Modifier and Type | Method and Description |
---|---|
private void |
MapItemRenderer.Instance.func_228089_a_(MatrixStack p_228089_1_,
IRenderTypeBuffer p_228089_2_,
boolean p_228089_3_,
int p_228089_4_) |
void |
MapItemRenderer.renderMap(MatrixStack p_228086_1_,
IRenderTypeBuffer p_228086_2_,
MapData p_228086_3_,
boolean p_228086_4_,
int p_228086_5_) |
Modifier and Type | Method and Description |
---|---|
void |
ParticleManager.renderParticles(MatrixStack matrixStackIn,
IRenderTypeBuffer.Impl bufferIn,
LightTexture lightTextureIn,
ActiveRenderInfo activeRenderInfoIn,
float partialTicks) |
Modifier and Type | Method and Description |
---|---|
private void |
GameRenderer.applyBobbing(MatrixStack matrixStackIn,
float partialTicks) |
private void |
WorldRenderer.checkMatrixStack(MatrixStack matrixStackIn) |
static void |
WorldRenderer.drawBoundingBox(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
AxisAlignedBB aabbIn,
float red,
float green,
float blue,
float alpha) |
static void |
WorldRenderer.drawBoundingBox(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
double minX,
double minY,
double minZ,
double maxX,
double maxY,
double maxZ,
float red,
float green,
float blue,
float alpha) |
static void |
WorldRenderer.drawBoundingBox(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
double minX,
double minY,
double minZ,
double maxX,
double maxY,
double maxZ,
float red,
float green,
float blue,
float alpha,
float red2,
float green2,
float blue2) |
private void |
WorldRenderer.drawSelectionBox(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
Entity entityIn,
double xIn,
double yIn,
double zIn,
BlockPos blockPosIn,
BlockState blockStateIn) |
private static void |
WorldRenderer.drawShape(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
VoxelShape shapeIn,
double xIn,
double yIn,
double zIn,
float red,
float green,
float blue,
float alpha) |
static void |
WorldRenderer.drawVoxelShapeParts(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
VoxelShape shapeIn,
double xIn,
double yIn,
double zIn,
float red,
float green,
float blue,
float alpha) |
private void |
GameRenderer.hurtCameraEffect(MatrixStack matrixStackIn,
float partialTicks) |
private void |
FirstPersonRenderer.renderArm(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
HandSide side) |
private void |
FirstPersonRenderer.renderArmFirstPerson(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
float equippedProgress,
float swingProgress,
HandSide side) |
void |
BlockRendererDispatcher.renderBlock(BlockState blockStateIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferTypeIn,
int combinedLightIn,
int combinedOverlayIn)
Deprecated.
|
void |
BlockRendererDispatcher.renderBlock(BlockState blockStateIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferTypeIn,
int combinedLightIn,
int combinedOverlayIn,
IModelData modelData) |
void |
BlockRendererDispatcher.renderBlockDamage(BlockState blockStateIn,
BlockPos posIn,
ILightReader lightReaderIn,
MatrixStack matrixStackIn,
IVertexBuilder vertexBuilderIn)
Deprecated.
|
private void |
WorldRenderer.renderBlockLayer(RenderType blockLayerIn,
MatrixStack matrixStackIn,
double xIn,
double yIn,
double zIn) |
void |
WorldRenderer.renderClouds(MatrixStack matrixStackIn,
float partialTicks,
double viewEntityX,
double viewEntityY,
double viewEntityZ) |
private void |
WorldRenderer.renderEntity(Entity entityIn,
double camX,
double camY,
double camZ,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn) |
private static void |
OverlayRenderer.renderFire(Minecraft minecraftIn,
MatrixStack matrixStackIn) |
private void |
GameRenderer.renderHand(MatrixStack matrixStackIn,
ActiveRenderInfo activeRenderInfoIn,
float partialTicks) |
void |
ItemRenderer.renderItem(ItemStack itemStackIn,
ItemCameraTransforms.TransformType transformTypeIn,
boolean leftHand,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn,
IBakedModel modelIn) |
void |
ItemRenderer.renderItem(ItemStack itemStackIn,
ItemCameraTransforms.TransformType transformTypeIn,
int combinedLightIn,
int combinedOverlayIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn) |
void |
ItemRenderer.renderItem(LivingEntity livingEntityIn,
ItemStack itemStackIn,
ItemCameraTransforms.TransformType transformTypeIn,
boolean leftHand,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
World worldIn,
int combinedLightIn,
int combinedOverlayIn) |
private void |
FirstPersonRenderer.renderItemInFirstPerson(AbstractClientPlayerEntity player,
float partialTicks,
float pitch,
Hand handIn,
float swingProgress,
ItemStack stack,
float equippedProgress,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn) |
void |
FirstPersonRenderer.renderItemInFirstPerson(float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer.Impl bufferIn,
ClientPlayerEntity playerEntityIn,
int combinedLightIn) |
void |
FirstPersonRenderer.renderItemSide(LivingEntity livingEntityIn,
ItemStack itemStackIn,
ItemCameraTransforms.TransformType transformTypeIn,
boolean leftHand,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn) |
private void |
FirstPersonRenderer.renderMapFirstPerson(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
float pitch,
float equippedProgress,
float swingProgress) |
private void |
FirstPersonRenderer.renderMapFirstPerson(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
ItemStack stack) |
private void |
FirstPersonRenderer.renderMapFirstPersonSide(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
float equippedProgress,
HandSide handIn,
float swingProgress,
ItemStack stack) |
boolean |
BlockRendererDispatcher.renderModel(BlockState blockStateIn,
BlockPos posIn,
ILightReader lightReaderIn,
MatrixStack matrixStackIn,
IVertexBuilder vertexBuilderIn,
boolean checkSides,
java.util.Random rand)
Deprecated.
|
boolean |
BlockRendererDispatcher.renderModel(BlockState blockStateIn,
BlockPos posIn,
ILightReader lightReaderIn,
MatrixStack matrixStackIn,
IVertexBuilder vertexBuilderIn,
boolean checkSides,
java.util.Random rand,
IModelData modelData) |
void |
BlockRendererDispatcher.renderModel(BlockState blockStateIn,
BlockPos posIn,
ILightReader lightReaderIn,
MatrixStack matrixStackIn,
IVertexBuilder vertexBuilderIn,
IModelData modelData) |
private void |
ItemRenderer.renderModel(IBakedModel modelIn,
ItemStack stack,
int combinedLightIn,
int combinedOverlayIn,
MatrixStack matrixStackIn,
IVertexBuilder bufferIn) |
boolean |
BlockModelRenderer.renderModel(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixIn,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn)
Deprecated.
|
boolean |
BlockModelRenderer.renderModel(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixIn,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn,
IModelData modelData) |
boolean |
BlockModelRenderer.renderModelFlat(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixStackIn,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn)
Deprecated.
|
boolean |
BlockModelRenderer.renderModelFlat(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixStackIn,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn,
IModelData modelData) |
boolean |
BlockModelRenderer.renderModelSmooth(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixStackIn,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn)
Deprecated.
|
boolean |
BlockModelRenderer.renderModelSmooth(ILightReader worldIn,
IBakedModel modelIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixStackIn,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random randomIn,
long rand,
int combinedOverlayIn,
IModelData modelData) |
static void |
OverlayRenderer.renderOverlays(Minecraft minecraftIn,
MatrixStack matrixStackIn) |
void |
ItemRenderer.renderQuads(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
java.util.List<BakedQuad> quadsIn,
ItemStack itemStackIn,
int combinedLightIn,
int combinedOverlayIn) |
private void |
BlockModelRenderer.renderQuadsFlat(ILightReader blockAccessIn,
BlockState stateIn,
BlockPos posIn,
int brightnessIn,
int combinedOverlayIn,
boolean ownBrightness,
MatrixStack matrixStackIn,
IVertexBuilder buffer,
java.util.List<BakedQuad> list,
java.util.BitSet bitSet) |
private void |
BlockModelRenderer.renderQuadsSmooth(ILightReader blockAccessIn,
BlockState stateIn,
BlockPos posIn,
MatrixStack matrixStackIn,
IVertexBuilder buffer,
java.util.List<BakedQuad> list,
float[] quadBounds,
java.util.BitSet bitSet,
BlockModelRenderer.AmbientOcclusionFace aoFace,
int combinedOverlayIn) |
void |
WorldRenderer.renderSky(MatrixStack matrixStackIn,
float partialTicks) |
private void |
WorldRenderer.renderSkyEnd(MatrixStack matrixStackIn) |
private static void |
OverlayRenderer.renderTexture(Minecraft minecraftIn,
TextureAtlasSprite spriteIn,
MatrixStack matrixStackIn) |
private static void |
OverlayRenderer.renderUnderwater(Minecraft minecraftIn,
MatrixStack matrixStackIn) |
void |
GameRenderer.renderWorld(float partialTicks,
long finishTimeNano,
MatrixStack matrixStackIn) |
private void |
FirstPersonRenderer.transformEatFirstPerson(MatrixStack matrixStackIn,
float partialTicks,
HandSide handIn,
ItemStack stack) |
private void |
FirstPersonRenderer.transformFirstPerson(MatrixStack matrixStackIn,
HandSide handIn,
float swingProgress) |
private void |
FirstPersonRenderer.transformSideFirstPerson(MatrixStack matrixStackIn,
HandSide handIn,
float equippedProg) |
void |
WorldRenderer.updateCameraAndRender(MatrixStack matrixStackIn,
float partialTicks,
long finishTimeNano,
boolean drawBlockOutline,
ActiveRenderInfo activeRenderInfoIn,
GameRenderer gameRendererIn,
LightTexture lightmapIn,
Matrix4f projectionIn) |
Modifier and Type | Method and Description |
---|---|
void |
DebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer.Impl bufferIn,
double camX,
double camY,
double camZ) |
void |
StructureDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
PathfindingDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
SolidFaceDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
ChunkBorderDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
DebugRenderer.IDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
HeightMapDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
WaterDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
NeighborsUpdateDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
PointOfInterestDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
CollisionBoxDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
RaidDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
ChunkInfoDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
LightDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
EntityAIDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
GameTestDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
CaveDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
BeeDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
void |
WorldGenAttemptsDebugRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
double camX,
double camY,
double camZ) |
Modifier and Type | Method and Description |
---|---|
protected void |
PlayerRenderer.applyRotations(AbstractClientPlayerEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
ArmorStandRenderer.applyRotations(ArmorStandEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
BatRenderer.applyRotations(BatEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
CatRenderer.applyRotations(CatEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
CodRenderer.applyRotations(CodEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
DrownedRenderer.applyRotations(DrownedEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
FoxRenderer.applyRotations(FoxEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
IronGolemRenderer.applyRotations(IronGolemEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
PandaRenderer.applyRotations(PandaEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
PhantomRenderer.applyRotations(PhantomEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
PufferfishRenderer.applyRotations(PufferfishEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
SalmonRenderer.applyRotations(SalmonEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
ShulkerRenderer.applyRotations(ShulkerEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
SquidRenderer.applyRotations(SquidEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
AbstractZombieRenderer.applyRotations(T entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
LivingRenderer.applyRotations(T entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
TropicalFishRenderer.applyRotations(TropicalFishEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
protected void |
ZombieVillagerRenderer.applyRotations(ZombieVillagerEntity entityLiving,
MatrixStack matrixStackIn,
float ageInTicks,
float rotationYaw,
float partialTicks) |
static void |
EnderDragonRenderer.func_229059_a_(float p_229059_0_,
float p_229059_1_,
float p_229059_2_,
float p_229059_3_,
int p_229059_4_,
MatrixStack p_229059_5_,
IRenderTypeBuffer p_229059_6_,
int p_229059_7_) |
private void |
EnderDragonRenderer.EnderDragonModel.func_229081_a_(MatrixStack p_229081_1_,
IVertexBuilder p_229081_2_,
int p_229081_3_,
int p_229081_4_,
float p_229081_5_,
ModelRenderer p_229081_6_,
ModelRenderer p_229081_7_,
ModelRenderer p_229081_8_,
ModelRenderer p_229081_9_,
ModelRenderer p_229081_10_,
ModelRenderer p_229081_11_,
ModelRenderer p_229081_12_) |
private void |
PaintingRenderer.func_229122_a_(MatrixStack p_229122_1_,
IVertexBuilder p_229122_2_,
PaintingEntity p_229122_3_,
int p_229122_4_,
int p_229122_5_,
TextureAtlasSprite p_229122_6_,
TextureAtlasSprite p_229122_7_) |
protected void |
PlayerRenderer.preRenderCallback(AbstractClientPlayerEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
WitherSkeletonRenderer.preRenderCallback(AbstractSkeletonEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
BatRenderer.preRenderCallback(BatEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
CatRenderer.preRenderCallback(CatEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
CaveSpiderRenderer.preRenderCallback(CaveSpiderEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
CreeperRenderer.preRenderCallback(CreeperEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
GhastRenderer.preRenderCallback(GhastEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
GiantZombieRenderer.preRenderCallback(GiantEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
ElderGuardianRenderer.preRenderCallback(GuardianEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
MagmaCubeRenderer.preRenderCallback(MagmaCubeEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
PhantomRenderer.preRenderCallback(PhantomEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
PolarBearRenderer.preRenderCallback(PolarBearEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
ShulkerRenderer.preRenderCallback(ShulkerEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
SlimeRenderer.preRenderCallback(SlimeEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
IllagerRenderer.preRenderCallback(T entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
AbstractHorseRenderer.preRenderCallback(T entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
LivingRenderer.preRenderCallback(T entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
VexRenderer.preRenderCallback(VexEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
VillagerRenderer.preRenderCallback(VillagerEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
WanderingTraderRenderer.preRenderCallback(WanderingTraderEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
WitchRenderer.preRenderCallback(WitchEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
WitherRenderer.preRenderCallback(WitherEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
protected void |
HuskRenderer.preRenderCallback(ZombieEntity entitylivingbaseIn,
MatrixStack matrixStackIn,
float partialTickTime) |
void |
PlayerRenderer.render(AbstractClientPlayerEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
BoatRenderer.render(BoatEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
DragonFireballRenderer.render(DragonFireballEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
EnderCrystalRenderer.render(EnderCrystalEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
EnderDragonRenderer.render(EnderDragonEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
EndermanRenderer.render(EndermanEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
EvokerFangsRenderer.render(EvokerFangsEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
ExperienceOrbRenderer.render(ExperienceOrbEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
FallingBlockRenderer.render(FallingBlockEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
FireworkRocketRenderer.render(FireworkRocketEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
FishRenderer.render(FishingBobberEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
GuardianRenderer.render(GuardianEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
IllusionerRenderer.render(IllusionerEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
ItemRenderer.render(ItemEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
ItemFrameRenderer.render(ItemFrameEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
LeashKnotRenderer.render(LeashKnotEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
LightningBoltRenderer.render(LightningBoltEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
LlamaSpitRenderer.render(LlamaSpitEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
EnderDragonRenderer.EnderDragonModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
PaintingRenderer.render(PaintingEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
PufferfishRenderer.render(PufferfishEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
ShulkerBulletRenderer.render(ShulkerBulletEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
SlimeRenderer.render(SlimeEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
SpriteRenderer.render(T entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
EntityRenderer.render(T entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
LivingRenderer.render(T entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
MinecartRenderer.render(T entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
ArrowRenderer.render(T entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
MobRenderer.render(T entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
TNTRenderer.render(TNTEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
TridentRenderer.render(TridentEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
TropicalFishRenderer.render(TropicalFishEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
TurtleRenderer.render(TurtleEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
WitchRenderer.render(WitchEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
WitherSkullRenderer.render(WitherSkullEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
WolfRenderer.render(WolfEntity entityIn,
float entityYaw,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
protected void |
MinecartRenderer.renderBlockState(T entityIn,
float partialTicks,
BlockState stateIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
protected void |
TNTMinecartRenderer.renderBlockState(TNTMinecartEntity entityIn,
float partialTicks,
BlockState stateIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
private void |
EntityRendererManager.renderBoundingBox(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
Entity entityIn,
float red,
float green,
float blue) |
private void |
EntityRendererManager.renderDebugBoundingBox(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
Entity entityIn,
float partialTicks) |
<E extends Entity> |
EntityRendererManager.renderEntityStatic(E entityIn,
double xIn,
double yIn,
double zIn,
float rotationYawIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
private void |
EntityRendererManager.renderFire(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
Entity entityIn) |
private void |
PlayerRenderer.renderItem(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
AbstractClientPlayerEntity playerIn,
ModelRenderer rendererArmIn,
ModelRenderer rendererArmwearIn) |
private <E extends Entity> |
MobRenderer.renderLeash(T entityLivingIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
E leashHolder) |
void |
PlayerRenderer.renderLeftArm(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
AbstractClientPlayerEntity playerIn) |
protected void |
PlayerRenderer.renderName(AbstractClientPlayerEntity entityIn,
java.lang.String displayNameIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
protected void |
ItemFrameRenderer.renderName(ItemFrameEntity entityIn,
java.lang.String displayNameIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
protected void |
EntityRenderer.renderName(T entityIn,
java.lang.String displayNameIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
PlayerRenderer.renderRightArm(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
AbstractClientPlayerEntity playerIn) |
private static void |
EntityRendererManager.renderShadow(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
Entity entityIn,
float weightIn,
float partialTicks,
IWorldReader worldIn,
float sizeIn) |
static void |
TNTMinecartRenderer.renderTntFlash(BlockState blockStateIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer renderTypeBuffer,
int combinedLight,
boolean doFullBright) |
Modifier and Type | Method and Description |
---|---|
protected abstract void |
StuckInBodyLayer.func_225632_a_(MatrixStack p_225632_1_,
IRenderTypeBuffer p_225632_2_,
int p_225632_3_,
Entity p_225632_4_,
float p_225632_5_,
float p_225632_6_,
float p_225632_7_,
float p_225632_8_) |
protected void |
BeeStingerLayer.func_225632_a_(MatrixStack p_225632_1_,
IRenderTypeBuffer p_225632_2_,
int p_225632_3_,
Entity p_225632_4_,
float p_225632_5_,
float p_225632_6_,
float p_225632_7_,
float p_225632_8_) |
protected void |
ArrowLayer.func_225632_a_(MatrixStack p_225632_1_,
IRenderTypeBuffer p_225632_2_,
int p_225632_3_,
Entity p_225632_4_,
float p_225632_5_,
float p_225632_6_,
float p_225632_7_,
float p_225632_8_) |
private void |
HeldItemLayer.func_229135_a_(LivingEntity p_229135_1_,
ItemStack p_229135_2_,
ItemCameraTransforms.TransformType p_229135_3_,
HandSide p_229135_4_,
MatrixStack p_229135_5_,
IRenderTypeBuffer p_229135_6_,
int p_229135_7_) |
void |
Deadmau5HeadLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
AbstractClientPlayerEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
CapeLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
AbstractClientPlayerEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
CatCollarLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
CatEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
DolphinCarriedItemLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
DolphinEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
HeldBlockLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
EndermanEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
FoxHeldItemLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
FoxEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
LeatherHorseArmorLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
HorseEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
IronGolenFlowerLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
IronGolemEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
IronGolemCracksLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
IronGolemEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
LlamaDecorLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
LlamaEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
PandaHeldItemLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
PandaEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
SaddleLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
PigEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
SheepWoolLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
SheepEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
ShulkerColorLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
ShulkerEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
SnowmanHeadLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
SnowGolemEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
VillagerLevelPendantLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
EnergyLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
MooshroomMushroomLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
HeadLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
WitchHeldItemLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
CrossedArmsItemLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
ArmorLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
SpinAttackEffectLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
StayClothingLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
ElytraLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
abstract void |
LayerRenderer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
StuckInBodyLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
SlimeGelLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
ParrotVariantLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
AbstractEyesLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
DrownedOuterLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
HeldItemLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
TropicalFishPatternLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
TropicalFishEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
void |
WolfCollarLayer.render(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
WolfEntity entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
private void |
ArmorLayer.renderArmor(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
boolean glintIn,
A modelIn,
float red,
float green,
float blue,
ResourceLocation armorResource) |
private void |
ArmorLayer.renderArmorPart(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
T entityLivingBaseIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch,
EquipmentSlotType slotIn,
int packedLightIn) |
protected static <T extends LivingEntity> |
LayerRenderer.renderCopyCutoutModel(EntityModel<T> modelParentIn,
EntityModel<T> modelIn,
ResourceLocation textureLocationIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch,
float partialTicks,
float red,
float green,
float blue) |
protected static <T extends LivingEntity> |
LayerRenderer.renderCutoutModel(EntityModel<T> modelIn,
ResourceLocation textureLocationIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entityIn,
float red,
float green,
float blue) |
private void |
ArmorLayer.renderModel(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
ArmorItem armorItemIn,
boolean glintIn,
A modelIn,
boolean legSlotIn,
float red,
float green,
float blue,
java.lang.String overlayIn) |
private void |
ParrotVariantLayer.renderParrot(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int packedLightIn,
T entitylivingbaseIn,
float limbSwing,
float limbSwingAmount,
float netHeadYaw,
float headPitch,
boolean leftShoulderIn) |
Modifier and Type | Method and Description |
---|---|
void |
BookModel.func_228249_b_(MatrixStack p_228249_1_,
IVertexBuilder p_228249_2_,
int p_228249_3_,
int p_228249_4_,
float p_228249_5_,
float p_228249_6_,
float p_228249_7_,
float p_228249_8_) |
void |
AgeableModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
LlamaModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
TintedAgeableModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
GenericHeadModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
TurtleModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
HumanoidHeadModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
BookModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
TridentModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
ShieldModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
RabbitModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
AbstractTropicalFishModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
SegmentedModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
PlayerModel.renderCape(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn) |
void |
PlayerModel.renderEars(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn) |
void |
ParrotModel.renderOnShoulder(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float p_228284_5_,
float p_228284_6_,
float p_228284_7_,
float p_228284_8_,
int p_228284_9_) |
void |
IllagerModel.translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
void |
PlayerModel.translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
void |
IHasArm.translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
void |
BipedModel.translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
void |
ArmorStandModel.translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
void |
SkeletonModel.translateHand(HandSide sideIn,
MatrixStack matrixStackIn) |
Modifier and Type | Method and Description |
---|---|
void |
ItemTransformVec3f.apply(boolean leftHand,
MatrixStack matrixStackIn)
Deprecated.
|
void |
ModelRenderer.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn) |
void |
ModelRenderer.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
abstract void |
Model.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
ModelRenderer.translateRotate(MatrixStack matrixStackIn) |
Modifier and Type | Method and Description |
---|---|
private void |
BedTileEntityRenderer.func_228847_a_(MatrixStack p_228847_1_,
IRenderTypeBuffer p_228847_2_,
boolean p_228847_3_,
Direction p_228847_4_,
Material p_228847_5_,
int p_228847_6_,
int p_228847_7_,
boolean p_228847_8_) |
private void |
PistonTileEntityRenderer.func_228876_a_(BlockPos p_228876_1_,
BlockState p_228876_2_,
MatrixStack p_228876_3_,
IRenderTypeBuffer p_228876_4_,
World p_228876_5_,
boolean p_228876_6_,
int p_228876_7_) |
private void |
StructureTileEntityRenderer.func_228880_a_(StructureBlockTileEntity p_228880_1_,
IVertexBuilder p_228880_2_,
BlockPos p_228880_3_,
boolean p_228880_4_,
MatrixStack p_228880_5_) |
static void |
BannerTileEntityRenderer.func_230180_a_(MatrixStack p_230180_0_,
IRenderTypeBuffer p_230180_1_,
int p_230180_2_,
int p_230180_3_,
ModelRenderer p_230180_4_,
Material p_230180_5_,
boolean p_230180_6_,
java.util.List<com.mojang.datafixers.util.Pair<BannerPattern,DyeColor>> p_230180_7_) |
void |
BannerTileEntityRenderer.render(BannerTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
BeaconTileEntityRenderer.render(BeaconTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
BedTileEntityRenderer.render(BedTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
BellTileEntityRenderer.render(BellTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
CampfireTileEntityRenderer.render(CampfireTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
ConduitTileEntityRenderer.render(ConduitTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
static void |
SkullTileEntityRenderer.render(Direction directionIn,
float p_228879_1_,
SkullBlock.ISkullType skullType,
com.mojang.authlib.GameProfile gameProfileIn,
float animationProgress,
MatrixStack matrixStackIn,
IRenderTypeBuffer buffer,
int combinedLight) |
void |
EnchantmentTableTileEntityRenderer.render(EnchantingTableTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
EndGatewayTileEntityRenderer.render(EndGatewayTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
ItemStackTileEntityRenderer.render(ItemStack itemStackIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
LecternTileEntityRenderer.render(LecternTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
SignTileEntityRenderer.SignModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
void |
MobSpawnerTileEntityRenderer.render(MobSpawnerTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
PistonTileEntityRenderer.render(PistonTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
ShulkerBoxTileEntityRenderer.render(ShulkerBoxTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
SignTileEntityRenderer.render(SignTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
SkullTileEntityRenderer.render(SkullTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
StructureTileEntityRenderer.render(StructureBlockTileEntity tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
abstract void |
TileEntityRenderer.render(T tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
ChestTileEntityRenderer.render(T tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
void |
EndPortalTileEntityRenderer.render(T tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
private static <T extends TileEntity> |
TileEntityRendererDispatcher.render(TileEntityRenderer<T> rendererIn,
T tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn) |
private static void |
BeaconTileEntityRenderer.renderBeamSegment(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
float partialTicks,
long totalWorldTime,
int yOffset,
int height,
float[] colors) |
static void |
BeaconTileEntityRenderer.renderBeamSegment(MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
ResourceLocation textureLocation,
float partialTicks,
float textureScale,
long totalWorldTime,
int yOffset,
int height,
float[] colors,
float beamRadius,
float glowRadius) |
<E extends TileEntity> |
TileEntityRendererDispatcher.renderItem(E tileEntityIn,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn,
int combinedLightIn,
int combinedOverlayIn) |
private void |
ChestTileEntityRenderer.renderModels(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
ModelRenderer chestLid,
ModelRenderer chestLatch,
ModelRenderer chestBottom,
float lidAngle,
int combinedLightIn,
int combinedOverlayIn) |
private static void |
BeaconTileEntityRenderer.renderPart(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
float red,
float green,
float blue,
float alpha,
int yMin,
int yMax,
float p_228840_8_,
float p_228840_9_,
float p_228840_10_,
float p_228840_11_,
float p_228840_12_,
float p_228840_13_,
float p_228840_14_,
float p_228840_15_,
float u1,
float u2,
float v1,
float v2) |
<E extends TileEntity> |
TileEntityRendererDispatcher.renderTileEntity(E tileEntityIn,
float partialTicks,
MatrixStack matrixStackIn,
IRenderTypeBuffer bufferIn) |
Modifier and Type | Method and Description |
---|---|
void |
DragonHeadModel.render(MatrixStack matrixStackIn,
IVertexBuilder bufferIn,
int packedLightIn,
int packedOverlayIn,
float red,
float green,
float blue,
float alpha) |
Modifier and Type | Method and Description |
---|---|
static void |
ForgeHooksClient.dispatchRenderLast(WorldRenderer context,
MatrixStack mat,
float partialTicks)
Deprecated.
|
static void |
ForgeHooksClient.dispatchRenderLast(WorldRenderer context,
MatrixStack mat,
float partialTicks,
Matrix4f projectionMatrix,
long finishTimeNano) |
static IBakedModel |
ForgeHooksClient.handleCameraTransforms(MatrixStack matrixStack,
IBakedModel model,
ItemCameraTransforms.TransformType cameraTransformType,
boolean leftHandHackery) |
static IBakedModel |
ForgeHooksClient.handlePerspective(IBakedModel model,
ItemCameraTransforms.TransformType type,
MatrixStack stack) |
static boolean |
ForgeHooksClient.onDrawBlockHighlight(WorldRenderer context,
ActiveRenderInfo info,
RayTraceResult target,
float partialTicks,
MatrixStack matrix,
IRenderTypeBuffer buffers) |
void |
SkyRenderHandler.render(int ticks,
float partialTicks,
MatrixStack matrixStack,
ClientWorld world,
Minecraft mc) |
void |
CloudRenderHandler.render(int ticks,
float partialTicks,
MatrixStack matrixStack,
ClientWorld world,
Minecraft mc) |
static boolean |
ForgeHooksClient.renderSpecificFirstPersonHand(Hand hand,
MatrixStack mat,
IRenderTypeBuffer buffers,
int light,
float partialTicks,
float interpPitch,
float swingProgress,
float equipProgress,
ItemStack stack) |
Modifier and Type | Field and Description |
---|---|
private MatrixStack |
RenderBlockOverlayEvent.mat |
private MatrixStack |
RenderWorldLastEvent.mat |
private MatrixStack |
RenderHandEvent.mat |
private MatrixStack |
RenderItemInFrameEvent.matrix |
private MatrixStack |
DrawHighlightEvent.matrix |
private MatrixStack |
RenderLivingEvent.matrixStack |
private MatrixStack |
RenderNameplateEvent.matrixStack |
private MatrixStack |
RenderPlayerEvent.stack |
Modifier and Type | Method and Description |
---|---|
MatrixStack |
RenderItemInFrameEvent.getMatrix() |
MatrixStack |
DrawHighlightEvent.getMatrix() |
MatrixStack |
RenderBlockOverlayEvent.getMatrixStack() |
MatrixStack |
RenderLivingEvent.getMatrixStack() |
MatrixStack |
RenderWorldLastEvent.getMatrixStack() |
MatrixStack |
RenderPlayerEvent.getMatrixStack() |
MatrixStack |
RenderHandEvent.getMatrixStack() |
MatrixStack |
RenderNameplateEvent.getMatrixStack()
The matrix stack used during the rendering of the name plate/tag
|
Constructor and Description |
---|
DrawHighlightEvent(WorldRenderer context,
ActiveRenderInfo info,
RayTraceResult target,
float partialTicks,
MatrixStack matrix,
IRenderTypeBuffer buffers) |
HighlightBlock(WorldRenderer context,
ActiveRenderInfo info,
RayTraceResult target,
float partialTicks,
MatrixStack matrix,
IRenderTypeBuffer buffers) |
HighlightEntity(WorldRenderer context,
ActiveRenderInfo info,
RayTraceResult target,
float partialTicks,
MatrixStack matrix,
IRenderTypeBuffer buffers) |
Post(LivingEntity entity,
LivingRenderer<T,M> renderer,
float partialRenderTick,
MatrixStack matrixStack,
IRenderTypeBuffer buffers,
int light) |
Post(PlayerEntity player,
PlayerRenderer renderer,
float tick,
MatrixStack stack,
IRenderTypeBuffer buffers,
int light) |
Pre(LivingEntity entity,
LivingRenderer<T,M> renderer,
float partialRenderTick,
MatrixStack matrixStack,
IRenderTypeBuffer buffers,
int light) |
Pre(PlayerEntity player,
PlayerRenderer renderer,
float tick,
MatrixStack stack,
IRenderTypeBuffer buffers,
int light) |
RenderBlockOverlayEvent(PlayerEntity player,
MatrixStack mat,
RenderBlockOverlayEvent.OverlayType type,
BlockState block,
BlockPos blockPos) |
RenderHandEvent(Hand hand,
MatrixStack mat,
IRenderTypeBuffer buffers,
int light,
float partialTicks,
float interpolatedPitch,
float swingProgress,
float equipProgress,
ItemStack stack) |
RenderItemInFrameEvent(ItemFrameEntity itemFrame,
ItemFrameRenderer renderItemFrame,
MatrixStack matrix,
IRenderTypeBuffer buffers,
int light) |
RenderLivingEvent(LivingEntity entity,
LivingRenderer<T,M> renderer,
float partialRenderTick,
MatrixStack matrixStack,
IRenderTypeBuffer buffers,
int light) |
RenderNameplateEvent(Entity entity,
java.lang.String content,
EntityRenderer<?> entityRenderer,
MatrixStack matrixStack,
IRenderTypeBuffer renderTypeBuffer,
int packedLight) |
RenderNameplateEvent(Entity entity,
java.lang.String content,
MatrixStack matrixStack,
IRenderTypeBuffer renderTypeBuffer)
Deprecated.
|
RenderPlayerEvent(PlayerEntity player,
PlayerRenderer renderer,
float partialRenderTick,
MatrixStack stack,
IRenderTypeBuffer buffers,
int light) |
RenderWorldLastEvent(WorldRenderer context,
MatrixStack mat,
float partialTicks)
Deprecated.
|
RenderWorldLastEvent(WorldRenderer context,
MatrixStack mat,
float partialTicks,
Matrix4f projectionMatrix,
long finishTimeNano) |
Modifier and Type | Method and Description |
---|---|
default IBakedModel |
IForgeBakedModel.handlePerspective(ItemCameraTransforms.TransformType cameraTransformType,
MatrixStack mat) |
default void |
IForgeTransformationMatrix.push(MatrixStack stack) |
Modifier and Type | Method and Description |
---|---|
void |
TileEntityRendererAnimation.render(T te,
float partialTick,
MatrixStack mat,
IRenderTypeBuffer renderer,
int light,
int otherlight) |
Modifier and Type | Method and Description |
---|---|
IBakedModel |
B3DLoader.BakedWrapper.handlePerspective(ItemCameraTransforms.TransformType cameraTransformType,
MatrixStack mat) |
Modifier and Type | Method and Description |
---|---|
static boolean |
ForgeBlockModelRenderer.render(VertexLighterFlat lighter,
ILightReader world,
IBakedModel model,
BlockState state,
BlockPos pos,
MatrixStack matrixStack,
boolean checkSides,
java.util.Random rand,
long seed,
IModelData modelData) |
boolean |
ForgeBlockModelRenderer.renderModelFlat(ILightReader world,
IBakedModel model,
BlockState state,
BlockPos pos,
MatrixStack matrixStack,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random rand,
long seed,
int combinedOverlayIn,
IModelData modelData) |
boolean |
ForgeBlockModelRenderer.renderModelSmooth(ILightReader world,
IBakedModel model,
BlockState state,
BlockPos pos,
MatrixStack matrixStack,
IVertexBuilder buffer,
boolean checkSides,
java.util.Random rand,
long seed,
int combinedOverlayIn,
IModelData modelData) |
Modifier and Type | Method and Description |
---|---|
static boolean |
ForgeEventFactory.renderBlockOverlay(PlayerEntity player,
MatrixStack mat,
RenderBlockOverlayEvent.OverlayType type,
BlockState block,
BlockPos pos) |
static boolean |
ForgeEventFactory.renderFireOverlay(PlayerEntity player,
MatrixStack mat) |
static boolean |
ForgeEventFactory.renderWaterOverlay(PlayerEntity player,
MatrixStack mat) |