() |
World |
IHopper.getWorld() |
Modifier and Type | Method and Description |
---|---|
void |
TileEntityPiston.addCollissionAABBs(World p_190609_1_,
BlockPos p_190609_2_,
AxisAlignedBB p_190609_3_,
java.util.List<AxisAlignedBB> p_190609_4_,
Entity p_190609_5_) |
static TileEntity |
TileEntity.create(World worldIn,
NBTTagCompound compound) |
private static BlockPos |
TileEntityEndGateway.findHighestBlock(World p_184308_0_,
BlockPos p_184308_1_,
int p_184308_2_,
boolean p_184308_3_) |
static java.util.List<EntityItem> |
TileEntityHopper.getCaptureItems(World worldIn,
double p_184292_1_,
double p_184292_3_,
double p_184292_5_) |
private static Chunk |
TileEntityEndGateway.getChunk(World worldIn,
Vec3d vec3) |
static IInventory |
TileEntityHopper.getInventoryAtPosition(World worldIn,
double x,
double y,
double z) |
void |
TileEntity.setWorld(World worldIn) |
protected void |
TileEntity.setWorldCreate(World worldIn) |
protected void |
TileEntitySign.setWorldCreate(World worldIn) |
boolean |
TileEntity.shouldRefresh(World world,
BlockPos pos,
IBlockState oldState,
IBlockState newSate)
Called from Chunk.setBlockIDWithMetadata and Chunk.fillChunk, determines if this tile entity should be re-created when the ID, or Metadata changes.
|
boolean |
CommandBlockBaseLogic.trigger(World worldIn) |
void |
TileEntityNote.triggerNote(World worldIn,
BlockPos posIn) |
Modifier and Type | Field and Description |
---|---|
private World |
VillageSiege.world |
private World |
Village.world |
private World |
VillageCollection.world |
Modifier and Type | Method and Description |
---|---|
void |
Village.setWorld(World worldIn) |
void |
VillageCollection.setWorldsForAll(World worldIn) |
Constructor and Description |
---|
Village(World worldIn) |
VillageCollection(World worldIn) |
VillageSiege(World worldIn) |
Modifier and Type | Class and Description |
---|---|
class |
WorldServer |
class |
WorldServerDemo |
class |
WorldServerMulti |
Modifier and Type | Field and Description |
---|---|
protected World |
WorldProvider.world |
private World |
Explosion.world |
protected World |
ChunkCache.world |
Modifier and Type | Method and Description |
---|---|
World |
World.init() |
World |
WorldServer.init() |
World |
WorldServerMulti.init() |
Modifier and Type | Method and Description |
---|---|
static boolean |
WorldEntitySpawner.canCreatureTypeSpawnAtLocation(EntityLiving.SpawnPlacementType spawnPlacementTypeIn,
World worldIn,
BlockPos pos) |
static boolean |
WorldEntitySpawner.canCreatureTypeSpawnBody(EntityLiving.SpawnPlacementType spawnPlacementTypeIn,
World worldIn,
BlockPos pos) |
BiomeProvider |
WorldType.getBiomeProvider(World world) |
IChunkGenerator |
WorldType.getChunkGenerator(World world,
java.lang.String generatorOptions) |
double |
WorldType.getHorizon(World world) |
int |
WorldType.getMinimumSpawnHeight(World world) |
private static BlockPos |
WorldEntitySpawner.getRandomChunkPosition(World worldIn,
int x,
int z) |
boolean |
WorldType.handleSlimeSpawnReduction(java.util.Random random,
World world) |
void |
ServerWorldEventHandler.notifyBlockUpdate(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
void |
IWorldEventListener.notifyBlockUpdate(World worldIn,
BlockPos pos,
IBlockState oldState,
IBlockState newState,
int flags) |
static void |
WorldEntitySpawner.performWorldGenSpawning(World worldIn,
Biome biomeIn,
int centerX,
int centerZ,
int diameterX,
int diameterZ,
java.util.Random randomIn) |
void |
Teleporter.placeEntity(World world,
Entity entity,
float yaw) |
void |
WorldProvider.setWorld(World worldIn) |
Constructor and Description |
---|
ChunkCache(World worldIn,
BlockPos posFromIn,
BlockPos posToIn,
int subIn) |
Explosion(World worldIn,
Entity entityIn,
double x,
double y,
double z,
float size,
boolean flaming,
boolean damagesTerrain) |
Explosion(World worldIn,
Entity entityIn,
double x,
double y,
double z,
float size,
boolean causesFire,
boolean damagesTerrain,
java.util.List<BlockPos> affectedPositions) |
Explosion(World worldIn,
Entity entityIn,
double x,
double y,
double z,
float size,
java.util.List<BlockPos> affectedPositions) |
Modifier and Type | Method and Description |
---|---|
void |
BiomeForest.addDoublePlants(World p_185378_1_,
java.util.Random p_185378_2_,
BlockPos p_185378_3_,
int p_185378_4_) |
void |
BiomeForest.addMushrooms(World p_185379_1_,
java.util.Random p_185379_2_,
BlockPos p_185379_3_) |
void |
BiomeDecorator.decorate(World worldIn,
java.util.Random random,
Biome biome,
BlockPos pos) |
void |
BiomeHellDecorator.decorate(World worldIn,
java.util.Random random,
Biome biome,
BlockPos pos) |
void |
BiomeVoidDecorator.decorate(World worldIn,
java.util.Random random,
Biome biome,
BlockPos pos) |
void |
BiomeSwamp.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeHills.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeDesert.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
Biome.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeSavannaMutated.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeTaiga.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeJungle.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomePlains.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeSavanna.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeSnow.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
BiomeForest.decorate(World worldIn,
java.util.Random rand,
BlockPos pos) |
protected void |
BiomeDecorator.genDecorations(Biome biomeIn,
World worldIn,
java.util.Random random) |
protected void |
BiomeEndDecorator.genDecorations(Biome biomeIn,
World worldIn,
java.util.Random random) |
boolean |
BiomeHills.EmeraldGenerator.generate(World worldIn,
java.util.Random rand,
BlockPos pos) |
void |
Biome.generateBiomeTerrain(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
protected void |
BiomeDecorator.generateOres(World worldIn,
java.util.Random random) |
protected void |
BiomeMesa.Decorator.generateOres(World worldIn,
java.util.Random random) |
protected void |
BiomeDecorator.genStandardOre1(World worldIn,
java.util.Random random,
int blockCount,
WorldGenerator generator,
int minHeight,
int maxHeight) |
protected void |
BiomeDecorator.genStandardOre2(World worldIn,
java.util.Random random,
int blockCount,
WorldGenerator generator,
int centerHeight,
int spread) |
void |
BiomeSwamp.genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
void |
BiomeHills.genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
void |
Biome.genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
void |
BiomeSavannaMutated.genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
void |
BiomeTaiga.genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
void |
BiomeMesa.genTerrainBlocks(World worldIn,
java.util.Random rand,
ChunkPrimer chunkPrimerIn,
int x,
int z,
double noiseVal) |
static WorldGenSpikes.EndSpike[] |
BiomeEndDecorator.getSpikesForWorld(World p_185426_0_) |
EntityLiving |
Biome.SpawnListEntry.newInstance(World world) |
void |
Biome.plantFlower(World world,
java.util.Random rand,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private World |
Chunk.world |
Modifier and Type | Method and Description |
---|---|
World |
Chunk.getWorld() |
Constructor and Description |
---|
Chunk(World worldIn,
ChunkPrimer primer,
int x,
int z) |
Chunk(World worldIn,
int x,
int z) |
EmptyChunk(World worldIn,
int x,
int z) |
Modifier and Type | Method and Description |
---|---|
protected java.lang.Object[] |
AnvilChunkLoader.checkedReadChunkFromNBT__Async(World worldIn,
int x,
int z,
NBTTagCompound compound) |
protected Chunk |
AnvilChunkLoader.checkedReadChunkFromNBT(World worldIn,
int x,
int z,
NBTTagCompound compound) |
boolean |
AnvilChunkLoader.chunkExists(World world,
int x,
int z)
Deprecated.
|
protected static Entity |
AnvilChunkLoader.createEntityFromNBT(NBTTagCompound compound,
World worldIn) |
java.lang.Object[] |
AnvilChunkLoader.loadChunk__Async(World worldIn,
int x,
int z) |
Chunk |
AnvilChunkLoader.loadChunk(World worldIn,
int x,
int z) |
Chunk |
IChunkLoader.loadChunk(World worldIn,
int x,
int z) |
void |
AnvilChunkLoader.loadEntities(World worldIn,
NBTTagCompound compound,
Chunk chunk) |
static Entity |
AnvilChunkLoader.readChunkEntity(NBTTagCompound compound,
World worldIn,
Chunk chunkIn) |
private Chunk |
AnvilChunkLoader.readChunkFromNBT(World worldIn,
NBTTagCompound compound) |
static Entity |
AnvilChunkLoader.readWorldEntity(NBTTagCompound compound,
World worldIn,
boolean p_186051_2_) |
static Entity |
AnvilChunkLoader.readWorldEntityPos(NBTTagCompound compound,
World worldIn,
double x,
double y,
double z,
boolean attemptSpawn) |
void |
AnvilChunkLoader.saveChunk(World worldIn,
Chunk chunkIn) |
void |
IChunkLoader.saveChunk(World worldIn,
Chunk chunkIn) |
void |
AnvilChunkLoader.saveExtraChunkData(World worldIn,
Chunk chunkIn) |
void |
IChunkLoader.saveExtraChunkData(World worldIn,
Chunk chunkIn) |
static void |
AnvilChunkLoader.spawnEntity(Entity entityIn,
World worldIn) |
private void |
AnvilChunkLoader.writeChunkToNBT(Chunk chunkIn,
World worldIn,
NBTTagCompound compound) |
Modifier and Type | Field and Description |
---|---|
private World |
ChunkGeneratorHell.world |
private World |
ChunkGeneratorEnd.world |
protected World |
MapGenBase.world |
private World |
ChunkGeneratorDebug.world |
private World |
ChunkGeneratorOverworld.world |
private World |
ChunkGeneratorFlat.world |
Modifier and Type | Method and Description |
---|---|
void |
MapGenBase.generate(World worldIn,
int x,
int z,
ChunkPrimer primer) |
BlockPos |
ChunkGeneratorHell.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkGeneratorEnd.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
IChunkGenerator.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkProviderServer.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkGeneratorDebug.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkGeneratorOverworld.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
BlockPos |
ChunkGeneratorFlat.getNearestStructurePos(World worldIn,
java.lang.String structureName,
BlockPos position,
boolean findUnexplored) |
boolean |
ChunkGeneratorHell.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
boolean |
ChunkGeneratorEnd.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
boolean |
IChunkGenerator.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
boolean |
ChunkProviderServer.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
boolean |
ChunkGeneratorDebug.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
boolean |
ChunkGeneratorOverworld.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
boolean |
ChunkGeneratorFlat.isInsideStructure(World worldIn,
java.lang.String structureName,
BlockPos pos) |
protected void |
MapGenBase.recursiveGenerate(World worldIn,
int chunkX,
int chunkZ,
int originalX,
int originalZ,
ChunkPrimer chunkPrimerIn) |
protected void |
MapGenCaves.recursiveGenerate(World worldIn,
int chunkX,
int chunkZ,
int originalX,
int originalZ,
ChunkPrimer chunkPrimerIn) |
protected void |
MapGenRavine.recursiveGenerate(World worldIn,
int chunkX,
int chunkZ,
int originalX,
int originalZ,
ChunkPrimer chunkPrimerIn) |
protected void |
MapGenCavesHell.recursiveGenerate(World worldIn,
int chunkX,
int chunkZ,
int originalX,
int originalZ,
ChunkPrimer chunkPrimerIn) |
Constructor and Description |
---|
ChunkGeneratorDebug(World worldIn) |
ChunkGeneratorEnd(World p_i47241_1_,
boolean p_i47241_2_,
long p_i47241_3_,
BlockPos p_i47241_5_) |
ChunkGeneratorFlat(World worldIn,
long seed,
boolean generateStructures,
java.lang.String flatGeneratorSettings) |
ChunkGeneratorHell(World worldIn,
boolean p_i45637_2_,
long seed) |
ChunkGeneratorOverworld(World worldIn,
long seed,
boolean mapFeaturesEnabledIn,
java.lang.String generatorOptions) |
Modifier and Type | Field and Description |
---|---|
private World |
WorldGenBigTree.world |
Modifier and Type | Method and Description |
---|---|
private void |
WorldGenTrees.addHangingVine(World worldIn,
BlockPos pos,
PropertyBool prop) |
private void |
WorldGenTrees.addVine(World worldIn,
BlockPos pos,
PropertyBool prop) |
private void |
WorldGenSwamp.addVine(World worldIn,
BlockPos pos,
PropertyBool prop) |
private void |
WorldGenMegaJungle.createCrown(World worldIn,
BlockPos p_175930_2_,
int p_175930_3_) |
private void |
WorldGenMegaPineTree.createCrown(World worldIn,
int x,
int z,
int y,
int p_150541_5_,
java.util.Random rand) |
private boolean |
WorldGenHugeTrees.ensureDirtsUnderneath(BlockPos pos,
World worldIn) |
protected boolean |
WorldGenHugeTrees.ensureGrowable(World worldIn,
java.util.Random rand,
BlockPos treePos,
int height) |
boolean |
WorldGenEndPodium.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenSpikes.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenBush.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenWaterlily.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenTaiga2.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenBlockBlob.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenHellLava.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenIceSpike.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenGlowStone2.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenIcePath.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenBigMushroom.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenFire.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenPumpkin.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenEndIsland.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
abstract boolean |
WorldGenerator.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenTallGrass.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenGlowStone1.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenSavannaTree.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenCanopyTree.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGeneratorBonusChest.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenFlowers.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenCactus.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenDesertWells.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenTaiga1.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenShrub.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenClay.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenMinable.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenReed.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenFossils.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenSand.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenTrees.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenMegaJungle.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenDungeons.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenEndGateway.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenMegaPineTree.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenLakes.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenVines.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenLiquids.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenMelon.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenDoublePlant.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenDeadBush.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenBirchTree.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenBigTree.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
boolean |
WorldGenSwamp.generate(World worldIn,
java.util.Random rand,
BlockPos position) |
void |
WorldGenAbstractTree.generateSaplings(World worldIn,
java.util.Random random,
BlockPos pos) |
void |
WorldGenMegaPineTree.generateSaplings(World worldIn,
java.util.Random random,
BlockPos pos) |
protected void |
WorldGenHugeTrees.growLeavesLayer(World worldIn,
BlockPos layerCenter,
int width) |
protected void |
WorldGenHugeTrees.growLeavesLayerStrict(World worldIn,
BlockPos layerCenter,
int width) |
private boolean |
WorldGenMegaJungle.isAirLeaves(World world,
BlockPos pos) |
private boolean |
WorldGenMegaPineTree.isAirLeaves(World world,
BlockPos pos) |
boolean |
WorldGenAbstractTree.isReplaceable(World world,
BlockPos pos) |
private boolean |
WorldGenHugeTrees.isSpaceAt(World worldIn,
BlockPos leavesPos,
int height) |
private void |
WorldGenHugeTrees.onPlantGrow(World world,
BlockPos pos,
BlockPos source) |
private void |
WorldGenCanopyTree.onPlantGrow(World world,
BlockPos pos,
BlockPos source) |
private void |
WorldGenTrees.placeCocoa(World worldIn,
int p_181652_2_,
BlockPos pos,
EnumFacing side) |
private void |
WorldGenSavannaTree.placeLeafAt(World worldIn,
BlockPos pos) |
private void |
WorldGenCanopyTree.placeLeafAt(World worldIn,
int x,
int y,
int z) |
private void |
WorldGenSavannaTree.placeLogAt(World worldIn,
BlockPos pos) |
private void |
WorldGenCanopyTree.placeLogAt(World worldIn,
BlockPos pos) |
private void |
WorldGenMegaPineTree.placePodzolAt(World worldIn,
BlockPos pos) |
private void |
WorldGenMegaPineTree.placePodzolCircle(World worldIn,
BlockPos center) |
private boolean |
WorldGenCanopyTree.placeTreeOfHeight(World worldIn,
BlockPos pos,
int height) |
private void |
WorldGenMegaJungle.placeVine(World p_181632_1_,
java.util.Random p_181632_2_,
BlockPos p_181632_3_,
PropertyBool p_181632_4_) |
protected void |
WorldGenerator.setBlockAndNotifyAdequately(World worldIn,
BlockPos pos,
IBlockState state) |
protected void |
WorldGenAbstractTree.setDirtAt(World worldIn,
BlockPos pos) |
Modifier and Type | Method and Description |
---|---|
abstract boolean |
StructureComponent.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureOceanMonumentPieces.DoubleXRoom.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureOceanMonumentPieces.DoubleXYRoom.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureOceanMonumentPieces.DoubleYRoom.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureOceanMonumentPieces.DoubleYZRoom.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureOceanMonumentPieces.DoubleZRoom.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureOceanMonumentPieces.EntryRoom.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureOceanMonumentPieces.MonumentBuilding.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureOceanMonumentPieces.MonumentCoreRoom.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureOceanMonumentPieces.Penthouse.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureOceanMonumentPieces.SimpleRoom.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureOceanMonumentPieces.SimpleTopRoom.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureOceanMonumentPieces.WingRoom.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
ComponentScatteredFeaturePieces.DesertPyramid.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
ComponentScatteredFeaturePieces.Igloo.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
ComponentScatteredFeaturePieces.JunglePyramid.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
ComponentScatteredFeaturePieces.SwampHut.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureMineshaftPieces.Corridor.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureMineshaftPieces.Cross.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureMineshaftPieces.Room.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureMineshaftPieces.Stairs.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureStrongholdPieces.ChestCorridor.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureStrongholdPieces.Corridor.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureStrongholdPieces.Crossing.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureStrongholdPieces.LeftTurn.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureStrongholdPieces.Library.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureStrongholdPieces.PortalRoom.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureStrongholdPieces.Prison.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureStrongholdPieces.RightTurn.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureStrongholdPieces.RoomCrossing.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureStrongholdPieces.Stairs.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureStrongholdPieces.StairsStraight.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureStrongholdPieces.Straight.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureComponentTemplate.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureVillagePieces.Church.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureVillagePieces.Field1.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureVillagePieces.Field2.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureVillagePieces.Hall.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureVillagePieces.House1.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureVillagePieces.House2.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureVillagePieces.House3.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureVillagePieces.House4Garden.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureVillagePieces.Path.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureVillagePieces.Torch.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureVillagePieces.Well.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureVillagePieces.WoodHut.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.Corridor.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.Corridor2.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.Corridor3.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.Corridor4.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.Corridor5.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.Crossing.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.Crossing2.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.Crossing3.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.End.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.Entrance.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.NetherStalkRoom.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.Stairs.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.Straight.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
boolean |
StructureNetherBridgePieces.Throne.addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
protected void |
StructureComponent.clearCurrentPositionBlocksUpwards(World worldIn,
int x,
int y,
int z,
StructureBoundingBox structurebb) |
private void |
MapGenEndCity.Start.create(World worldIn,
ChunkGeneratorEnd chunkProvider,
java.util.Random rnd,
int chunkX,
int chunkZ) |
private void |
WoodlandMansion.Start.create(World p_191092_1_,
ChunkGeneratorOverworld p_191092_2_,
java.util.Random p_191092_3_,
int p_191092_4_,
int p_191092_5_) |
private void |
StructureOceanMonument.StartMonument.create(World worldIn,
java.util.Random random,
int chunkX,
int chunkZ) |
protected boolean |
StructureComponent.createDispenser(World worldIn,
StructureBoundingBox sbb,
java.util.Random rand,
int x,
int y,
int z,
EnumFacing facing,
ResourceLocation lootTableIn) |
protected void |
StructureVillagePieces.Village.createVillageDoor(World p_189927_1_,
StructureBoundingBox p_189927_2_,
java.util.Random p_189927_3_,
int p_189927_4_,
int p_189927_5_,
int p_189927_6_,
EnumFacing p_189927_7_) |
protected void |
StructureComponent.fillWithAir(World worldIn,
StructureBoundingBox structurebb,
int minX,
int minY,
int minZ,
int maxX,
int maxY,
int maxZ) |
protected void |
StructureComponent.fillWithBlocks(World worldIn,
StructureBoundingBox boundingboxIn,
int xMin,
int yMin,
int zMin,
int xMax,
int yMax,
int zMax,
IBlockState boundaryBlockState,
IBlockState insideBlockState,
boolean existingOnly) |
protected void |
StructureComponent.fillWithRandomizedBlocks(World worldIn,
StructureBoundingBox boundingboxIn,
int minX,
int minY,
int minZ,
int maxX,
int maxY,
int maxZ,
boolean alwaysReplace,
java.util.Random rand,
StructureComponent.BlockSelector blockselector) |
protected static BlockPos |
MapGenStructure.findNearestStructurePosBySpacing(World worldIn,
MapGenStructure p_191069_1_,
BlockPos p_191069_2_,
int p_191069_3_,
int p_191069_4_,
int p_191069_5_,
boolean p_191069_6_,
int p_191069_7_,
boolean findUnexplored) |
protected void |
StructureOceanMonumentPieces.Piece.generateBoxOnFillOnly(World worldIn,
StructureBoundingBox p_175819_2_,
int p_175819_3_,
int p_175819_4_,
int p_175819_5_,
int p_175819_6_,
int p_175819_7_,
int p_175819_8_,
IBlockState p_175819_9_) |
protected boolean |
StructureComponent.generateChest(World p_191080_1_,
StructureBoundingBox p_191080_2_,
java.util.Random p_191080_3_,
BlockPos p_191080_4_,
ResourceLocation p_191080_5_,
IBlockState p_191080_6_) |
protected boolean |
StructureComponent.generateChest(World worldIn,
StructureBoundingBox structurebb,
java.util.Random randomIn,
int x,
int y,
int z,
ResourceLocation loot) |
protected boolean |
StructureMineshaftPieces.Corridor.generateChest(World worldIn,
StructureBoundingBox structurebb,
java.util.Random randomIn,
int x,
int y,
int z,
ResourceLocation loot) |
protected void |
StructureOceanMonumentPieces.Piece.generateDefaultFloor(World worldIn,
StructureBoundingBox p_175821_2_,
int p_175821_3_,
int p_175821_4_,
boolean p_175821_5_) |
protected void |
StructureComponent.generateDoor(World worldIn,
StructureBoundingBox sbb,
java.util.Random rand,
int x,
int y,
int z,
EnumFacing facing,
BlockDoor door) |
private void |
StructureOceanMonumentPieces.MonumentBuilding.generateEntranceArchs(World worldIn,
java.util.Random p_175839_2_,
StructureBoundingBox p_175839_3_) |
private void |
StructureOceanMonumentPieces.MonumentBuilding.generateEntranceWall(World worldIn,
java.util.Random p_175837_2_,
StructureBoundingBox p_175837_3_) |
private void |
StructureOceanMonumentPieces.MonumentBuilding.generateLowerWall(World worldIn,
java.util.Random p_175835_2_,
StructureBoundingBox p_175835_3_) |
protected void |
StructureComponent.generateMaybeBox(World worldIn,
StructureBoundingBox sbb,
java.util.Random rand,
float chance,
int x1,
int y1,
int z1,
int x2,
int y2,
int z2,
IBlockState edgeState,
IBlockState state,
boolean requireNonAir,
int requiredSkylight) |
private void |
StructureOceanMonumentPieces.MonumentBuilding.generateMiddleWall(World worldIn,
java.util.Random p_175842_2_,
StructureBoundingBox p_175842_3_) |
private void |
StructureOceanMonumentPieces.MonumentBuilding.generateRoofPiece(World worldIn,
java.util.Random p_175841_2_,
StructureBoundingBox p_175841_3_) |
boolean |
MapGenStructure.generateStructure(World worldIn,
java.util.Random randomIn,
ChunkPos chunkCoord) |
void |
WoodlandMansion.Start.generateStructure(World worldIn,
java.util.Random rand,
StructureBoundingBox structurebb) |
void |
StructureOceanMonument.StartMonument.generateStructure(World worldIn,
java.util.Random rand,
StructureBoundingBox structurebb) |
void |
StructureStart.generateStructure(World worldIn,
java.util.Random rand,
StructureBoundingBox structurebb) |
private void |
StructureOceanMonumentPieces.MonumentBuilding.generateUpperWall(World worldIn,
java.util.Random p_175838_2_,
StructureBoundingBox p_175838_3_) |
protected void |
StructureOceanMonumentPieces.Piece.generateWaterBox(World p_181655_1_,
StructureBoundingBox p_181655_2_,
int p_181655_3_,
int p_181655_4_,
int p_181655_5_,
int p_181655_6_,
int p_181655_7_,
int p_181655_8_,
boolean p_181655_9_) |
private void |
StructureOceanMonumentPieces.MonumentBuilding.generateWing(boolean p_175840_1_,
int p_175840_2_,
World worldIn,
java.util.Random p_175840_4_,
StructureBoundingBox p_175840_5_) |
protected int |
StructureVillagePieces.Village.getAverageGroundLevel(World worldIn,
StructureBoundingBox structurebb) |
protected IBlockState |
StructureComponent.getBlockStateFromPos(World worldIn,
int x,
int y,
int z,
StructureBoundingBox boundingboxIn) |
BlockPos |
WoodlandMansion.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
abstract BlockPos |
MapGenStructure.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
StructureOceanMonument.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenScatteredFeature.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenVillage.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenEndCity.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenStronghold.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenNetherBridge.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
BlockPos |
MapGenMineshaft.getNearestStructurePos(World worldIn,
BlockPos pos,
boolean findUnexplored) |
protected int |
StructureComponent.getSkyBrightness(World worldIn,
int x,
int y,
int z,
StructureBoundingBox boundingboxIn) |
static StructureComponent |
MapGenStructureIO.getStructureComponent(NBTTagCompound tagCompound,
World worldIn) |
static StructureStart |
MapGenStructureIO.getStructureStart(NBTTagCompound tagCompound,
World worldIn) |
protected void |
WoodlandMansionPieces.MansionTemplate.handleDataMarker(java.lang.String function,
BlockPos pos,
World worldIn,
java.util.Random rand,
StructureBoundingBox sbb) |
protected void |
StructureEndCityPieces.CityTemplate.handleDataMarker(java.lang.String function,
BlockPos pos,
World worldIn,
java.util.Random rand,
StructureBoundingBox sbb) |
protected abstract void |
StructureComponentTemplate.handleDataMarker(java.lang.String function,
BlockPos pos,
World worldIn,
java.util.Random rand,
StructureBoundingBox sbb) |
protected void |
MapGenStructure.initializeStructureData(World worldIn) |
protected boolean |
StructureComponent.isLiquidInStructureBoundingBox(World worldIn,
StructureBoundingBox boundingboxIn) |
boolean |
MapGenStructure.isPositionInStructure(World worldIn,
BlockPos pos) |
protected boolean |
StructureMineshaftPieces.Peice.isSupportingBox(World p_189918_1_,
StructureBoundingBox p_189918_2_,
int p_189918_3_,
int p_189918_4_,
int p_189918_5_,
int p_189918_6_) |
protected void |
StructureStart.markAvailableHeight(World worldIn,
java.util.Random rand,
int p_75067_3_) |
protected boolean |
ComponentScatteredFeaturePieces.Feature.offsetToAverageGroundLevel(World worldIn,
StructureBoundingBox structurebb,
int yOffset) |
private void |
StructureMineshaftPieces.Corridor.placeCobWeb(World p_189922_1_,
StructureBoundingBox p_189922_2_,
java.util.Random p_189922_3_,
float p_189922_4_,
int p_189922_5_,
int p_189922_6_,
int p_189922_7_) |
protected void |
StructureStrongholdPieces.Stronghold.placeDoor(World worldIn,
java.util.Random p_74990_2_,
StructureBoundingBox p_74990_3_,
StructureStrongholdPieces.Stronghold.Door p_74990_4_,
int p_74990_5_,
int p_74990_6_,
int p_74990_7_) |
private void |
StructureMineshaftPieces.Corridor.placeSupport(World p_189921_1_,
StructureBoundingBox p_189921_2_,
int p_189921_3_,
int p_189921_4_,
int p_189921_5_,
int p_189921_6_,
int p_189921_7_,
java.util.Random p_189921_8_) |
private void |
StructureMineshaftPieces.Cross.placeSupportPillar(World p_189923_1_,
StructureBoundingBox p_189923_2_,
int p_189923_3_,
int p_189923_4_,
int p_189923_5_,
int p_189923_6_) |
protected void |
StructureVillagePieces.Village.placeTorch(World p_189926_1_,
EnumFacing p_189926_2_,
int p_189926_3_,
int p_189926_4_,
int p_189926_5_,
StructureBoundingBox p_189926_6_) |
protected void |
StructureComponent.randomlyPlaceBlock(World worldIn,
StructureBoundingBox boundingboxIn,
java.util.Random rand,
float chance,
int x,
int y,
int z,
IBlockState blockstateIn) |
protected void |
StructureComponent.randomlyRareFillWithBlocks(World worldIn,
StructureBoundingBox boundingboxIn,
int minX,
int minY,
int minZ,
int maxX,
int maxY,
int maxZ,
IBlockState blockstateIn,
boolean excludeAir) |
void |
StructureComponent.readStructureBaseNBT(World worldIn,
NBTTagCompound tagCompound) |
void |
StructureStart.readStructureComponentsFromNBT(World worldIn,
NBTTagCompound tagCompound) |
protected void |
MapGenStructure.recursiveGenerate(World worldIn,
int chunkX,
int chunkZ,
int originalX,
int originalZ,
ChunkPrimer chunkPrimerIn) |
protected void |
StructureComponent.replaceAirAndLiquidDownwards(World worldIn,
IBlockState blockstateIn,
int x,
int y,
int z,
StructureBoundingBox boundingboxIn) |
protected void |
StructureVillagePieces.Village.replaceAirAndLiquidDownwards(World worldIn,
IBlockState blockstateIn,
int x,
int y,
int z,
StructureBoundingBox boundingboxIn) |
protected void |
StructureComponent.setBlockState(World worldIn,
IBlockState blockstateIn,
int x,
int y,
int z,
StructureBoundingBox boundingboxIn) |
protected void |
StructureStart.setRandomHeight(World worldIn,
java.util.Random rand,
int p_75070_3_,
int p_75070_4_) |
protected boolean |
StructureOceanMonumentPieces.Piece.spawnElder(World worldIn,
StructureBoundingBox p_175817_2_,
int p_175817_3_,
int p_175817_4_,
int p_175817_5_) |
protected void |
StructureVillagePieces.Village.spawnVillagers(World worldIn,
StructureBoundingBox structurebb,
int x,
int y,
int z,
int count) |
Constructor and Description |
---|
Start(World worldIn,
ChunkGeneratorEnd chunkProvider,
java.util.Random random,
int chunkX,
int chunkZ) |
Start(World p_i47235_1_,
ChunkGeneratorOverworld p_i47235_2_,
java.util.Random p_i47235_3_,
int p_i47235_4_,
int p_i47235_5_) |
Start(World worldIn,
java.util.Random random,
int chunkX,
int chunkZ) |
Start(World worldIn,
java.util.Random random,
int chunkX,
int chunkZ) |
Start(World worldIn,
java.util.Random random,
int chunkX,
int chunkZ) |
Start(World worldIn,
java.util.Random random,
int chunkX,
int chunkZ,
Biome biomeIn) |
Start(World worldIn,
java.util.Random rand,
int x,
int z,
int size) |
StartMonument(World worldIn,
java.util.Random random,
int chunkX,
int chunkZ) |
StructureMineshaftStart(World p_i47149_1_,
java.util.Random p_i47149_2_,
int p_i47149_3_,
int p_i47149_4_,
MapGenMineshaft.Type p_i47149_5_) |
Modifier and Type | Method and Description |
---|---|
void |
Template.addBlocksToWorld(World worldIn,
BlockPos pos,
ITemplateProcessor templateProcessor,
PlacementSettings placementIn,
int flags) |
void |
Template.addBlocksToWorld(World worldIn,
BlockPos pos,
PlacementSettings placementIn) |
void |
Template.addBlocksToWorld(World worldIn,
BlockPos pos,
PlacementSettings placementIn,
int flags) |
void |
Template.addBlocksToWorldChunk(World worldIn,
BlockPos pos,
PlacementSettings placementIn) |
private void |
Template.addEntitiesToWorld(World worldIn,
BlockPos pos,
Mirror mirrorIn,
Rotation rotationIn,
StructureBoundingBox aabb) |
Template.BlockInfo |
BlockRotationProcessor.processBlock(World worldIn,
BlockPos pos,
Template.BlockInfo blockInfoIn) |
Template.BlockInfo |
ITemplateProcessor.processBlock(World worldIn,
BlockPos pos,
Template.BlockInfo blockInfoIn) |
void |
Template.takeBlocksFromWorld(World worldIn,
BlockPos startPos,
BlockPos endPos,
boolean takeEntities,
Block toIgnore) |
private void |
Template.takeEntitiesFromWorld(World worldIn,
BlockPos startPos,
BlockPos endPos) |
Modifier and Type | Method and Description |
---|---|
Packet<?> |
MapData.getMapPacket(ItemStack mapStack,
World worldIn,
EntityPlayer player) |
private void |
MapData.updateDecorations(MapDecoration.Type type,
World worldIn,
java.lang.String decorationName,
double worldX,
double worldZ,
double rotationIn) |
Modifier and Type | Field and Description |
---|---|
private static com.google.common.cache.LoadingCache<org.apache.commons.lang3.tuple.Pair<World,BlockPos>,ChunkCache> |
MinecraftForgeClient.regionCache |
Modifier and Type | Method and Description |
---|---|
static ChunkCache |
MinecraftForgeClient.getRegionRenderCache(World world,
BlockPos pos) |
static int |
ForgeHooksClient.getSkyBlendColour(World world,
BlockPos center) |
static void |
MinecraftForgeClient.onRebuildChunk(World world,
BlockPos position,
ChunkCache cache) |
Modifier and Type | Method and Description |
---|---|
IBakedModel |
ModelDynBucket.BakedDynBucketOverrideHandler.handleItemState(IBakedModel originalModel,
ItemStack stack,
World world,
EntityLivingBase entity) |
Modifier and Type | Field and Description |
---|---|
private static java.lang.ref.WeakReference<World> |
Animation.worldRef |
Modifier and Type | Method and Description |
---|---|
static float |
Animation.getWorldTime(World world)
Get the global world time for the current tick, in seconds.
|
static float |
Animation.getWorldTime(World world,
float tickProgress)
Get the global world time for the current tick + partial tick progress, in seconds.
|
IBakedModel |
AnimationItemOverrideList.handleItemState(IBakedModel originalModel,
ItemStack stack,
World world,
EntityLivingBase entity) |
Modifier and Type | Field and Description |
---|---|
World |
ForgeChunkManager.Ticket.world |
Modifier and Type | Field and Description |
---|---|
private static java.util.Map<World,com.google.common.cache.Cache<java.lang.Long,ForgeChunkManager.ChunkEntry>> |
ForgeChunkManager.dormantChunkCache |
private static java.util.Map<World,com.google.common.collect.ImmutableSetMultimap<ChunkPos,ForgeChunkManager.Ticket>> |
ForgeChunkManager.forcedChunks |
private static java.util.Map<World,com.google.common.collect.Multimap<java.lang.String,ForgeChunkManager.Ticket>> |
ForgeChunkManager.tickets |
private static java.util.concurrent.ConcurrentMap<World,World> |
DimensionManager.weakWorldMap |
private static java.util.concurrent.ConcurrentMap<World,World> |
DimensionManager.weakWorldMap |
Modifier and Type | Method and Description |
---|---|
static AABBTicket |
FarmlandWaterManager.addAABBTicket(World world,
AxisAlignedBB aabb)
Convenience method to add a ticket that is backed by an AABB.
|
static <T extends SimpleTicket<Vec3d>> |
FarmlandWaterManager.addCustomTicket(World world,
T ticket,
ChunkPos... chunkPoses)
Deprecated.
|
static <T extends SimpleTicket<Vec3d>> |
FarmlandWaterManager.addCustomTicket(World world,
T ticket,
ChunkPos masterChunk,
ChunkPos... additionalChunks)
Adds a custom ticket.
|
static float |
ForgeHooks.blockStrength(IBlockState state,
EntityPlayer player,
World world,
BlockPos pos) |
static Chunk |
ForgeChunkManager.fetchDormantChunk(long coords,
World world) |
static float |
ForgeHooks.getEnchantPower(World world,
BlockPos pos) |
static com.google.common.collect.ImmutableSetMultimap<ChunkPos,ForgeChunkManager.Ticket> |
ForgeChunkManager.getPersistentChunksFor(World world)
The list of persistent chunks in the world.
|
static java.util.Iterator<Chunk> |
ForgeChunkManager.getPersistentChunksIterableFor(World world,
java.util.Iterator<Chunk> chunkIterator) |
private static ChunkTicketManager<Vec3d> |
FarmlandWaterManager.getTicketManager(ChunkPos pos,
World world) |
static boolean |
FarmlandWaterManager.hasBlockWaterTicket(World world,
BlockPos pos)
Tests if a block is in a region that is watered by blocks.
|
static boolean |
ForgeHooks.isLivingOnLadder(IBlockState state,
World world,
BlockPos pos,
EntityLivingBase entity) |
private static void |
ForgeChunkManager.loadChunkEntities(Chunk chunk,
NBTTagCompound nbt,
World world) |
(package private) static void |
ForgeChunkManager.loadWorld(World world) |
static int |
ForgeHooks.onBlockBreakEvent(World world,
GameType gameType,
EntityPlayerMP entityPlayer,
BlockPos pos) |
static void |
ForgeHooks.onCropsGrowPost(World worldIn,
BlockPos pos,
IBlockState state,
IBlockState blockState) |
static boolean |
ForgeHooks.onCropsGrowPre(World worldIn,
BlockPos pos,
IBlockState state,
boolean def) |
static boolean |
ForgeHooks.onFarmlandTrample(World world,
BlockPos pos,
IBlockState state,
float fallDistance,
Entity entity) |
static boolean |
ForgeHooks.onPickBlock(RayTraceResult target,
EntityPlayer player,
World world)
Called when a player uses 'pick block', calls new Entity and Block hooks.
|
static EnumActionResult |
ForgeHooks.onPlaceItemIntoWorld(ItemStack itemstack,
EntityPlayer player,
World world,
BlockPos pos,
EnumFacing side,
float hitX,
float hitY,
float hitZ,
EnumHand hand) |
com.google.common.collect.ListMultimap<java.lang.String,ForgeChunkManager.Ticket> |
ForgeChunkManager.PlayerOrderedLoadingCallback.playerTicketsLoaded(com.google.common.collect.ListMultimap<java.lang.String,ForgeChunkManager.Ticket> tickets,
World world)
Called back when tickets are loaded from the world to allow the
mod to decide if it wants the ticket still.
|
static ForgeChunkManager.Ticket |
ForgeChunkManager.requestPlayerTicket(java.lang.Object mod,
java.lang.String player,
World world,
ForgeChunkManager.Type type) |
static ForgeChunkManager.Ticket |
ForgeChunkManager.requestTicket(java.lang.Object mod,
World world,
ForgeChunkManager.Type type)
Request a chunkloading ticket of the appropriate type for the supplied mod
|
(package private) static void |
ForgeChunkManager.saveWorld(World world) |
static int |
ForgeChunkManager.ticketCountAvailableFor(java.lang.Object mod,
World world)
Discover the available tickets for the mod in the world
|
void |
ForgeChunkManager.LoadingCallback.ticketsLoaded(java.util.List<ForgeChunkManager.Ticket> tickets,
World world)
Called back when tickets are loaded from the world to allow the
mod to re-register the chunks associated with those tickets.
|
java.util.List<ForgeChunkManager.Ticket> |
ForgeChunkManager.OrderedLoadingCallback.ticketsLoaded(java.util.List<ForgeChunkManager.Ticket> tickets,
World world,
int maxTicketCount)
Called back when tickets are loaded from the world to allow the
mod to decide if it wants the ticket still, and prioritise overflow
based on the ticket count.
|
(package private) static void |
ForgeChunkManager.unloadWorld(World world) |
Constructor and Description |
---|
Ticket(java.lang.String modId,
ForgeChunkManager.Type type,
World world) |
Ticket(java.lang.String modId,
ForgeChunkManager.Type type,
World world,
java.lang.String player) |
Modifier and Type | Field and Description |
---|---|
(package private) World |
QueuedChunk.world |
Modifier and Type | Method and Description |
---|---|
static void |
ChunkIOExecutor.dropQueuedChunkLoad(World world,
int x,
int z,
java.lang.Runnable runnable) |
static void |
ChunkIOExecutor.queueChunkLoad(World world,
AnvilChunkLoader loader,
ChunkProviderServer provider,
int x,
int z,
java.lang.Runnable runnable) |
static Chunk |
ChunkIOExecutor.syncChunkLoad(World world,
AnvilChunkLoader loader,
ChunkProviderServer provider,
int x,
int z) |
Constructor and Description |
---|
QueuedChunk(int x,
int z,
World world) |
Modifier and Type | Field and Description |
---|---|
private java.lang.ref.WeakReference<World> |
BlockSnapshot.world |
Modifier and Type | Method and Description |
---|---|
World |
BlockSnapshot.getWorld() |
Modifier and Type | Method and Description |
---|---|
static BlockSnapshot |
BlockSnapshot.getBlockSnapshot(World world,
BlockPos pos) |
static BlockSnapshot |
BlockSnapshot.getBlockSnapshot(World world,
BlockPos pos,
int flag) |
void |
FakePlayer.openGui(java.lang.Object mod,
int modGuiId,
World world,
int x,
int y,
int z) |
void |
ITeleporter.placeEntity(World world,
Entity entity,
float yaw)
Called to handle placing the entity in the new world.
|
boolean |
BlockSnapshot.restoreToLocation(World world,
BlockPos pos,
boolean force,
boolean notifyNeighbors) |
void |
BlockSnapshot.setWorld(World world) |
Constructor and Description |
---|
BlockSnapshot(World world,
BlockPos pos,
IBlockState state) |
BlockSnapshot(World world,
BlockPos pos,
IBlockState state,
int flag) |
BlockSnapshot(World world,
BlockPos pos,
IBlockState state,
NBTTagCompound nbt) |
Modifier and Type | Method and Description |
---|---|
static boolean |
ForgeEventFactory.canCreateFluidSource(World world,
BlockPos pos,
IBlockState state,
boolean def) |
static Event.Result |
ForgeEventFactory.canEntitySpawn(EntityLiving entity,
World world,
float x,
float y,
float z)
Deprecated.
|
static Event.Result |
ForgeEventFactory.canEntitySpawn(EntityLiving entity,
World world,
float x,
float y,
float z,
boolean isSpawner)
Deprecated.
|
static Event.Result |
ForgeEventFactory.canEntitySpawn(EntityLiving entity,
World world,
float x,
float y,
float z,
MobSpawnerBaseLogic spawner) |
static boolean |
ForgeEventFactory.canEntitySpawnSpawner(EntityLiving entity,
World world,
float x,
float y,
float z)
|
static boolean |
ForgeEventFactory.canEntitySpawnSpawner(EntityLiving entity,
World world,
float x,
float y,
float z,
MobSpawnerBaseLogic spawner) |
static boolean |
ForgeEventFactory.doSpecialSpawn(EntityLiving entity,
World world,
float x,
float y,
float z)
|
static boolean |
ForgeEventFactory.doSpecialSpawn(EntityLiving entity,
World world,
float x,
float y,
float z,
MobSpawnerBaseLogic spawner) |
static float |
ForgeEventFactory.fireBlockHarvesting(java.util.List<ItemStack> drops,
World world,
BlockPos pos,
IBlockState state,
int fortune,
float dropChance,
boolean silkTouch,
EntityPlayer player) |
static IBlockState |
ForgeEventFactory.fireFluidPlaceBlockEvent(World world,
BlockPos pos,
BlockPos liquidPos,
IBlockState state) |
static ZombieEvent.SummonAidEvent |
ForgeEventFactory.fireZombieSummonAid(EntityZombie zombie,
World world,
int x,
int y,
int z,
EntityLivingBase attacker,
double summonChance) |
static CapabilityDispatcher |
ForgeEventFactory.gatherCapabilities(World world,
ICapabilityProvider parent) |
static boolean |
ForgeEventFactory.gatherCollisionBoxes(World world,
Entity entity,
AxisAlignedBB aabb,
java.util.List<AxisAlignedBB> outList) |
static boolean |
ForgeEventFactory.getMobGriefingEvent(World world,
Entity entity) |
static int |
ForgeEventFactory.onApplyBonemeal(EntityPlayer player,
World world,
BlockPos pos,
IBlockState state,
ItemStack stack,
EnumHand hand) |
static int |
ForgeEventFactory.onArrowLoose(ItemStack stack,
World world,
EntityPlayer player,
int charge,
boolean hasAmmo) |
static ActionResult<ItemStack> |
ForgeEventFactory.onArrowNock(ItemStack item,
World world,
EntityPlayer player,
EnumHand hand,
boolean hasAmmo) |
static ActionResult<ItemStack> |
ForgeEventFactory.onBucketUse(EntityPlayer player,
World world,
ItemStack stack,
RayTraceResult target) |
static void |
ForgeEventFactory.onChunkPopulate(boolean pre,
IChunkGenerator gen,
World world,
java.util.Random rand,
int x,
int z,
boolean hasVillageGenerated) |
static boolean |
ForgeEventFactory.onCreateWorldSpawn(World world,
WorldSettings settings) |
static int |
ForgeEventFactory.onEnchantmentLevelSet(World world,
BlockPos pos,
int enchantRow,
int power,
ItemStack itemStack,
int level) |
static void |
ForgeEventFactory.onExplosionDetonate(World world,
Explosion explosion,
java.util.List<Entity> list,
double diameter) |
static boolean |
ForgeEventFactory.onExplosionStart(World world,
Explosion explosion) |
static int |
ForgeEventFactory.onHoeUse(ItemStack stack,
EntityPlayer player,
World worldIn,
BlockPos pos) |
static BlockEvent.NeighborNotifyEvent |
ForgeEventFactory.onNeighborNotify(World world,
BlockPos pos,
IBlockState state,
java.util.EnumSet<EnumFacing> notifiedSides,
boolean forceRedstoneUpdate) |
static boolean |
ForgeEventFactory.onReplaceBiomeBlocks(IChunkGenerator gen,
int x,
int z,
ChunkPrimer primer,
World world) |
static boolean |
ForgeEventFactory.onTrySpawnPortal(World world,
BlockPos pos,
BlockPortal.Size size) |
Modifier and Type | Field and Description |
---|---|
private World |
EnchantmentLevelSetEvent.world |
Modifier and Type | Method and Description |
---|---|
World |
EnchantmentLevelSetEvent.getWorld()
Get the world object
|
Constructor and Description |
---|
EnchantmentLevelSetEvent(World world,
BlockPos pos,
int enchantRow,
int power,
ItemStack itemStack,
int level) |
Modifier and Type | Field and Description |
---|---|
private World |
EntityJoinWorldEvent.world |
private World |
EntityMountEvent.worldObj |
Modifier and Type | Method and Description |
---|---|
World |
EntityJoinWorldEvent.getWorld() |
World |
EntityMountEvent.getWorldObj() |
Constructor and Description |
---|
EntityJoinWorldEvent(Entity entity,
World world) |
EntityMountEvent(Entity entityMounting,
Entity entityBeingMounted,
World entityWorld,
boolean isMounting) |
Modifier and Type | Field and Description |
---|---|
private World |
LivingSpawnEvent.world |
private World |
ZombieEvent.SummonAidEvent.world |
Modifier and Type | Method and Description |
---|---|
World |
LivingSpawnEvent.getWorld() |
World |
ZombieEvent.SummonAidEvent.getWorld() |
Constructor and Description |
---|
CheckSpawn(EntityLiving entity,
World world,
float x,
float y,
float z)
Deprecated.
Use
CheckSpawn#CheckSpawn(EntityLiving, World, float, float, float, MobSpawnerBaseLogic) instead |
CheckSpawn(EntityLiving entity,
World world,
float x,
float y,
float z,
boolean isSpawner)
Deprecated.
Use
CheckSpawn##CheckSpawn(EntityLiving, World, float, float, float, MobSpawnerBaseLogic)
with a spawner instance, or null if not a spawner
CheckSpawn is fired when an Entity is about to be spawned. |
CheckSpawn(EntityLiving entity,
World world,
float x,
float y,
float z,
MobSpawnerBaseLogic spawner)
CheckSpawn is fired when an Entity is about to be spawned.
|
LivingSpawnEvent(EntityLiving entity,
World world,
float x,
float y,
float z) |
SpecialSpawn(EntityLiving entity,
World world,
float x,
float y,
float z)
Deprecated.
Use
SpecialSpawn#SpecialSpawn(EntityLiving, World, float, float, float, MobSpawnerBaseLogic)
with originating spawner instance or null |
SpecialSpawn(EntityLiving entity,
World world,
float x,
float y,
float z,
MobSpawnerBaseLogic spawner) |
SummonAidEvent(EntityZombie entity,
World world,
int x,
int y,
int z,
EntityLivingBase attacker,
double summonChance) |
Modifier and Type | Field and Description |
---|---|
private World |
ArrowNockEvent.world |
private World |
UseHoeEvent.world |
private World |
FillBucketEvent.world |
private World |
BonemealEvent.world |
private World |
ArrowLooseEvent.world |
Modifier and Type | Method and Description |
---|---|
World |
ArrowNockEvent.getWorld() |
World |
UseHoeEvent.getWorld() |
World |
PlayerInteractEvent.getWorld() |
World |
FillBucketEvent.getWorld() |
World |
BonemealEvent.getWorld() |
World |
ArrowLooseEvent.getWorld() |
Constructor and Description |
---|
ArrowLooseEvent(EntityPlayer player,
ItemStack bow,
World world,
int charge,
boolean hasAmmo) |
ArrowNockEvent(EntityPlayer player,
ItemStack item,
EnumHand hand,
World world,
boolean hasAmmo) |
BonemealEvent(EntityPlayer player,
World world,
BlockPos pos,
IBlockState block,
EnumHand hand,
ItemStack stack) |
FillBucketEvent(EntityPlayer player,
ItemStack current,
World world,
RayTraceResult target) |
UseHoeEvent(EntityPlayer player,
ItemStack current,
World world,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private World |
DecorateBiomeEvent.world |
private World |
OreGenEvent.world |
private World |
PopulateChunkEvent.world |
private World |
ChunkGeneratorEvent.ReplaceBiomeBlocks.world |
Modifier and Type | Method and Description |
---|---|
World |
DecorateBiomeEvent.getWorld() |
World |
OreGenEvent.getWorld() |
World |
PopulateChunkEvent.getWorld() |
World |
ChunkGeneratorEvent.ReplaceBiomeBlocks.getWorld() |
Modifier and Type | Method and Description |
---|---|
void |
DeferredBiomeDecorator.decorate(World par1World,
java.util.Random par2Random,
Biome biome,
BlockPos pos) |
static boolean |
TerrainGen.decorate(World world,
java.util.Random rand,
BlockPos pos,
DecorateBiomeEvent.Decorate.EventType type)
Deprecated.
|
static boolean |
TerrainGen.decorate(World world,
java.util.Random rand,
ChunkPos chunkPos,
BlockPos placementPos,
DecorateBiomeEvent.Decorate.EventType type)
Use this method when there is a specific BlockPos location given for decoration.
|
static boolean |
TerrainGen.decorate(World world,
java.util.Random rand,
ChunkPos chunkPos,
DecorateBiomeEvent.Decorate.EventType type)
Use this method when generation doesn't have a specific BlockPos location for generation in the chunk.
|
static boolean |
TerrainGen.generateOre(World world,
java.util.Random rand,
WorldGenerator generator,
BlockPos pos,
OreGenEvent.GenerateMinable.EventType type) |
static <T extends InitNoiseGensEvent.Context> |
TerrainGen.getModdedNoiseGenerators(World world,
java.util.Random rand,
T original) |
static boolean |
TerrainGen.populate(IChunkGenerator chunkProvider,
World world,
java.util.Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated,
PopulateChunkEvent.Populate.EventType type) |
static boolean |
TerrainGen.saplingGrowTree(World world,
java.util.Random rand,
BlockPos pos) |
Constructor and Description |
---|
Decorate(World world,
java.util.Random rand,
BlockPos pos,
DecorateBiomeEvent.Decorate.EventType type)
Deprecated.
|
Decorate(World world,
java.util.Random rand,
ChunkPos chunkPos,
BlockPos placementPos,
DecorateBiomeEvent.Decorate.EventType type) |
DecorateBiomeEvent(World world,
java.util.Random rand,
BlockPos pos)
Deprecated.
|
DecorateBiomeEvent(World world,
java.util.Random rand,
ChunkPos chunkPos) |
GenerateMinable(World world,
java.util.Random rand,
WorldGenerator generator,
BlockPos pos,
OreGenEvent.GenerateMinable.EventType type) |
InitNoiseGensEvent(World world,
java.util.Random rand,
T original) |
OreGenEvent(World world,
java.util.Random rand,
BlockPos pos) |
Populate(IChunkGenerator gen,
World world,
java.util.Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated,
PopulateChunkEvent.Populate.EventType type) |
PopulateChunkEvent(IChunkGenerator gen,
World world,
java.util.Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated) |
Post(IChunkGenerator chunkProvider,
World world,
java.util.Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated) |
Post(World world,
java.util.Random rand,
BlockPos pos)
Deprecated.
|
Post(World world,
java.util.Random rand,
BlockPos pos) |
Post(World world,
java.util.Random rand,
ChunkPos chunkPos) |
Pre(IChunkGenerator gen,
World world,
java.util.Random rand,
int chunkX,
int chunkZ,
boolean hasVillageGenerated) |
Pre(World world,
java.util.Random rand,
BlockPos pos)
Deprecated.
|
Pre(World world,
java.util.Random rand,
BlockPos pos) |
Pre(World world,
java.util.Random rand,
ChunkPos chunkPos) |
ReplaceBiomeBlocks(IChunkGenerator chunkProvider,
int x,
int z,
ChunkPrimer primer,
World world) |
SaplingGrowTreeEvent(World world,
java.util.Random rand,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
private World |
VillageSiegeEvent.world |
Modifier and Type | Method and Description |
---|---|
World |
VillageSiegeEvent.getWorld() |
Constructor and Description |
---|
VillageSiegeEvent(VillageSiege siege,
World world,
EntityPlayer player,
Village village,
Vec3d attemptedSpawnPos) |
Modifier and Type | Field and Description |
---|---|
private World |
BlockEvent.world |
private World |
WorldEvent.world |
private World |
ExplosionEvent.world |
Modifier and Type | Method and Description |
---|---|
World |
BlockEvent.getWorld() |
World |
WorldEvent.getWorld() |
World |
ExplosionEvent.getWorld() |
Constructor and Description |
---|
BlockEvent(World world,
BlockPos pos,
IBlockState state) |
BreakEvent(World world,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
Change(World world,
BlockPos pos,
IBlockState state,
int oldNote,
int newNote) |
CreateFluidSourceEvent(World world,
BlockPos pos,
IBlockState state) |
CreateSpawnPosition(World world,
WorldSettings settings) |
CropGrowEvent(World world,
BlockPos pos,
IBlockState state) |
Detonate(World world,
Explosion explosion,
java.util.List<Entity> entityList) |
ExplosionEvent(World world,
Explosion explosion) |
FarmlandTrampleEvent(World world,
BlockPos pos,
IBlockState state,
float fallDistance,
Entity entity) |
FluidPlaceBlockEvent(World world,
BlockPos pos,
BlockPos liquidPos,
IBlockState state) |
GetCollisionBoxesEvent(World world,
Entity entity,
AxisAlignedBB aabb,
java.util.List<AxisAlignedBB> collisionBoxesList) |
HarvestDropsEvent(World world,
BlockPos pos,
IBlockState state,
int fortuneLevel,
float dropChance,
java.util.List<ItemStack> drops,
EntityPlayer harvester,
boolean isSilkTouching) |
Load(World world) |
NeighborNotifyEvent(World world,
BlockPos pos,
IBlockState state,
java.util.EnumSet<EnumFacing> notifiedSides,
boolean forceRedstoneUpdate) |
NoteBlockEvent(World world,
BlockPos pos,
IBlockState state,
int note) |
Play(World world,
BlockPos pos,
IBlockState state,
int note,
int instrument) |
PortalSpawnEvent(World world,
BlockPos pos,
IBlockState state,
BlockPortal.Size size) |
Post(World world,
BlockPos pos,
IBlockState original,
IBlockState state) |
PotentialSpawns(World world,
EnumCreatureType type,
BlockPos pos,
java.util.List<Biome.SpawnListEntry> oldList) |
Pre(World world,
BlockPos pos,
IBlockState state) |
Save(World world) |
Start(World world,
Explosion explosion) |
Unload(World world) |
WorldEvent(World world) |
Modifier and Type | Field and Description |
---|---|
private World |
FluidEvent.world |
Modifier and Type | Method and Description |
---|---|
World |
FluidEvent.getWorld() |
Modifier and Type | Method and Description |
---|---|
protected int |
BlockFluidClassic.calculateFlowCost(World world,
BlockPos pos,
int recurseDepth,
int side) |
boolean |
BlockFluidClassic.canDrain(World world,
BlockPos pos) |
boolean |
IFluidBlock.canDrain(World world,
BlockPos pos)
Check to see if a block can be drained.
|
boolean |
BlockFluidFinite.canDrain(World world,
BlockPos pos) |
static void |
FluidUtil.destroyBlockOnFluidPlacement(World world,
BlockPos pos)
Destroys a block when a fluid is placed in the same position.
|
boolean |
BlockFluidBase.displaceIfPossible(World world,
BlockPos pos)
Attempt to displace the block at (pos), return true if it was displaced.
|
FluidStack |
BlockFluidClassic.drain(World world,
BlockPos pos,
boolean doDrain) |
FluidStack |
IFluidBlock.drain(World world,
BlockPos pos,
boolean doDrain)
Attempt to drain the block.
|
FluidStack |
BlockFluidFinite.drain(World world,
BlockPos pos,
boolean doDrain) |
protected void |
BlockFluidClassic.flowIntoBlock(World world,
BlockPos pos,
int meta) |
float |
BlockFluidBase.getBlockLiquidHeight(World world,
BlockPos pos,
IBlockState state,
Material material) |
int |
Fluid.getColor(World world,
BlockPos pos) |
int |
Fluid.getDensity(World world,
BlockPos pos) |
SoundEvent |
Fluid.getEmptySound(World world,
BlockPos pos) |
float |
IFluidBlock.getFilledPercentage(World world,
BlockPos pos)
Returns the amount of a single block is filled.
|
float |
BlockFluidBase.getFilledPercentage(World world,
BlockPos pos) |
SoundEvent |
Fluid.getFillSound(World world,
BlockPos pos) |
ResourceLocation |
Fluid.getFlowing(World world,
BlockPos pos) |
private static IFluidHandler |
FluidUtil.getFluidBlockHandler(Fluid fluid,
World world,
BlockPos pos)
Internal method for getting a fluid block handler for placing a fluid.
|
static IFluidHandler |
FluidUtil.getFluidHandler(World world,
BlockPos blockPos,
EnumFacing side)
Helper method to get an IFluidHandler for at a block position.
|
Vec3d |
BlockFluidBase.getFogColor(World world,
BlockPos pos,
IBlockState state,
Entity entity,
Vec3d originalColor,
float partialTicks) |
int |
Fluid.getLuminosity(World world,
BlockPos pos) |
protected boolean[] |
BlockFluidClassic.getOptimalFlowDirections(World world,
BlockPos pos) |
EnumRarity |
Fluid.getRarity(World world,
BlockPos pos) |
ResourceLocation |
Fluid.getStill(World world,
BlockPos pos) |
int |
Fluid.getTemperature(World world,
BlockPos pos) |
int |
Fluid.getViscosity(World world,
BlockPos pos) |
static boolean |
FluidUtil.interactWithFluidHandler(EntityPlayer player,
EnumHand hand,
World world,
BlockPos pos,
EnumFacing side)
Used to handle the common case of a player holding a fluid item and right-clicking on a fluid handler block.
|
boolean |
Fluid.isGaseous(World world,
BlockPos pos) |
Vec3d |
BlockFluidBase.modifyAcceleration(World world,
BlockPos pos,
Entity entity,
Vec3d vec) |
void |
BlockFluidBase.neighborChanged(IBlockState state,
World world,
BlockPos pos,
Block neighborBlock,
BlockPos neighbourPos) |
void |
BlockFluidBase.onBlockAdded(World world,
BlockPos pos,
IBlockState state) |
ActionResult<ItemStack> |
UniversalBucket.onItemRightClick(World world,
EntityPlayer player,
EnumHand hand) |
int |
BlockFluidClassic.place(World world,
BlockPos pos,
FluidStack fluidStack,
boolean doPlace) |
int |
IFluidBlock.place(World world,
BlockPos pos,
FluidStack fluidStack,
boolean doPlace)
Attempts to place the block at a given position.
|
int |
BlockFluidFinite.place(World world,
BlockPos pos,
FluidStack fluidStack,
boolean doPlace) |
int |
BlockFluidBase.tickRate(World world) |
static FluidActionResult |
FluidUtil.tryPickUpFluid(ItemStack emptyContainer,
EntityPlayer playerIn,
World worldIn,
BlockPos pos,
EnumFacing side)
Attempts to pick up a fluid in the world and put it in an empty container item.
|
static boolean |
FluidUtil.tryPlaceFluid(EntityPlayer player,
World world,
BlockPos pos,
IFluidHandler fluidSource,
FluidStack resource)
Tries to place a fluid resource into the world as a block and drains the fluidSource.
|
static FluidActionResult |
FluidUtil.tryPlaceFluid(EntityPlayer player,
World world,
BlockPos pos,
ItemStack container,
FluidStack resource)
ItemStack version of
FluidUtil.tryPlaceFluid(EntityPlayer, World, BlockPos, IFluidHandler, FluidStack) . |
int |
BlockFluidFinite.tryToFlowVerticallyInto(World world,
BlockPos pos,
int amtToInput) |
void |
BlockFluidClassic.updateTick(World world,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
BlockFluidFinite.updateTick(World world,
BlockPos pos,
IBlockState state,
java.util.Random rand) |
void |
Fluid.vaporize(EntityPlayer player,
World worldIn,
BlockPos pos,
FluidStack fluidStack)
Called instead of placing the fluid block if
WorldProvider.doesWaterVaporize() and Fluid.doesVaporize(FluidStack) are true. |
Constructor and Description |
---|
FluidDrainingEvent(FluidStack fluid,
World world,
BlockPos pos,
IFluidTank tank,
int amount) |
FluidEvent(FluidStack fluid,
World world,
BlockPos pos) |
FluidFillingEvent(FluidStack fluid,
World world,
BlockPos pos,
IFluidTank tank,
int amount) |
FluidMotionEvent(FluidStack fluid,
World world,
BlockPos pos) |
FluidSpilledEvent(FluidStack fluid,
World world,
BlockPos pos) |
Modifier and Type | Field and Description |
---|---|
protected World |
BlockWrapper.world |
protected World |
BlockLiquidWrapper.world |
protected World |
FluidBlockWrapper.world |
Constructor and Description |
---|
BlockLiquidWrapper(BlockLiquid blockLiquid,
World world,
BlockPos blockPos) |
BlockWrapper(Block block,
World world,
BlockPos blockPos) |
FluidBlockWrapper(IFluidBlock fluidBlock,
World world,
BlockPos blockPos) |
Modifier and Type | Method and Description |
---|---|
void |
IWorldGenerator.generate(java.util.Random random,
int chunkX,
int chunkZ,
World world,
IChunkGenerator chunkGenerator,
IChunkProvider chunkProvider)
Generate some world
|
void |
FMLCommonHandler.onPostWorldTick(World world)
Every tick just after world and other ticks occur
|
void |
FMLCommonHandler.onPreWorldTick(World world)
Every tick just before world and other ticks occur
|
Modifier and Type | Field and Description |
---|---|
World |
TickEvent.WorldTickEvent.world |
Constructor and Description |
---|
WorldTickEvent(Side side,
TickEvent.Phase phase,
World world) |
Modifier and Type | Method and Description |
---|---|
java.lang.Object |
IGuiHandler.getClientGuiElement(int ID,
EntityPlayer player,
World world,
int x,
int y,
int z)
Returns a Container to be displayed to the user.
|
java.lang.Object |
NetworkRegistry.getLocalGuiContainer(ModContainer mc,
EntityPlayer player,
int modGuiId,
World world,
int x,
int y,
int z)
INTERNAL method for accessing the Gui registry
|
Container |
NetworkRegistry.getRemoteGuiContainer(ModContainer mc,
EntityPlayerMP player,
int modGuiId,
World world,
int x,
int y,
int z)
INTERNAL method for accessing the Gui registry
|
java.lang.Object |
IGuiHandler.getServerGuiElement(int ID,
EntityPlayer player,
World world,
int x,
int y,
int z)
Returns a Server side Container to be displayed to the user.
|
Modifier and Type | Method and Description |
---|---|
static void |
FMLNetworkHandler.openGui(EntityPlayer entityPlayer,
java.lang.Object mod,
int modGuiId,
World world,
int x,
int y,
int z) |
Modifier and Type | Field and Description |
---|---|
(package private) java.util.function.Function<World,? extends Entity> |
EntityEntry.factory |
private java.util.function.Function<World,E> |
EntityEntryBuilder.factory |
private java.util.function.Function<World,? extends Entity> |
EntityRegistry.EntityRegistration.factory |
Modifier and Type | Method and Description |
---|---|
E |
EntityEntryBuilder.ConstructorFactory.apply(World world) |
static void |
GameRegistry.generateWorld(int chunkX,
int chunkZ,
World world,
IChunkGenerator chunkGenerator,
IChunkProvider chunkProvider)
Callback hook for world gen - if your mod wishes to add extra mod related generation to the world
call this
|
Entity |
EntityEntry.newInstance(World world) |
Entity |
EntityRegistry.EntityRegistration.newInstance(World world) |
Modifier and Type | Method and Description |
---|---|
EntityEntryBuilder<E> |
EntityEntryBuilder.factory(java.util.function.Function<World,E> factory)
Sets the factory of the entity.
|
Constructor and Description |
---|
EntityRegistration(ModContainer mc,
ResourceLocation registryName,
java.lang.Class<? extends Entity> entityClass,
java.lang.String entityName,
int id,
int trackingRange,
int updateFrequency,
boolean sendsVelocityUpdates,
java.util.function.Function<World,? extends Entity> factory) |
Modifier and Type | Method and Description |
---|---|
static boolean |
VanillaInventoryCodeHooks.dropperInsertHook(World world,
BlockPos pos,
TileEntityDispenser dropper,
int slot,
ItemStack stack)
Copied from BlockDropper#dispense and added capability support
|
static org.apache.commons.lang3.tuple.Pair<IItemHandler,java.lang.Object> |
VanillaInventoryCodeHooks.getItemHandler(World worldIn,
double x,
double y,
double z,
EnumFacing side) |
Modifier and Type | Method and Description |
---|---|
boolean |
ShapedOreRecipe.matches(InventoryCrafting inv,
World world) |
boolean |
ShapelessOreRecipe.matches(InventoryCrafting inv,
World world) |
Modifier and Type | Method and Description |
---|---|
boolean |
GameData.RecipeCallbacks.DummyRecipe.matches(InventoryCrafting inv,
World worldIn) |
Modifier and Type | Method and Description |
---|---|
void |
CommandSetDimension.CommandTeleporter.placeEntity(World world,
Entity entity,
float yaw) |
Modifier and Type | Field and Description |
---|---|
private World |
WorldContext.world |
Modifier and Type | Method and Description |
---|---|
World |
IContext.getWorld()
World from where permission is requested.
|
World |
PlayerContext.getWorld() |
World |
Context.getWorld() |
World |
WorldContext.getWorld() |
Constructor and Description |
---|
WorldContext(World w) |