AbstractEyesLayer(IEntityRenderer<T,M> p_i226039_1_) |
ArmorLayer(IEntityRenderer<T,M> entityRendererIn,
A modelLeggingsIn,
A modelArmorIn) |
BipedArmorLayer(IEntityRenderer<T,M> p_i50936_1_,
A p_i50936_2_,
A p_i50936_3_) |
CapeLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> playerModelIn) |
CatCollarLayer(IEntityRenderer<CatEntity,CatModel<CatEntity>> p_i50948_1_) |
CreeperChargeLayer(IEntityRenderer<CreeperEntity,CreeperModel<CreeperEntity>> p_i50947_1_) |
CrossedArmsItemLayer(IEntityRenderer<T,M> p_i226037_1_) |
Deadmau5HeadLayer(IEntityRenderer<AbstractClientPlayerEntity,PlayerModel<AbstractClientPlayerEntity>> p_i50945_1_) |
DolphinCarriedItemLayer(IEntityRenderer<DolphinEntity,DolphinModel<DolphinEntity>> p_i50944_1_) |
DrownedOuterLayer(IEntityRenderer<T,DrownedModel<T>> p_i50943_1_) |
ElytraLayer(IEntityRenderer<T,M> rendererIn) |
EndermanEyesLayer(IEntityRenderer<T,EndermanModel<T>> rendererIn) |
EnergyLayer(IEntityRenderer<T,M> p_i226038_1_) |
FoxHeldItemLayer(IEntityRenderer<FoxEntity,FoxModel<FoxEntity>> p_i50938_1_) |
HeadLayer(IEntityRenderer<T,M> p_i50946_1_) |
HeldBlockLayer(IEntityRenderer<EndermanEntity,EndermanModel<EndermanEntity>> p_i50949_1_) |
HeldItemLayer(IEntityRenderer<T,M> p_i50934_1_) |
IronGolemCracksLayer(IEntityRenderer<IronGolemEntity,IronGolemModel<IronGolemEntity>> p_i226040_1_) |
IronGolenFlowerLayer(IEntityRenderer<IronGolemEntity,IronGolemModel<IronGolemEntity>> p_i50935_1_) |
LayerRenderer(IEntityRenderer<T,M> entityRendererIn) |
LeatherHorseArmorLayer(IEntityRenderer<HorseEntity,HorseModel<HorseEntity>> p_i50937_1_) |
LlamaDecorLayer(IEntityRenderer<LlamaEntity,LlamaModel<LlamaEntity>> p_i50933_1_) |
MooshroomMushroomLayer(IEntityRenderer<T,CowModel<T>> rendererIn) |
PandaHeldItemLayer(IEntityRenderer<PandaEntity,PandaModel<PandaEntity>> p_i50930_1_) |
ParrotVariantLayer(IEntityRenderer<T,PlayerModel<T>> rendererIn) |
PhantomEyesLayer(IEntityRenderer<T,PhantomModel<T>> p_i50928_1_) |
SaddleLayer(IEntityRenderer<PigEntity,PigModel<PigEntity>> p_i50927_1_) |
SheepWoolLayer(IEntityRenderer<SheepEntity,SheepModel<SheepEntity>> rendererIn) |
ShulkerColorLayer(IEntityRenderer<ShulkerEntity,ShulkerModel<ShulkerEntity>> p_i50924_1_) |
SlimeGelLayer(IEntityRenderer<T,SlimeModel<T>> p_i50923_1_) |
SnowmanHeadLayer(IEntityRenderer<SnowGolemEntity,SnowManModel<SnowGolemEntity>> p_i50922_1_) |
SpiderEyesLayer(IEntityRenderer<T,M> rendererIn) |
SpinAttackEffectLayer(IEntityRenderer<T,PlayerModel<T>> p_i50920_1_) |
StayClothingLayer(IEntityRenderer<T,M> p_i50919_1_) |
TropicalFishPatternLayer(IEntityRenderer<TropicalFishEntity,EntityModel<TropicalFishEntity>> p_i50918_1_) |
VillagerLevelPendantLayer(IEntityRenderer<T,M> p_i50955_1_,
IReloadableResourceManager p_i50955_2_,
java.lang.String p_i50955_3_) |
WitchHeldItemLayer(IEntityRenderer<T,WitchModel<T>> p_i50916_1_) |
WitherAuraLayer(IEntityRenderer<WitherEntity,WitherModel<WitherEntity>> p_i50915_1_) |
WolfCollarLayer(IEntityRenderer<WolfEntity,WolfModel<WolfEntity>> rendererIn) |